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Im having issues getting the MIC on my reverb to work.

Ive never used it before.

I have it turned on in WMR settings "when WMR portal is running switch to headset mic" The other two options are off

 

I have the ear phones removed.

In sound settings input is set to "head set microphone"

 

 

I get nothing in sound settings test mic

Noting in discord which im also new to

 

 

EDIT: It was disabled in windows privacy settings :Settings > Privacy > Microphone. I had to allow app access

 

 

 

Any ideas?


Edited by Gun Jam
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Hi Gizzy!

 

Your SteamVR settings got me confused. My Percentage values are quit different to yours, whereas I also have the same HP-Reverb here. If set to 100% I get about 25XX x 25XX resolution. To get about 2160 I have to set it down to about 72%. Have you changed something in DCS or the WMR settings? I got those values with an old version of Windows, but with the current version, those values have changed a few month ago.

 

Regards

Skyfire

 

No issues with 2.5.6 with me, maybe a few fps drop in certain circumstances but overall it is an improvement to my VR Reverb experience - all cockpit instruments sharp and no stutter with 40-55 fps >500' in the PG modern urban cities for example. Of course it is all very subjective and everyone's systems are different. Settings used below....

 

DCS settings

 

 

SteamVR

 

 

System

 

NVidea 2080ti maybe 10% OC

OS Name Microsoft Windows 10 Home

Version 10.0.18363 Build 18363

OS Manufacturer Microsoft Corporation

System Type x64-based PC

System SKU SKU

Processor Intel® Core i7-6700K CPU @ 4.00GHz, (OC 4.5GHz) 4001 Mhz, 4 Core(s), 8 Logical

BIOS Version/Date American Megatrends Inc. 9007, 07/12/2015

SMBIOS Version 3.0

Embedded Controller Version 255.255

BIOS Mode UEFI

BaseBoard Manufacturer ASUSTeK COMPUTER INC.

BaseBoard Product Z170 PRO GAMING

Installed Physical Memory (RAM) 32.0 GB

Total Physical Memory 31.9 GB

German Squadron "Serious Uglies"

 

[sIGPIC][/sIGPIC]

 

Skyfire

 

AMD Ryzen 3600 | SSD for system and DCS | 32 Gb RAM | MSI 1080Ti | HP Reverb (Oculus Rift CV1)

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No, exactly opposite. Everything is butter smooth including the side views. Never had double images and all cockpits instruments are pinsharp.

 

Colour me envious! I spent over 100 hours trying to get my Reverb to run like yours, without sacrificing image quality too much. Unfortunately I wasn't able to - can I ask what kind of graphics settings you're running, especially MSAA, Steam SSAA and shadows?

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Colour me envious! I spent over 100 hours trying to get my Reverb to run like yours, without sacrificing image quality too much. Unfortunately I wasn't able to - can I ask what kind of graphics settings you're running, especially MSAA, Steam SSAA and shadows?

 

His settings are in the post 2 above this!

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Hi Gizzy!

 

Your SteamVR settings got me confused. My Percentage values are quit different to yours, whereas I also have the same HP-Reverb here. If set to 100% I get about 25XX x 25XX resolution. To get about 2160 I have to set it down to about 72%.

 

The 'OLD' SteamVR settings slider I think I used to have to set 180% or thereabouts to get native Reverb res.... SteamVR auto updates my end frequently though...

 

 

On the stock SteamVR software (not beta) I get as shown below... with 2 'dots' suggesting min / max settings. As can be seen I go for the lower and this gives native Reverb res which, for me, relates to extremely good sharpness... again, for me, when trying higher settings I found no real benefit.

 

Hope this helps some...

 

2020-013.png

RAF AIR UK

1(F) Squadron RAF AIR UK (Harriers)

No 1 FTS RAF AIR UK (Helo's)

Far too many DCS modules, a black box full of expensive

gizmos, more controllers and buttons than the space shuttle,

a face mask and a big TV!

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Colour me envious! I spent over 100 hours trying to get my Reverb to run like yours, without sacrificing image quality too much. Unfortunately I wasn't able to - can I ask what kind of graphics settings you're running, especially MSAA, Steam SSAA and shadows?

