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Cold War 1947 - 1991


Alpenwolf

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9 hours ago, Pilot Ike said:

@ When the mountains cry:

 

Could you please remove respawning EWRs for Redfor. Bluefor doesn't have it, and it takes away the fun of trying to blind the enemy.

 

Also, Redfor has invisible FARPs (according to Tacview), Bluefor doesn't. I'd love to see that for Bluefor as well, it's way more realistic and makes FARPs a little bit harder to find and attack.

 

 

EWR - Fixed.

 

FARP's will be invisible for Blue as well. The warehouses bug ruined it a bit for me so I had to keep it that way for Blue. For now.

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Cold War 1947 - 1991

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On 2/3/2021 at 12:31 PM, smilodon said:

 

Arf ! I switched to stable 😭

 
 
 
 


Because of the Cold War Server I switched from stable to open beta. But because my wingman wants to stay on stable I bought a 1TB SSD to have enough space for stable and beta at the same time. Maybe I can convince him also to switch to beta sometimes. 😀
 

@Alpenwolf Is there a reason why you didn’t integrate the A4 mod into some missions? Is it related to the IC Problem?

 

Edit: Sorry found the answer: 

 

This has been discussed quite often and you've figured it out yourself; it would require every player to download the mod and be up to date with it. Can't do it. Having two servers would split the Cold War community in half or so. Besides, it's a lot of work and money involved in hosting another server. I run things in DCS alone and I honestly prefer it that way. Can't pour more hours into it.

Wasn't it confirmed by ED that the A-4 will eventually become a module? I think I've heard or read that some time ago. Can't be sure though.

 

 


Edited by Max Thunder

F-14 / AJS 37 / F-5 / MIG 21bis / F-16C / A10a / UH1 / CA / PG / Syria

MacBook Pro i7 9750H@4,2Ghz, 16GB, RTX 3070 OC, Oculus Quest 2

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9 hours ago, Max Thunder said:


Because of the Cold War Server I switched from stable to open beta. But because my wingman wants to stay on stable I bought a 1TB SSD to have enough space for stable and beta at the same time. Maybe I can convince him also to switch to beta sometimes. 😀
 

@Alpenwolf Is there a reason why you didn’t integrate the A4 mod into some missions? Is it related to the IC Problem?

 

Edit: Sorry found the answer: 

 

 

This has been discussed quite often and you've figured it out yourself; it would require every player to download the mod and be up to date with it. Can't do it. Having two servers would split the Cold War community in half or so. Besides, it's a lot of work and money involved in hosting another server. I run things in DCS alone and I honestly prefer it that way. Can't pour more hours into it.

Wasn't it confirmed by ED that the A-4 will eventually become a module? I think I've heard or read that some time ago. Can't be sure though.

 

 

 

 

I think I've heard/read the same. The A-4 should become a module one day. Let's hope.

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9 hours ago, The_Tau said:

In mission Mountain Peaks, P51 EWR doesnt respond to P51 pilots, or rather pilot doesnt say anything. It does to default 251 EWR but obviously p51 radio cant switch to 251

 

Should be fine now. Had it 142 MHz instead of 124. Mistyped.

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9 minutes ago, The_Tau said:

Same thing with Sakhumi - The Beginning.

Its weird. Its not even trying to talk to EWR. It tries with 251 EWR but not P51 130 EWR

 

That's weird. I actually checked it out after you posted the same issue regarding operation Mountain Peaks just to be sure. And there was no issue. I just double checked it and it's fine. Very weird, man.

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3 hours ago, Alpenwolf said:

 

That's weird. I actually checked it out after you posted the same issue regarding operation Mountain Peaks just to be sure. And there was no issue. I just double checked it and it's fine. Very weird, man.

Not only me have this issue with P51 EWR...

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26 minutes ago, The_Tau said:

Not only me have this issue with P51 EWR...

 

I believe you, mate. It's just that it's set up well and still doesn't work. And it did work prior to the last update. How could that have changed things!

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6 hours ago, The_Tau said:

Is it possible to increase amount of prop planes to like 15-20? They are easily lost to ground fire, especially ZU 23s 😛

 

Are you telling me there are people who fly them?! Wouldn't have thought.

Sorry, mate, the number remains the same. It's post WWll and the WWll planes are therefore in small numbers flying their last sorties so to speak.

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Hey! I've been learning the Mig-21 lately and it was time to try this server. I had a great time although those Avengers had even a greater time with me 😂

 

Congratulations to Alpenwolf, great fun server.

