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Shaders mod for better VR performance (experimental)


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1 minute ago, Flowtex said:

 

I'm having the same issue in the "old" A-10C cockpit and as it doesn't have the aged cockpit option it is rather noticable. Tried to disable all optimizations and improvements of the shader mod in the "_HMD.hlsl" settings file but same result. Also tried playing around with the shadow settings inside DCS and same result. @Taz1004 were you able to solve this for the A-10C-II cockpit?

 

No, I didn't bother because I don't fly the old one anymore and I use the aged cockpit in the new one.  I'll try to dig through the files once I have some time.

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I was slightly frustrated with poor performance when playing in VR with the new deferred rendering engine, so I had a look what would be possible to remove/simplify from the shaders to improve the fra

For anyone interested, I've just tested DCS VR Shaders mod for 2.5.6.50321 (Clear Water, IC Pass) on the latest, Dec 17th 2.5.6.59398 Open Beta. Works perfectly on Caucasus and Syria !   Whi

Using the shader mod with the above fix solved the issue with the left panel in the A-10C for me. Thanks to @Taz1004 for making the fix and to @speed-of-heat for incorporating it in the consolidated v

On 12/19/2020 at 1:27 PM, Taz1004 said:

I'm experiencing minor issue with it in A10C-II cockpit.  The left panel texture that was updated with the patch gets some strange artifacting with this mod.  It is more apparent if I use the clean cockpit rather than aged.

 

I tried to troubleshoot the source but not enough time.  Plus it seemed minor issue if I use the aged cockpit. 

Noticed this too. The throttle and a few other surfaces remind me of the decaying plastic of an old, beater car interior.

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On 1/3/2021 at 8:29 AM, Flowtex said:

 

I'm having the same issue in the "old" A-10C cockpit and as it doesn't have the aged cockpit option it is rather noticable. Tried to disable all optimizations and improvements of the shader mod in the "_HMD.hlsl" settings file but same result. Also tried playing around with the shadow settings inside DCS and same result. @Taz1004 were you able to solve this for the A-10C-II cockpit?

 

So it didn't take me too long to find the source.  As mentioned, this artifacting is more apparent on New cockpit or old A10C cockpit.  And this seems to be only affecting full version of the mod.  Not speed-of-heat's IC safe version.  Shouldn't affect performance.

 

Kegetys_Artifact_Fix.jpg

 

@speed-of-heat Is Kegetys MIA?  This mod of a mod I assume is confusing to some people.  Perhaps you should create new thread with updates and give credit to Kegetys?

 

Instead of applying this as patch to this mod, I suggest downloading the consolidated version by speed-of-heat HERE which includes this fix.


Edited by Taz1004
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Not MIA but, he only seems to make changes when we have the core break something., and he is usually pretty swift at fixing stuff then. He responds pretty well to PM’s or did last time I checked,

 

but also I’m not smart enough or have the time to do much more than butcher his work, and yours for that matter🤪 I will see but yes that seems like a reasonable option.

 

thanks for doing this @Taz1004.  I will integrate it into the patches later today, but,you might want to reach out to him directly to see if he will make changes to the core mod, a lot depends on what you changed, I’m on my iPad at the moment, so can’t see.

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SOFTWARE: Microsoft Windows 10 Pro x64, VoiceAttack & VIACOM PRO, TacView

VR Stuff:   My Settings for 3090 and G2  My Settings for 1080ti  Shaders MOD for VR  My variant of Kegetys mod with clear water and also IC PASS for current beta & stable, Patch Status

 

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1 hour ago, GWdope said:

HI, is there possibly a version that is just the NVG mod from this mod?

 

not currently, i have no reason of making a variant of it for myself tbh... there are a number of NVG mods out there dcs nvg mods site:forums.eagle.ru - Bing

SYSTEM SPECS: Hardware Intel Corei7-9700K @ 5.1 GHz, 32Gb RAM, EVGA 3090 XC3, Dell S2716DG, Thrustmaster Warthog + MFG Crosswinds V2, HP Reverb G2 @ 2836 x 2768
SOFTWARE: Microsoft Windows 10 Pro x64, VoiceAttack & VIACOM PRO, TacView

VR Stuff:   My Settings for 3090 and G2  My Settings for 1080ti  Shaders MOD for VR  My variant of Kegetys mod with clear water and also IC PASS for current beta & stable, Patch Status

 

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Not sure if this is an issue. I've noticed that whenever I come to reapply the shaders mod following an OB update, I clear down FXO but when I look in metashaders2, it is always already empty. Does it depend on module/terrain or something or am I missing something ?

