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Anyone tried new campaign?


ebabil
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On second mission, i had lots of stutters and fps loss.

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Yes. Second mission was indeed stuttery / jumpy / small continuous hickups

Also, BRC on the boat in the first mission is wrong.


Edited by chrisofsweden

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I played them all. Funny about the second mission studdering, I had the same thing, rest were smooth. I have some big missions I made myself (700 plus objects with scripts) that didn't studder like that. odd, since it was not that big.

 

The missions were okay, simple. ED should consider outsourcing this to talented community members like SEDLO and others that have made great missions with complexity (timing, necessary tanker hits, airfield/carrier pattern requirements etc) and ED focus on product development.

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Yes, its nice campaign. Its not difficult.

 

In the Mission 1, always dead (10 time or more) when Using AIM-7 :cry:

Changing AIM-7 with AIM-120C 5 kills :pilotfly:

 

I would like to know how it's possible to survive in mission 1 with AIM-7...

 

Stennis Bearing and ILC channel are wrong.

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Finishing the 5th mission crashes the game when clicking end mission. Have tried it twice, second time it seemed to load new background music then just hangs. Anyone got past that and have everything load at the end?

 

No problem here.

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@Laumaya: Yes, same here for the mission 1 with Aim 7, I tried frontal approach iso-altitude, at sea level, and at 30000ft... no good result! Problem solved with a 60 degree run first, then an attack from the side. Maybe that should help? The Aim 54 of the Tomcat could habe been well used in this mission!! ;-)

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@Laumaya: Yes, same here for the mission 1 with Aim 7, I tried frontal approach iso-altitude, at sea level, and at 30000ft... no good result! Problem solved with a 60 degree run first, then an attack from the side. Maybe that should help? The Aim 54 of the Tomcat could habe been well used in this mission!! ;-)

 

Thank you I will try that. :smartass:

Current specs: Windows 10 64bit, i7-7700K @ 4.8 Ghz, 32 GB RAM, 1 To SSD, RTX2070-Super, TrackIR 5, TM Warthog, TM T.Flight Rudder Pedals

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Great campaign and a lot of fun overall. However, I did have some issues though such as frequent stuttering, a Tomcat parked itself in the carrier landing area on the second mission, and I experienced some of the known issues with the radar such as difficulty locking targets and the radar stops scanning. All of this of course can be attribued to the early access status. My only real critique is that the campaign is based in 1989 and I had to suspend reality a bit to fly our year 2006 Hornet.


Edited by =BJM=

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Make sure that you drag them in closer the carrier battle group on Mission 1. Let the ships fire missiles at them to put them defensive. Clean up the mess.

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Wags, could you guys please correct the modex-numbers on the aircraft?!

It's dampening imagination a lot when my hornet has a 3-digit modex far from reality.

 

As far as I know modex-numbers go from let's say (example) 400-414 (depending on how many aircraft on the squadron).

 

I also found out that numbers x08 + x09 are unused (left out) in many squadrons but i could not find out why.

Does anyone know more about that?!

 

Edit: I'm referring to this link (might be a little outdated): http://www.topedge.com/alley/text/cvws/airwings.htm


Edited by JumpinK

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Finishing the 5th mission crashes the game when clicking end mission. Have tried it twice, second time it seemed to load new background music then just hangs. Anyone got past that and have everything load at the end?

 

Same thing happened to me. The only thing I did differently was save the track before ending the mission. :/

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I'm a noob and still finding my feet, err wings, with DCS and the hornet but having a lot of fun doing so in VR. I would love to see some youtubes of how some others fly these missions and I'm sure I'd learn an awful lot from them. Any chance of some of you recording how you fly these and posting them up? Cheers


Edited by JellyBean
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Sooo… Mission 1. In the furball, all going well, shooting down MiGs and SUs. Suddenly, boom, I'm dead. I look at the scorecard, and I was shot down by an AIM-9. Thanks, wingman.

 

So I switch into my wingman to finish the mission, I do finish the mission and land. Then I get nailed with fratricide, because I took over the wingman that shot me down!!! WTF?

 

Oh, and ask me if playing back the track file to figure out what happened works. Apparently I flew myself into the water 3 minutes into the fight.

 

Just tried mission 2, and my rockeyes bounce off targets once again, after taxiing to a different catapault due to all the aircraft stacked on the cat in front of me. I'm glad they've made the effort to create a campaign, but the Hornet just isn't in a state where it is useable in this campaign yet. I'm sure it will be more enjoyable when the module is more flushed out.


Edited by Sandman1330

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Sooo… Mission 1. In the furball, all going well, shooting down MiGs and SUs. Suddenly, boom, I'm dead. I look at the scorecard, and I was shot down by an AIM-9. Thanks, wingman.

 

So I switch into my wingman to finish the mission, I do finish the mission and land. Then I get nailed with fratricide, because I took over the wingman that shot me down!!! WTF?

 

Oh, and ask me if playing back the track file to figure out what happened works. Apparently I flew myself into the water 3 minutes into the fight.

 

Just tried mission 2, and my rockeyes bounce off targets once again, after taxiing to a different catapault due to all the aircraft stacked on the cat in front of me. I'm glad they've made the effort to create a campaign, but the Hornet just isn't in a state where it is useable in this campaign yet. I'm sure it will be more enjoyable when the module is more flushed out.

 

You may know all about this already. If you really want to analyse your missions afterwards it's well worth getting a program called Tacview. It's a fantastic tool and really helps you with learning tactics etc.

 

Also works with other sims.

:thumbup:

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You may know all about this already. If you really want to analyse your missions afterwards it's well worth getting a program called Tacview. It's a fantastic tool and really helps you with learning tactics etc.

 

Also works with other sims.

:thumbup:

 

I keep meaning to get it, but when I sit down at the computer I usually say, screw it I just wanna play! Lol. Maybe this should be the catalyst to get off my butt and download it...

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I had a really hard time getting trapped after last mission as there is a hell of a crosswind. It's somehow a nice challange but the boat would turn more in the wind though.

 

Maybe the 'support' of the F-14 CAPs could be polished. In the last mission they seem to be doing barrier CAP but not helping you out when outgunned by MIGs over your Target AO.

 

Nice campaign so far!

Brrrrrrrrrrrt

I'd rather call in a Strike Eagle...

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  • 1 month later...

 

I also found out that numbers x08 + x09 are unused (left out) in many squadrons but i could not find out why.

Does anyone know more about that?!

 

Edit: I'm referring to this link (might be a little outdated): http://www.topedge.com/alley/text/cvws/airwings.htm

 

 

 

My understanding is that it's due to a limitation of the IFF system, in which you can not input digit 8 and 9, therefore side numbers x08 and x09 are skipped in operational squardons.

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