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[REPORTED] latest update - Oculus Rift Issues


nazghool

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Well I have RX 580 8GB and Dell Visor, ofc. i play on "VR preset" (DCS graphics settings) and once in the air, on full server, also have over 45 fps continuously, mostly around 60 even. flawless experience for me, even when looking around to left and right quickly, no black loading spots or so.


Edited by DanielNL
DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

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Well I have RX 580 8GB and Dell Visor, ofc. i play on "VR preset" (DCS graphics settings) and once in the air, on full server, also have over 45 fps continuously, mostly around 60 even. flawless experience for me, even when looking around to left and right quickly, now black loading spots or so.

 

yep exactly, kind of rift not catching up fast enough for rendering the image. Never experienced before on DCS.

 

(I5 6600, 16GB RAM, 1080TI)

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"no" instead of "now", typo. I have no issues at all (SteamVR, WMR).

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

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"no" instead of "now", typo. I have no issues at all (SteamVR, WMR).

 

The issue is only for oculus rift users. Thats why.

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Why, the game is NOT crashing, so it IS "playable", right?

check thread´s title again :smilewink:

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So only oculus-pilots are grounded by the last update?

"Landing on the ship during the daytime is like sex, it's either good or it's great. Landing on the ship at night is like a trip to the dentist, you may get away with no pain, but you just don't feel comfortable"

— LCDR Thomas Quinn, USN.

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So only oculus-pilots are grounded by the last update?

 

 

I think yes...

Performance is still terrible, even with the new "Shaders Performance Mod" installed..., something has changed in that OpenBeta that affects only the Rift users, a shame..., instead of moving forward,we go back ...

 

 

 

So, waiting for a fix .. :doh:

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Hotas TM Warthog | Saitek Pro Flight Rudder | Oculus Rift | MSI Z97 Gaming 3| i5-4690K oc 4.5Ghz | 16Gb ddr3 | GTX 1080 Ti | W10 64Bits

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So only oculus-pilots are grounded by the last update?

 

Apparently so, but not all Oculus users which is strange.

Don B

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Apparently so, but not all Oculus users which is strange.

 

Don, are you not suffering the menu bug? What desktop res are you running on?

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Don, are you not suffering the menu bug? What desktop res are you running on?

 

Not suffering any bugs currently I am aware of - well except apparently ASW is not working even though it does lock my fps to 45 fps or 90 fps which is strange if it is not working, but still very smooth. I say ASW must not be working as I don't get the squiggly gun-sight reticle and blurring/ghosting of the planes as they fly past that I would expect to see with ASW on. I fly with ASW off though and my VR is very smooth.

 

Spent about half the day today flying the Spit over Normandy off and on in my Rift. Also about the same yesterday.

 

My desktop res is set at my monitor's native resolution - 1920x1080.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

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Not suffering any bugs currently I am aware of - well except apparently ASW is not working even though it does lock my fps to 45 fps or 90 fps which is strange if it is not working, but still very smooth. I say ASW must not be working as I don't get the squiggly gun-sight reticle and blurring/ghosting of the planes as they fly past that I would expect to see with ASW on. I fly with ASW off though and my VR is very smooth.

 

Spent about half the day today flying the Spit over Normandy off and on in my Rift. Also about the same yesterday.

 

My desktop res is set at my monitor's native resolution - 1920x1080.

 

1080? That’s why you’re not suffering from the menu bug. It doesn’t appear at that res. Anything above that and it is impossible to select menu items like ‘Fly’ and ‘Quit’! I’m at 4K, and back on 2.5.2.

And yes, the Spit is beautiful in Normandy at dawn!

Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box

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Hi

Since the last update the performance is bad in vr, black borders when turning to look around, building going by are blurry,everything was smooth just before. Im using the rift, and I have the Samsung odyssey, I got best results with the rift, could set graphic setting to high , and run 1.3 pixel density and everything was smooth ,and now it is unplayable.

please please please undo what ever you did .

 

Running 1080ti , i7 7820x, 32g ram, windows 10, latest drivers 399.07

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Not suffering any bugs currently I am aware of - well except apparently ASW is not working even though it does lock my fps to 45 fps or 90 fps which is strange if it is not working, but still very smooth.

