Terzi Posted December 20, 2020 Share Posted December 20, 2020 On 12/14/2020 at 12:05 AM, GT_Grifter said: The last two missions i've flown out of incerlik, my T + 0:00 takes off goes fine, but the 6 other flights I have stacked after me @ T + 5, 10, 15... etc never activate. Annoyingly most of my assets are at Incerlik. Still, love this mod so much! There is problem with Incirlik. See my post above. Incirlik strangely does not belong to any sides. It stays neutral. However the flights are generated. I hope it gets fixed soon. [CENTER] [/CENTER] Link to comment Share on other sites More sharing options...
kraszus Posted December 21, 2020 Share Posted December 21, 2020 Getting an "Invalid Frequency 158Mhz" when starting turn 1 flying the F-16 on Caucasus map...won't let me start the mission with this error. Link to comment Share on other sites More sharing options...
Nealius Posted December 29, 2020 Share Posted December 29, 2020 Is there any better documentation on custom payloads and setting default liveries? The Wiki is half-baked at best, and with the roles in Liberation not matching the roles in DCS 1:1, I don't know what to name certain custom payloads. Link to comment Share on other sites More sharing options...
VFA41_Lion Posted December 29, 2020 Share Posted December 29, 2020 Recommend joining the Discord server for more readily and speedily help that might otherwise get lost in the ED forums: https://discord.gg/YUwuyapT Link to comment Share on other sites More sharing options...
Gianky Posted December 30, 2020 Share Posted December 30, 2020 On 12/29/2020 at 7:09 AM, Nealius said: Is there any better documentation on custom payloads and setting default liveries? The Wiki is half-baked at best, and with the roles in Liberation not matching the roles in DCS 1:1, I don't know what to name certain custom payloads. Hadn't tried making custom loadouts yet, but for skins, you have an example in the custom faction page of the wiki, skins are a property of factions. Basically, at the end of the file, you may specify a group of skins for a specific aircraft, among which the program will choose the ones used in mission. Here's the example "liveries_overrides": { "FA_18C_hornet": [ "NSAWC brown splinter", "NAWDC black", "VFC-12" ], "F_15C": [ "65th Aggressor SQN (WA) MiG", "65th Aggressor SQN (WA) MiG", "65th Aggressor SQN (WA) SUPER_Flanker" ], "F_16C_50": [ "usaf 64th aggressor sqn - shark", "usaf 64th aggressor sqn-splinter", "64th_aggressor_squadron_ghost" ], "F_14B": [ "vf-74 adversary" ] } You will have to know the name of the aircrafts and skins as seen by DCS Mission Editor. To do that, you have to create a mission where you put the aircrafts and skins you want to use, take note of what the unitIDs are (to see them, just select the unit, in the upper right corner, beside the unit or group name you will find a button with a ?, just press it; you may also open the unit list from the tool bar on the left side of the screen, but if you want to do that, it's better to give every unit a unique name, when you create it, or you may have a hard time understanding what is what in the unit list), save the mission, than open the .miz file from file explorer with an archive program (like 7zip), extract the actual mission file (it's called "mission" and have no extension), open it with a text editor (I highly suggest Notepad++) then search for the every aircraft using its unitID, search and take note of the unit name (for example, FA_18C_hornet) and the skin name (e.g. NSAWC brown splinter), then use them with the liveries_overrides function, as shown above, in your faction .josn file. Mind the syntax, a missing comma may screw your whole file. Link to comment Share on other sites More sharing options...
Sport Posted January 1, 2021 Share Posted January 1, 2021 I love the concept! I'm having difficulty with performance though... I'm trying to play a 1990s Syria full-map, but can barely get 20fps taking off from Incirlik. I tried culling units, turning off smoke on the front lines, but the sheer number of units in the mission is really killing my frames. Unfortunately, my CPU/GPU usage was barely cracking 30% during the whole thing. Intel i9 9900k RTX2080ti 24GB RAM Any suggestions? Come check me out on YouTube! Twitch! Have a listen to the Alert 5 Podcast - YOUR source for the latest combat flight simulation news! Link to comment Share on other sites More sharing options...
VFA41_Lion Posted January 1, 2021 Share Posted January 1, 2021 (edited) 18 hours ago, Sport said: I love the concept! I'm having difficulty with performance though... I'm trying to play a 1990s Syria full-map, but can barely get 20fps taking off from Incirlik. I tried culling units, turning off smoke on the front lines, but the sheer number of units in the mission is really killing my frames. Unfortunately, my CPU/GPU usage was barely cracking 30% during the whole thing. Intel i9 9900k RTX2080ti 24GB RAM Any suggestions? if you run tacview, suggest turning that off. also hosting it on a dedicated server if you can will greatly increase frames but Syria is absolutely terrible on performance right now, so running a full map is Edited January 1, 2021 by VFA41_Lion Link to comment Share on other sites More sharing options...
sirrah Posted January 4, 2021 Share Posted January 4, 2021 Somehow the culling option stopped working for me. I set it to 150nm, which did seem to work before (within the same campaign). But since todays OB hotfix culling doesn't seem to work. When the mission is generated I see a map filled with units, exceeding a 250nm radius around my aircraft. Anyone else experiencing this? I'm doing a Syria full map "campaign" (performance was acceptable with culling 150nm, but without culling it becomes unplayable) I'm running latest OB I didn't forget the missionscripting.lua sanitize thingy System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH Link to comment Share on other sites More sharing options...
