Jump to content

VR Shaders mod for better VR experience


Recommended Posts

Has this been reported to ED so they can actually fix it? Seems like this would be better for everyone and not just VR users.

This mod has nothing to do with ED, and no, it wouldn't be 'better for everyone'. I don't use the mod as it has all sorts of graphical artifacts, including loss of shallows on coasts, strange looking sun, grass, etc.

It has no benefit for users with top-end systems. It does seem to give some benefit to those on lower spec systems, but that performance benefit comes at a cost.

Intel i9 10900K 5.2GHz · MSI Gaming X Trio RTX 3090 · ASUS ROG STRIX Z590-F Wi-Fi · Acer 4K 32" XB321HK · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 10 · Thrustmaster TPR Pedals · TrackIR5 · Thrustmaster F/A-18 Hornet Grip · Virpil WarBRD Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2

Link to post
Share on other sites
  • Replies 2.4k
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

I was slightly frustrated with poor performance when playing in VR with the new deferred rendering engine, so I had a look what would be possible to remove/simplify from the shaders to improve the fra

I added an update to the first post for DCS 2.7.0.4625. Everything else is the same, except the HMD mask feature is removed since DCS now has a correctly implemented mask. I didn't do much testing wit

yes they still work...

I updated the mod on the first post for compatibility with latest DCS version (2.5.5.33184).

 

This version also comes with new features:

- Included my sRGB gamma fix (blacks are black so increased contrast, you need to increase the gamma from video options a bit since it behaves slightly differently now)

- Options to disable some of the optimizations in _HMD.hlsl (simple shadows, grass, canopy)

- Fixed the haze and fog issues (restored resolveDepth, could bring some small performance degradation but that seems unavoidable)

- Improved the NVG goggles, made the scope smaller so you can look under the goggles at instruments, made the gain do something and changed the noise. There is also an option to make the gain control to instead move the goggles up/down (set NVG_GAIN_ADJUSTS_POSITION to 1 in _HMD.hlsl, also other NVG options there)

- Added dithering to the HDR tonemap to smooth out banding visible especially at the sky. Can be disabled from _HMD.hlsl as it can also result in some moire effects.

- Made the 3D mouse cursor less bright at night time

 

I haven't done extensive testing with this version so there may be some bugs with the new features, but hopefully it works pretty much the same as before. I am also not sure how the NVG scope size works with more "unusual" headsets like Pimax, you may need to adjust the settings for those to get something that works best.

I like to know if this mod is compatible with OVGME?

Following the constant installation of mods after each patch from dcs, I have recently found ovgme application a good and easy way to put all mods in one place and enable/disable them before and after patch updates from dcs.

 

It would be great to know this mod is ovgme compatible.

Windows 10 Pro 64bit|Intel i5 7600k @3.8Ghz|Gigabyte GTX 1060 6G|Corair vengence 32G DDR4 @3000mhz|Gigabyte Z270 HD3|Thrustmaster Flightstick| T-16000M Throttle| Samsung Odyssey Plus Headset

Link to post
Share on other sites
I like to know if this mod is compatible with OVGME?

Following the constant installation of mods after each patch from dcs, I have recently found ovgme application a good and easy way to put all mods in one place and enable/disable them before and after patch updates from dcs.

 

It would be great to know this mod is ovgme compatible.

 

You can easily make it OvGME compatible in terms of copying and backing up the Bazar files, but you'll need a batch file to do the clearing of fxo and metashaders2 as well as renaming the Terrain folders as per readme.

Intel i9 10900K 5.2GHz · MSI Gaming X Trio RTX 3090 · ASUS ROG STRIX Z590-F Wi-Fi · Acer 4K 32" XB321HK · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 10 · Thrustmaster TPR Pedals · TrackIR5 · Thrustmaster F/A-18 Hornet Grip · Virpil WarBRD Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2

Link to post
Share on other sites
This mod has nothing to do with ED, and no, it wouldn't be 'better for everyone'. I don't use the mod as it has all sorts of graphical artifacts, including loss of shallows on coasts, strange looking sun, grass, etc.

It has no benefit for users with top-end systems. It does seem to give some benefit to those on lower spec systems, but that performance benefit comes at a cost.

 

I know you mean well, but thats actually its not true. I have a top-end system and gain a lot from using this, namely clarity.

 

I cant see shit without this mod.

Proud owner of DCS: FC3, A-10C Warthog, F-14A/B Tomcat, F-5E Tiger, Mig21bis Fishbed, Mirage 2000C, Nevada Test Site, Normandy, Ka-50 Black Shark, Mi-8MTV2 Magnificent Eight, UH-1H Huey, SA342 Gazelle, Bf 109 K-4 Kurfurst, FW 190 D-9 Dora, Spitfire LF Mk. IX, P-51D Mustang Combined Arms, Hawk T.1A, L-39 Albatros, NS 430 Nav System, F-86F Sabre, MiG-15bis, AV-8B Night Attack V/STOL, F/A-18C Hornet, Yak-52 and the mighty AJS-37 Viggen! :music_whistling:

Link to post
Share on other sites
I know you mean well, but thats actually its not true. I have a top-end system and gain a lot from using this, namely clarity.

