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Been practicing using the gun. It appears that the gun sight is not that accurate. When in range very often the bullets will land well past the target. The accuracy is nothing like the A10c where the bullets land where the piper is pointed bang on.

Is the f18 gun not very accurate or am I missing something but I am following procedure in wags video.

F/A-18C Campaigns : The Serpent’s Head / The Serpent’s Head 2

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I've found that the gunsight is sometimes... bugged or simply not accurate. Most of the time tho it was spot on for me.

 

Did it happen only once or is it always repeatedly happening for you?

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I am using vr but tried in 2d also, same thing, I will try and get a track. I cannot hit a single vehicle.

Radar is on, doing just the same as the video issued. Cannot understand it.

F/A-18C Campaigns : The Serpent’s Head / The Serpent’s Head 2

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I9 9900K @ 5.0Ghz / Gigabyte 2080ti water force extreme / 32 Gb RAM Corsair Dominator Platinum 3600 / 2Tb Samsung 970 Evoplus NVMe M.2 / Thrustmaster Warthog Hotas / Thrustmaster Pedals / Valve Index.

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RESOLVED My mistake : I was firing the gun as the target wheel was unwinding in its final 360 degrees. The gun is only accurate when the "in Range" words are flashing. Fir before and they land short and after they land long. Obvious really !!

Have noted there seems to be a lot of round dispersion but this covered in another thread.

F/A-18C Campaigns : The Serpent’s Head / The Serpent’s Head 2

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I9 9900K @ 5.0Ghz / Gigabyte 2080ti water force extreme / 32 Gb RAM Corsair Dominator Platinum 3600 / 2Tb Samsung 970 Evoplus NVMe M.2 / Thrustmaster Warthog Hotas / Thrustmaster Pedals / Valve Index.

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  • 2 weeks later...

Happened to me once, couldn't reproduce it and track is useless due to a carrier launch.

 

 

But anyway here are the pictures. Speed, altitude, angle, positive G, negative G, none of those mattered, the gun reticle was always too low.

huh.thumb.jpg.19e608a9c1c386853c808b78fa2ad903.jpg

huh2.thumb.jpg.e81fb8c29add6590757bf089ac2ad0b1.jpg

Fighting for peace is like screwing for virginity.

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I have this problem sometimes too. I had dropped 8 x MK82 in one go (AUTO 8-1-100) and selected the gun in AG mode to destroy the last truck and my CCIP gun reticle was way off. My last few rounds in MAN mode were closer.

 

 

TRACK FILE ATTACHED and working for me to show the problem.

Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind

 

System: Win 10 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, Gigabyte Aorus 1080ti XE ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - Oculus Rift S, using only the latest Open Beta DCS Settings PD 1.5

 

 

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  • 2 weeks later...

Gun sight jumps around a lot

 

The gun sight in the F18 is incredibly jittery and it appears to jump around and goes to places where it shouldn't be. Even in situations with relatively low g's....

 

 

-also, note how quickly the gun boresight mode locks on...

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+1 same problem, sometimes it works, sometimes not

Spoiler

Modules: FC3, KA-50, MIG-21, F-18, F-14, UH-1H, Spitfire, F-5E, A-10c II, A-4E, SC, F-16, CA, M2000c

Terrains:Nevada, Persian gulf, Normandy + Asset pack, Syria

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same problem, especially with gun and rockets.

CCIP pipper (sometimes) totally wrong.

I5-7600K@4,8Ghz - G Skill TridentZ 16Gb 3200 CL14 - Aorus GTX 1080TI - Samsung 950 PRO 512GB NVMe M.2 PCIe 3.0 x4 - Lenovo 24'' 1440p - Hotas Warthog - TrackIR 5

 

DCS 2.5 OB - M2000C - Mig21Bis - A10C - FC3 - AJS37 Viggen - F5E - AV8B N/A - F/A18 C - L 39 Albatros - Bf109 - Spitfire - P51D - Black Shark 2 - Nevada - Persian Gulf - Normandy

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Also no track, but after dropping some Mk82's in ccip, using tacan and waypoint navigation (no idea if related but being thorough) my gun ccip was no longer accurate, it seemed glued to the vv in a low angle dive, gun rounds went quite high.

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Also no track, but after dropping some Mk82's in ccip, using tacan and waypoint navigation (no idea if related but being thorough) my gun ccip was no longer accurate, it seemed glued to the vv in a low angle dive, gun rounds went quite high.

 

for me, rockets went left and slightly down compared to CCIP pipper.

Gun went high compared to pipper.

I5-7600K@4,8Ghz - G Skill TridentZ 16Gb 3200 CL14 - Aorus GTX 1080TI - Samsung 950 PRO 512GB NVMe M.2 PCIe 3.0 x4 - Lenovo 24'' 1440p - Hotas Warthog - TrackIR 5

 

DCS 2.5 OB - M2000C - Mig21Bis - A10C - FC3 - AJS37 Viggen - F5E - AV8B N/A - F/A18 C - L 39 Albatros - Bf109 - Spitfire - P51D - Black Shark 2 - Nevada - Persian Gulf - Normandy

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ok, just tried quick test again.

 

In the first pass i use rockets, CCIP accuracy: ok!

 

Second pass with gun, accuracy: ok!

 

Third Pass with rockets accuracy: ok!

 

Fourth pass, rockets: now the CCIP pipper became less accurate (impact slightly on the right respect to pipper).

 

Fifth pass, rockets: same behaviour, CCIP less accurate

 

Last pass with gun, accuracy returns ok again.

 

My sensation is that some high G manouvers tend to influence the CCIP reticle accuracy

 

 

I've attached my track file.

