Razor18 Posted December 21, 2020 Share Posted December 21, 2020 In an earlier ship tagging mission, fastmovers were difficult to pick up even before dawn. Link to post Share on other sites
baltic_dragon Posted December 21, 2020 Author Share Posted December 21, 2020 I’ll check if it isn’t a bug with some of surface contacts being invisible after last patch, even during daytime - at least that is a report I got from some other devs. I remember at some point speedboats were not visible because they were beneath the waves... Link to post Share on other sites
Razor18 Posted December 21, 2020 Share Posted December 21, 2020 Might be a bug, but bigger surface contacts (ships) were definitely visible with or without NVG. Interestingly, on the 2nd or 3rd try, from miles out I finally discovered the two groups of fastmovers, when wingman reported "Contact", but only WITHOUT NVG, seeing two small group of about 8-10 tiny lights in both groups in the darkness. But then as I came closer, the lights disappeared into total darkness, contrary to what I expected to be more visible as I'm coming close. So, definintely some kind of a lighting bug. Link to post Share on other sites
chase Posted January 2 Share Posted January 2 (edited) Can someone tell me what cajaun's call sign will be displayed on the SA Pg. Mission 10? I'm having a heck of a time trying to find him on the sa pg. Is it C something? I guess box the TCN and punch in his tcn #50 might help huh? Are there other tricks to find him? Fun mission, but i keep hitting quit due to not finding him by push time. Dave EDIT: NVM. Using the TCN helped the most. And i turned on lables to make sure lol. I did notice in the ME, that the coordinates did not match the targets. They were close but not dead on. I grabbed the coordinates from the ME and hit all my tgts. Edited January 2 by chase update Link to post Share on other sites
Teleblaster Posted January 12 Share Posted January 12 On 1/2/2021 at 10:56 AM, chase said: Can someone tell me what cajaun's call sign will be displayed on the SA Pg. Mission 10? I'm having a heck of a time trying to find him on the sa pg. Is it C something? I guess box the TCN and punch in his tcn #50 might help huh? Are there other tricks to find him? Fun mission, but i keep hitting quit due to not finding him by push time. Dave EDIT: NVM. Using the TCN helped the most. And i turned on lables to make sure lol. I did notice in the ME, that the coordinates did not match the targets. They were close but not dead on. I grabbed the coordinates from the ME and hit all my tgts. I believe it’s CY11, just in case anyone else has this question. I just flew this mission last weekend. 1 Link to post Share on other sites
Thalvid Posted January 14 Share Posted January 14 Mission 12: I couldn't hit the Tanker. Everytime I send 'ready pre-contact' they call out "Enfield 1-1 this is [tanker] with two chicks in tow, but they don't send " cleared contact" and even though I swear I catch the basket it doesn't latch. was anyone able to take on fuel in mission 12. =MCPV= "Tack" Link to post Share on other sites
Cal1664 Posted January 16 Share Posted January 16 Mission 1: after the first 3 flights we hit the hard deck, went to reset and saint just disappeared, happened twice now and can’t continue with the mission. Link to post Share on other sites
Razor18 Posted January 16 Share Posted January 16 (edited) If you don't climb after each duel back up to at least Angels 15 before committing again, he will always hit the drink when he tries to nose down for speed. Stupid as it is, but that's all AI can do atm Edited January 16 by Razor18 Link to post Share on other sites
marbessi Posted February 9 Share Posted February 9 Mission 13 SEAD bugs i think... Submarine is invisible to a/g radar in sea mode while you can tgt it in map mode with scs right. In FLIR camera you can spot it only in CCD while it becomes invisible ir white hot or black hot. Point track mode failing lock and you have to target mav manually... maybe the mission need some fix after last patch. @baltic_dragon Link to post Share on other sites
baltic_dragon Posted February 10 Author Share Posted February 10 Don’t see how I could fix that in the mission - this looks to me like pure DCS problems, not mission related. I mean if I remove the sub, I’ll loose half of the mission. I’ll investigate and report to ED if needed! Link to post Share on other sites
impalor Posted February 15 Share Posted February 15 Mission 12: Knight just went quiet after we killed all the bandits, and I did not know what to do next. I came back to CAP station (Rock 270 for 10), circled there 10 minutes, then landed and got 80%. My wingman did not follow me. Some trigger did not work? And didn't we have a separate section on this forum to discuss campaign bugs? i5-4670K@4.5, 16GB DDR3, 1080ti, NVMe, W10pro, Warthog HOTAS, ButtKicker, G2 Link to post Share on other sites
baltic_dragon Posted February 17 Author Share Posted February 17 You do! And I check that section much more often than this Link to post Share on other sites
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