Toto Posted November 30, 2018 Share Posted November 30, 2018 Hello. I am trying to make a mission with a trigger so that when the B17's bombs hit the ground there is a nice realistic explosion with smoke and fire for a while and then burn out. Right now using my triggers in the mission editor, and action set to EXPLOSION!! all I seem to be able to do is..... punch holes in the dirt and if there is unit in the way that gets hit by a bomb that's a bonus. I am using the AM64D bombs in the B17' s Is there any way I can make this a little more spectacular eg can a person use a different bomb that still keeps the scene realistic but a little more colorful? Please any suggestions here would be most helpful. Thanks :) Link to comment Share on other sites More sharing options...
Blech Posted November 30, 2018 Share Posted November 30, 2018 Hi, This is an older thread https://forums.eagle.ru/showthread.php?p=3393876&nojs=1 It was not possible to hide the "BIG SMOKE" and active it with the "DESTRUCTION ZONE" when the bombs activate the "DESTRUCTION ZONE" The BIG SMOKE has now two more options - but I have no idea what they do * LINK UNIT * OFFSET FIXATION Link to comment Share on other sites More sharing options...
feefifofum Posted November 30, 2018 Share Posted November 30, 2018 These are related to placing scenery items on a carrier deck. Not sure if it works with the smoke effects but if it does, you'd place the effect, check "link unit" and select a boat, then check "offset fixation and move the effect somewhere along the ship's hull. Provided it is indeed functional, you should now have a smoke effect that remains in the same position relative to a moving ship. Not particularly helpful for what Toto was asking but... THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
Blech Posted November 30, 2018 Share Posted November 30, 2018 Hi, Thx for the explanation Link to comment Share on other sites More sharing options...
Habu_69 Posted November 30, 2018 Share Posted November 30, 2018 I have a MOOSE script that creates a SET of statics in a destruction zone and explodes them in a timed fashion when triggered by passing bombers. Will also trigger BIG SMOKE. I suspect BIG SMOKE LINK UNIT and OFFSET FIXATION attach the smoke to a moving unit like a ship, but have not tested it. Link to comment Share on other sites More sharing options...
Recommended Posts