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VR Shaders mod for better VR experience


Kegetys

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Valve Index mask size

 

After painstaking testing (shadows recompile everytime mask size is changed), I've determined mask size which works for me and doesn't produce artifacts on the edges on my peripherial vision. So:

Valve Index mask size: 0.573

Testing methodology: I set up a hornet on a dark spot of Batumi airfield at night. I turned the instrument lights and floodlight to max, and then reset my VR view so I was on eye level with the MPCD. Switched the MPCD to "night" setting and removed the stick from view using backspace. Then I moved my head back and forth while looking dead center on the MPCD. If I noticed edges lighting up I would stop and turn my head to look there to see if these are legitimate pixels or the mask is showing. In this setting it is very easy to notice "illegal" bright pixels on the edge of view.

 

 

For reference, Index was on "maximal fov" eye relief setting so as close to my eyes as possible. I also noticed a weird thing with VR headsets - if you look straight, your peripherial vision is larger - you see things that hide from your view if you turn your eyes to see them. Weird feeling.

 

 

PS: I'm not using open beta, I'm on 2.5.5.

 

 

PS PS: Kegetys can you put the Index value in the comments in HLSL file?


Edited by StarLightPL
grammar
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Thanks a lot for your efforts on this mod Kegetys. Latest version seems to work great with 2.5.6. Combined with the nvidia control panel settings, I can run the DCS VR preset with 120% supersampling and have plenty of headroom left. Enough that I might bump up a setting or two. My test was done flying the Ka-50 instant action free flight which starts you flying towards Sukhumi city.

 

Also, from my short play test, couldn't notice any drop in graphics quality. ED desperately need some optimisations like these built-in for VR users. This mod is the difference for me between playable and not-playable.


Edited by martinistripes

Valve Index | RTX 2070 (Mobile) | i7-9700K @ 3.6GHz | 16GB RAM

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Also, from my short play test, couldn't notice any drop in graphics quality. ED desperately need some optimisations like these built-in for VR users. This mod is the difference for me between playable and not-playable.

 

With all due respect, I don't think you have looked very hard.

 

Sorry to post again, but here is a perfect example of the visual degradations from this mod https://forums.eagle.ru/showpost.php?p=4215542&postcount=44

 

There are many compromises for very little gain, IMO.

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i think that's probably right if you are running a 3rd gen processor

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, EVGA 3090 XC3, Dell S2716DG, Virpil T50CM3 Throttle, T-50CM2 Base & Constellation Alpha + MFG Crosswinds V2, HP Reverb G2
SOFTWARE: Microsoft Windows 11, VoiceAttack & VIACOM PRO

VR Stuff:   My Settings for 3090 and G2 , My Settings for 1080ti  Shaders MOD for VR , Patch Status

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With all due respect, I don't think you have looked very hard.

 

My water has never looked like that in VR; with or without the mod. I don't have Persian Gulf map.

 

Put it this way. If I don't use the mod, I'm forced to scrape through on low/off settings. With the mod I can run low/medium with headroom. Perhaps with a 2080ti and a map built on newer technology I would see the difference, but in the Caucasus I honestly see no degradation. Perhaps the mod is more useful those that are on the threshold of having something playable, rather than those with a powerful system.

 

Post a comparison of Caucasus with nothing set above medium.


Edited by martinistripes

Valve Index | RTX 2070 (Mobile) | i7-9700K @ 3.6GHz | 16GB RAM

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My water has never looked like that in VR; with or without the mod. I don't have Persian Gulf map.

 

Put it this way. If I don't use the mod, I'm forced to scrape through on low/off settings. With the mod I can run low/medium with headroom. Perhaps with a 2080ti and a map built on newer technology I would see the difference, but in the Caucasus I honestly see no degradation. Perhaps the mod is more useful those that are on the threshold of having something playable, rather than those with a powerful system.

 

Post a comparison of Caucasus with nothing set above medium.

 

The bottom line here is that you don't get something for nothing in life, and that applies to this mod.

 

There are loads of visual degradations in order to achieve some fps benefit. From what I've seen over the last year or so, it is mainly users with medium/lower end specs that seem to benefit.

 

I'm very happy that some people see a benefit, but let's not kid oursleves that there is not a price to pay.

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I probably wouldn't bother with mods if I had your system, but then I'm guessing the Reverb is very demanding.

 

Well, I certainly don't use the mod discussed here for the reasons I have already stated, but some mods are essential. Examples are the ones to sharpen up the Hornet and Viper MFD font to make them less blurry in VR. Additionally, mods to enlarge the FPS font, etc.

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Yeah, it was useful for me - especially with my older system (i5 2500k Sandybridge and RTX2060) and I didn't notice as many artefacts as others did, plus I didn't have any issues around the edges of my vision - they showed up in screenshots - but in the headset there were no issues.

Was still stuck at 45fps, but it was a big step up in consistent performance. This in Rift CV1.

