caponi Posted November 20, 2020 Share Posted November 20, 2020 I have to make some tests ... it is a little bit confusing at the moment, because Full-HD and ScaleGUI > 1.0 are working fine ... I will create some log files. Sorry A-10C, KA-50, UH-1D, FC-3, P-47D, P-51D, FW-190A, FW-190D9, Bf-109K, Spitfire IX, F-5E, F-86F, Mig-15bis, Mig-21bis, M-2000C, F-14A/B, F-16C, F/A-18C, AJS-37, L-39, CA on ... Intel Core I7-7700K Socket 1151@4200GHz, 32GB DDR4 - 2133 cl-14 BeQuit 700W, Asus Z270 Strix ROC F, NVidia GTX1080 8GB 3*Samsung SSD 256GB Phillips 43“ 4K Monitor Windows10 (64) Link to post Share on other sites
shagrat Posted November 20, 2020 Share Posted November 20, 2020 (edited) i found the problem: if i set my ScaleGUI in 4k from 1.25 to 1.0 it works fine for me. But on a 4k monitor it is a little bit crazy to work in the ME ... It has nothing to do with 4k, a smaller resolution and/or message font scale. it is the Option for ScaleGUI @Bignewy: Do you need more information ?Ok, that is a good find. I remember issues with the Radio menus and other aspects of the GUI "overlay", as soon as Windows desktop resolution and in game resolution not matching... Can others confirm their issue is related to resolution and scaling the GUI, as well? Edited November 20, 2020 by shagrat Shagrat - Flying Sims since 1984 -:pilotfly: Win 10 | i5 10600K@4.1GHz | 32GB | GeForce RTX 2080S - Acer XB280HK 28" 4k | TrackIR5 | Simshaker & Jetseat | VIRPIL CM 50 Stick & Throttle | MFG Crosswind Rudder Pedals | TM Cougar MFDs | a hand made UFC | AHCP | 2x Elgato StreamDeck (Buttons galore) Link to post Share on other sites
caponi Posted November 20, 2020 Share Posted November 20, 2020 i did some tests 4K monitor native resolution 3840*2160 width | scaleGui | messageFont | workFine 3840*2160 | 1.00 | 1.5 | true 3840*2160 | 1.25 | 1.5 | false 3820*2140 | 1.25 | 1.5 | false 2560*1600 | 1.25 | 1.5 | false 2560*1440 | 1.25 | 1.5 | false 2048x1536 | 1.25 | 1.5 | false 1920*1440 | 1.25 | 1.5 | false 1920*1080 | 1.25 | 1.5 | true log files are 1920 * 1440 (nok) and 1920 * 1080 (ok) hope it could help best regards :D dcs.log.zipdcs.log.zip A-10C, KA-50, UH-1D, FC-3, P-47D, P-51D, FW-190A, FW-190D9, Bf-109K, Spitfire IX, F-5E, F-86F, Mig-15bis, Mig-21bis, M-2000C, F-14A/B, F-16C, F/A-18C, AJS-37, L-39, CA on ... Intel Core I7-7700K Socket 1151@4200GHz, 32GB DDR4 - 2133 cl-14 BeQuit 700W, Asus Z270 Strix ROC F, NVidia GTX1080 8GB 3*Samsung SSD 256GB Phillips 43“ 4K Monitor Windows10 (64) Link to post Share on other sites
mkiii Posted November 20, 2020 Share Posted November 20, 2020 No. It is multi monitor related here. My scale is set to 1, and I don't have a 4k monitor. My monitors layout = [ 1 ]+[ 2 ]+[ 3 ]+[4] (sizes:1920x1080+2560x1440+1920x1080+1280x1024) So 3 main monitors in a line. Although I am currently using just the middle one for my Main Windows Monitor, and 3d [2] - I sometimes use all 3. And 1 small monitor with MFDs stuck to it at the end [4]. Therefore the GUI and 3d screen [2] have a resolution of 2560x1440, while the overall "desktop" size set in my Monitors lua is the width of the 4 screens, 7680x1440, run in windowed mode, and MFD/Instruments displayed on monitor [4] outside of the 3d viewport. The kneepad has always appeared at the extreme right edge of [4] and is unmovable. With screen [4] disabled, and the numbers in the GUI adjusted to 6400x1440 the Kneepad appears at the extreme right edge of screen [3], and is unmovable. Before this update, I manually positioned it with a modified lua. Using the lua with this update causes the frame to be separated from the map by exactly one