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You guys all have me wanting to try that low latency setting now. I'm already getting great performance, so maybe I can turn some more eye candy on. :D

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I had tracking problems recently and that trick helped me. A lot.   I had no changes in the rooms lighting or furnishing. I had quite much lights, always on when gaming. I did not use room boundari

You guys all have me wanting to try that low latency setting now. I'm already getting great performance, so maybe I can turn some more eye candy on. :D

 

This is not a magic bullet. It can have a negative effect on fps. Just do a search on it.

 

Seems to be effective only in GPU bound circumstances. Use with caution.

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This is not a magic bullet. It can have a negative effect on fps. Just do a search on it.

 

Seems to be effective only in GPU bound circumstances. Use with caution.

 

So, in other words, try it and see what it does. If it doesn't give me a visual improvement, set it back. Got it. So glad I have somebody to tell me these things. :thumbup:

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You guys all have me wanting to try that low latency setting now. I'm already getting great performance, so maybe I can turn some more eye candy on. :D

 

I don’t think, I functionally got any spare FPS out of it, but, the visual improvement was much more crisp/clear

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I don’t think, I functionally got any spare FPS out of it, but, the visual improvement was much more crisp/clear

 

Not sure I understand why the low latency option would have any effect on crispness or clarity.

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I thought I had my Reverb running really well, and it was, but I brought a powered USB hub and its now running absolutely flawlessly. So smooth, no ghosting, really really happy with it. So in my journey to getting this Reverb running well the biggest performance gains have been - running in full screen, selecting 'Low latency mode' to ultra on the Nvidia control panel (biggest result) and running through a powered USB hub. Your mileage may very but damn its nice to be able to spot your refueling tanker at 30 miles! :thumbup:

 

Hmmm, I think some of that may be placebo or you've inadvertently changed other settings. USB either works or it doesn't as it's a digital signal. The NVIDIA ultra setting is simply lowering the frame buffer, which again shouldn't impact smoothness (it made zero difference on my 2080 Ti). Not sure how running in full screen could make any difference either, as your GPU doesn't need to do extra work to pass through a ln image it's already rendered. Still, I might give this last suggestion a try, as who knows if there's some kind of bug in DCS.

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You guys all have me wanting to try that low latency setting now. I'm already getting great performance, so maybe I can turn some more eye candy on. :D

 

I'm confident that it won't impact performance or image quality at all. That's not how the low latency Tech works.

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Hmmm, I think some of that may be placebo or you've inadvertently changed other settings. USB either works or it doesn't as it's a digital signal. The NVIDIA ultra setting is simply lowering the frame buffer, which again shouldn't impact smoothness (it made zero difference on my 2080 Ti). Not sure how running in full screen could make any difference either, as your GPU doesn't need to do extra work to pass through a ln image it's already rendered. Still, I might give this last suggestion a try, as who knows if there's some kind of bug in DCS.

 

The low latency setting for me didn't change fps or clarity it stopped the super annoying degenerating frames from fine at the start to choppy to unplayable (DCS is waiting or whatever it said) It was really bad before and never again after switching this setting to ultra. The USB hub took draining power from my PC to draining from the wall socket and this smoothed out the whole experience amazingly well. I know practically nothing about software and hardware setups but I know I now have a Reverb that is astonishingly good in DCS. For me its been incremental steps from looks awesome with some issues, adjust a setting and either wow! or back to where I was (the motionvector settings in the steam file reprojection thingy made it heaps worse for me), I have by accident stumbled upon a series of settings that make the Reverb run exceptionally well in my case with my hardware and software settings quite by accident and certainly not by superior knowledge on the subject. But damn its good to be me! :D

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Hello there!

Got a Reverb Pro now and like the performance and high definition a lot, compared to my Rift S. But the software is killing me. Got it all working according to vr4dcs , but as soon as I activate Motion Repro in the config file, the Head Tracking stops working. Anybody got an idea before I send it back to HP?

Thanks a lot!!!

 

 

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I don’t think, I functionally got any spare FPS out of it, but, the visual improvement was much more crisp/clear

 

Ahhh...got it. I misunderstood what the gains were. I tried it last night, and strangely enough, I did notice a negative impact on the amount of ghosting I was seeing. Didn't see any noticeable improvement in clarity on my rig. It was worth a shot though. :D

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I'm confident that it won't impact performance or image quality at all. That's not how the low latency Tech works.

 

It took no time at all to see for myself what it does on my rig. Didn't do anything at all for me, so I turned it back off. Not a big deal, dude. :smilewink: Did have a lot of fun in the F-14 going gunzo on the Su-27 while I was testing though. VR has changed dog-fighting from what felt like a futile, pointless thing for me in 2D, to a truly enjoyable experience. Even more so with the resolution of the Reverb.

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It took no time at all to see for myself what it does on my rig. Didn't do anything at all for me, so I turned it back off. Not a big deal, dude. :smilewink: Did have a lot of fun in the F-14 going gunzo on the Su-27 while I was testing though. VR has changed dog-fighting from what felt like a futile, pointless thing for me in 2D, to a truly enjoyable experience. Even more so with the resolution of the Reverb.

