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Posted (edited)

no you must not:

 

In the frenshpack the Common.lua
 

4. Line: 

dofile('Scripts/Database/Weapons/warheads.lua')

 

change to:

 

:dofile(current_mod_path.."/Scripts/Database/Weapons/warheads.lua")

 

that should do the trick

 

one of my testers find this error


Edited by BlackLibrary
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6 hours ago, BlackLibrary said:

no you must not:

 

In the frenshpack the Common.lua
 

4. Line: 

dofile('Scripts/Database/Weapons/warheads.lua')

 

change to:

 

:dofile(current_mod_path.."/Scripts/Database/Weapons/warheads.lua")

 

that should do the trick

 

one of my testers find this error

 

You are a savior. Without your help i would have a lot of work to make my missions work again (i use a ton of statics, scripts, mods, etc).

 

Thank you.

Bruno. 🙏

Portugal

Col. Bruno "Fonzie" F. (on DCS)

 

[sIGPIC][/sIGPIC]

 

"About carrier ops: The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

PC: I7 4790K 4.5ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO x56 | SSD´s | Valve Index.

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Posted (edited)

Hi,

 

I was interested by the smokey SAMs, but notice two things :

 

- There is a radar alert ("U"), but a smokey SAM have no alert at all, they are supposed to simulate manpads,

- I try several time a single mission to try smokey SAM, it fire the SAM the first time I have launched the mission. If I relaunch the lmission again, no more SAM fired (?).

 

Vincent

 

Edit : apparently, yes, there is a radar linked to smoke SAM.


Edited by vctpil

Intel® Core III Xeon Duo CPU E8600 @ 3.33GHz - 4 Mo RAM - GeForce 1080TI - Monitor DELL E190S - SB Audigy - HOTAS Warthog

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  • 2 weeks later...
Posted (edited)

BlackLibrary, I really appreciate your work with the Navy Equipment.. it's awesome!  And thank you for continue to support the mod, that's more awesome! 

 

I was pleased to find an updated version!  I'm happy to report the the light-box is working just fine for DCS Open Beta 2.7.1.6709.  I have a training mission for FCLPs, and your mod really adds to the realism and training.  The evening mission is really sweet with the lights working!

 

Hopeful that a solution will be found to get the meatball working.  As a Naval Aviator, I would love to see a complete package in the training environment! 

 

I really applaud your work, and VNAOs on their T-45, 2 pieces that were badly needed for a Naval Training Environment!

 

Wish I was able to help with the meatball problem, unfortunately I have zero knowledge creating mods.  I am trying to learn MIST and identify a fix for the range script, that's slow in coming.

 

Thanks again!!!  Spaz

Screen_210528_083316.jpg


Edited by DP Spaz
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  • 2 weeks later...

Hello,

 

since installing your mod,


certain as the aircraft carriers have disappeared.
Stennis, the escort ships, Charle de Gaulle ...
But they are present in the mission editor.

As indicated in the message

 

On 5/12/2021 at 4:16 PM, BlackLibrary said:

non il ne faut pas :

 

Dans le frenshpack le Common.lua
 

4. Ligne : 

dofile('Scripts/Base de données/Armes/ogives.lua')

 

changer pour :

 

:dofile(current_mod_path.."/Scripts/Database/Weapons/warheads.lua")

 

Cela devrait faire l'affaire

 

un de mes testeurs trouve cette erreur

 

 

I installed the FRENCHPACK V4.6 is line N ° 4 of the "common.lua" file and well:

 

0kmz.jpg

 

DCS 2.5.6

Do you have an idea to solve this problem ?


Edited by Pappy2
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