 

 

A pretty cheap upgrade to Haswell and an i54690k (running at the same 4.3GHz as the previous cpu) and I was already better off and stoppped using the mod. I did notice the improvements Wags said they had made. okay, still not ideal performance, but enough to make the experience smooth. This now on an Index at 90Hz and 150% resolution.

 

 

Now I have the i7 4770k - still Haswell - and a 2080Ti, again releatively cheap to buy (if you can call £800 for a graphics card cheap! - it is compared to some of the prices for that card) and things are really looking a whole lot better, because I have been able to increase settings that previously were always at the minimum. I'm also now on 120Hz and 112% res, as recommended in SteamVR, and things are starting to look nice.

 

 

But I still watch some videos on YouTube and wonder if we are going to see it like that in VR in my lifetime. I doubt it very much - though I do expect improvements, and this is much more than I could have dreamed about when I was first gobsmacked by the appearance of the first ever home computer helicopter simulator back in the early 80's, with wireframe graphics on a 12 inch green screen with either keyboard control or a Kempston 2 button stick for the lucky rich guys.

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I neglected to mention the one very, very disappointing thing that I don't think any mods are going to make much difference to, and that's how poor the airfields look in VR - especially the AI aircraft. (edit - the more modern maps have better airfield structures and objects in VR, Caucasus is very bad for me- but I mean the aircraft, anyway).

 

 

 

I really try and ignore other aircraft on the ground - especially at certain times of day, and it may well be because we can't use the settings required to make them look good. The word that comes to mind is 'hideous'. We're not allowed to compare other sims directly, so I'll just say it's the worst I experience today in this single regard.

 

 

 

This is the main thing that would make me much happier in VR, now the performance (for me, of course) is good enough to enjoy flying and combat again.


Edited by Brixmis
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I tried this mod both on 2.5.5 and 2.5.6 and didn’t really notice much of a difference in performance. Am I correct in my assumption that if my cpu is bottlenecked but my gpu is good then this won’t really improve performance much?

 

What I’m getting at is most of the improvements that this mod does, seem to be gpu related, not cpu.

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depends, i tend to see improvement in heavy unit scenarios on 2.5.5, in terms of more frametime available, its like 1 or 2 ms, but that's a 9 or 18% margin of improvement so not trivial ... in the context of keeping things at 45fps

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, EVGA 3090 XC3, Dell S2716DG, Virpil T50CM3 Throttle, T-50CM2 Base & Constellation Alpha + MFG Crosswinds V2, HP Reverb G2
SOFTWARE: Microsoft Windows 11, VoiceAttack & VIACOM PRO

VR Stuff:   My Settings for 3090 and G2 , My Settings for 1080ti  Shaders MOD for VR , Patch Status

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I was doing some benchmark testing with the mod enabled. That worked fine and I was just going to remove the mod and test some more, but I noticed that the "Mods\terrains\PersianGulf\misc\metacache" directory did not contain a dcs directory, just the dcs.old that I renamed. Any idea why that would be? I thought it was supposed to regenerate that directory and files inside. After removing the mod and flying for around 30 seconds of the persian gulf free flight mission, that dir was still not there. Maybe I was confused and those files are not generated? Thanks!

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no it doesnt regenerate that direcory it regenerates the data in fxo and metashaders2

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, EVGA 3090 XC3, Dell S2716DG, Virpil T50CM3 Throttle, T-50CM2 Base & Constellation Alpha + MFG Crosswinds V2, HP Reverb G2
SOFTWARE: Microsoft Windows 11, VoiceAttack & VIACOM PRO

VR Stuff:   My Settings for 3090 and G2 , My Settings for 1080ti  Shaders MOD for VR , Patch Status

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I was doing some benchmark testing with the mod enabled. That worked fine and I was just going to remove the mod and test some more, but I noticed that the "Mods\terrains\PersianGulf\misc\metacache" directory did not contain a dcs directory, just the dcs.old that I renamed. Any idea why that would be? I thought it was supposed to regenerate that directory and files inside. After removing the mod and flying for around 30 seconds of the persian gulf free flight mission, that dir was still not there. Maybe I was confused and those files are not generated? Thanks!

 

How many times in this thread is this question going to be asked? Those folders do not get regenerated!

Intel i7 12700K · MSI Gaming X Trio RTX 3090 · ASUS ROG STRIX Z690-A Wi-Fi · Acer 4K 32" XB321HK · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · TrackIR5 · Thrustmaster F/A-18 Hornet Grip · Virpil WarBRD Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box

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Thanks for the answer and snark. I must have missed in in the 110 pages of this thread? These megathreads are ridiculous, but I digress. This guys guide said they would be regenerated:

 

He tells you to delete them, install the mod and they would get regenerated. I guess he is wrong, but the game seemed to work ok without them.