CCIP accuracy test.trk


Edited by Solid84

I5-7600K@4,8Ghz - G Skill TridentZ 16Gb 3200 CL14 - Aorus GTX 1080TI - Samsung 950 PRO 512GB NVMe M.2 PCIe 3.0 x4 - Lenovo 24'' 1440p - Hotas Warthog - TrackIR 5

 

DCS 2.5 OB - M2000C - Mig21Bis - A10C - FC3 - AJS37 Viggen - F5E - AV8B N/A - F/A18 C - L 39 Albatros - Bf109 - Spitfire - P51D - Black Shark 2 - Nevada - Persian Gulf - Normandy

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  • 2 weeks later...

Bump,

is this recognised by ED?

Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind

 

System: Win 10 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, Gigabyte Aorus 1080ti XE ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - Oculus Rift S, using only the latest Open Beta DCS Settings PD 1.5

 

 

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I cant remember the gun ever being accurate in my case. Its always the last weapon I choose, after having dropped some ordnance - usually Mk82, 83, 84, but also Mk20, CBU in CCIP. The gun rounds always hit way long. Tried many different approaches, always the same for me.

- Jack of many DCS modules, master of none.

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It seems the gun reticle is very often in different position after slecting A/G mode and GUN, see pics below. Screens 01-03 are from same flight, Instant Action: Hornet Conventional Bombing. Other 2 are from my custom missions. Very often even in my custom missions reticle is OK, and I believe at least once in Instant Action: Hornet A/G Gun and Rockets the reticle was quite off - but I do not have any screenshots.

I have clean DCS release version 2.5.2.19273

reticle-01.thumb.png.c9cc42bc776488e0c501255e3d86d53d.png

reticle-02.thumb.png.48e4490cd213b6b30fd1b4bd8795916d.png

reticle-03.thumb.png.51cabd10feca987bb6c621f5ca225111.png

reticle-4.thumb.png.df79a99ded741538c0274c86c396395f.png

reticle-5.thumb.png.e41bdfe6d16125fbf7d7fd4a446328f9.png

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It seems the gun reticle is very often in different position after slecting A/G mode and GUN, see pics below. Screens 01-03 are from same flight, Instant Action: Hornet Conventional Bombing. Other 2 are from my custom missions. Very often even in my custom missions reticle is OK, and I believe at least once in Instant Action: Hornet A/G Gun and Rockets the reticle was quite off - but I do not have any screenshots.

I have clean DCS release version 2.5.2.19273

 

If not "IN RNG" the pipper is set to a fixed distance, I believe. CCIP then calculates the "impact" point of that point in space according to the aircraft's attitude and speed, again, I would believe. So AoA and air speed should have an impact on where the pipper is placed - so I am not sure if your screen shots are really showing a bug.

 

But then again, I am only trying to make sense of what I know - which is not too much, tbh. :D

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Hi Flagrum,

I think I know what you mean. But problem is, that even if range counter and IN RNG message appears, reticle itself moves just a little bit (probably according attitude, AoA and speed as you said), but definetly not enough. What I ment was that is kinda strange that reticle appears at very different position even before commencing an attack (probably before CCIP computing even begins - reticle turns from thin to thick once you point nose against ground, that should be begining of CCIP computing). Once pipper appears above speed and altitude boxes, aiming is very precise. But once pipper appears below, rounds land far behind target, even with IN RNG message (as on razo+r´s screenshot). Pipper just wont go "up" enough.

This occurs very randomly, but I will try to make more screenshots later. I will also try if reticle apperas at different position if selcting MAN, instead of CCIP.

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  • 2 weeks later...

Now kinda funny thing:

I finally rembered to save a track of flight where gun pipper was displayed low and bullets flew well above the target. I was just checking the track, but in replay the gun pipper works perfectly. So instead of showing how bullets fly well above the target, with pipper right on target and IN RNG, replay shows pipper above the target and bullets flying where pipper aims...

After second gun run, I was switching from CCIP to MAN and back. While in mission I remebered how pipper moved up while swicthing from CCIP to MAN, and down while from MAN to CCIP, in replay it moves the other way round.

So, at least to me, gun pippers is displayed kinda randomly.

Note to trk: It is custom mission, gun attacks starts +/- after 15 mins (08:45 in game time)

Hornet guns 1.trk

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I confirm having the same problem with the reticle solution for the air to air gun, at different ranges and angles, including level flight

Win10 64, MSI Krait Gaming Z370, I7 8700K, Geforce 1080Ti FTW3 ,32 GB Ram, Samsung 980 EVO SSD

 

Modules: Combind Arms, A-10C, F-86F, F/A-18, F-16, Flaming Cliffs, KA-50, L-39, P-51, UH-1, Christen Eagle II, Persian Gulf

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I'm finding the greatest problem with the gunsight is air to air in multiplayer. It must be lag or something, but the gunsight jumps around so much I can't even use it.

 

I usually have around 200 ping as the servers I use are in Europe (I'm in Canada). I don't have an issue in single player.

Ryzen 9 3900X / Asus Crosshair VI Hero X370 / Corsair H110i / Sapphire Nitro+ 6800XT / 32Gb G.Skill TridentZ 3200 / Samsung 960 Evo M.2 / Virpil Warbrd base + VFX and TM grips / Saitek X56 Throttle / Saitek Pro Combat pedals / Rift S

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Solution for A-G gun is just wrong, it always go long, sometimes on level A-A especially at close range it goes way above as well

Win10 64, MSI Krait Gaming Z370, I7 8700K, Geforce 1080Ti FTW3 ,32 GB Ram, Samsung 980 EVO SSD

 

Modules: Combind Arms, A-10C, F-86F, F/A-18, F-16, Flaming Cliffs, KA-50, L-39, P-51, UH-1, Christen Eagle II, Persian Gulf

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  • BIGNEWY changed the title to F18 GUN SIGHT ACCURACY
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