Jump to content

[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign


Recommended Posts

On 12/14/2020 at 12:05 AM, GT_Grifter said:

 

The last two missions i've flown out of incerlik, my T + 0:00 takes off goes fine, but the 6 other flights I have stacked after me @ T + 5, 10, 15... etc never activate.  Annoyingly most of my assets are at Incerlik.  Still, love this mod so much!

There is problem with Incirlik. See my post above. Incirlik strangely does not belong to any sides. It stays neutral. However the flights are generated. I hope it gets fixed soon.

[CENTER]

Signum_Signatur.png

[/CENTER]

Link to comment
Share on other sites

On 12/29/2020 at 7:09 AM, Nealius said:

Is there any better documentation on custom payloads and setting default liveries? The Wiki is half-baked at best, and with the roles in Liberation not matching the roles in DCS 1:1, I don't know what to name certain custom payloads.

 

Hadn't tried making custom loadouts yet, but for skins, you have an example in the custom faction page of the wiki, skins are a property of factions.

 

Basically, at the end of the file, you may specify a group of skins for a specific aircraft, among which the program will choose the ones used in mission.

 

Here's the example

 

"liveries_overrides": {
    "FA_18C_hornet": [
      "NSAWC brown splinter",
      "NAWDC black",
      "VFC-12"
    ],
    "F_15C": [
      "65th Aggressor SQN (WA) MiG",
      "65th Aggressor SQN (WA) MiG",
      "65th Aggressor SQN (WA) SUPER_Flanker"
    ],
    "F_16C_50": [
      "usaf 64th aggressor sqn - shark",
      "usaf 64th aggressor sqn-splinter",
      "64th_aggressor_squadron_ghost"
    ], "F_14B": [
      "vf-74 adversary"
    ]
  }

 

You will have to know the name of the aircrafts and skins as seen by DCS Mission Editor. To do that, you have to create a mission where you put the aircrafts and skins you want to use, take note of what the unitIDs are (to see them, just select the unit, in the upper right corner, beside the unit or group name you will find a button with a ?, just press it; you may also open the unit list from the tool bar on the left side of the screen, but if you want to do that, it's better to give every unit a unique name, when you create it, or you may have a hard time understanding what is what in the unit list), save the mission, than open the .miz file from file explorer with an archive program (like 7zip), extract the actual mission file (it's called "mission" and have no extension), open it with a text editor (I highly suggest Notepad++) then search for the every aircraft using its unitID, search and take note of the unit name (for example, FA_18C_hornet) and the skin name (e.g. NSAWC brown splinter), then use them with the liveries_overrides function, as shown above, in your faction .josn file. Mind the syntax, a missing comma may screw your whole file.

Link to comment
Share on other sites

I love the concept! I'm having difficulty with performance though...  I'm trying to play a 1990s Syria full-map, but can barely get 20fps taking off from Incirlik.  I tried culling units, turning off smoke on the front lines, but the sheer number of units in the mission is really killing my frames.  Unfortunately, my CPU/GPU usage was barely cracking 30% during the whole thing.

 

Intel i9 9900k

RTX2080ti

24GB RAM

 

Any suggestions?

Come check me out on

YouTube!

Twitch!

Have a listen to the Alert 5 Podcast - YOUR source for the latest combat flight simulation news!

Link to comment
Share on other sites

18 hours ago, Sport said:

I love the concept! I'm having difficulty with performance though...  I'm trying to play a 1990s Syria full-map, but can barely get 20fps taking off from Incirlik.  I tried culling units, turning off smoke on the front lines, but the sheer number of units in the mission is really killing my frames.  Unfortunately, my CPU/GPU usage was barely cracking 30% during the whole thing.

 

Intel i9 9900k

RTX2080ti

24GB RAM

 

Any suggestions?

if you run tacview, suggest turning that off.
also hosting it on a dedicated server if you can will greatly increase frames

but Syria is absolutely terrible on performance right now, so running a full map is 😬


Edited by VFA41_Lion
Link to comment
Share on other sites

Somehow the culling option stopped working for me. I set it to 150nm, which did seem to work before (within the same campaign). But since todays OB hotfix culling doesn't seem to work. When the mission is generated I see a map filled with units, exceeding a 250nm radius around my aircraft. Anyone else experiencing this?