 

Let me put another point of view.

 

I would always recommend using SteamVR beta, as it gets updated with new options and features regularly, sometimes weeks before they hit the release version. In addition, if there is something you don’t get on with, it takes less than a minute to go back to the release version, so, no big deal.

 

Although it’s true that 100% gives you native res, 150% is the default, which you can see from the little vertical line on the SS slider. (As an aside, 150% is equivalent to PD of 1.2 in DCS.)

 

I find it rather surprising that Gizzy sees no benefit running higher SS. To me, the difference between 200% and 100% is huge. Just look at the Hornet cockpit dials. The question is however, can your system take it? SS takes a lot of resources, and, like everything DCS VR related, it’s all about compromise and getting the balance that suits you. That applies to SS, MSAA, shadows, etc. The whole thing is very much down to the individual’s preferences.

 

What version of SteamVR are you running? Pretty sure that it is old as it was some time ago that the slider had to be reduced below 100% to get close to native, AFAIR. As Gizzy said, a few weeks ago, it required 188%, but now, it’s 100%.

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Colour me envious!

 

In case anyone else has questions...

 

Below is a graphic of all the settings, PC, DCS, SteamVR, NVidea etc.

In addition I made 2 rough videos capturing the VR screen without a mirror so it is rough rough but the DCS FPS counter and the topography can be seen. Unfortunately I use a SW 3440 x x1440 monitor but I resized the vid to HD but you'll get the gist okay. Hornet / Harrier / Mi8 PG map built up, very low to a few thous etc...1 day 10am June so shadows will be generated, and the other 2359. FPS was basically the same day or night and for all 3 aircraft 40 - 45 FPS down low with an occasional dip but then I was 500 knots between the skyscrapers... and 60 - 70+ at a few thousand feet.

 

Anyway this is just to get an idea.

 

 

 

It is all very subjective... what is butter smooth to me may be margarine or cooking fat to others ha ha...

 

Here are the 2 miz files I used. Just 3 A/C in PG... simples... https://www.dropbox.com/s/3pey0gs7bp8pvke/graphic%20test.zip?dl=0

 

 

settin10.png

 

 

 

 

 

 

 

 

 

 

Hope this helps.... YMMV though....


Edited by Gizzy

RAF AIR UK

1(F) Squadron RAF AIR UK (Harriers)

No 1 FTS RAF AIR UK (Helo's)

Far too many DCS modules, a black box full of expensive

gizmos, more controllers and buttons than the space shuttle,

a face mask and a big TV!

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I've noticed when running SS at 200% I occasionally get a massive GPU overload. My frametime shoots up to above 70ms and fps drops to the teens and usage is 99%. I have to alt-tab out of the game and wait until the frames get back to normal and alt-tab back into the game. It doesn't happen with SS at 150%.

i9 9900k @5.1GHz h100i |Asus ROG Strix Z390 E-Gaming | Samsung NVMe m.2 970 Pro 512GB | LPX 32GB DDR4 3200MHz

EVGA RTX 2080ti FTW3 Ultra | Reverb G1 | HOTAS Warthog | Saitek Flight Pedals

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Also to note if you decide to run over 100% SS it's probably advisable to set PD to 1.0 in dcs VR settings option. Anything above 1.0 will add to your steam super sampling percentage which will cause issues specifically for performance.

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I spent yesterday evening tweaking my system as I was unhappy with the performance in certain situations, one in particular was tanking my FPS - a Tarawa night launch in the AV-8, it was dropping to as low as 15fps, by the end of the night I had managed to get this to around 30fps with 2xMSAA enabled. :)

 

Frametimes at 90Hz are just too high even with motion reprojection as the GPU is still trying to hit 90fps, but failing dismally, and so it doubles up on frames to smooth things out. While this works well MSAA is still a complete no go as it's a frame rate killer at 90Hz, however without MSAA taxi lines and other objects are a jagged mess and while doubling up SS to 200% and enabling FXAA improves things quite a bit my 2080 Super is still struggling with frametimes at 90Hz.