Sérvalpilot Posted January 10, 2021 Share Posted January 10, 2021 Hi, I'd like to report a bug. Whenever in a mission, ground units glow when moving off-road. This only happens in Liberation. If this happens to be a feature, how can I disable it? Link to comment Share on other sites More sharing options...
MrReynolds Posted January 20, 2021 Share Posted January 20, 2021 I'm not a fanboi. No. Not at all. Just another thanks from me for the continued support and development. I always seem to get half way through a campaign and a new version comes out!!! THANK YOU! Again. Link to comment Share on other sites More sharing options...
tillaitor Posted January 25, 2021 Share Posted January 25, 2021 First of all thanks for this mod. This is something ED should have done since the very beginning. I have a couple of issues. I think DCS Liberation is not recording all the targets I destroy. When the mission is completed and I go back to DCS Liberation I don't see any target destroyed in the window that pops up. In the log I see these messages in the log: 2021-01-25 00:50:24,785 :: ERROR :: Could not find Flight matching unit|2|2515|13|F-14B| Pilot #1 2021-01-25 00:50:24,786 :: ERROR :: Could not find Flight matching unit|0|2526|11|MiG-29S| Pilot #1 2021-01-25 00:50:24,788 :: ERROR :: Could not find Flight matching unit|2|2507|2|F-15E| Pilot #1 2021-01-25 00:50:24,793 :: ERROR :: Could not find Flight matching unit|2|2507|2|F-15E| Pilot #2 2021-01-25 00:50:24,796 :: ERROR :: Could not find Flight matching unit|0|2527|3|Su-27| Pilot #1 2021-01-25 00:50:24,799 :: ERROR :: Could not find Flight matching unit|2|2506|2|FA-18C_hornet| Pilot #2 2021-01-25 00:50:24,802 :: ERROR :: Could not find Flight matching unit|0|2526|11|MiG-29S| Pilot #2 2021-01-25 00:50:24,805 :: ERROR :: Could not find Flight matching unit|0|2525|27|Su-33| Pilot #2 2021-01-25 00:50:24,810 :: ERROR :: Could not find Flight matching unit|2|2514|2|F-14B| Pilot #2 2021-01-25 00:50:24,811 :: ERROR :: Could not find Flight matching unit|2|2515|13|F-14B| Pilot #2 2021-01-25 00:50:24,812 :: ERROR :: Could not find Flight matching unit|2|2514|2|F-14B| Pilot #1 2021-01-25 00:50:24,814 :: ERROR :: Could not find Flight matching unit|0|2525|27|Su-33| Pilot #1 2021-01-25 00:50:24,815 :: ERROR :: Could not find Flight matching unit|2|2506|2|FA-18C_hornet| Pilot #1 There are many many like that. Any clue? Link to comment Share on other sites More sharing options...
hisothiro Posted January 27, 2021 Share Posted January 27, 2021 A question regarding Aircraft OCA strikes. It seems like the aircraft destroyed during OCA are not counted in the actual total aircraft destroyed during a mission. Is that something other players have experienced? I do love this mod to bits though. Basically 90% of my DCS gameplay is spent in liberation. Thanks to the devs! F-5 | Mirage | Huey | Mig-21 | Ka-50 | F/A-18C | F-14A/B Link to comment Share on other sites More sharing options...
evilnate Posted January 27, 2021 Share Posted January 27, 2021 Just popping in to say THANK YOU to the team and contributors of Liberation! I hope to see the development continue. If I could think of one feature to add, it would be bullseye reference to knee boards. Link to comment Share on other sites More sharing options...
