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Triple Monitor - Rearming window bug


ikonane
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Has anyone got 3 screens working with the GUI set to middle monitor only? I have tried everything you all have posted in this thread.

.

 

 

Please ED fix this!

 

or as a hot-fix, can you allow us to use the keyboard to select the ordnance... no matter if the popup is in another screen, but have the ability to select using arrow keys or something while you properly fix this issue?

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I have my center monitor functioning as my menu screen. But that only fixed the shadow bug. It didn't fix this arming menu bug.

 

I have to change my resolution to 1920x1080 / 1 Monitor to use the arming menu in the Mission Editor or in game. Then change it back.

 

PLEASE FIX THIS! :joystick:

Intel I9-10850K (OC @ 5.0ghz) │ Asus Maximus XII Hero │ G.Skill Ripjaws 64GB (4x16GB) DDR4 3200 │ Thermaltake Water 360mm

Gigabyte RTX 3080 Gaming OC 10gb │ 2TB M.2 EVO Pro; 1T M.2 EVO; Sandisk SSD Drives │ 3x Acer 28" │ 1x 28" Touchscreen
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I guess we need neon signs for them to weigh in on this one.

[sIGPIC][/sIGPIC]

 

 

 

WIN10-64 HOME Ryzen9 3900x 4.0GHZ, 32GB DDR4, GTX1070ti, 1TSSD. Oculus Rift S. F-14 Simpit (WIP)

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Yea, this kind of thing gets fixed in a patch or two. Just annoying there have been several Triple-Monitor bugs in the past few months..

 

And they've been fixed with no mention of it in the patch notes.

 

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Intel I9-10850K (OC @ 5.0ghz) │ Asus Maximus XII Hero │ G.Skill Ripjaws 64GB (4x16GB) DDR4 3200 │ Thermaltake Water 360mm

Gigabyte RTX 3080 Gaming OC 10gb │ 2TB M.2 EVO Pro; 1T M.2 EVO; Sandisk SSD Drives │ 3x Acer 28" │ 1x 28" Touchscreen
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@Cobra Is that a guy that works for ED? Do you?

[sIGPIC][/sIGPIC]

 

 

 

WIN10-64 HOME Ryzen9 3900x 4.0GHZ, 32GB DDR4, GTX1070ti, 1TSSD. Oculus Rift S. F-14 Simpit (WIP)

TM Warthog, Saitek pedals, TM MFDs, 5 Leo Bodnar boards.

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Sent in a trouble ticket pointing at this thread as well. Was told the following "there is 15 threads (fifteen threads!) in your link. Please keep rule: one issue- one ticket."

 

 

This entire thread is on the same problem. It's pretty simple. I even gave a description of the problem in the ticket. It's like they're more upset you have a problem than to try and fix the problem. Now we will pause for a few words from the fanbois.

[sIGPIC][/sIGPIC]

 

 

 

WIN10-64 HOME Ryzen9 3900x 4.0GHZ, 32GB DDR4, GTX1070ti, 1TSSD. Oculus Rift S. F-14 Simpit (WIP)

TM Warthog, Saitek pedals, TM MFDs, 5 Leo Bodnar boards.

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yea this is annoying, its even more annoying that the menu works fine, albeit a bit clunky, in the release version, but does not work in the beta version.

 

It's okay, they are pushing open beta to release tomorrow. So neither versions will work.

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Not fixed in the mission editor when I tested it.

 

Sent from my Moto Z Play using Tapatalk

Intel I9-10850K (OC @ 5.0ghz) │ Asus Maximus XII Hero │ G.Skill Ripjaws 64GB (4x16GB) DDR4 3200 │ Thermaltake Water 360mm

Gigabyte RTX 3080 Gaming OC 10gb │ 2TB M.2 EVO Pro; 1T M.2 EVO; Sandisk SSD Drives │ 3x Acer 28" │ 1x 28" Touchscreen
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Yeah doesn't work. In the previous stable, weapon selections were on the right edge of the left monitor - but now they are on the right edge of the main monitor.

 

Problem is, in the previous stable you could atleast choose the weapons (it bit clunky, but you could navigate the menus) - but in the latest stable you can't access the weapons anymore so the problem got bigger with the fix.

 

Triple monitors, Nvidia Surround, 5760x1080.

A-10C Warthog | AJS-37 Viggen | F-5E Tiger II | Mig-15bis | MiG-19P Farmer

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primary =

{

x = 0;

y = 0;

width = 1920;

height = 1080;

viewDx = -1;

viewDy = 0;

aspect = 1.7777777777778;

}

 

secondary =

{

x = 1920;

y = 0;

width = 1920;

height = 1080;

viewDx = 0;

viewDy = 0;

aspect = 1.7777777777778;

}

 

third =

{

x = 3840;

y = 0;

width = 1920;

height = 1080;

viewDx = 1;

viewDy = 0;

aspect = 1.7777777777778;

}

 

Viewports =

{

Center =

{

x = 0;

y = 0;

width = 5760;

height = 1080;

viewDx = 0;

viewDy = 0;

aspect = 5.3333333333334;

}

}

 

UIMainView = Viewports.Center

 

 

---

 

 

This kind of configuration work

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