 

 

So, I dropped to 60Hz and sitting in the Hornet on the Stennis deck (daytime) I was hitting 55-60 fps with 2xMSAA enabled (also enabled MFAA in the Nvidia control panel, which improves the MSAA performance hit) and the jaggies are now greatly reduced.

 

 

Other settings I reduced were:

 

  • Water to medium
  • Draw distance to medium (high has a big impact on fps)
  • Clutter/grass to 0 (has a massive impact on fps even on the Tarawa - why?)

Another big impact - up to 4ms frame time, is just turning on the MFDs and cockpit lighting in the AV-8 on the ground, I was pretty shocked at this but I guess there isn't much that can be done about it. Changing the cockpit res down to 512 saved about 1ms frametime.

 

 

I just hope that the performance gains being touted for the new Nvidia cards are true, as we desperately need better performance in VR!

NOTE:All of these tests were in a stationary aircraft (with the exceptions of the Tarawa at night), but there were still other aircraft moving around in the background.

Intel Core i9 9900K 5.0GHz · Gigabyte GeForce RTX 2080 SUPER · Gigabyte Z390 AORUS PRO · Alienware 34" AW3418DW · Corsair 2TB M.2 NVMe · 64Gb Corsair Vengeance 3200MHz DDR4 · Windows 10 · TM HOTAS Warthog · VPC ACE-2 Rudder Pedals · VPC V.F.X Grip · VPC MongoosT-50CM2 Grip · Virpil WarBRD base · HP Reverb Pro · 3x TM MFD · Buddy-Fox A-10 UFC · 2x LG Throttle Quadrants · LG Switch Panel · LG Multi Panel · LG Radio Panel · Buttkicker Gamer & JetSeat

 

Nick Jennings

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No, exactly opposite. Everything is butter smooth including the side views. Never had double images and all cockpits instruments are pinsharp.

 

 

Seems like you use similar settings as I do. Not exactly same but rather close.

 

I recently raised the supersampling to 120%, I could to this without any noticable drop in frame rate when using reprojection( still almost never below 45).

 

I have bo ghosting and no stuttering at all.

 

The raise to 120% gave me clearer/sharper cockpit instruments etc.

I found 150% to do very goid things for sharpness but it was an a cost innframe rate so it wasnt possible for me at current settings.

 

One tip, when I started testing SS above 100% I made the settings both on the general steamVR setting and also on the per application specific. This multiplied the SS, 150 on both resulted in 225%, and low frame rates. Feels like a bug, and important to know when testing settings.

[T.M HOTAS Warthog Stick & Throttle + T.Flight pedals, HP Reverb pro, Oculus Rift( Pimax 8KX incoming) ] :)

[DCS Mirage 2K; Huey; Spitfire Mk IX, AJS 37, F-14, F-18, FC3, A-10 Warthog II ]

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I've noticed when running SS at 200% I occasionally get a massive GPU overload. My frametime shoots up to above 70ms and fps drops to the teens and usage is 99%. I have to alt-tab out of the game and wait until the frames get back to normal and alt-tab back into the game. It doesn't happen with SS at 150%.

 

 

I was getting this last night during my testing, once it happens even the menus are stuttering, as the GPU is being hammered. No idea why it happens, maybe the VRAM cache not clearing properly?

Intel Core i9 9900K 5.0GHz · Gigabyte GeForce RTX 2080 SUPER · Gigabyte Z390 AORUS PRO · Alienware 34" AW3418DW · Corsair 2TB M.2 NVMe · 64Gb Corsair Vengeance 3200MHz DDR4 · Windows 10 · TM HOTAS Warthog · VPC ACE-2 Rudder Pedals · VPC V.F.X Grip · VPC MongoosT-50CM2 Grip · Virpil WarBRD base · HP Reverb Pro · 3x TM MFD · Buddy-Fox A-10 UFC · 2x LG Throttle Quadrants · LG Switch Panel · LG Multi Panel · LG Radio Panel · Buttkicker Gamer & JetSeat

 

Nick Jennings

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Let me put another point of view.

