corvinus Posted November 27, 2018 Share Posted November 27, 2018 Yes i'am on open beta Well, in that case we have the same amount of updates, but not the same conclusion ;) Link to comment Share on other sites More sharing options...
Woolfe Posted November 28, 2018 Share Posted November 28, 2018 OK I'm not a high end player but really I am in total awe of the mind blowing graphical and modelling technology we get for what I think is very little money. I'm an open alpha guy (hmm maybe its not that type of web page) and am happy with a fortnightly update, hey if the after burner colour is wrong its not really a massive game changer, but whatever lights your pipe. So from my perspective thanks for an awesome product and ongoing support. Link to comment Share on other sites More sharing options...
Eroxz564 Posted November 28, 2018 Share Posted November 28, 2018 Well, in that case we have the same amount of updates, but not the same conclusion ;) So you have the working RAT ? [sIGPIC][/sIGPIC] :pilotfly: Link to comment Share on other sites More sharing options...
Cobra847 Posted November 28, 2018 Author Share Posted November 28, 2018 (edited) If fixes do not appear in the version together with the changelog posted, then they will appear in the next new revision / patch - as a rule of thumb. Not sure what to answer to "The Viggen doesn't get any love anymore". There's plenty of stuff added and plenty of stuff coming. :) Edited November 28, 2018 by Cobra847 Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
Harke Posted November 28, 2018 Share Posted November 28, 2018 Don't answer... Don't know how someone can say that with all this massive changelog each week Link to comment Share on other sites More sharing options...
Skyracer Posted November 28, 2018 Share Posted November 28, 2018 If fixes do not appear in the version together with the changelog posted, then they will appear in the next new revision / patch - as a rule of thumb. Not sure what to answer to "The Viggen doesn't get any love anymore". There's plenty of stuff added and plenty of stuff coming. :) Any plans if implemanting ir framstegning? MY SYSTEM SPECS: Hardware Intel pentium 3 @ 800 MHz, 256 Mb RAM, Geforce 2 64Mb, Dell screen 1024x768 + Microsoft sidewhiner joystick + TrackIR 2 + TrackClitPro SOFTWARE: Microsoft Windows 98, Noice Attack & VIASAT PRO, SnackView Link to comment Share on other sites More sharing options...
QuiGon Posted November 28, 2018 Share Posted November 28, 2018 As well as the - sign on the CK37 display, which is still missing ;) Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
corvinus Posted November 28, 2018 Share Posted November 28, 2018 So you have the working RAT ? Nope, but I've seen plenty bug fixes and improvements lately. I'm happy with the progress, not saying that you or anybody else should be though. Just my opinion on the current state of affairs. Not sure what to answer to "The Viggen doesn't get any love anymore". There's plenty of stuff added and plenty of stuff coming. :) And it is much appreciated! Link to comment Share on other sites More sharing options...
Dwail Posted May 8, 2020 Share Posted May 8, 2020 I am sorry to have to insist but, as I have commented in another part of the forum. I am very unhappy with the quality of the AJS-Viggen fuselage textures. It is true that, from the external view, these textures look very good. Which is very nice to take photos or videos of the plane or to play in easy mode (arcade) with external view. But, for those of us who play realistically, inside the cockpit, the texture resolution of the fuselage and, especially the rivets, look blurry and pixelated. This, which does not represent any simulation problem, directly affects the inmersion, giving rise to an unpleasant aesthetic effect, due to the difference in quality between the fuselage and cabin textures, which are great. My question is: Would it be possible for developers to increase the resolution of the fuselage textures so that they maintain quality at close range, as seen from the cockpit? Would it be possible, on the other hand, to carry out this increase in resolution through some modification of the texture files? Link to comment Share on other sites More sharing options...
TOViper Posted June 17, 2020 Share Posted June 17, 2020 This topic relates to "New afterburners & features", so ... the question remains: Is there a new afterburner visual quality to expect very soon? Until today (2.5.6.50979) the afterburner looks super-poor, not like the ass of a beast should look like! Please Cobra, give the beast the ass it deserves! Please! :helpsmilie: Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G | NVIDIA GTX 1080 Ti OC 11GB | 32 GB 3200 MHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TPR | Rift CV1 Link to comment Share on other sites More sharing options...
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