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Afterburner view distance way too short


ron533

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[this thread was moved here to wishlist by an admin, though it's an issue/bug and not a wish...]

 

** 2.7 update - issue still there.

 

 

Hello,

Afterburner view distance is too short.

 

In a close dogfight this issue is very prominent.

Seems as the other aircraft is switching off their afterburner just a few hundred feet away and when I zoom slightly in - it "switches" back on...but it was always on,

just the LOD (level of detail) was "switching" it off.

 

It is not gradual, just ON-OFF thing... very unnatural and disturbing.

The real value is ofcourse to get a hint of my enemy's energy state and actions.

 

Is there a workaround/mod in the mean time?

Can ED address this issue?

 

Thanks!


Edited by ron533
2.7
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Callsign   SETUP

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  • 1 month later...
  • 1 year later...

Here is a sample of an F-15 afterburner.

At this distance (I've attached the whole screenshot for correct proportions)

with just one click of the mouse zoom (in/out) the afterburner looks as if it is on/off, while it's still on all the time obviously. No fade effect... very blunt and binary...

At this distance it should still be seen and faded as you zoom out or the plane fly's away from you.

It can be very confusing and misleading in a dogfight, to judge the opponents moves and energy state.

 

 

AB1.thumb.jpg.53076e625580cb2bb4acd79af4f717c2.jpg

 

AB2.thumb.jpg.da370a359578a04edf5ec5de27fffcee.jpg

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  • 5 months later...

I agree that this is quite important. It would make a huge difference especially in night fighting. Speaking of which, nav lights and such tend to disappear quickly as well.

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Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

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