 

I'm doing a Syria full map "campaign" (performance was acceptable with culling 150nm, but without culling it becomes unplayable)

I'm running latest OB

I didn't forget the missionscripting.lua sanitize thingy

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

Link to comment
Share on other sites

  • 2 weeks later...

First of all thanks for this mod. This is something ED should have done since the very beginning.

 

I have a couple of issues. I think DCS Liberation is not recording all the targets I destroy. When the mission is completed and I go back to DCS Liberation I don't see any target destroyed in the window that pops up. In the log I see these messages in the log:

 

2021-01-25 00:50:24,785 :: ERROR :: Could not find Flight matching unit|2|2515|13|F-14B| Pilot #1
2021-01-25 00:50:24,786 :: ERROR :: Could not find Flight matching unit|0|2526|11|MiG-29S| Pilot #1
2021-01-25 00:50:24,788 :: ERROR :: Could not find Flight matching unit|2|2507|2|F-15E| Pilot #1
2021-01-25 00:50:24,793 :: ERROR :: Could not find Flight matching unit|2|2507|2|F-15E| Pilot #2
2021-01-25 00:50:24,796 :: ERROR :: Could not find Flight matching unit|0|2527|3|Su-27| Pilot #1
2021-01-25 00:50:24,799 :: ERROR :: Could not find Flight matching unit|2|2506|2|FA-18C_hornet| Pilot #2
2021-01-25 00:50:24,802 :: ERROR :: Could not find Flight matching unit|0|2526|11|MiG-29S| Pilot #2
2021-01-25 00:50:24,805 :: ERROR :: Could not find Flight matching unit|0|2525|27|Su-33| Pilot #2
2021-01-25 00:50:24,810 :: ERROR :: Could not find Flight matching unit|2|2514|2|F-14B| Pilot #2
2021-01-25 00:50:24,811 :: ERROR :: Could not find Flight matching unit|2|2515|13|F-14B| Pilot #2
2021-01-25 00:50:24,812 :: ERROR :: Could not find Flight matching unit|2|2514|2|F-14B| Pilot #1
2021-01-25 00:50:24,814 :: ERROR :: Could not find Flight matching unit|0|2525|27|Su-33| Pilot #1
2021-01-25 00:50:24,815 :: ERROR :: Could not find Flight matching unit|2|2506|2|FA-18C_hornet| Pilot #1

 

There are many many like that. Any clue?

Link to comment
Share on other sites

A question regarding Aircraft OCA strikes. It seems like the aircraft destroyed during OCA are not counted in the actual total aircraft destroyed during a mission. Is that something other players have experienced?

 

I do love this mod to bits though. Basically 90% of my DCS gameplay is spent in liberation. Thanks to the devs!

F-5 | Mirage | Huey | Mig-21 | Ka-50 | F/A-18C | F-14A/B

Link to comment
Share on other sites

Cita
En 25/1/2021 a las 1:29, tillaitor dijo:

First of all thanks for this mod. This is something ED should have done since the very beginning.

 

I have a couple of issues. I think DCS Liberation is not recording all the targets I destroy. When the mission is completed and I go back to DCS Liberation I don't see any target destroyed in the window that pops up. In the log I see these messages in the log:

 

