Jump to content

Mouse pointer and head movement in VR


VR FlightSim
 Share

Recommended Posts

New VR user here.. i have been using trackir for a long time and it kinda worked, but this issue in VR is MUCH worse.. Barely useable to click stuff when the mouse is attached to the head

Link to comment
Share on other sites

  • 2 weeks later...

I have used VR in DCS since 2016/17 ish. HTC Vive.

I know what you mean by mouse stuck at center and follows head. But for me the cursor is free and I use the mouse in VR to click buttons. The cursor does not move with the headmovement. There is an option for this in VR settings in DCS menu.

 

You do however have to doubleclick the mousewheel to get the cursor up and again to hide it.
Holding in the mousewheel lets you "scoot" forward and backward in the seat to aid in placement of head.(NOT zoom).

 

I have no issues with this at all. Am I missing a point here?

Link to comment
Share on other sites

13 hours ago, Ducksen said:

I have used VR in DCS since 2016/17 ish. HTC Vive.

I know what you mean by mouse stuck at center and follows head. But for me the cursor is free and I use the mouse in VR to click buttons. The cursor does not move with the headmovement. There is an option for this in VR settings in DCS menu.

 

You do however have to doubleclick the mousewheel to get the cursor up and again to hide it.
Holding in the mousewheel lets you "scoot" forward and backward in the seat to aid in placement of head.(NOT zoom).

 

I have no issues with this at all. Am I missing a point here?

Then u r the only person with this option. Can you share a screenshot of that option?

Link to comment
Share on other sites

I believe the issue is the way mouse is implemented in DCS VR, it's basically a 2D plane which defines mouse area and that 2d plane aparently moves with your head and the mouse cursor. And this plane is very limited in size and somehow related to the monitor resolution and aspect. It not only brings the problem of mouse moving with your head but also limits the mouse usable area and making it much smaller than the actual FOV of the headset(in some cases depends on the monitor). 

 

@Ducksen this option did not prevent mouse from moving with your head, just makes possible to move the mouse cursor away from the center of the 2D plane defining the mouse area, but the cursor still moves when you move your head e.g. if you want to click a button you can place the cursor over it but avoid moving your head otherwise the cursor will move away from that button. It's okis if you need to click a single button but try to type coordinates or frequency for example and it get's annoying as f*ck.

 

[sIGPIC][/sIGPIC]

Link to comment
Share on other sites

I would like to see a better "no mouse" option in VR.

 

It is currently possible to put the mouse pointer at a specific place and then move it around by turning your head. In this way it is possible assign mouse keys to the HOTAS and click different buttons without using the mouse.

 

However, since the mouse stays at a fixed position, it is hard to click buttons far down or to the side. For example, to enable the ejection seat in the F-14 you would to turn the head a full 180 degrees.

 

A better option would be to be able to enable a "no mouse in VR" option in the settings. This would work by not have the mouse cursor in a fixed position. If you look up, the mouse cursor would also move up on the screen. If you look right, the mouse cursor moves towards the right side of the screen.

 

In this way, it would not be necessary to completely center the button/switch in the field of view. For example, to enable the ejection seat in the F-14 it would only be necessary to turn your head to get the switch in the corner of the eye to be able to position the mouse pointer over it.

Link to comment
Share on other sites

  • 3 weeks later...
On 3/29/2021 at 3:31 PM, dahlgren said:

I would like to see a better "no mouse" option in VR.

 

It is currently possible to put the mouse pointer at a specific place and then move it around by turning your head. In this way it is possible assign mouse keys to the HOTAS and click different buttons without using the mouse.

 

However, since the mouse stays at a fixed position, it is hard to click buttons far down or to the side. For example, to enable the ejection seat in the F-14 you would to turn the head a full 180 degrees.

 

A better option would be to be able to enable a "no mouse in VR" option in the settings. This would work by not have the mouse cursor in a fixed position. If you look up, the mouse cursor would also move up on the screen. If you look right, the mouse cursor moves towards the right side of the screen.

 

In this way, it would not be necessary to completely center the button/switch in the field of view. For example, to enable the ejection seat in the F-14 it would only be necessary to turn your head to get the switch in the corner of the eye to be able to position the mouse pointer over it.

 

That is one solution, but not optimal.

 

I think they would need to create a new way of projecting the mouse cursor so it "sticks" to the cockpit, and can move around.

 

A "floating" plane, above the buttons and switches maybe?

A lot of work, especially to implement such thing into every module, but probably very needed in the future the more advanced this platform gets.

 

 

Link to comment
Share on other sites

  • 2 weeks later...

Menu is working fine, tried to look in some config and lua files if I saw anything. No luck so far

i7 4790K 4.0Ghz / GTX1080 ZOTAC EXTREME PLUS / 16 GB DDR3 / SSD

A10C BF109 F14 F18 F5E FC3 HARRIER KA50 M2000C P51 SPITFIRE VIGGEN / NEVADA NORMANDY PERSIAN GOLF / WW2 ASSET

 

https://combatflight.nl/ De grootste Nederlandstalige DCS community

 

VR must have

Link to comment
Share on other sites

  • 2 months later...

Hello to all,

 

I confirm this issue is very annoying!! It is hard to accurately click in cockpit. Even a small head movment disturb mouse pointer position with a VR headset...

 

Hope a patch or option will come

 

have a nice day

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...