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F/A-18C Lot 20 Template Questions / Help


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Is there anyway to get the raw normal maps for the Hornet? I've tried editing the ones that are in the textures file but they suffer heavily from recompression issues.

 

I'm trying to add some mapping around the ID light that the RCAF/SwissAF/KuwaitAF/FinlandAF use on their Hornets.

 

Not that I know of, I've run into the same issue but maybe ED will oblige if enough people are interested.

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Help with cockpit texture   Help with cockpit texture. i have edited the BuNo previously on other hornet liveries with no issues but with a new install of PS and the latest DDS plugin from NVidia i g

You can use more than one file with numbers in one livery.

Its the alpha channel. It has to be completely black with only the text you want showing. Thats how they get the backlighting to work.

bort number covering livery

 

right now I have a livery made using the F18C_1_DIFF and F18C_2_DIFF. When I see them ingame a part on the stabilizer get's cut off and the vfa-37 bull shows through. how do I fix this? something to do with bort numbers I think but all of them are "empty"

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  • 2 weeks later...

I'm looking for a little help with formation light panels.

 

I'm skinning a demonstration team and want to apply an alpha mask to the green color on the F18C_Bano.dds texture. My thought was if I make that part of the texture transparent, then it will not show up on the skin. Much like the BORT numbers.

 

I added an alpha channel to the file and saved it to the livery folder. No go. I then renamed the BANO file in the livery folder as well as the FA-18.zip texture file to see if the textures would fail to load and still the formation light panel textures show on the aircraft. Are these textures being pulled from somewhere else, perhaps?

 

I have the following in the description.lua for the skin with a modded alpha on the F18C_BANO.dds file in the livery folder:

 

--HeadLights and Self Illuminated Textures

--{"f18C_headlight_R", 0, "f18c_bano", false};

--{"F18C_headlight_L", 0, "f18c_bano", false};

--{"F18C_headlight", 0, "f18c_bano", false};

--{"f18C_headlight_KIL", 0, "f18c_bano", false};

--{"f18C_headlight_band", 0, "f18c_bano", false};

--{"f18C_headlight_band", 8, "f18c_bano", false};

--{"f18C_headlight_band_f", 0, "f18c_bano", false};

--{"f18C_headlight_band_f", 8, "f18c_bano", false};

--{"f18C_headlight_band_banno", 0, "f18c_bano", false};

--{"F18C_omni_banno_192", 0, "f18c_bano", false};

--{"F18C_rulezh", 0, "f18c_bano", false};

--{"F18C_aoa", 0, "f18c_bano", false};

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Bananimal's DCS Mods and Skins

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Hey everyone, I have some questions about skins for the Hornet pilot model. Patches are done, new helmet skins are almost done, but I am stuck on the visors. I gave my group the option to choose their own (i.e. clear, mirrored, smoked, etc...) but I am struggling the get the results I am after. For mirrored I know that will involve adjusting the Roughmet. For the clear and different colors I have tried to adjust pilot_f18_visor and am definitely doing something. Note the bit of yellowing (I tried making the DDS completely yellow). However, the lens is still dark overall. Am I missing something? Thanks!

 

https://scontent-lax3-1.xx.fbcdn.net/v/t1.0-9/97422693_2323141051313360_136091450432552960_o.jpg?_nc_cat=110&_nc_sid=b9115d&_nc_oc=AQkky8HZycZt8w89pGxHwpQcLqdnvN1vKuwAUF_lM-dCWEm8IUYPG-NTdqZGnWCogaE&_nc_ht=scontent-lax3-1.xx&oh=2ba2d4536c73f154d5372d07fefec593&oe=5EEF98DB

 

https://scontent-lax3-2.xx.fbcdn.net/v/t1.0-9/99428172_2323141157980016_5674137756385673216_o.jpg?_nc_cat=106&_nc_sid=b9115d&_nc_oc=AQk6YU-3qFEFE6NGUNQciQm_CgICwIlHEK_Bo5smk1cWDTn7a0Y5vu0X7L-VxCbph9M&_nc_ht=scontent-lax3-2.xx&oh=50bbd184a98a6c425b83aa73656bd9f8&oe=5EEE26E5

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Has the F-18 pilot rank become a mirrored object now? I cannot get Major, Lt Colonel, or Colonel rank to display properly now.