2021-01-25 00:50:24,785 :: ERROR :: Could not find Flight matching unit|2|2515|13|F-14B| Pilot #1
2021-01-25 00:50:24,786 :: ERROR :: Could not find Flight matching unit|0|2526|11|MiG-29S| Pilot #1
2021-01-25 00:50:24,788 :: ERROR :: Could not find Flight matching unit|2|2507|2|F-15E| Pilot #1
2021-01-25 00:50:24,793 :: ERROR :: Could not find Flight matching unit|2|2507|2|F-15E| Pilot #2
2021-01-25 00:50:24,796 :: ERROR :: Could not find Flight matching unit|0|2527|3|Su-27| Pilot #1
2021-01-25 00:50:24,799 :: ERROR :: Could not find Flight matching unit|2|2506|2|FA-18C_hornet| Pilot #2
2021-01-25 00:50:24,802 :: ERROR :: Could not find Flight matching unit|0|2526|11|MiG-29S| Pilot #2
2021-01-25 00:50:24,805 :: ERROR :: Could not find Flight matching unit|0|2525|27|Su-33| Pilot #2
2021-01-25 00:50:24,810 :: ERROR :: Could not find Flight matching unit|2|2514|2|F-14B| Pilot #2
2021-01-25 00:50:24,811 :: ERROR :: Could not find Flight matching unit|2|2515|13|F-14B| Pilot #2
2021-01-25 00:50:24,812 :: ERROR :: Could not find Flight matching unit|2|2514|2|F-14B| Pilot #1
2021-01-25 00:50:24,814 :: ERROR :: Could not find Flight matching unit|0|2525|27|Su-33| Pilot #1
2021-01-25 00:50:24,815 :: ERROR :: Could not find Flight matching unit|2|2506|2|FA-18C_hornet| Pilot #1

 

There are many many like that. Any clue?

 

 

I've found the problem. I didn't start the mission from inside the editor. I have started it from the editor many times but I don't know why the last days I have been starting it from outside the editor.

Link to comment
Share on other sites

On 12/4/2020 at 12:35 AM, Werewolf1025 said:

I'm trying this out online for the first time, after we finished it didn't automatically update and is only giving me the option to manually submit. Anyone know where the state.jsn file would be? Couldn't locate it anywhere. 

This has happened to me on occasion. Whenever i hit manually whatever, it goes directly to the state.json file.... 

Link to comment
Share on other sites

Wow. Massive improvements. Many thanks for this gem!  Without that I would have given up playing DCS intensely.

_________________

PC: Win 10 Pro 64bit, Ryzen 7 5800X3D, 64GB RAM, GForce RTX 4090.

Cockpit & HOTAS: VKB Gunfighter MKIII with MCG PRO, Vipril MT-50 CM2, Virpil Rotor Plus & SharKa-50 grip, Thrustmaster TPR, Virpil SharKa-50 Control Panel, WinWing Phoenix MIP, WinWing PTO & PCR, Total Control Apachte MPD frames, several DIY panels, NLR GTTRACK, NLR Motion V3, ButtKicker Gamer PLUS

VR: Varjo Aero, HP Reverb G2

Link to comment
Share on other sites

On 1/27/2021 at 4:04 AM, hisothiro said:

A question regarding Aircraft OCA strikes. It seems like the aircraft destroyed during OCA are not counted in the actual total aircraft destroyed during a mission. Is that something other players have experienced?

 

I do love this mod to bits though. Basically 90% of my DCS gameplay is spent in liberation. Thanks to the devs!

Yes, I can confirm that. I have experienced the same problem - aircraft destroxed on ground does nt count as destroyed. Also noted, that damage value does not calculates, no percentage damage level shown, so it cannot sumarize and probably can not lead to fully destroyed status.

But, anyway, great mod that is responsible for my recent addiction to DCS. Thank you and keep up great work.

Link to comment
Share on other sites

5 hours ago, Jara4 said:

Yes, I can confirm that. I have experienced the same problem - aircraft destroxed on ground does nt count as destroyed. Also noted, that damage value does not calculates, no percentage damage level shown, so it cannot sumarize and probably can not lead to fully destroyed status.

But, anyway, great mod that is responsible for my recent addiction to DCS. Thank you and keep up great work.

So I ended up asking on the discord and one of the devs confirmed that they do count, but the end screen doesn't actually display every single destroyed unit.

F-5 | Mirage | Huey | Mig-21 | Ka-50 | F/A-18C | F-14A/B

Link to comment
Share on other sites

4 hours ago, hisothiro said:

So I ended up asking on the discord and one of the devs confirmed that they do count, but the end screen doesn't actually display every single destroyed unit.

