Jump to content

scripting - ship waypoints?


Recommended Posts

Hi, anybody know how to change the direction of travel for a ship e.g. in a trigger?

 

 

Ships don't seem to have "Switch Waypoint" or "Goto Waypoint" commands.

 

 

Can waypoints for ships be created or moved via lua scripts?

Sinclair ZX Spectrum 48K, Kempston joystick Interface, Alba Cassette Recorder, Quickshot II Turbo Joystick

Link to comment
Share on other sites

Yes, I would love to know the answer to this as well! In order to have my ships go around like my fuelers do, I have to build a million way points. I really would like to see the "switch waypoint" added to boats

B. "Swany" Swanberg

Gigabyte Designare, Intel i9 9900KF (3.6, OC'd to 5.0)

32GB Patriot Viper Steel (black, non-RGB)

OS installed on a Samsung Evo 970 1TB SSD

DCS installed on a Samsun Evo 860 1TB SSD

EVGA 2080Ti 11GB

EVGA Supernova 720p 750w PS

3 Dell S2716DG monitors in Surround mode (7680x1440)

Oculus Rift S VR

Thrustmaster Warthog Throttle and Stick

Thrusmaster Rudder Pedals

assorted button boxes/Arduino boards

All drivers always kept up to date (30 days old, max)

Link to comment
Share on other sites

You can't do this in a trigger with the ships. There are few tricks though you can do with scripting (e.g. MIST). For example. around the initial point you create a small zone and when the ship enters that particular zone, you destroy the group and then respawn it every time. I haven't tried it but I don't see why it shouldn't work. Another trick is to create again some small zones around your intended waypoints and then use mist.groupToPoint everytime the ship hits a particular zone. It is not very easy but definitely doable.

[sIGPIC]OK[/sIGPIC]

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...