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Triple Monitor - Rearming window bug


ikonane

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It is not mentioned in the changelog......

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Yeah doesn't work. In the previous stable, weapon selections were on the right edge of the left monitor - but now they are on the right edge of the main monitor.

 

Problem is, in the previous stable you could atleast choose the weapons (it bit clunky, but you could navigate the menus) - but in the latest stable you can't access the weapons anymore so the problem got bigger with the fix.

 

Triple monitors, Nvidia Surround, 5760x1080.

Io can choose weapon in rearming if you move the rearming window on the left monitor, in this way when your mouse pointer leave the rearming window the pulldown selector menù dosn't close and you can select the store and the submenù the detail.

Is better if you go around pull down menù and go inside the list from left directly on the choice

 

 

unfortunatelly it works only in rearming and not in ME where there isn't a windows for rearming butr is a full screen

 

I know is an ugly work around but it works

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Just tried in MP on an updated server and yes, it's fixed at least ingame KA50 and FA18 ok (did not test in Mission editor).

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Works for my modules and the editor. Thanks ED!

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  • 1 month later...

Im running latest version 2.5.3.2498

 

Realised today I cannot use the submenu for loadout in mission editor. Search forums and found this thread. Is there something I need to do to fix this? Is anyone else currently having the same issue? submenu comes up on far right of center screen for me.

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The answer is in the thread. Third page....

Former USN Avionics Tech

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VF-101 90-93

 

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  • 1 month later...

i use Rift and i have similar problem:

on multiplayer server, when i open the rearm and refuel window of the groundcrew, and i click one of the pods of my huey, the first dropdown (saying "rockets" and "unarm") appears. but when i hover or click "rockets", the second dropdown (where i can choose which rockets to arm) doesn not appear at all. in mission editor and also sitting in cockpit in offline-missions, this is working fine ...

 

 

anything i can do about this?

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