Jump to content

HP's Reverb VR Pro Headset


nervousenergy

Recommended Posts

250% supersampling is insane
It is insane indeed, that is why I am surprised. I can manage 38fps and sometines 40ish fps in the sky.

Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset

Link to comment
Share on other sites

whilst a high super sampling level was required for the O+ to make it anywhere near readable, frankly the base resolution of the Reverb is more than enough to get a readable and clear cockpit... you will find that 100% is steam is fairly close to native resolution (per eye) of the reverb, and that for me is good enough...

y4mYtH612aPKxHlJQiWt_MWfAGJQ857sNEyzU9YMKWEYXdLCmr3cq3srYd9OmkqYDGRfQwyytu_Qx8pDHL8lgknLSmRWt1uhTg2Zw0zPxhrhC6wDNfjKxeDUwi6BQHSOI_-ebfR0gHcK20_Zu4S8pq7p6BQULWc7FoT7vu8TmOz8qITnCR3qiBDqIwXTOJdXcvq

 

YMMV

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

YOUTUBE CHANNEL: @speed-of-heat

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

Link to comment
Share on other sites

Why the hell is it cross eyed for me?! Lol. Can anyone tell me why the Reverb is perfectly clear in both the WMR house and the SteamVR cliff house but is totally FUBAR once I load into DCS? I’ve gone through and removed any previous settings, files and hacks that could possibly effect it. It can’t be an IPD setting because it looks great outside of DCS. I still have 27 days to send it back but I’d like to get it working. I spent a good 10 hours editing the file created by openVR debug tool so that’s not going to help. It’s like DCS is off center.


Edited by Wicked.-

[sIGPIC][/sIGPIC]

 

 

Intel i9 9900K @ 5.1Ghz HT Disabled, Asus RoG Strix z390E Gaming, 64GB G.Skill Trident Z 3200, Asus RoG Strix RTX2080Ti OC @ 1.9Ghz, 1TB Samsung Evo 970Pro M.2 TM Warthog, CH Pro Pedals, Saitek Pro Rudder Pedals, Samsung 49" Curved Gaming Monitor, Samsung 50" 4KUHD TV, Acer 27" Touch Panel, CV1, Pimax 5K+, Valve Index, FSSB3 Lighting, F-16SGRH, 3 TM Cougar's and a Saitek X36 that I can't bring myself to part with.

Link to comment
Share on other sites

Why the hell is it cross eyed for me?! Lol. Can anyone tell me why the Reverb is perfectly clear in both the WMR house and the SteamVR cliff house but is totally FUBAR once I load into DCS? I’ve gone through and removed any previous settings, files and hacks that could possibly effect it. It can’t be an IPD setting because it looks great outside of DCS. I still have 27 days to send it back but I’d like to get it working. I spent a good 10 hours editing the file created by openVR debug tool so that’s not going to help. It’s like DCS is off center.

 

 

Did you run the debug tool vertically?

 

 

If like me you had no joy horizontally, try it verically. This sorted it for me.

 

 

Reset the tool to default and swap the top/bottom screen edge values for both eyes.


Edited by oz555

Asus Z790 PLUS WIFI D4, 13700K RTX 4090 FE, M2. HP Reverb G2.

Link to comment
Share on other sites

the only thing I can think of, and I am sure you must of tried it is delete mixed reality lua files () in your saved games folder (the ones for cross eyed ness). if that doesnt work create a new one with the left and right eye identical, my right eye is dominant so I use my right eye settings...

 

I'm also technically outside of the scope of the allowed IPD (but at the other end to you)on the Reverb...

 

other than that i'm out of airspeed altitude and ideas!

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

YOUTUBE CHANNEL: @speed-of-heat

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

Link to comment
Share on other sites

whilst a high super sampling level was required for the O+ to make it anywhere near readable, frankly the base resolution of the Reverb is more than enough to get a readable and clear cockpit... you will find that 100% is steam is fairly close to native resolution (per eye) of the reverb, and that for me is good enough...

y4mYtH612aPKxHlJQiWt_MWfAGJQ857sNEyzU9YMKWEYXdLCmr3cq3srYd9OmkqYDGRfQwyytu_Qx8pDHL8lgknLSmRWt1uhTg2Zw0zPxhrhC6wDNfjKxeDUwi6BQHSOI_-ebfR0gHcK20_Zu4S8pq7p6BQULWc7FoT7vu8TmOz8qITnCR3qiBDqIwXTOJdXcvq

 

YMMV

 

i clicked on your signature "My DCS VR Settings" but the link doesn't work. can you share them? Thank you!