 

Is there an official Discord for this server?

i7 7700K @ 4,8 Ghz | Corsair Vengeance 2x16 gb @ 3200 Mhz | EVGA RTX 2080 XC ULTRA | Acer XB271HU 1440P 144HZ | Virpil T-50 CM throttle | Virpil WarBRD Base + MongoosT-50 CM2 Grip | MFG Crosswind | TrackIR 5

Bf 109 K-4 | Fw 190 A-8 | Spitfire LF Mk. IX | P-51D | Fw 190 D-9 | P-47D | Mosquito FB VI | F/A 18C | F-14 A/B | F-16C | MiG-15bis | MiG-21bis | M-2000C | A-10C | AJS-37 Viggen | UH-1H | Ka-50 | Mi-24P | C-101 | Flaming Cliffs 3

Persian Gulf | Nevada | Normandy | The Channel | Syria

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1 hour ago, Al-Azraq said:

Hey! I've been learning the Mig-21 lately and it was time to try this server. I had a great time although those Avengers had even a greater time with me 😂

 

Congratulations to Alpenwolf, great fun server.

 

Is there an official Discord for this server?

 

Welcome aboard, mate!

 

You'll get used to those bloody AA's. The briefings should help you avoid flying over hot areas. However, Combined Arms players will surely move around their assets as they see fit.

 

TeamsSpeak 3 and SRS are the tools used for communication. No Discord.

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There's 2 bugs i want to report regarding the deep strike objective, and the B-52 triggered by it in the mission "Catch me if you can"

1st bug: Killing the Sa-2 STR did not bring up any messages
I've taken a viggen and decided to drop a bunch of high drag bombs on the target, in an overfly attack
Here's some before and after screenshots
Before
before.png
After
after.png
The strike was a success, destroying the STR, and 4 launchers
However, no message confirming target destruction ever came up, like it used to a few months ago, if memory serves me well
Interestingly enough, the Sa-2 STR never had the white "hit" box you can see on other units in the "after" screenshots

Secondly, the B-52 never bombed it's target
It spawned ok, and flew towards the target alright, until 20nm from the target, at which point it turned right, pulled a 270 degree turn, flew back over the sea, and then turned left to retreat to sochi
It was never under any direct threat, never locked by enemy fighters, as they were busy with our own, and the enemy Sa-6's were destroyed by the script, as intended (i presume)

It's a little difficult to capture in a few screenshots, so i m linking the tacview recording
Would upload it directly, but it's too big
https://drive.google.com/file/d/1fwUCE9tLnCqt0XYsQl-5xrwvE7xbdmeN/view?usp=sharing

Time stamps:

Viggen strike: 2 hours and 1 minute in

B-52 Weirdness:  3 hours 31 minutes in

Maybe the mission is working as intended, but these 2 things stood out to me as something worth bringing up
Thanks for hosting a good server Alpen 👍


Edited by BonerCat

Modules:

F-14, F-15C, F-16C, F/A-18C, M-2000C, A-10C, A-10C II, AV-8B N/A, MiG-29, Su-33, MiG-21 Bis, F-5E, P-51D, Ka-50, Mi-8, Sa 342, UH-1H, Combined Arms

 

Maps and others:

Persian Gulf, Syria, Normandy, WWII Assets, NS 430 + Mi-8 NS 430

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7 hours ago, BonerCat said:

There's 2 bugs i want to report regarding the deep strike objective, and the B-52 triggered by it in the mission "Catch me if you can"

1st bug: Killing the Sa-2 STR did not bring up any messages
I've taken a viggen and decided to drop a bunch of high drag bombs on the target, in an overfly attack
Here's some before and after screenshots
Before
before.png
After
after.png
The strike was a success, destroying the STR, and 4 launchers
However, no message confirming target destruction ever came up, like it used to a few months ago, if memory serves me well
Interestingly enough, the Sa-2 STR never had the white "hit" box you can see on other units in the "after" screenshots

Secondly, the B-52 never bombed it's target
It spawned ok, and flew towards the target alright, until 20nm from the target, at which point it turned right, pulled a 270 degree turn, flew back over the sea, and then turned left to retreat to sochi
It was never under any direct threat, never locked by enemy fighters, as they were busy with our own, and the enemy Sa-6's were destroyed by the script, as intended (i presume)

It's a little difficult to capture in a few screenshots, so i m linking the tacview recording
Would upload it directly, but it's too big
https://drive.google.com/file/d/1fwUCE9tLnCqt0XYsQl-5xrwvE7xbdmeN/view?usp=sharing

Time stamps:

Viggen strike: 2 hours and 1 minute in

B-52 Weirdness:  3 hours 31 minutes in

Maybe the mission is working as intended, but these 2 things stood out to me as something worth bringing up
Thanks for hosting a good server Alpen 👍

 

 

 

 

Thanks for the detailed report. I like that 👍

 

... Aánd it's good to see someone tending to the objective rather than going air-to-air only. And because this is a rare occasion generally and in this mission especially I never knew anything about these bugs. However, and as you've said it yourself some months ago there was no issue with it. And I had my body, NaCH, back in the day testing the objective for me in his Viggen and it worked flawlessly.