 

I cant see shit without this mod.

 

Something wrong somewhere then!

Intel i9 10900K 5.2GHz · MSI Gaming X Trio RTX 3090 · ASUS ROG STRIX Z590-F Wi-Fi · Acer 4K 32" XB321HK · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 10 · Thrustmaster TPR Pedals · TrackIR5 · Thrustmaster F/A-18 Hornet Grip · Virpil WarBRD Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2

Link to post
Share on other sites
Is there a OVGME mod for this ?

 

See #853!

Intel i9 10900K 5.2GHz · MSI Gaming X Trio RTX 3090 · ASUS ROG STRIX Z590-F Wi-Fi · Acer 4K 32" XB321HK · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 10 · Thrustmaster TPR Pedals · TrackIR5 · Thrustmaster F/A-18 Hornet Grip · Virpil WarBRD Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2

Link to post
Share on other sites
This mod has nothing to do with ED, and no, it wouldn't be 'better for everyone'. I don't use the mod as it has all sorts of graphical artifacts, including loss of shallows on coasts, strange looking sun, grass, etc.

It has no benefit for users with top-end systems. It does seem to give some benefit to those on lower spec systems, but that performance benefit comes at a cost.

 

 

Not the whole mod (thought that was obvious given the line I actually quoted) but JUST the " incorrect sRGB gamma applied by the game" bit. Seems like something that really should have been caught by ED before now.

Got three flak holes in my wing tips, and my tanks ain't got no gas.

Mayday, mayday, mayday, I got six MiGS on my ass!

Link to post
Share on other sites

Can someone prepare instructions on how to make this OvGME compatible, or provide a script so that OP can use that to pack his release with it? Updating original post with this info would be great, too.

 

 

EDIT: I can write a batch script no problem, but I don't know where to plug it in OvGME and what the directory structure should be like etc.

 

 

 

It's almost like ED is doing the touted VR optimisations on Valve time ;-)))


Edited by StarLightPL
Link to post
Share on other sites

It already is...

 

You have to manually delete a few folders full of compiled shaders though. I'm not at my gaming rig so I can't check right now but just throw it in your OVGME mods folder. This mod gets installed in your DCS install directory instead of your saved games profile folder though.

Win-10 x64

 

Nvidia RTX2080 (HP Reverb)

Asus Prime X570P

AMD 3800x

32GB G-Skill RipJaw 3600

 

Saitek X-65F and Fanatec Club-Sport Pedals

Using VJoy and UCR to remap Throttle and Clutch into Rudder axis

Link to post
Share on other sites
It already is...

 

You have to manually delete a few folders full of compiled shaders though. I'm not at my gaming rig so I can't check right now but just throw it in your OVGME mods folder. This mod gets installed in your DCS install directory instead of your saved games profile folder though.

 

I honestly don't know why you say that. It is not already in OvGME format. The folder structure is not correct for the software to apply it correctly, and also, there are folders to delete contents of, as well as folders to be deleted.

Intel i9 10900K 5.2GHz · MSI Gaming X Trio RTX 3090 · ASUS ROG STRIX Z590-F Wi-Fi · Acer 4K 32" XB321HK · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 10 · Thrustmaster TPR Pedals · TrackIR5 · Thrustmaster F/A-18 Hornet Grip · Virpil WarBRD Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2

Link to post
Share on other sites

I say that because I use it with OVGME with no mods to the folder structure?

 

I manually delete the right files in the terrain folders (I can't remember the location specifically), and I delete my metashaders and fxo folders in my saved games profile folder...

 

I don't rename the folders. That step is really a backup so you can get the old stuff back, but if you just delete the metashaders files it re-creates them. If you don't like the mod, then remove the mod and delete the metashaders files again, and it will again recreate them.

 

It works just fine with OVGME... It will never just be a plug and play in the way that many OVGME mods are because you need to clear the contents of a few folders.

Win-10 x64

 

Nvidia RTX2080 (HP Reverb)

Asus Prime X570P

AMD 3800x

32GB G-Skill RipJaw 3600

 

Saitek X-65F and Fanatec Club-Sport Pedals

Using VJoy and UCR to remap Throttle and Clutch into Rudder axis

Link to post
Share on other sites
I say that because I use it with OVGME with no mods to the folder structure?

It works just fine with OVGME... It will never just be a plug and play in the way that many OVGME mods are because you need to clear the contents of a few folders.

 

It works fine if you modify it and put it in the required OvGME format. See the help section.

Intel i9 10900K 5.2GHz · MSI Gaming X Trio RTX 3090 · ASUS ROG STRIX Z590-F Wi-Fi · Acer 4K 32" XB321HK · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 10 · Thrustmaster TPR Pedals · TrackIR5 · Thrustmaster F/A-18 Hornet Grip · Virpil WarBRD Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2

Link to post
Share on other sites

works perfectly with OvGME... actually, never hasn't worked perfectly with OvGME..