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1 minute ago, shaun57 said:

Not sure if this is an issue. I've noticed that whenever I come to reapply the shaders mod following an OB update, I clear down FXO but when I look in metashaders2, it is always already empty. Does it depend on module/terrain or something or am I missing something ?

 

It seems to.  It populates when I run A10C Instant action Summer medium.

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you haven't actually needed to clear down metashaders2 or FXO for some time now... if you want to keep doing it , knock your self out (mine has loads of stuff in it)....


Edited by speed-of-heat

SYSTEM SPECS: Hardware Intel Corei7-9700K @ 5.1 GHz, 32Gb RAM, EVGA 3090 XC3, Dell S2716DG, Thrustmaster Warthog + MFG Crosswinds V2, HP Reverb G2 @ 2836 x 2768
SOFTWARE: Microsoft Windows 10 Pro x64, VoiceAttack & VIACOM PRO, TacView

VR Stuff:   My Settings for 3090 and G2  My Settings for 1080ti  Shaders MOD for VR  My variant of Kegetys mod with clear water and also IC PASS for current beta & stable, Patch Status

 

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

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28 minutes ago, Taz1004 said:

 

It seems to.  It populates when I run A10C Instant action Summer medium.

Just tried that mission with the A10C in VR. Still no metashaders2. "Medium - Georgian Foothills - Summer" right ?

 

Anyways, I'm not experiencing any problems so perhaps I should just shut up and enjoy it while it lasts 😉

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1 hour ago, speed-of-heat said:

you haven't actually needed to clear down metashaders2 or FXO for some time now... if you want to keep doing it , knock your self out (mine has loads of stuff in it)....

 

Keeping up with this stuff is like painting the Forth Rail Bridge

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9 hours ago, speed-of-heat said:

not currently, i have no reason of making a variant of it for myself tbh... there are a number of NVG mods out there dcs nvg mods site:forums.eagle.ru - Bing

Yeah, there are a few out there, but I have to say this one is definitely the best one. I don't really use the VR mod anymore because the longer loading times (in general not just after implementation) and loss of some visual features aren't worth the FPS gain on my high end rig, but id love to have the VR mod on its own. I have no idea of the amount of work it would require so honestly I don't know how big of an ask I making.      

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On 7/11/2018 at 10:51 AM, GVO said:

I didn't see any FPS boost at all. Still running from 20-45 and anything in between.

I did check that the new files are there and did rename terrain metacaches folders.

Run with PD 1.2 and same graphic setup as OP.

 

And what is strange is that that there is no new files in terrains metacache. I even tried to remove the old folder. And can load and fly missions. Shouldn't it generate new files in the Mods\terrains\???\misc\metacache\dcs folders?

 

Edit: well it did something. Now I can go to PD 1.5 without any loss in FPS

 

 

 

I'm new to this.  And I don't see anywhere in the Install Instructions that I need to do this?  Is this required??

 

Quote

Install:
- Backup your Bazar/shaders directory (but keep the files in place)
- Extract files from this zip, overwriting the existing files
- Run DCS World. The shaders will be compiled as they are used
  for the first time, so first startup and loading of mission will
  take a while (can be 10 minutes or more). While playing you can
  also see some stutters when new shaders are compiling for the 
  first time. These will stop after everything has been compiled.

 

 

 

 

 

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No, you should use OVGME or JGSME or MODMANFX to manage the application of mods.... other wise it will end poorly.

 

in terms of initial start up time yes that will be slower, as will the first time a set of textures is used in a mission... terrain, aircraft, unit etc... at mission load

SYSTEM SPECS: Hardware Intel Corei7-9700K @ 5.1 GHz, 32Gb RAM, EVGA 3090 XC3, Dell S2716DG, Thrustmaster Warthog + MFG Crosswinds V2, HP Reverb G2 @ 2836 x 2768
SOFTWARE: Microsoft Windows 10 Pro x64, VoiceAttack & VIACOM PRO, TacView

VR Stuff:   My Settings for 3090 and G2  My Settings for 1080ti  Shaders MOD for VR  My variant of Kegetys mod with clear water and also IC PASS for current beta & stable, Patch Status

 

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11 minutes ago, Nealius said:

Has anyone lost light bloom effects with any VR shaders mods?