BAD_DUCK Posted January 27, 2021 Share Posted January 27, 2021 Big THX, I love this Mod. vor 1 Stunde schrieb evilnate: bullseye reference to knee boards. Link to comment Share on other sites More sharing options...
tillaitor Posted January 30, 2021 Share Posted January 30, 2021 Cita En 25/1/2021 a las 1:29, tillaitor dijo: First of all thanks for this mod. This is something ED should have done since the very beginning. I have a couple of issues. I think DCS Liberation is not recording all the targets I destroy. When the mission is completed and I go back to DCS Liberation I don't see any target destroyed in the window that pops up. In the log I see these messages in the log: 2021-01-25 00:50:24,785 :: ERROR :: Could not find Flight matching unit|2|2515|13|F-14B| Pilot #1 2021-01-25 00:50:24,786 :: ERROR :: Could not find Flight matching unit|0|2526|11|MiG-29S| Pilot #1 2021-01-25 00:50:24,788 :: ERROR :: Could not find Flight matching unit|2|2507|2|F-15E| Pilot #1 2021-01-25 00:50:24,793 :: ERROR :: Could not find Flight matching unit|2|2507|2|F-15E| Pilot #2 2021-01-25 00:50:24,796 :: ERROR :: Could not find Flight matching unit|0|2527|3|Su-27| Pilot #1 2021-01-25 00:50:24,799 :: ERROR :: Could not find Flight matching unit|2|2506|2|FA-18C_hornet| Pilot #2 2021-01-25 00:50:24,802 :: ERROR :: Could not find Flight matching unit|0|2526|11|MiG-29S| Pilot #2 2021-01-25 00:50:24,805 :: ERROR :: Could not find Flight matching unit|0|2525|27|Su-33| Pilot #2 2021-01-25 00:50:24,810 :: ERROR :: Could not find Flight matching unit|2|2514|2|F-14B| Pilot #2 2021-01-25 00:50:24,811 :: ERROR :: Could not find Flight matching unit|2|2515|13|F-14B| Pilot #2 2021-01-25 00:50:24,812 :: ERROR :: Could not find Flight matching unit|2|2514|2|F-14B| Pilot #1 2021-01-25 00:50:24,814 :: ERROR :: Could not find Flight matching unit|0|2525|27|Su-33| Pilot #1 2021-01-25 00:50:24,815 :: ERROR :: Could not find Flight matching unit|2|2506|2|FA-18C_hornet| Pilot #1 There are many many like that. Any clue? I've found the problem. I didn't start the mission from inside the editor. I have started it from the editor many times but I don't know why the last days I have been starting it from outside the editor. Link to comment Share on other sites More sharing options...
Seance12 Posted February 5, 2021 Share Posted February 5, 2021 On 12/4/2020 at 12:35 AM, Werewolf1025 said: I'm trying this out online for the first time, after we finished it didn't automatically update and is only giving me the option to manually submit. Anyone know where the state.jsn file would be? Couldn't locate it anywhere. This has happened to me on occasion. Whenever i hit manually whatever, it goes directly to the state.json file.... Link to comment Share on other sites More sharing options...
Pikas62 Posted February 7, 2021 Share Posted February 7, 2021 Wow. Massive improvements. Many thanks for this gem! Without that I would have given up playing DCS intensely. _________________ PC: Win 10 Pro 64bit, Ryzen 7 5800X3D, 64GB RAM, GForce RTX 4090. Cockpit & HOTAS: VKB Gunfighter MKIII with MCG PRO, Vipril MT-50 CM2, Virpil Rotor Plus & SharKa-50 grip, Thrustmaster TPR, Virpil SharKa-50 Control Panel, WinWing Phoenix MIP, WinWing PTO & PCR, Total Control Apachte MPD frames, several DIY panels, NLR GTTRACK, NLR Motion V3, ButtKicker Gamer PLUS VR: Varjo Aero, HP Reverb G2 Link to comment Share on other sites More sharing options...
Jara4 Posted February 9, 2021 Share Posted February 9, 2021 On 1/27/2021 at 4:04 AM, hisothiro said: A question regarding Aircraft OCA strikes. It seems like the aircraft destroyed during OCA are not counted in the actual total aircraft destroyed during a mission. Is that something other players have experienced? I do love this mod to bits though. Basically 90% of my DCS gameplay is spent in liberation. Thanks to the devs! Yes, I can confirm that. I have experienced the same problem - aircraft destroxed on ground does nt count as destroyed. Also noted, that damage value does not calculates, no percentage damage level shown, so it cannot sumarize and probably can not lead to fully destroyed status. But, anyway, great mod that is responsible for my recent addiction to DCS. Thank you and keep up great work. Link to comment Share on other sites More sharing options...
hisothiro Posted February 10, 2021 Share Posted February 10, 2021 5 hours ago, Jara4 said: Yes, I can confirm that. I have experienced the same problem - aircraft destroxed on ground does nt count as destroyed. Also noted, that damage value does not calculates, no percentage damage level shown, so it cannot sumarize and probably can not lead to fully destroyed status. But, anyway, great mod that is responsible for my recent addiction to DCS. Thank you and keep up great work. So I ended up asking on the discord and one of the devs confirmed that they do count, but the end screen doesn't actually display every single destroyed unit. F-5 | Mirage | Huey | Mig-21 | Ka-50 | F/A-18C | F-14A/B Link to comment Share on other sites More sharing options...