monitors width to the right (1920 pixels) because that is the offset that determines the position of the GUI in the centre screen, as specified in the GUI= section of the Monitors lua config file. WORKAROUND:-. It's not ideal, because I have a stiff neck already, but it does prove the point that the multi-screen is an issue. IF you want the GUI to be anything other than screen 1 If I specify the left monitor [1] to be the GUI, leaving the centre one [2] as the 3d, then the Kneepad AND Frame appear - Initially, still at the extreme right hand of the 3 monitors, but movable. Like this:- GUI = { x = 0; -- Usually 1920 for me to get it on screen [2] y = 0; -- IRL mine is set a bit lower width = 1920; height = 1080; } UIMainView = GUI Unfortunately, since I have monitor 1 lower than monitor 2 by 78 pixels, it means my frame is offset down by that amount from the MAP. If you use 3 identical monitors, OR make sure the side monitors align with the main monitor, all will work. Link to post Share on other sites
BIGNEWY Posted November 20, 2020 Share Posted November 20, 2020 The next patch will hopefully resolve the multimonitor issues. thank you for your data. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 10 Pro x64, NVIDIA MSI RTX 2080Ti VENTUS GP, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 32GB DDR @3000, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to post Share on other sites
Bailey Posted November 21, 2020 Share Posted November 21, 2020 Just a heads up, there is a temporary solution that will let you use the kneeboard with your current monitor setup, but you can’t play on IC servers. Oh, and remember to set your scale to 1.0 as posts above have said. https://forums.eagle.ru/forum/english/digital-combat-simulator/dcs-world-2-5/bugs-and-problems-ai/general-questions-ac/7143480-reported-new-kneeboard-i-cannot-move-it?p=7145062#post7145062 DCS VoiceAttack Profiles | My Mods and Utilities on ED User Files | DCS WAIFU (Weather Atis Information Utility) | DiCE: DCS Integrated Countermeasure Editor Link to post Share on other sites
mkiii Posted November 21, 2020 Share Posted November 21, 2020 Good catch Bailey. Just on the off chance, that anyone has a similar setup to me: This is what I put in script\aircrafts\_Common\Cockpit\KNEEBOARD\indicator\init.lua I set my side monitors to align with the top of the main monitor, and returned my GUI to the centre monitor.:- allow_manual_viewport_placement = true manual_viewport_dlg = "Scripts/UI/KneeboardCanvas.dlg" manual_viewport_margin_left = 1920 manual_viewport_margin_right = -1920 manual_viewport_margin_up = 0 manual_viewport_margin_bottom = -0 Note If your side monitors do not align with 0, then just use that offset in Up & bottom. Link to post Share on other sites
a3an4e Posted December 23, 2020 Share Posted December 23, 2020 (edited) Hi BigNewy, Tx for this kneeboard update. One of the most practical update for me so far. Just another suggestion. Like the pin and next page/previous page tabs at the bottom of the kneeboard add the following: A Home tab to take you to the 1st page of the kneeboard Up and down arrows for the colour tabs Maybe put with the colour tabs a number system. then I know number 3 is for example my start-up notes, number 5 is my Air to air notes etc etc And being able to type in own notes in the kneeboard. I know Vaicom Pro kneeboard can do that but me with my accent is struggling But overall I really love the kneeboard functionality now. Makes it really usable. Great job! Edited December 23, 2020 by a3an4e Link to post Share on other sites
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