 

I answered you on your other thread but will answer here too just for reference.  Bloom can be turned on or off in \Bazar\shaders\deferred\_HMD.hlsl

And make sure it's set to on within the game VR options too.


Edited by Taz1004
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On 1/5/2021 at 7:50 AM, speed-of-heat said:

you haven't actually needed to clear down metashaders2 or FXO for some time now... if you want to keep doing it , knock your self out (mine has loads of stuff in it)....

 

Good practise to I would of thought but when did this come about not having to ?

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since an early version of 2.5.6... doing something that you don't have to because you used to, is a habit... 


Edited by speed-of-heat

SYSTEM SPECS: Hardware Intel Corei7-9700K @ 5.1 GHz, 32Gb RAM, EVGA 3090 XC3, Dell S2716DG, Thrustmaster Warthog + MFG Crosswinds V2, HP Reverb G2 @ 2836 x 2768
SOFTWARE: Microsoft Windows 10 Pro x64, VoiceAttack & VIACOM PRO, TacView

VR Stuff:   My Settings for 3090 and G2  My Settings for 1080ti  Shaders MOD for VR  My variant of Kegetys mod with clear water and also IC PASS for current beta & stable, Patch Status

 

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1 hour ago, speed-of-heat said:

doing something that you don't have to because you used to, is a habit... 

 

Not sure what the child like statement above suppose to prove but haho

 

Please Point me the link of the discussion as I must off missed this on the 2.5.6 version.

 

 

 


Edited by freehand
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4 minutes ago, aledmb said:

do we have a final answer?

 

i thought this was still open for debate...

 

 

mm Interesting to be honest I hardly ever delete lol just wondered when this way discussed. 

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i havent deleted metashaders or fxo in nearly 6 months for an install...

 

from the readme file (emphasis mine):

Quote

 

Install:
- Backup your Bazar/shaders directory (but keep the files in place)
- Extract files from this zip, overwriting the existing files
- Run DCS World. The shaders will be compiled as they are used
  for the first time, so first startup and loading of mission will
  take a while (can be 10 minutes or more). While playing you can
  also see some stutters when new shaders are compiling for the 
  first time. These will stop after everything has been compiled.

 

Uninstall:
- Restore Bazar/shaders backup
- Delete files from C:\Users\<user>\Saved Games\DCS\fxo and metashaders2 directories.

Settings can be adjusted by editing 'Bazar\shaders\deferred\_HMD.hlsl' file
with a text editor.

 

 


Edited by speed-of-heat

SYSTEM SPECS: Hardware Intel Corei7-9700K @ 5.1 GHz, 32Gb RAM, EVGA 3090 XC3, Dell S2716DG, Thrustmaster Warthog + MFG Crosswinds V2, HP Reverb G2 @ 2836 x 2768
SOFTWARE: Microsoft Windows 10 Pro x64, VoiceAttack & VIACOM PRO, TacView

VR Stuff:   My Settings for 3090 and G2  My Settings for 1080ti  Shaders MOD for VR  My variant of Kegetys mod with clear water and also IC PASS for current beta & stable, Patch Status

 

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

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With the new version 2.7 of DCS coming, and  I have no visibility into the code or timescales, so please take everything with a pinch of salt, however, it is very likely to make some substantial changes that could break this mod (and others).
 

You will be faced with a choice until @Kegetysis able to fix the mod, stay on 2.5.6 and continue using the mod, or 2.7 and no mod.  Actually this is true with every patch, but, we have been quite lucky with the most recent patches.

 

just be patient.

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SYSTEM SPECS: Hardware Intel Corei7-9700K @ 5.1 GHz, 32Gb RAM, EVGA 3090 XC3, Dell S2716DG, Thrustmaster Warthog + MFG Crosswinds V2, HP Reverb G2 @ 2836 x 2768
SOFTWARE: Microsoft Windows 10 Pro x64, VoiceAttack & VIACOM PRO, TacView

VR Stuff:   My Settings for 3090 and G2  My Settings for 1080ti  Shaders MOD for VR  My variant of Kegetys mod with clear water and also IC PASS for current beta & stable, Patch Status

 

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

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