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The data they contain is regenerated, just not in the same location, it’s right, but wrong

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, EVGA 3090 XC3, Dell S2716DG, Virpil T50CM3 Throttle, T-50CM2 Base & Constellation Alpha + MFG Crosswinds V2, HP Reverb G2
SOFTWARE: Microsoft Windows 11, VoiceAttack & VIACOM PRO

VR Stuff:   My Settings for 3090 and G2 , My Settings for 1080ti  Shaders MOD for VR , Patch Status

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Any ETA on when this mod will be updated to the latest DCS version?

Hardware: T-16000M Pack, Saitek 3 Throttle Quadrant, Homemade 32-function Leo Bodnar Button Box, MFG Crosswind Pedals Oculus Rift S

System Specs: MSI MPG X570 GAMING PLUS, GTX 1070 SC2, AMD RX3700, 32GB DDR4-3200, Samsung 860 EVO, Samsung 970 EVO 250GB

Modules: Ka-50, Mi-8MTV2, FC3, F/A-18C, F-14B, F-5E, P-51D, Spitfire Mk LF Mk. IXc, Bf-109K-4, Fw-190A-8

Maps: Normandy, Nevada

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Latest mod version works fine with latest DCS beta

Win10 Pro, Intel i9 9700k @5GHz, GeForce RTX 2080 TI, 32GB G.Skill Ripjaw DDR4 @3200MHz RAM, MSI z390 Gaming Plus, HP Reverb Pro, TM Warthog, Virpil WarBRD Base, Samsung SSD 850 EVO 500GB (for DCS), Samsung SSD 850 EVO 250GB (for Win10), Philips PHL 274E

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Latest mod version works fine with latest DCS beta

 

 

I have it working, but it wont pass IC. Tried the IC updates in this thread, and still not able to pass IC. Unless I missed one somewhere.

 

It would be nice to have the IC compliant updates added to the first post as well.

Intel i7 9700k, 64GB DDR4 (Corsair), Gigabyte Z390 Master, RTX 2080 Ti AMP 11gb, 500GB Sabrent Rocket (System), 1TB XPG Gammix S11 Pro M.2 (DCS), Windows 11 64-bit Pro, Samsung 49" 4K CRG9 Monitor (5120x1440), Samsung Odyssey Plus, TrackIR 5, Thrustmaster Warthog Hotas, Various streamdecks, button boxes, Logitech Pro Rudder Pedals, Corsair K95 Platinum, Iron Claw mouse.

DCS OB, F-14B Tomcat, F-18C Hornet, F-16C Viper, A-10C Warthog, F-5 Tiger II, AV-8B Harrier, P-51D Mustang, FC3, Super Carrier
 

Thrustmaster Warthog Hotas, (3) Cougar MFD's, Logitech Pro Rudder Pedals, (2) Stream Decks, (1) Stream Deck XL, (1) Stream Deck Mini, Misc Button Boxes

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Anyone happen to know what the MASKSIZE setting should be for the Odyssey +?? I found the Odyssey is .575. Not sure if that is the same for the + model or not.

Intel i7 9700k, 64GB DDR4 (Corsair), Gigabyte Z390 Master, RTX 2080 Ti AMP 11gb, 500GB Sabrent Rocket (System), 1TB XPG Gammix S11 Pro M.2 (DCS), Windows 11 64-bit Pro, Samsung 49" 4K CRG9 Monitor (5120x1440), Samsung Odyssey Plus, TrackIR 5, Thrustmaster Warthog Hotas, Various streamdecks, button boxes, Logitech Pro Rudder Pedals, Corsair K95 Platinum, Iron Claw mouse.

DCS OB, F-14B Tomcat, F-18C Hornet, F-16C Viper, A-10C Warthog, F-5 Tiger II, AV-8B Harrier, P-51D Mustang, FC3, Super Carrier
 

Thrustmaster Warthog Hotas, (3) Cougar MFD's, Logitech Pro Rudder Pedals, (2) Stream Decks, (1) Stream Deck XL, (1) Stream Deck Mini, Misc Button Boxes

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I'm getting failed to compile errors:

 

I have successfully installed and reinstalled shaders mod when needed accept for this last update of 2.5.6. I am getting same error messages as #1097 Hazzer and it breaks DCS and will not start. Will there be an update or am I missing something?


Edited by Gamaray
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you will need to reinstall the shaders mod with each update, i would also uninstall it before each update


Edited by speed-of-heat

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, EVGA 3090 XC3, Dell S2716DG, Virpil T50CM3 Throttle, T-50CM2 Base & Constellation Alpha + MFG Crosswinds V2, HP Reverb G2
SOFTWARE: Microsoft Windows 11, VoiceAttack & VIACOM PRO

VR Stuff:   My Settings for 3090 and G2 , My Settings for 1080ti  Shaders MOD for VR , Patch Status

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  • Kegetys changed the title to VR Shaders mod for better VR experience
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