 

So you have the same issue that others in this topic, stop saying that all is well, that only adds to confusion! You still have degraded performance since FPS is locked to 45 even if you don't use ASW, but since you are used to flying without it, you haven't noticed much change. Actually involuntary locking fps to 45 might have reduce the jerkiness that sometimes occur when FPS jump with ASW off;

 

F10 and menus issues were fixed in the hotfix, but ASW was not, and the current menu problem affects only those with desktop res higher than 1080.


Edited by some1

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Rift users with problems, are they all using Rift Core 2.0 Beta? and the channel public testing ?. Just out of curiosity. Could this be an important factor?

 

 

I will do some tests to check if something changes.

[sIGPIC][/sIGPIC]

Hotas TM Warthog | Saitek Pro Flight Rudder | Oculus Rift | MSI Z97 Gaming 3| i5-4690K oc 4.5Ghz | 16Gb ddr3 | GTX 1080 Ti | W10 64Bits

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Gets halfway through loading page, Core 11 goes to 100% and then hung, Ctrl-Alt-Del only way out.

 

VR is completely INOP.

 

Latest Oculus Beta Core, patched Thursday/Friday, latest Nvidia drivers.

 

Could ED have accidentally used an older Oculus API?

 

'Gimp (DISCO vVMFA-122)

 

By any chance, do you wait for the game to load with your headset off? It will show the cockpit only after you put the headset on your head.

Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro

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So you have the same issue that others in this topic, stop saying that all is well, that only adds to confusion! You still have degraded performance since FPS is locked to 45 even if you don't use ASW, but since you are used to flying without it, you haven't noticed much change. Actually involuntary locking fps to 45 might have reduce the jerkiness that sometimes occur when FPS jump with ASW off;

 

F10 and menus issues were fixed in the hotfix, but ASW was not, and the current menu problem affects only those with desktop res higher than 1080.

 

My fps are not locked to 45 fps without ASW running though.

Sorry to add to confusion I will leave it be, hope they get a fix for you guys out soon.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

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Rift users with problems, are they all using Rift Core 2.0 Beta? and the channel public testing ?. Just out of curiosity. Could this be an important factor?

 

 

I will do some tests to check if something changes.

 

 

 

 

 

 

 

 

 

 

hello yes in my case I have oculus rift core 2 beta turned on public test channel is turned on and the unplayable everything blurry and was please to speedy fix.:(:(:(

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Rift users with problems, are they all using Rift Core 2.0 Beta? and the channel public testing ?. Just out of curiosity. Could this be an important factor?

 

I will do some tests to check if something changes.

 

 

I am and have been on beta 2.0 since it first released. Only experienced ASW issue since this update.

System spec: Intel i9 13900KF @ stock,  Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals

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I am and have been on beta 2.0 since it first released. Only experienced ASW issue since this update.

 

I tested with Oculus dash 2.0 disabled, enabling the old one, han have the ASW not working.

 

ASW works perfectly in other software and applications, and in DCS 2.5.2, please fix 2.5.3 ASW not enabling, and of course do not give us the release version witout the fix, please.

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I didn't have the Core 2.0 Beta installed and had the drunk pilot problem with the latest DCS beta update. I enabled Core 2.0 Beta last night, and still have the drunk pilot problem. The current build of the release version of DCS works great both ways. Definitely the new beta causing problems for us Rift users.

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Well, after some tests, I have recovered from the problem I had in the performance, I return to have a stable performance, it seems related to the Oculus Tray Tool.

 

I always used Global Super Sampling 2.0 for Oculus Home general, and for DCS World I had a profile created for where I used Supersampling 1.6. For some reason, since the new OpenBeta the ASW has stopped working, as many users have described it.

 

But I also think that something else does not work as before with Oculus Tray Tool, like the correct application of profiles, and I have the impression that the Supersampling 2.0 that I use in the global option, in some way also modifies the simulator, then logically there is a considerable drop in performance.

 

The solution I found at the moment was to start the Oculus service without using Oculus Tray Tool, although it insists that the ASW is still not working and this makes the DCS World VR OpenBeta useless.

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Hotas TM Warthog | Saitek Pro Flight Rudder | Oculus Rift | MSI Z97 Gaming 3| i5-4690K oc 4.5Ghz | 16Gb ddr3 | GTX 1080 Ti | W10 64Bits

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