Jump to content

[REPORTED]Retarded Bombs AI Attack Altitude


Recommended Posts

  • 1 year later...

Can the minimum attack altitude for Snakeye and other retarded weapons can be lowered from 990 ft to at least 200 ft? Currently, minimum AI attack altitude for retarded and slick weapons is identical.

Link to post
Share on other sites

Hi MBot, I have reported this for improvement.

 

thanks

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 10 Pro x64, NVIDIA MSI RTX 2080Ti VENTUS GP, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 32GB DDR @3000, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to post
Share on other sites
  • 6 months later...

Fixed:

  • AI not using high drag MK 82 Snakeye below 1000ft - fixed.

 

 

PS: When I saw this fix in the patch notes I thought "This sounds like it was reported by MBot", so I followed the link to this thread and wasn't disappointed :D

Intel i7-4790K @ 4x4GHz + 16 GB DDR3 + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

 

DCS Panavia Tornado (IDS) really needs to be a thing!

 

Tornado3 small.jpg

Link to post
Share on other sites

Well, a quick test with an AI F-5E and Snakeye shows this issue is still not properly addressed. With waypoints set at 100 ft AGL and given any of the regular air-ground attack tasks, the AI will still climb to 1000 ft to drop Snakeyes.

 

I had success to enforce a bomb drop at 100 ft by using the "Altitude Above" setting in the attack task and setting this to 100 ft. This only works against a sea level target though. Against a target at higher ground elevation, the AI will refuse to attack altogether with this method.

 

It seems this issue needs more work and should then be properly tested.

Link to post
Share on other sites

Hi Mbot

 

For now it is possible to set the attack run below a 1000, we merged the work that has already been done as it does improve on the old results, but yes we do have more work coming for this.

 

It has taken a lot of work to get the AI to perform these attack runs at low level and to remain on the deck for re attacks without hitting terrain in the process. I am currently reviewing new additions to this so hopefully you will see them soon.

 

Please add your track showing the behaviour, note if they have a CAS tasking in the advanced waypoint actions they will climb.

 

thanks

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 10 Pro x64, NVIDIA MSI RTX 2080Ti VENTUS GP, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 32GB DDR @3000, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to post
Share on other sites

Attached are two tracks, one with a sea level target and one with a target at 1'500 ft elevation. Two aircraft with a bombing task and Snakeye bombs. The left aircraft has no "Altitude Above" set in the attack task, the right aircraft has "Altitude Above" set to 100ft.

 

Sea level target:

-Left aircraft climbs to default 1'000 ft above target to attack (issue)

-Right aircraft attacks target at reasonable low altitude (ok)*

 

1'500 ft elevation target:

-Left aircraft climbs to default 1'000 ft above target to attack (issue)

-Right aircraft does not attack and directly proceeds to next waypoint (issue)

 

 

*Previously the "Altitude Above" setting had the effect to impose a minimum AGL attack altitude to AI. It had no further effect if the aircraft was already at or above the set Altitude Above. I don't know if this setting is intended to have a new meaning now (have more far reaching control on attack altitude). If so it should perhaps be considered to rename it.

Snakeye_MSL.trk

Snakeye_1500ft.trk

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...