 

 

Didn't do anything for me either ...totally agree with the last part of your post....VR has changed all my simming to a truly enjoyable experience every time I'm in the air or on a track :joystick: :pilotfly:

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On was a pretty dramatic improvement, I didn't see as great an improvement at ultra... But nice find @woody01

 

That's odd I was getting frames in the 40's with it off, and in the 30's with it on.

 

As I understand it will reduce the number of draw calls from the CPU to the GPU to save power. So it makes sense that frames go down.

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Hi All,

 

I’m coming back to DCS/be after being a away for a while but am having major issues.

 

I’m running a SteamVR SS of 200% (as I’ve done ever since I got the Reverb) but am getting horrendous performance. I also noticed (after taking a look) that the ‘enablemotionrepo’ flag was commented out by default which I didn’t do; I set it to auto about 2-3 months ago and forgot about it.

 

Was there an update of some kind that impacted all the of above?

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Hi All,

 

I’m coming back to DCS/be after being a away for a while but am having major issues.

 

I’m running a SteamVR SS of 200% (as I’ve done ever since I got the Reverb) but am getting horrendous performance. I also noticed (after taking a look) that the ‘enablemotionrepo’ flag was commented out by default which I didn’t do; I set it to auto about 2-3 months ago and forgot about it.

 

Was there an update of some kind that impacted all the of above?

Steam vr and wmr for steam vr has been updated and you don't need to run at 200% anymore. You just need it at 100%. Also remove and extra pixel density you have set in dcs settings.

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Hi All,

 

I’m coming back to DCS/be after being a away for a while but am having major issues.

 

I’m running a SteamVR SS of 200% (as I’ve done ever since I got the Reverb) but am getting horrendous performance. I also noticed (after taking a look) that the ‘enablemotionrepo’ flag was commented out by default which I didn’t do; I set it to auto about 2-3 months ago and forgot about it.

 

Was there an update of some kind that impacted all the of above?

 

Unless you have a 4080 Ti from the year 2024, there's no way in hell you can run a Reverb at 200% and not murder performance.

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Steam vr and wmr for steam vr has been updated and you don't need to run at 200% anymore. You just need it at 100%. Also remove and extra pixel density you have set in dcs settings.

 

Yup, turning it down to 100% now will get you right around native resolution on the Reverb with the latest updates to SteamVR and SteamVR for WMR.

 

I'm pretty much in the same boat as obious is, since I have been recovering from major abdominal surgery for the past few weeks. Lots of things changed for the better. Because of some of the changes to SteamVR for WMR, the default.vrsettings file got completely replaced, so any changes you had made to it for motion reprojection settings got wiped out. Just have to go in there and edit the file again. Once you do both of those things, it runs really nicely. :D

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That's odd I was getting frames in the 40's with it off, and in the 30's with it on.

 

As I understand it will reduce the number of draw calls from the CPU to the GPU to save power. So it makes sense that frames go down.

 

 

I've just tested two missions back to back with this setting on off and ultra. I appear to be getting a better FPS with ultra on.

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Steam vr and wmr for steam vr has been updated and you don't need to run at 200% anymore. You just need it at 100%. Also remove and extra pixel density you have set in dcs settings.

 

I really don’t know why people say this. Just because SteamVR reset so that native is 100%, doesn’t mean you shouldn’t add some SS or PD to improve clarity.

 

As I have said before, 200% is only equivalent to a PD of 1.4 and - depending on your other DCS settings - is a perfectly reasonable setting to use if you have the hardware to cope.

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VR has changed dog-fighting from what felt like a futile, pointless thing for me in 2D, to a truly enjoyable experience.

 

This is absolutely same for me.

Dog-figthing is so much realistic in vr and fun.

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This is absolutely same for me.

Dog-figthing is so much realistic in vr and fun.

 

Agreed, same here.

Don B

 

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This is absolutely same for me.

Dog-figthing is so much realistic in vr and fun.

 

Agree completely. Doesn't make me any better at it though! :(

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I really don’t know why people say this. Just because SteamVR reset so that native is 100%, doesn’t mean you shouldn’t add some SS or PD to improve clarity.

 

As I have said before, 200% is only equivalent to a PD of 1.4 and - depending on your other DCS settings - is a perfectly reasonable setting to use if you have the hardware to cope.

The point is that 188% before the WMR for SteamVR update was about the same as 100% after, due to the scaling info being wrong in SteamVR.

 

So if you run the same % after the update you are applying a lot more SS with the corresponding impact on performance.

 

If you ran 188% to achieve native before you only need to to run 100% now for the same resolution.

 

Of course if you want to add more then go for it, although in my experience it makes little difference compared with bumping up the SS and/or PD with other headsets to try to achieve some clarity and reduce SDE. Hence the Reverb isn't really any harder to run (again, in my experience)

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Yesterday I finished the revised version of the HP Reverb cable mont:

 

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https://1drv.ms/u/s!Al5ZBRu6iKgyoFxckQlmc-YLsS-o?e=efxT9A

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