heclak Posted February 3, 2019 Share Posted February 3, 2019 Any chance to fix the VR issue with single players? What is the VR issue? There wasn’t any mention of problems in VR in the bug reports. Twitch | Viggen ELINT App | Community A-4E-C Module | Community A4-E Guide | Throttle detents for Hornet/Viggen/F-15C and other 3D printed parts Link to comment Share on other sites More sharing options...
Mud Posted February 3, 2019 Share Posted February 3, 2019 I assume assafm25 means the off-center cursor where you have to jump in another A-4 first and then select role again to the one you wanna fly so the cursor is where it should be? Spoiler W10-x64 | Z390 Gigabyte Aorus Ultra | Core i7 9700K @ 4.8Ghz | Noctua NH-D15 Corsair 32Gb 3200 | MSI RTX 3080ti Gaming X Asus Xonar AE | TM Hotas Warthog MFG Crosswind pedals | Valve Index Link to comment Share on other sites More sharing options...
assafm25 Posted February 3, 2019 Share Posted February 3, 2019 I assume assafm25 means the off-center cursor where you have to jump in another A-4 first and then select role again to the one you wanna fly so the cursor is where it should be? U so right :) [sIGPIC][/sIGPIC] IAF Bell205 IAF Anafa ----------------------- DCS World Modules: A-10C, FC3, MiG-21BiS, F-86, P-51, KA-50, UH-1H Huey, Mi-8, M2000K, Gazal, Bf109, Mig-15, Hawk and NTTR ----------------------- My System - ASUS Maximus HERO iiiv, CoolMaster 120 Sadion Plus, I7 -6700K @4.0, G.Skill ddr4 16GB ram, Gigabyte GTX 1070 G1 , PSU Seasonic X-650W, OCZ 150 500Gb ssd drive X2, Seagate 7200 1T X2. ------------- Link to comment Share on other sites More sharing options...
gengis Posted February 3, 2019 Share Posted February 3, 2019 i cant install it i have tried for hours ive tried everything on the forums but i cant install the A-4 its in the encyclopedia but nowhere else Link to comment Share on other sites More sharing options...
mwlue Posted February 3, 2019 Share Posted February 3, 2019 Cockpit lights was a work in progress for 1.02 but should still be functional. I think the console knob controlled most of the lights. The toggle switch next to it is bugged but should still be able to turn on the lights. The light were revamped and is totally functional for the next release. Arr, ok noted. Thanks the team for the hard works anyway. One more question, Can I added custom snapview to the A4? I don't see its section in SnapViews.lua . So I assume i have to added it myself? Link to comment Share on other sites More sharing options...
heclak Posted February 4, 2019 Share Posted February 4, 2019 I assume assafm25 means the off-center cursor where you have to jump in another A-4 first and then select role again to the one you wanna fly so the cursor is where it should be? I don’t have VR so I didn’t know of that problem. I’ll need to see if any of the other coders have VR. Would someone with VR describe that in the issue tracker? https://github.com/Merker6/community-a4e-c/issues Posting on the issue tracker is best as the devs would be able to ask further questions if needed. And the ability to post screenshots. For me it’s rather hard to remember to work on stuff that isn’t already on the issue tracker. So posting any issues you have there is the best. Twitch | Viggen ELINT App | Community A-4E-C Module | Community A4-E Guide | Throttle detents for Hornet/Viggen/F-15C and other 3D printed parts Link to comment Share on other sites More sharing options...
heclak Posted February 4, 2019 Share Posted February 4, 2019 U so right :) Please check my reply to mud. Sorry I’m on mobile and not sure how to quote multiple people. Twitch | Viggen ELINT App | Community A-4E-C Module | Community A4-E Guide | Throttle detents for Hornet/Viggen/F-15C and other 3D printed parts Link to comment Share on other sites More sharing options...
heclak Posted February 4, 2019 Share Posted February 4, 2019 Arr, ok noted. Thanks the team for the hard works anyway. One more question, Can I added custom snapview to the A4? I don't see its section in SnapViews.lua . So I assume i have to added it myself? Oh. Didn’t notice it myself. I’m sure someone on the team can add it for the next release. Since I’m not very familiar with snap views, would you be able to describe what you’re looking for in the issue tracker? Any specific views? https://github.com/Merker6/community-a4e-c/issues Twitch | Viggen ELINT App | Community A-4E-C Module | Community A4-E Guide | Throttle detents for Hornet/Viggen/F-15C and other 3D printed parts Link to comment Share on other sites More sharing options...
