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Flight deck lighting


Legendofdino

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Count me in! Could use a little better visibillity on the deck, aswell as spotting it from a further distance at night.

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They do exist, as i was able to turn the Argument on in ModelViewer for another post on the subject, but it jsut doesn't turn on in game, but the Arguments for it does exits, maybe for a future planning. See below screenshots. As you can see, there is also lights in the island and the launch/cat/ observatory bunker, or not sure how it's called.

 

 

 

 

rO02nqI.jpg


Edited by Doum76
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+1

 

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They do exist, as i was able to turn the Argument on in ModelViewer for another post on the subject, but it jsut doesn't turn on in game, but the Arguments for it does exits, maybe for a future planning. See below screenshots. As you can see, there is also lights in the island and the launch/cat/ observatory bunker, or not sure how it's called.

 

 

 

 

rO02nqI.jpg

 

 

Oh my god, why why why why! isn't this implemented yet if it is coded in the model? This would make the carrier that much nicer.

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Oh my god, why why why why! isn't this implemented yet if it is coded in the model? This would make the carrier that much nicer.

 

 

 

 

Those lights might be a bit too expensive? :P Kidding, maybe soething that cause another something in MP, dunno, but more likely, i'd be curious to know the reason.

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Maybe its forceable with a script?

RIG SPECS:

 

 

-Win 10 professional

-i5 8600k @5.0GHz

-ASUS Maximus X Code

-Samsung 960 Evo 256GB M2 SSD

-Samsung 970 Pro 1TB M2 SSD

-32GB DDR4 RAM @3000MHz

-Asus Strix 1080 Ti 11G

-LG 34UM68-P Monitor

 

Notebook:

 

-Win10

- 2018 ASUS ROG GL703gs-E5011T

(i7-8570H, 16GB DDR4, 256GB M2 SSD,GTX1070 8GB.

 

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That should be implemented now.

 

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Oh my god, why why why why! isn't this implemented yet if it is coded in the model? This would make the carrier that much nicer.

 

The likely reason is also incredibly obvious : it's not finished and not working properly yet. They've said all along they're working on expanding this stuff ;)

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That should be implemented now.

 

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it'd be great to get some info on where the Stennis is at in development... this has to be on the list!

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Why is stuff released that's so unfinished? If the images above is how it's meant to be then this is what should be released and only when it is accurate and ready.

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Why is stuff released that's so unfinished? If the images above is how it's meant to be then this is what should be released and only when it is accurate and ready.

 

If they released stuff that is totally complete then you'd have to wait 2 to 3 more years. Is that what you want?

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Why is stuff released that's so unfinished? If the images above is how it's meant to be then this is what should be released and only when it is accurate and ready.

 

My bet on this is they have the same issue they have with all their object/ground external lights, the ground or in this case deck illumination, is just baked into the texture, same as they do on the ground at airports. My bet is a plane parked right under those lights on deck is in fact NOT lit up by them and will be dark silhouettes. And while the same issue occurs at airports, on a carrier it would be MUCH more noticed and focused on I think. Leading to more complaints. Lack of Global Illumination(maybe a couple newer planes have them on their structure penetrating nav and beacon lights) is the cause for this and one of the reason why we have such terrible night time lighting in DCS. I very well could be wrong. But that is my bet.


Edited by Torso
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  • 2 weeks later...
They do exist, as i was able to turn the Argument on in ModelViewer for another post on the subject, but it jsut doesn't turn on in game, but the Arguments for it does exits, maybe for a future planning. See below screenshots. As you can see, there is also lights in the island and the launch/cat/ observatory bunker, or not sure how it's called.

 

 

 

 

rO02nqI.jpg

 

Sigh.. I'd love to see this in sim.

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  • 4 weeks later...
If what’s been stated before about flight deck lighting not correlating to objects on the deck then how are we seeing it on Razbam’s LHD? https://forums.eagle.ru/showpost.php?p=3684083&postcount=401

 

Please ED, lets see the flight deck lighting implemented

 

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