Asus Z370-A | Intel i7 8700K @5.0GHz | Deepcool Maelstrom 120T Red | G.SKILL Ripjaws V Series 32GB DDR4 3200 | EVGA 1080ti 11GB SC2 | Kingston A2000 250GB NVMe 250GB for Windows 10 64-bit Pro OS, | Samsung 840PRO 120GB SSD & WD HDD 1TB & WD HDD 500GB for program files | 3x LG 24" IPS monitors | Thrustmaster Warthog Stick | Thrustmaster FCS throttle and pedals | HP Reverb Pro, Oculus Rift CV1 (any many more stuff non flight sim related :helpsmilie:)

[sIGPIC][/sIGPIC]

Link to comment
Share on other sites

thanx, will try them tonight. i left steam setting in AUTO and only changed windows setting to ultra (beta), is this wrong?

Asus Z370-A | Intel i7 8700K @5.0GHz | Deepcool Maelstrom 120T Red | G.SKILL Ripjaws V Series 32GB DDR4 3200 | EVGA 1080ti 11GB SC2 | Kingston A2000 250GB NVMe 250GB for Windows 10 64-bit Pro OS, | Samsung 840PRO 120GB SSD & WD HDD 1TB & WD HDD 500GB for program files | 3x LG 24" IPS monitors | Thrustmaster Warthog Stick | Thrustmaster FCS throttle and pedals | HP Reverb Pro, Oculus Rift CV1 (any many more stuff non flight sim related :helpsmilie:)

[sIGPIC][/sIGPIC]

Link to comment
Share on other sites

the one thing I am super sure about regarding VR is there is no "universal wrong" only what is wrong for you... there are so many variables, software, hardware, the physiology of the person, their eyesight etc that the best you can hope for is someone else's settings gets you close, and then you tune.

 

I also changed my Head Set display settings to "Very high (beta)".

 

I changed my settings from auto in Steam VR, mostly because of a legacy thing where it was setting the wrong resolution, but also it means I "know" what resolution the game is set to just by looking.

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

YOUTUBE CHANNEL: @speed-of-heat

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

Link to comment
Share on other sites

Well, I'm testing reverbs and a normal 1080. I'm still not convinced to keep them. I have to put everything to a minimum in dcs by overclocking the GPU (clock and memory) with the refresh rate at 60 Hz with the ASW and the active motionvector. On missions with few units run smooth. But when the thing is loaded the fps go down and the ss chart on SteamVR turns red orange. The worst of all this is that the GPU and the CPU are at 50% usage. If 30% more of the resources will be used, it would not have to be doing three-track circuses. Any with a magic wand for this case? ������

 

I'm not sure I have a magic bullet per-say, but, I notice you have an i7, which one what spec(?). But try turning off hyper threading, in the BIOS/UEFI (DCS will only use 2 processors so you will only really ever see about 1/2 to 1/3 of them used and its not very good with hyper threading)

 

Set the refresh rate to 90 and leave motion vector enabled, (there is no ASW per-say on WMR thats for Oculus). I get a fairy solid 45FPS on my settings as per my sig.

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

YOUTUBE CHANNEL: @speed-of-heat

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

Link to comment
Share on other sites

I'm not sure I have a magic bullet per-say, but, I notice you have an i7, which one what spec(?). But try turning off hyper threading, in the BIOS/UEFI (DCS will only use 2 processors so you will only really ever see about 1/2 to 1/3 of them used and its not very good with hyper threading)

 

Set the refresh rate to 90 and leave motion vector enabled, (there is no ASW per-say on WMR thats for Oculus). I get a fairy solid 45FPS on my settings as per my sig.

You have a ti, not normal 1080. All my cores are working at the same time with the same load. I test 90 Hz, but in 60 Hz the fps are more.


YouTube Channel


Update: MSI Z790 Tomahawk, i9 13900k, DDR5 64GB 640 MHz, MSI 4090 Gaming X Trio, 970 EVO Plus 1TB SSD NVMe M.2 and 4 more, HOTAS TM Warthog, Meta Quest Pro

Link to comment
Share on other sites

You have a ti, not normal 1080. All my cores are working at the same time with the same load. I test 90 Hz, but in 60 Hz the fps are more.

 

the TI gives me a smidge more performance and a bit more memory... your CPU should give you an edge in terms of performance as DCS is more likely to be CPU bound than GPU bound (as your own numbers show, the GPU is not being fed enough to take it above 50% utilisation)

 

Whilst the cores might look like they are all working at the same level at the same time, this is not the case... what you are seeing is an artefact of the processor switching the load between multiple cores to maintain (amongst other things) temp, it does it faster than the resolution of most of the tools that can display processor workloads so it all looks the same.

 

If you have motionvector on, and you are running at 60hz your will be locked at maximum of 30FPS; if you are running at 90hz with motionvector on it will lock at a maximum of 45FPS... so something is not right. I'd set it back to 90, make sure motion vector is enabled in default.vrsettings, and restart your PC. YMMV but my experience on a lesser processor is that you are CPU bound try turning off hyper threading, you can always turn it back on if it makes no difference...

 

If you havent already seen it try here https://vr4dcs.com/2019/09/10/reverb-settings-for-dcs/

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

YOUTUBE CHANNEL: @speed-of-heat

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

Link to comment
Share on other sites

Any news on the native Reverb support Wags hinted at a while ago?