Lesterke Posted February 4, 2019 Share Posted February 4, 2019 That's interesting. If that happens again do you mind sending your log file? I know some people who fly multiplayer with the A-4 but have never reported such an issue. So your log file will be important to take a look at what happened. here is the log - the planes now load BUT DCS will crash if I start on the carrier. if I land on the carrier I explode as soon as wheels touch and I cannot rearm at any Allied base.dcs.log-20190204-000348.zipdcs.log-20190204-005502.zip Link to comment Share on other sites More sharing options...
mwlue Posted February 4, 2019 Share Posted February 4, 2019 Oh. Didn’t notice it myself. I’m sure someone on the team can add it for the next release. Since I’m not very familiar with snap views, would you be able to describe what you’re looking for in the issue tracker? Any specific views? https://github.com/Merker6/community-a4e-c/issues :thumbup: It's not really an issue actually, i would say that's some personal need. :megalol: Because the default snap views don't have 90degree left/right and rear left/right. I just want to make some so i can map them to my hat switch :book: Link to comment Share on other sites More sharing options...
Nero.ger Posted February 4, 2019 Share Posted February 4, 2019 here is the log - the planes now load BUT DCS will crash if I start on the carrier. if I land on the carrier I explode as soon as wheels touch and I cannot rearm at any Allied base. you CANT start from rundway/catapult on a carrier (cannot be fixed) as for exploding on Touchdown....can you take off and land from landbases? rearming needs to have the canopy open(and maybe the engines off) 'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction. Link to comment Share on other sites More sharing options...
Lesterke Posted February 4, 2019 Share Posted February 4, 2019 you CANT start from rundway/catapult on a carrier (cannot be fixed) as for exploding on Touchdown....can you take off and land from landbases? rearming needs to have the canopy open(and maybe the engines off) thank you for the reply yes takeoff and landing on airbase no issue - when I contact the Stenis they will not respond inbound. I will try the canopy trick - I shut engines down I will also move planes to parking to see if that fixes the issues THANK YOU !!!!!!!! Great plane !!!!! Link to comment Share on other sites More sharing options...
heclak Posted February 4, 2019 Share Posted February 4, 2019 :thumbup: It's not really an issue actually, i would say that's some personal need. :megalol: Because the default snap views don't have 90degree left/right and rear left/right. I just want to make some so i can map them to my hat switch :book: Well. If it is a standard feature in other modules then we should try and include it. I’ll take a look at what standard views are in the other modules and I’ll see how to include them. Twitch | Viggen ELINT App | Community A-4E-C Module | Community A4-E Guide | Throttle detents for Hornet/Viggen/F-15C and other 3D printed parts Link to comment Share on other sites More sharing options...
Lesterke Posted February 4, 2019 Share Posted February 4, 2019 Thank you for the suggestions Engine shutdown and open canopy worked for rearm Parking on carrier instead of cat worked Still cannot talk to tower for takeoff or for carrier landing Still explode as soon as wheels touch carrier deck - no issues on land bases in ATC window i get the following [N/A] CVN-74 ..... Link to comment Share on other sites More sharing options...
Nero.ger Posted February 4, 2019 Share Posted February 4, 2019 Still cannot talk to tower for takeoff or for carrier landing Still explode as soon as wheels touch carrier deck - no issues on land bases just be a little rebellious and take off without clearance :) no seriously MODs cannot use radios, so you cant talk to ATC as for the explosion...no idea at this point 'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction. Link to comment Share on other sites More sharing options...
mwlue Posted February 4, 2019 Share Posted February 4, 2019 Well. If it is a standard feature in other modules then we should try and include it. I’ll take a look at what standard views are in the other modules and I’ll see how to include them. Thanks a lot~!:thumbup: Link to comment Share on other sites More sharing options...