Ryzen R7 1800x|EVGA FTW3 1080Ti|32gb Corsair Dominator Platinum@2666mhz|Samsung 750 EVO|LG 4k 50" Main Display|ASUS PB278Q Reference Display|

Link to post
Share on other sites

OK, I am officially confused by what one or two of you are saying.

OvGME needs the zip to be in a specific format. The download on the first page is not in that format.

See attachments. First one shows the list of mods I have in the appropriate OvGME folder. As you can see it includes the shader mod as downloaded from page 1 here. It does not show up on the list in ovGME as it is not in the format as described in the Help section on OvGME.

It needs to be put in that format to show up for me.

Can someone please explain how you guys are getting this to work without putting it into the appropriate format?

Intel i9 10900K 5.2GHz · MSI Gaming X Trio RTX 3090 · ASUS ROG STRIX Z590-F Wi-Fi · Acer 4K 32" XB321HK · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 10 · Thrustmaster TPR Pedals · TrackIR5 · Thrustmaster F/A-18 Hornet Grip · Virpil WarBRD Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2

Link to post
Share on other sites
OK, I am officially confused by what one or two of you are saying.

OvGME needs the zip to be in a specific format. The download on the first page is not in that format.

See attachments. First one shows the list of mods I have in the appropriate OvGME folder. As you can see it includes the shader mod as downloaded from page 1 here. It does not show up on the list in ovGME as it is not in the format as described in the Help section on OvGME.

It needs to be put in that format to show up for me.

Can someone please explain how you guys are getting this to work without putting it into the appropriate format?

 

There has to be a top level directory, usually with the name of the mod, and the actual mod inside that directory. There should be nothing else in the zip other than that top level directory (no readme, for example).

 

So for this VR mod, all you have to do is create a folder called "Kegetys VR Mod" or something like that, extract the mod in there, and zip up that folder. The structure should be "Kegetys VR Mod\Bazar\..."

i7 6700k @ 4.6, Gigabyte Z170X-UD3, 32GB DDR4 2666, GTX 1070, Rift S | MS Sidewinder FFB2 w/ TM F-22 Pro Grip, TM TWCS Throttle, VKB T-Rudder Mk. IV

Link to post
Share on other sites
There has to be a top level directory, usually with the name of the mod, and the actual mod inside that directory. There should be nothing else in the zip other than that top level directory (no readme, for example).

 

So for this VR mod, all you have to do is create a folder called "Kegetys VR Mod" or something like that, extract the mod in there, and zip up that folder. The structure should be "Kegetys VR Mod\Bazar\..."

 

I think you misunderstood my post, I was trying point out this fact!


Edited by imacken

Intel i9 10900K 5.2GHz · MSI Gaming X Trio RTX 3090 · ASUS ROG STRIX Z590-F Wi-Fi · Acer 4K 32" XB321HK · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 10 · Thrustmaster TPR Pedals · TrackIR5 · Thrustmaster F/A-18 Hornet Grip · Virpil WarBRD Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2

Link to post
Share on other sites
I think you misunderstood my post, I was trying point out this fact!

 

Oops, I see that now :) I think I might be able to answer your actual question though. I notice that OvGME works just fine if you have the folder structure directly and no zip file. So if someone uses the "Extract to \DCS VR Shaders performance mod 2.5.5.33174" option in their archive program to unzip into their mods folder, OvGME will pick it up the same as if it was in a zip.

i7 6700k @ 4.6, Gigabyte Z170X-UD3, 32GB DDR4 2666, GTX 1070, Rift S | MS Sidewinder FFB2 w/ TM F-22 Pro Grip, TM TWCS Throttle, VKB T-Rudder Mk. IV

Link to post
Share on other sites
Oops, I see that now :) I think I might be able to answer your actual question though. I notice that OvGME works just fine if you have the folder structure directly and no zip file. So if someone uses the "Extract to \DCS VR Shaders performance mod 2.5.5.33174" option in their archive program to unzip into their mods folder, OvGME will pick it up the same as if it was in a zip.

 

Right, I see what you mean. To be honest, I didn't even realise that you could do it without zipping. I guess the downside of the method you suggest is that the 'readme' file (or any other files outside the mod folder) in the original zip file will also copy across to the main DCS install folder.

Also, doing it that way doesn't allow any description or version number in the OvGME window unlike the zip method. Descriptions and version numbers can be VERY useful if you have a few mods.

Intel i9 10900K 5.2GHz · MSI Gaming X Trio RTX 3090 · ASUS ROG STRIX Z590-F Wi-Fi · Acer 4K 32" XB321HK · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 10 · Thrustmaster TPR Pedals · TrackIR5 · Thrustmaster F/A-18 Hornet Grip · Virpil WarBRD Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2

Link to post
Share on other sites
  • 2 weeks later...
  • Kegetys changed the title to VR Shaders mod for better VR experience
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...