AI B-52 behaviour falls under the long term problem with AI in DCS in general. Some updates are released and suddenly specific AI behaviour is changed radically. Which is why I try to stay away from involving AI planes that much while making bombers an exception. Otherwise you'd see AI F-4's and AI MiG-23's, etc.

 

I'll have a look at the issues once back home from work.

 

Cheers, mate!

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I have a tactical question for you guys: How do you deal with the deadly Avengers in the Mig-21? I tried to pre flare, jink, cut throttle, etc. but they are all aspect and they always hit me in the face when trying to perform an strike run.

 

Any tips?

i7 7700K @ 4,8 Ghz | Corsair Vengeance 2x16 gb @ 3200 Mhz | EVGA RTX 2080 XC ULTRA | Acer XB271HU 1440P 144HZ | Virpil T-50 CM throttle | Virpil WarBRD Base + MongoosT-50 CM2 Grip | MFG Crosswind | TrackIR 5

Bf 109 K-4 | Fw 190 A-8 | Spitfire LF Mk. IX | P-51D | Fw 190 D-9 | P-47D | Mosquito FB VI | F/A 18C | F-14 A/B | F-16C | MiG-15bis | MiG-21bis | M-2000C | A-10C | AJS-37 Viggen | UH-1H | Ka-50 | Mi-24P | C-101 | Flaming Cliffs 3

Persian Gulf | Nevada | Normandy | The Channel | Syria

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19 minutes ago, Al-Azraq said:

I have a tactical question for you guys: How do you deal with the deadly Avengers in the Mig-21? I tried to pre flare, jink, cut throttle, etc. but they are all aspect and they always hit me in the face when trying to perform an strike run.

 

Any tips?

Looks like you are doing everything correctly. The amount of flares dropped is crucial though, the more, the better. You should also avoid a second pass, deliver your ordinance in "one pass and haul ass." Doing so you can afford to drop more flares in your attack run.

 

On another note, when you fly by an Avenger (at 90° angle or similar) at higher speeds (> M0.8) their Stingers are pretty harmless. Even though they track, most will not hit you.


Edited by Pilot Ike
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1 hour ago, Pilot Ike said:

Looks like you are doing everything correctly. The amount of flares dropped is crucial though, the more, the better. You should also avoid a second pass, deliver your ordinance in "one pass and haul ass." Doing so you can afford to drop more flares in your attack run.

 

On another note, when you fly by an Avenger (at 90° angle or similar) at higher speeds (> M0.8) their Stingers are pretty harmless. Even though they track, most will not hit you.

 

 

Thanks! I'm new to the Mig-21 so I'm sure I'm doing many things wrong and for starters, I was doing more than one run. I will try to avoid that. Also yeah, I noticed that some Stingers were missing me when shooting to my face so I'll try to stay fast, drop ordinance and haul ass with as many flares as possible.

 

Anyways, I noticed the Avengers are way more deadly than Strelas.

i7 7700K @ 4,8 Ghz | Corsair Vengeance 2x16 gb @ 3200 Mhz | EVGA RTX 2080 XC ULTRA | Acer XB271HU 1440P 144HZ | Virpil T-50 CM throttle | Virpil WarBRD Base + MongoosT-50 CM2 Grip | MFG Crosswind | TrackIR 5

Bf 109 K-4 | Fw 190 A-8 | Spitfire LF Mk. IX | P-51D | Fw 190 D-9 | P-47D | Mosquito FB VI | F/A 18C | F-14 A/B | F-16C | MiG-15bis | MiG-21bis | M-2000C | A-10C | AJS-37 Viggen | UH-1H | Ka-50 | Mi-24P | C-101 | Flaming Cliffs 3

Persian Gulf | Nevada | Normandy | The Channel | Syria

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2 minutes ago, Al-Azraq said:

Anyways, I noticed the Avengers are way more deadly than Strelas.

 

That's disputable, and we don't have any hard figures.

 

The SA-9 (Strela-1) yes, it's inferior to Stinger. SA-13 (Strela-10) and SA-18 (Igla-S) are on par with Stinger in terms of missile/seeker performance.