Jara4 Posted February 10, 2021 Share Posted February 10, 2021 4 hours ago, hisothiro said: So I ended up asking on the discord and one of the devs confirmed that they do count, but the end screen doesn't actually display every single destroyed unit. I compared that with DCS output and it was the same - DCS does not count destroyed AC on ground. In fact, they are not destroyed, only damaged. I have discussed that matter on discord yesterday and they confirmed you need at least direct hit by 1000lb bomb to destroy AC on ground. However, that is problem of DCS damage model. Khopa also suggested to create lua script/plugin that would decrease requirements for destroying parked AC to just 20%, to allow OCA/Aircraft strike and strafing. Let's see. Link to comment Share on other sites More sharing options...
hisothiro Posted February 11, 2021 Share Posted February 11, 2021 On 2/10/2021 at 1:44 AM, Jara4 said: I compared that with DCS output and it was the same - DCS does not count destroyed AC on ground. In fact, they are not destroyed, only damaged. I have discussed that matter on discord yesterday and they confirmed you need at least direct hit by 1000lb bomb to destroy AC on ground. However, that is problem of DCS damage model. Khopa also suggested to create lua script/plugin that would decrease requirements for destroying parked AC to just 20%, to allow OCA/Aircraft strike and strafing. Let's see. There is indeed a damage requirement to destroy them. However, if you attack aircraft on the ground and they disappear a few minutes later (after a wing has been destroyed or after they have caught fire for example) they count as destroyed. F-5 | Mirage | Huey | Mig-21 | Ka-50 | F/A-18C | F-14A/B Link to comment Share on other sites More sharing options...
Qiou87 Posted February 22, 2021 Share Posted February 22, 2021 Getting an annoying bug in Liberation: when I setup a CAS flight, they engage max. 1 unit on the ground before RTB. I checked the mission editor and they are supposed to attack all targets within 40km. The JTAC is designating a target but each flight will only attack one unit before RTB. If I setup 4x flights of 1 aircraft they will attack 4 targets. I am using a late cold war scenario, A-10A for CAS, they RTB with plenty of ordinance under the wings. Tried in Syria and PG maps, same result. Other mission types (CAP, Strike, SEAD, etc.) are working as intended. I am using Liberation 2.4.2 (the latest) and DCS in stable release. Any idea what could cause this and what I could do to fix it? I get my ass kicked because the enemy just replaces the few tanks my A-10s are destroying. My only assumption would be that I use stable and some new script was introduced in the open beta, but I do not wish to use OB. AMD R7 5800X3D | 64GB DDR4 3200MHz | RTX 4080S 16GB | Varjo Aero | VKB Gunfighter Pro Mk3 + STECS + pedals Link to comment Share on other sites More sharing options...
Eight Ball Posted February 22, 2021 Share Posted February 22, 2021 (edited) Anyone has had any success in using the liveries override with ground units? I've edited the usa_2005 faction and added this at the bottom but no luck so far "liveries_overrides": { "FA_18C_hornet": [ "VFA-37", "VFA-106", "VFA-113", "VFA-122", "VFA-131", "VFA-192", "VFA-34", "VFA-83", "VFA-87", "VFA-97", "VMFA-122", "VMFA-132", "VMFA-251", "VMFA-312", "VMFA-314", "VMFA-323" ], "m-1 abrams": [ "Desert By Keshman" ], "m-2 bradley": [ "Desert By Keshman" ], "m1043 hmmwv armament": [ "Operation Iraqi Freedom" ], "m1045 hmmwv tow": [ "Operation Iraqi Freedom" ] } Edited February 22, 2021 by Eight Ball Find The Links To All My Mods And Liveries Here (in the gallery) Link to comment Share on other sites More sharing options...
GumidekCZ Posted February 23, 2021 Share Posted February 23, 2021 Does anybody ask Khopa, if Moose A-A Dispatcher script can be included in? it would be a great addition to the generated missions and even better AI behavior of enemy fighters. I dont know how to contact him, so if any of you can, please ask him about this. Thanks https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Task_A2A_Dispatcher.html Link to comment Share on other sites More sharing options...
Wrench Posted February 24, 2021 Share Posted February 24, 2021 (edited) Discord servers are being super dodgy right now, so I'll post this here: Does anybody know if there is a common problem that causes liberation to miss aircraft that are shot down, and show up in the json file? I've checked the json file and there's a whole big list of aircraft shot down, but liberation says "aircraft destroyed 0" The log is full of errors like this "2021-02-23 23:32:49,998 :: ERROR :: Could not find Flight matching unit|34|103|4|F-14A-135-GR| Pilot #1" Edited February 24, 2021 by Wrench Carrier Script. Link to comment Share on other sites More sharing options...
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