 

I would always recommend using SteamVR beta, as it gets updated with new options and features regularly, sometimes weeks before they hit the release version. In addition, if there is something you don’t get on with, it takes less than a minute to go back to the release version, so, no big deal.

 

Although it’s true that 100% gives you native res, 150% is the default, which you can see from the little vertical line on the SS slider. (As an aside, 150% is equivalent to PD of 1.2 in DCS.)

 

I find it rather surprising that Gizzy sees no benefit running higher SS. To me, the difference between 200% and 100% is huge. Just look at the Hornet cockpit dials. The question is however, can your system take it? SS takes a lot of resources, and, like everything DCS VR related, it’s all about compromise and getting the balance that suits you. That applies to SS, MSAA, shadows, etc. The whole thing is very much down to the individual’s preferences. ....

 

 

There are many, many factors interacting between systems - none are the same unless built the same.

 

Surprising or not, the stock SteamVR software settings shown (100%) give me pinsharp cockpit dials through all all models and no side stutters and so far decent FPS in 2.5.6 - MP has yet to be explored ha ha.... but of course YMMV

 

Me, I would always suggest standard software and only seek alternatives if I cannot achieve a result that I expect... Experiment sure, but it is easy to get into a mess if settings are not all restored to defaults when you tinker again...

 

Often the latest NVidea drivers often screw up my FPS and introduce side stutters..... lo and behold 1 week later a hot fix appears...

RAF AIR UK

1(F) Squadron RAF AIR UK (Harriers)

No 1 FTS RAF AIR UK (Helo's)

Far too many DCS modules, a black box full of expensive

gizmos, more controllers and buttons than the space shuttle,

a face mask and a big TV!

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In case anyone else has questions...

 

Below is a graphic of all the settings, PC, DCS, SteamVR, NVidea etc.

In addition I made 2 rough videos capturing the VR screen without a mirror so it is rough rough but the DCS FPS counter and the topography can be seen. Unfortunately I use a SW 3440 x x1440 monitor but I resized the vid to HD but you'll get the gist okay. Hornet / Harrier / Mi8 PG map built up, very low to a few thous etc...1 day 10am June so shadows will be generated, and the other 2359. FPS was basically the same day or night and for all 3 aircraft 40 - 45 FPS down low with an occasional dip but then I was 500 knots between the skyscrapers... and 60 - 70+ at a few thousand feet.

 

Anyway this is just to get an idea.

 

 

 

It is all very subjective... what is butter smooth to me may be margarine or cooking fat to others ha ha...

 

Here are the 2 miz files I used. Just 3 A/C in PG... simples... https://www.dropbox.com/s/3pey0gs7bp8pvke/graphic%20test.zip?dl=0

 

 

settin10.png

 

 

 

 

 

 

 

 

 

 

Hope this helps.... YMMV though....

 

Watched the first vid and the video seemed very stuttery. Do you notice the same thing when watching that clip? It's strange, as YouTube generally smooths that out with its motion interpolation.

Intel i7-9700K OCd @ 5GHz; 32GB DDR4 3666MHz; Gigabyte Gaming OC RTX 3090; Asus Hero XI mobo; 2x2TB 960 Pro mSATA SSDs; Corsair HX1000i PSU; Schiit Jotunheim headphone amp w/ Sennheiser HD800S; LG C9 55" Display (4k@120Hz w/ HDR and Gsync); HP Reverb; Virpil VPC MongoosT-50CM2 Throttle; Virpil VPC MongoosT-50CM2 Base base + F-16/F-14/F-18 grips; Crosswind pedals; TrackIR5; 4 x Lenovo e-Series Tablets w/ DCS UFC app.

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Watched the first vid and the video seemed very stuttery. Do you notice the same thing when watching that clip? It's strange, as YouTube generally smooths that out with its motion interpolation.

 

 

Other than to see the indicated FPS as shown by the DCS overhead in 2.5.6 you can NOT use that vid as an indication of smoothness.. 2 Plus 2 make Seven etc...