 

The only disadvantage of the SA-13 system in-game is that the AI will use radar for ranging and is therefore detectable by RWR.

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13 minutes ago, Pilot Ike said:

 

That's disputable, and we don't have any hard figures.

 

The SA-9 (Strela-1) yes, it's inferior to Stinger. SA-13 (Strela-10) and SA-18 (Igla-S) are on par with Stinger in terms of missile/seeker performance.

 

The only disadvantage of the SA-13 system in-game is that the AI will use radar for ranging and is therefore detectable by RWR.

Tactical Commander can actually disable radar or set engagement ranges😛

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5 minutes ago, Lurker said:

Quick question. Are there any missions on this server that feature the Mig29? Seems like it might be a good fit for the 80s timeframe. 

 

Battle Over Sukhumi Unleashed (currently offline)

Search & Destroy (currently offline - will be back online soon)

Open Range (currently online)

When The Mountains Cry (currently online)

 

All 4 missions feature the MiG-29A and the F-14A.

No ER's, no Phoenixes. R's and 7M's plus "inferior" IR seekers -> R-60M's (no R-73's) and AIM-9L's (no AIM-9M's)

 

NOTE:

B-52's bombing behaviour in operation Catch Me If You Can has been modified. Works better now. The message confirming destroying the SA-2's radar site - Fixed.

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Cold War 1947 - 1991

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Hey everyone. I'm gonna drop probably an unpopular opinion for the red guys. I've been jumpin between blue and red a bit over the last few months. Imo, I think the R60 is an advantage the MiG-21 has over the F-5 that it just can't compete with, not to mention the ability to carry 4+. When I am in the server, I consistently see MiG-21's in the top 3 or 4 on the scoreboard. Not to take anything away from their skill, but I do believe that the R60 presents an unfair advantage and the scoreboard shows the result. I've made shots with an R60 that have followed a Sabre around a hard 90° turn, a turn that would have dropped an Aim-9P before half that turn was made.

 

Now I don't know if this has been discussed in the past, I tend to not get on forums all that often. But if I had to guess, I'd bet it probably has. I'd bet it has to do with the maneuverability between the two birds. If this server is going toward a more unbalanced setup, I'll drop the matter. If the goal is to have a more relatively level playing field, I believe the R13M1 should replace the R60 as the primary missile. This is just my two cents.

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10 hours ago, Davey said:

Hey everyone. I'm gonna drop probably an unpopular opinion for the red guys. I've been jumpin between blue and red a bit over the last few months. Imo, I think the R60 is an advantage the MiG-21 has over the F-5 that it just can't compete with, not to mention the ability to carry 4+. When I am in the server, I consistently see MiG-21's in the top 3 or 4 on the scoreboard. Not to take anything away from their skill, but I do believe that the R60 presents an unfair advantage and the scoreboard shows the result. I've made shots with an R60 that have followed a Sabre around a hard 90° turn, a turn that would have dropped an Aim-9P before half that turn was made.

 

Now I don't know if this has been discussed in the past, I tend to not get on forums all that often. But if I had to guess, I'd bet it probably has. I'd bet it has to do with the maneuverability between the two birds. If this server is going toward a more unbalanced setup, I'll drop the matter. If the goal is to have a more relatively level playing field, I believe the R13M1 should replace the R60 as the primary missile. This is just my two cents.

 

Weapons have always been discussed here and probably elsewhere regarding any server. The thing is, none of us knows really how these aircraft nor their weapons perform in real life. Even real pilots might not know all about them either. Why? Because real pilots don't engage in dogfights and BVR's every night! Most of them never seen any aerial combats. We'd have to dig out some old school pilots of the MiG-21 vs F-5/F-4 era and ask them about it, I guess. The point I'm making is that it will always be difficult and imprecise to take what's out there in real life and put it in our missions saying this is pure realism, especially when we have no idea how accurate the modelling of those weapons is. Maybe the R-60 is not accurately modeled and rather overpowered? Could be. Or is it the AIM-9P performing worse than in real life? That's another could-be scenario. Who knows.

 

This is a simulator we want to have fun playing. Therefore, it comes down to including and excluding weapons, assets, etc. to make it playable and enjoyable while maintaining some sort of "realism". Good luck trying to figure out the best configurations for that. I try my best knowing I will never achieve perfection and please you all. But I could reduce the number of R-60's a bit so when they're depleted MiG-21 pilots are forced to use the R3S or R-13MA missiles.

 

... and this might start a mutiny among MiG-21 pilots rallying against me 😛

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