I don't need no stinkin' GPS! (except for PGMs :D) :pilotfly:

 

[sIGPIC][/sIGPIC]

 

SPECS:

 

 

i7-9700K - 64GB RAM

RTX 2070 SUPER - TCL 55" 4K

Corsair K70 RGB + Stream Deck 15/XL - TrackIR 4 Pro

TM Warthog, F-18 Grip w/ Mag Base, and 3 Cougar MFDs w/CH Pro Pedals

Win 10 Pro - 1TB M.2 SSD - Delta Sim TDC

 

 

 

HANGAR:

 

A-10 AV-8 F-5/14/16/18/86 M-2K P-51 UH-1

FW-190 MiG-15/21 FC3 *Supercarrier* CombatFlite

Channel Nevada Normandy Persian Gulf Syria TACView WWII Assets

 

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I have a question concerning changing the BuNo number in the cockpit. I have tried starting from the original and adding this to the Lua:

 

{"f18c_cpt01-console-arg466", 0 ,"f18c_cpt-tex01", false};

 

The texture does change, but a lot of artifacts are introduced. I have tried replacing my edited file with the original and it works (no artifacts) so I do not think the Lua scripting is at fault.

 

What I do think is happening is my DDS settings are incorrect in some way (maybe I need to apply an effect? Save in alpha only?).

 

Attached are a screenshot of the original and edited textures. Note a lot of the weathering disappears and a nearly all the yellow caution paint disappears, except for a small rectangle on the ECM Jett panel. The last image is a closeup of the ECM Jett panel texture in Photoshop showing the same rectangle. This is not something I added.

 

Any help on this would be appreciated, thanks!

Screen_200628_135637.thumb.png.be552076782357cc6d42d658993c6d24.png

Screen_200628_134230.thumb.png.4007aba9ba5aa79a6272c46ea205fcd2.png

1952861140_Annotation2020-06-28135742.jpg.adb8504f18f5729d68cf443eb72936d6.jpg

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  • 4 weeks later...

Any ideas of where or what should I edit to get rid off the black visor mark?

 

Already tried editing the roughtmet file (and double checked that the new/edit roughtmet is really loading) but it keeps showing on the ambient occlusion channel (and only in this channel).

 

attachment.php?attachmentid=243109&stc=1&d=1595408525

 

Thanks.

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  • 1 month later...

Help with cockpit texture

 

Help with cockpit texture. i have edited the BuNo previously on other hornet liveries with no issues but with a new install of PS and the latest DDS plugin from NVidia i get this when the instrument lights are on. any help would be greatly appreciated.

Screen_200913_051600.thumb.png.91dcbd67877883d42f83d9d8ac46849a.png

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Help with cockpit texture. i have edited the BuNo previously on other hornet liveries with no issues but with a new install of PS and the latest DDS plugin from NVidia i get this when the instrument lights are on. any help would be greatly appreciated.

 

I'd make sure that none of the export plugin settings haven't changed during the update before anything else.

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  • 3 weeks later...

Looking for a little help with side numbers. I'm trying to emulate the italicized side numbers found on VFA-136 seen on the nose and top of vertical stabilizer:

 

image.png

Here are my numbers. I used another FA18 custom numbers file as a template to size my custom italicized numbers and for the overall canvas size:

image.png

 

For whatever reason, my nose numbers are not aligned from the 2nd digit and the 3rd gets progressively higher to the point that #7-9 are clipping on the top and have a black line show up underneath. *See below* Any ideas how to change my photoshop file to straighten this out? The size seems a little small but not the end of the world. I'd like to make it editable by people and not create 301-309 separate aircraft.

image.png

 

image.png

 

I would also like to be able to make the vertical stab numbers a bit smaller and closer together. I imagine I will have to make a separate file for the desription.lua to go looking for. Based on the file with the numbers/transparency, what do you experienced skinners think I should do in photoshop?

image.png

 

Thank you in advance for consideration and advice 🙂


Edited by Strider
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