Lesterke Posted February 4, 2019 Share Posted February 4, 2019 thank you for all of your help with my issues Link to comment Share on other sites More sharing options...
Lesterke Posted February 4, 2019 Share Posted February 4, 2019 the explosion issue was due to coming in too flat. once I increased my decent angle no issues Link to comment Share on other sites More sharing options...
Rakamora Posted February 4, 2019 Share Posted February 4, 2019 How good is this in vr? Can u fly it on the popular servers like buddyspike? Link to comment Share on other sites More sharing options...
Nero.ger Posted February 4, 2019 Share Posted February 4, 2019 Can u fly it on the popular servers like buddyspike? as with every plane in DCS, you can only fly the ones that the mission designer puts into the mission 'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction. Link to comment Share on other sites More sharing options...
SUNTSAG Posted February 4, 2019 Share Posted February 4, 2019 :thumbup: It's not really an issue actually, i would say that's some personal need. :megalol: Because the default snap views don't have 90degree left/right and rear left/right. I just want to make some so i can map them to my hat switch :book: Well. If it is a standard feature in other modules then we should try and include it. I’ll take a look at what standard views are in the other modules and I’ll see how to include them. Snapviews are already available with this mod as part of the views.lua and can already be assigned to your POV switch. View Left, View Right etc etc in the control options. Cheers Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
mwlue Posted February 5, 2019 Share Posted February 5, 2019 Snapviews are already available with this mod as part of the views.lua and can already be assigned to your POV switch. View Left, View Right etc etc in the control options. Cheers :thumbup: Got it!! Worked it out and tuned it to my liking. :cheer3nc: Next dumb question (pls bare this stupid A4 noob), I cannot find key mapping for pad lock, am I missed something? Link to comment Share on other sites More sharing options...
heclak Posted February 5, 2019 Share Posted February 5, 2019 :thumbup: Got it!! Worked it out and tuned it to my liking. :cheer3nc: Next dumb question (pls bare this stupid A4 noob), I cannot find key mapping for pad lock, am I missed something? I know there are some keys that are missing key binds. One of the to dos is to do a pass on key binds. To everyone, it would be great if you could feedback on missing keybinds. I’ve already added axis binds for some of the knobs. This would help a lot to make the next release even better for everyone. Twitch | Viggen ELINT App | Community A-4E-C Module | Community A4-E Guide | Throttle detents for Hornet/Viggen/F-15C and other 3D printed parts Link to comment Share on other sites More sharing options...
heclak Posted February 5, 2019 Share Posted February 5, 2019 (edited) Here’s a question for everyone. What would you like to see worked on/finished/added to the A-4E with the exception of the following systems: - Radios / ATC - Mid-air refuelling - TV/Laser guided weapons Edit: These three systems cannot happen without SDK access. Edited February 5, 2019 by heclak Twitch | Viggen ELINT App | Community A-4E-C Module | Community A4-E Guide | Throttle detents for Hornet/Viggen/F-15C and other 3D printed parts Link to comment Share on other sites More sharing options...
mwlue Posted February 5, 2019 Share Posted February 5, 2019 Here’s a question for everyone. What would you like to see worked on/finished/added to the A-4E with the exception of the following systems: - Radios / ATC - Mid-air refuelling - TV/Laser guided weapons For me, I'll like this order: 1. Radios / ATC 2. TV/Laser guided weapons 3. Mid-air refuelling Then noob question again: I'm messing with the AWRS and a bit lost: I can get the bomb released. I'll try to get it short and clear. I want to drop eg. 4 bombs in 250ms interval when I press pickle once. What should I select on the AWE-1? I'm asking because, I can either keep pressing the pickle and it start dropping the bombs with interval select till all bombs are gone or just 1 bomb released when i tap pickle once. It seems ignoring the QTY selected. :joystick: Link to comment Share on other sites More sharing options...
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