Guppy Posted March 17, 2019 Share Posted March 17, 2019 (edited) I’ve only noticed this in multiplayer, but I see a substantial FPS drop when I switch to the SA page. Below is a YouTube video of me switching back and forth. TRACK: https://drive.google.com/file/d/1DUXo7dwVA-x6k2NfkrqnnWNMIsQQp5am/view?usp=sharing 2080Ti 8700K 32GB multiplayer; 104th server is where this was captured from. I have not been able to replicate this in single player. I had my simpit turned off to verify it happens without all of the exported sensors and other things running. It does. Let me know if I should provide additional information. *ADDED TRACK FILE* Edited March 18, 2019 by Guppy added track file My Simpit Progress and Update Learn how to build a SimPit like mine: Follow my Blog here! Link to comment Share on other sites More sharing options...
Guppy Posted March 18, 2019 Author Share Posted March 18, 2019 Here is a track file: https://drive.google.com/file/d/1DUXo7dwVA-x6k2NfkrqnnWNMIsQQp5am/view?usp=sharing Please let me know if anything else is needed. I can reproduce this easily. My Simpit Progress and Update Learn how to build a SimPit like mine: Follow my Blog here! Link to comment Share on other sites More sharing options...
ams999 Posted March 18, 2019 Share Posted March 18, 2019 I also see a large drop in FPS when using the SA page not only in MP but also in SP - it seems to depend on the amount of units to render. Track and example mission with lots of SAMs attached. "[...] because, basically, in this day and age, if you get to the merge and no one's died - it's not good for anybody." - Keith 'Okie' Nance "Nun siegt mal schön!" - Theodor Heuss, September 1958 "Nobody has any intention of building a wall." - Walter Ulbricht, June 1961 "Russia has no plans to invade either Ukraine or any other country." - Vladimir Chizhov, Russia's ambassador to the EU, January 2022 Link to comment Share on other sites More sharing options...
Guppy Posted March 18, 2019 Author Share Posted March 18, 2019 I see a correlation between missions with AWACS. Missions with them appear to be killing FPS. My Simpit Progress and Update Learn how to build a SimPit like mine: Follow my Blog here! Link to comment Share on other sites More sharing options...
Guppy Posted March 19, 2019 Author Share Posted March 19, 2019 Mod, can we update the title to reported now that track files by both myself and another user have been supplied? Thanks! My Simpit Progress and Update Learn how to build a SimPit like mine: Follow my Blog here! Link to comment Share on other sites More sharing options...
fierceBeaver Posted March 20, 2019 Share Posted March 20, 2019 This FPS Drop© could be made by: 5-SA TDC now has highest rendering order WAGS post here: https://forums.eagle.ru/showpost.php?p=3824342&postcount=141 Link to comment Share on other sites More sharing options...
Guppy Posted March 21, 2019 Author Share Posted March 21, 2019 This FPS Drop© could be made by: WAGS post here: https://forums.eagle.ru/showpost.php?p=3824342&postcount=141 No that's referring to the TDC cursor that it should populate on top of any other image on the SA page. There were symbols that would populate over it, making it hard to read which is not correct behavior. My Simpit Progress and Update Learn how to build a SimPit like mine: Follow my Blog here! Link to comment Share on other sites More sharing options...
Captain Slow Posted March 21, 2019 Share Posted March 21, 2019 SA page and RDR page both introduce very significant performance hits for me as well. Basically 2-3 ms of frame time added by just those pages combined. The more contacts, the more impact. They dont seem very well optimized. Link to comment Share on other sites More sharing options...
Proteuswave Posted March 21, 2019 Share Posted March 21, 2019 Hi just pitching in here. I'm encountering the same issue with massive fps loss while using the SA page. Intel i7 6700 3.4Ghz , 32gig ripjaw ram , Asus Strix RX480 OC 8gb , Samsung 850 Pro SSD, Asus ROG VIII Ranger Z170 Motherboard. Link to comment Share on other sites More sharing options...
Cpt. Weber Posted March 22, 2019 Share Posted March 22, 2019 Same here, but only multiplayer, with many contacts around. Link to comment Share on other sites More sharing options...
Guppy Posted March 22, 2019 Author Share Posted March 22, 2019 Looks like there was an update for this issue in Open Beta - I'll check later this afternoon to see if I notice any performance impacts of the SA page. My Simpit Progress and Update Learn how to build a SimPit like mine: Follow my Blog here! Link to comment Share on other sites More sharing options...
ams999 Posted March 22, 2019 Share Posted March 22, 2019 It's gotten way better for me with the fps, thank you ED! Now I'm seeing the spikes someone else reported... "[...] because, basically, in this day and age, if you get to the merge and no one's died - it's not good for anybody." - Keith 'Okie' Nance "Nun siegt mal schön!" - Theodor Heuss, September 1958 "Nobody has any intention of building a wall." - Walter Ulbricht, June 1961 "Russia has no plans to invade either Ukraine or any other country." - Vladimir Chizhov, Russia's ambassador to the EU, January 2022 Link to comment Share on other sites More sharing options...
Grimes Posted March 22, 2019 Share Posted March 22, 2019 The fix went from about a 30+ FPS lost when opening the SA page to about 10 FPS lost. At least on my test mission with an absurd number of sams in a relatively small area. If anyone has worse results please say so. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
Guppy Posted March 23, 2019 Author Share Posted March 23, 2019 I can confirm that the current BETA patch fixes this issue. Thank you very much ED! My Simpit Progress and Update Learn how to build a SimPit like mine: Follow my Blog here! Link to comment Share on other sites More sharing options...
Proteuswave Posted March 25, 2019 Share Posted March 25, 2019 The patch certainly had a big affect much more playable. Though I seem to suffer from more of a stutter now when viewing at a large 160+ with many sam units in view. Tested on Blueflag PG server Intel i7 6700 3.4Ghz , 32gig ripjaw ram , Asus Strix RX480 OC 8gb , Samsung 850 Pro SSD, Asus ROG VIII Ranger Z170 Motherboard. Link to comment Share on other sites More sharing options...
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