 

 

It was recorded by shadow NVidea in 3440 x 1440 at 60 frames per second and stepped down by an ancient free MOVIEMAKER to HD 1920x1080 but at 30 frames / second to save space on upload then fired up to YouTube who do their own magic reducing it further... to a lower spec. So forget about doing a smoothness comparison.

 

If you want to dig that deep into the video smoothness view the original NVIDEA file on a 3440 x x1440 monitor and you will get a better idea but again not exact.. I have copied the original file into a dropbox account for direct download... use a decent viewer such as VLC media in original format... :thumbup:

 

 

 

https://www.dropbox.com/s/p1in8wcl9n469uh/Digital%20Combat%20Simulator%20%20Black%20Shark%202020.02.18%20-%2014.47.12.02.mp4?dl=0

RAF AIR UK

1(F) Squadron RAF AIR UK (Harriers)

No 1 FTS RAF AIR UK (Helo's)

Far too many DCS modules, a black box full of expensive

gizmos, more controllers and buttons than the space shuttle,

a face mask and a big TV!

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If you want to dig that deep into the video smoothness view the original NVIDEA file on a 3440 x x1440 monitor and you will get a better idea but again not exact.. I have copied the original file into a dropbox account for direct download... use a decent viewer such as VLC media in original format... :thumbup:

 

/QUOTE]

 

Thanks for taking the time to record and upload that file. I checked it out on my 3440 x 1440 monitor, and noticed stuttering/chug resulting from the low framerate. I know that many people don't see this though; I think 20 years of testing TVs, monitors and projectors, as well as using a 144Hz display every day, has made me overly sensitive to lower fps. It sucks, but there's not much I can do about it.

Intel i7-9700K OCd @ 5GHz; 32GB DDR4 3666MHz; Gigabyte Gaming OC RTX 3090; Asus Hero XI mobo; 2x2TB 960 Pro mSATA SSDs; Corsair HX1000i PSU; Schiit Jotunheim headphone amp w/ Sennheiser HD800S; LG C9 55" Display (4k@120Hz w/ HDR and Gsync); HP Reverb; Virpil VPC MongoosT-50CM2 Throttle; Virpil VPC MongoosT-50CM2 Base base + F-16/F-14/F-18 grips; Crosswind pedals; TrackIR5; 4 x Lenovo e-Series Tablets w/ DCS UFC app.

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Gotcha... As previously said it all very subjective... everyone has to find their own settings to give, to them, an acceptable balance between FPS and graphics.

 

Luckily for me Reverb VR experience was not compromised going from 2.5.5 > 2.5.6 - others were not so lucky.

 

That's all my inputs in this post were about - showing my settings and giving some idea of an output - it might help some...

 

Of course the visuals in the Reverb can't compare with my Acer Predator 34" 3440x1440 GSynch which with the same settings comes in around 120FPS.... but then your neck would get a tadge sore with 2 of these strapped to your head LOL...

RAF AIR UK

1(F) Squadron RAF AIR UK (Harriers)

No 1 FTS RAF AIR UK (Helo's)

Far too many DCS modules, a black box full of expensive

gizmos, more controllers and buttons than the space shuttle,

a face mask and a big TV!

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It was recorded by shadow NVidea in 3440 x 1440 at 60 frames per second and stepped down by an ancient free MOVIEMAKER to HD 1920x1080 but at 30 frames / second to save space on upload then fired up to YouTube who do their own magic reducing it further... to a lower spec. So forget about doing a smoothness comparison.

 

If you want to dig that deep into the video smoothness view the original NVIDEA file on a 3440 x x1440 monitor and you will get a better idea but again not exact.. I have copied the original file into a dropbox account for direct download

 

Recording of one frame rate with another that is not a multiple of the former will induce un-smoothness. The lower the frame rate and the smaller the difference between these to framerates the worse the not smooth movie will result.

 

I tried filming 90fps vr with 120hz gopro and it made it better than regular 60fps but there still is introduced non-smoothness that isnt there when looking in the VR for yourself.

 

I made a test and did set the Reverb to 60fps and recorded this, and result was perfectly smooth movie as long as the frame rate was kept at 60(enough computer power to keep 60).