Been asked several times recently, but we don't get any response, so I guess the answer is no!

Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box

Link to comment
Share on other sites

Been asked several times recently, but we don't get any response, so I guess the answer is no!

 

I'm curious to what it would even mean, it seems at odds with ED's normal approach which isn't to support specific bits of hardware, unless its at the LUA level...

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

YOUTUBE CHANNEL: @speed-of-heat

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

Link to comment
Share on other sites

I'm curious to what it would even mean, it seems at odds with ED's normal approach which isn't to support specific bits of hardware, unless its at the LUA level...

 

Well they support Oculus natively.

Would seem to make sense to support WMR natively as that encompasses more headsets than just Reverb.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Link to comment
Share on other sites

Well they support Oculus natively.

Would seem to make sense to support WMR natively as that encompasses more headsets than just Reverb.

OK yes it would make sense to do native WMR support ...

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

YOUTUBE CHANNEL: @speed-of-heat

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

Link to comment
Share on other sites

ED has stated that native WMR is on to do list

[sIGPIC][/sIGPIC]

_____________Semper paratus, In hoc signo vinces________________

 

PC: Intel i7-8700K (4.9 GHz), Aorus Ultra Gaming Z370 MB, Gigabyte RTX 3080, 32 GB DDR3 (3,2 GHz), Samsung EVO 860 M.2 500 GB SSD + Samsung 960 M.2 250 GB SSD Gaming: Virpil T-50 CM2, TM WH Throttle, Crosswind pedals, HP Reverb

Link to comment
Share on other sites

Did you run the debug tool vertically?

 

 

If like me you had no joy horizontally, try it verically. This sorted it for me.

 

 

Reset the tool to default and swap the top/bottom screen edge values for both eyes.

 

 

 

 

lol, bro I spent ten hours trying EVERY possible setting, vertical, horizontal, outside, inside... et al. Moving the left lens to the left got it clearer, same for the right lens but it didn't take as much movement. I have to move the lenses farther left than the sliders in the app allow for and therefore I've edited the file itself. I can see improvement but not enough to get rid of the cross eyed vision and yes, I'm moving both lenses. My bigger question is, why do I have to do this at all? Outside of DCS everything is great, it's not till DCS is loaded that the image goes to shit.

[sIGPIC][/sIGPIC]

 

 

Intel i9 9900K @ 5.1Ghz HT Disabled, Asus RoG Strix z390E Gaming, 64GB G.Skill Trident Z 3200, Asus RoG Strix RTX2080Ti OC @ 1.9Ghz, 1TB Samsung Evo 970Pro M.2 TM Warthog, CH Pro Pedals, Saitek Pro Rudder Pedals, Samsung 49" Curved Gaming Monitor, Samsung 50" 4KUHD TV, Acer 27" Touch Panel, CV1, Pimax 5K+, Valve Index, FSSB3 Lighting, F-16SGRH, 3 TM Cougar's and a Saitek X36 that I can't bring myself to part with.

Link to comment
Share on other sites

Well they support Oculus natively.

Would seem to make sense to support WMR natively as that encompasses more headsets than just Reverb.

 

If anyone is planning on using SuperSampling of any kind, I think native support would leave us with just the DCS PD setting. From my experimentation, DCS PD seems to be less efficient for some reason.

EVGA Z690 Classified, Intel i9 12900KS Alder Lake processor, MSI MAG Core Liquid 360R V2 AIO Liquid CPU Cooler, G.SKILL Trident Z5 RGB Series 64GB DDR5 6400 memory, EVGA RTX3090 FTW3 Ultra 24GB video card, Samsung 980PRO 1TB M2.2280 SSD for Windows 10 64-bit OS, Samsung 980PRO 2TB M2.2280 SSD for program files, LG WH14NS40 Blu-Ray burner. HOTAS Warthog, Saitek Pedals, HP Reverb G2. Partridge and pear tree pending. :pilotfly:

Link to comment
Share on other sites

If anyone is planning on using SuperSampling of any kind, I think native support would leave us with just the DCS PD setting. From my experimentation, DCS PD seems to be less efficient for some reason.

 

You can use Oculus Tray Tool to set SS instead of PD even though Oculus API is native.. I would expect that to be the case if WMR became native as well. One would hope anyway.

[sIGPIC][/sIGPIC]

 

 

Intel i9 9900K @ 5.1Ghz HT Disabled, Asus RoG Strix z390E Gaming, 64GB G.Skill Trident Z 3200, Asus RoG Strix RTX2080Ti OC @ 1.9Ghz, 1TB Samsung Evo 970Pro M.2 TM Warthog, CH Pro Pedals, Saitek Pro Rudder Pedals, Samsung 49" Curved Gaming Monitor, Samsung 50" 4KUHD TV, Acer 27" Touch Panel, CV1, Pimax 5K+, Valve Index, FSSB3 Lighting, F-16SGRH, 3 TM Cougar's and a Saitek X36 that I can't bring myself to part with.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...