I compared that with DCS output and it was the same - DCS does not count destroyed AC on ground. In fact, they are not destroyed, only damaged. I have discussed that matter on discord yesterday and they confirmed you need at least direct hit by 1000lb bomb to destroy AC on ground. However, that is problem of DCS damage model. Khopa also suggested to create lua script/plugin that would decrease requirements for destroying parked AC to just 20%, to allow OCA/Aircraft strike and strafing. Let's see. 

Link to comment
Share on other sites

On 2/10/2021 at 1:44 AM, Jara4 said:

I compared that with DCS output and it was the same - DCS does not count destroyed AC on ground. In fact, they are not destroyed, only damaged. I have discussed that matter on discord yesterday and they confirmed you need at least direct hit by 1000lb bomb to destroy AC on ground. However, that is problem of DCS damage model. Khopa also suggested to create lua script/plugin that would decrease requirements for destroying parked AC to just 20%, to allow OCA/Aircraft strike and strafing. Let's see. 

There is indeed a damage requirement to destroy them. However, if you attack aircraft on the ground and they disappear a few minutes later (after a wing has been destroyed or after they have caught fire for example) they count as destroyed.

F-5 | Mirage | Huey | Mig-21 | Ka-50 | F/A-18C | F-14A/B

Link to comment
Share on other sites

  • 2 weeks later...

Getting an annoying bug in Liberation: when I setup a CAS flight, they engage max. 1 unit on the ground before RTB. I checked the mission editor and they are supposed to attack all targets within 40km. The JTAC is designating a target but each flight will only attack one unit before RTB. If I setup 4x flights of 1 aircraft they will attack 4 targets. I am using a late cold war scenario, A-10A for CAS, they RTB with plenty of ordinance under the wings. Tried in Syria and PG maps, same result. Other mission types (CAP, Strike, SEAD, etc.) are working as intended.

 

I am using Liberation 2.4.2 (the latest) and DCS in stable release. Any idea what could cause this and what I could do to fix it? I get my ass kicked because the enemy just replaces the few tanks my A-10s are destroying. My only assumption would be that I use stable and some new script was introduced in the open beta, but I do not wish to use OB.

AMD R7 5800X3D | 64GB DDR4 3200MHz | RTX 4080S 16GB | Varjo Aero | VKB Gunfighter Pro Mk3 + STECS + pedals

Link to comment
Share on other sites

Anyone has had any success in using the liveries override with ground units?

I've edited the usa_2005 faction and added this at the bottom but no luck so far

"liveries_overrides": {
    "FA_18C_hornet": [
      "VFA-37",
      "VFA-106",
      "VFA-113",
      "VFA-122",
      "VFA-131",
      "VFA-192",
      "VFA-34",
      "VFA-83",
      "VFA-87",
      "VFA-97",
      "VMFA-122",
      "VMFA-132",
      "VMFA-251",
      "VMFA-312",
      "VMFA-314",
      "VMFA-323"
    ],
    "m-1 abrams": [
      "Desert By Keshman"
     ],
     "m-2 bradley": [
      "Desert By Keshman"
     ],
     "m1043 hmmwv armament": [
      "Operation Iraqi Freedom"
     ],
     "m1045 hmmwv tow": [
      "Operation Iraqi Freedom"
     ]
  }

 


Edited by Eight Ball
Link to comment
Share on other sites

Does anybody ask Khopa, if Moose A-A Dispatcher script can be included in? it would be a great addition to the generated missions and even better AI behavior of enemy fighters.

I dont know how to contact him, so if any of you can, please ask him about this. Thanks


https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Task_A2A_Dispatcher.html

 

 

Link to comment
Share on other sites

Discord servers are being super dodgy right now, so I'll post this here:

 

Does anybody know if there is a common problem that causes liberation to miss aircraft that are shot down, and show up in the json file?

 

I've checked the json file and there's a whole big list of aircraft shot down, but liberation says "aircraft destroyed 0"

 

The log is full of errors like this


"2021-02-23 23:32:49,998 :: ERROR :: Could not find Flight matching unit|34|103|4|F-14A-135-GR| Pilot #1"

 


Edited by Wrench
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...