Suggest using this tecnique when showing a ”non stuttering VR setup for example on youtube.

[T.M HOTAS Warthog Stick & Throttle + T.Flight pedals, HP Reverb pro, Oculus Rift( Pimax 8KX incoming) ] :)

[DCS Mirage 2K; Huey; Spitfire Mk IX, AJS 37, F-14, F-18, FC3, A-10 Warthog II ]

i9 9900KS@5.2/32Gb@3200/ ASUS ROG STRIX RTX2080ti OC 11Gb @2080Mhz(ASUS ROG STRIX RTX3090 OC incoming) ASUS STRIX Z390-F , 2Tb m2 NVMe

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How are you able to get 3440 x 1440?

 

Run an Ultrawide or 4k display.

Intel i7-9700K OCd @ 5GHz; 32GB DDR4 3666MHz; Gigabyte Gaming OC RTX 3090; Asus Hero XI mobo; 2x2TB 960 Pro mSATA SSDs; Corsair HX1000i PSU; Schiit Jotunheim headphone amp w/ Sennheiser HD800S; LG C9 55" Display (4k@120Hz w/ HDR and Gsync); HP Reverb; Virpil VPC MongoosT-50CM2 Throttle; Virpil VPC MongoosT-50CM2 Base base + F-16/F-14/F-18 grips; Crosswind pedals; TrackIR5; 4 x Lenovo e-Series Tablets w/ DCS UFC app.

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How are you able to get 3440 x 1440?

 

It’s not the resolution of his reverb, but his display

SYSTEM SPECS: Hardware Intel Corei7-9700K @ 5.1 GHz, 32Gb RAM, EVGA 3090 XC3, Dell S2716DG, Thrustmaster Warthog + MFG Crosswinds V2, HP Reverb G2 @ 2836 x 2768
SOFTWARE: Microsoft Windows 10 Pro x64, VoiceAttack & VIACOM PRO, TacView

VR Stuff:   My Settings for 3090 and G2  My Settings for 1080ti  Shaders MOD for VR  My variant of Kegetys mod with clear water and also IC PASS for current beta & stable

 

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

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Can you guys help me out please?

I just received my new HP reverb pro and I looked at the tag on the inside left of the mask.

It says “SN#8CCOO3ZO1B”

Above that is says “Model VR1000”

If I’ve done my homework correctly I am to assume this model was produced in 2020 and should be version 2? What is confusing is why it does NOT say “Model VR1000-200”.

Bought from amazon so I can send it back if I received version 1.

It did come with the clip for the cords so that would suggest version 2. What confuses me is why the tag on the inside only says “VR-1000”.

 

Any ideas?

image.thumb.jpg.297c7e4b5ad0f9246eada382c0b5d783.jpg


Edited by Lanzfeld113
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Can you guys help me out please?

I just received my new HP reverb pro and I looked at the tag on the inside left of the mask.

It says “SN#8CCOO3ZO1B”

Above that is says “Model VR1000”

If I’ve done my homework correctly I am to assume this model was produced in 2020 and should be version 2? What is confusing is why it does NOT say “Model VR1000-200”.

Bought from amazon so I can send it back if I received version 1.

It did come with the clip for the cords so that would suggest version 2. What confuses me is why the tag on the inside only says “VR-1000”.

 

Any ideas?

 

It looks like you have V2, but if you want to check send a private message to Voodooimaxx on Reddit with your serial number and he will check for you, he is a HP employee

SYSTEM SPECS: Hardware Intel Corei7-9700K @ 5.1 GHz, 32Gb RAM, EVGA 3090 XC3, Dell S2716DG, Thrustmaster Warthog + MFG Crosswinds V2, HP Reverb G2 @ 2836 x 2768
SOFTWARE: Microsoft Windows 10 Pro x64, VoiceAttack & VIACOM PRO, TacView

VR Stuff:   My Settings for 3090 and G2  My Settings for 1080ti  Shaders MOD for VR  My variant of Kegetys mod with clear water and also IC PASS for current beta & stable

 

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

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