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Cold War 1947 - 1991


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8 hours ago, ustio said:

Is there a reason why mig-19 doesn't get A2A missile in "Operation Sukhumi- The Beginning" ? It's basically Carbon copy of GAR-8?

Presumably because then the MiG-21s would use them all up, four at a time. The R-3S modification for the 19P also came quite late and wasn't all that common, and we don't have a PM to lob RS-2U beam riders at things.

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You really wanna keep pushing, huh?! You know it's rear aspect only in all missions! Obviously it's some bug and you just couldn't resist exploiting yet another one! You think I've got nothing better

The issue is that sidewinder rails in the Viggen have negative drag. Packing six sidewinders and launching them all lets you go almost 1800kph at sea level, 250kph faster than in clean config. People

Server News:   - The warehouses in all missions on all maps have been fixed.

17 hours ago, rossmum said:

Presumably because then the MiG-21s would use them all up, four at a time. The R-3S modification for the 19P also came quite late and wasn't all that common, and we don't have a PM to lob RS-2U beam riders at things.

+1

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Server News:

 

Operation Sukhumi - The Beginning:

 

- Instead of I-16's it's Bf-109's for Red. Doesn't look like anyone even owns the I-16.

- 2 x MiG-15 and 2 x F-86 slots were added. The number of the available aircraft didn't change though.

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11 hours ago, Mauritz said:

Which LOTATC version is the server running? unable to connect with 2.1.6

LotAtc doesn't work on the Cold War server so I stopped paying attention to it. I know that many people would love to have it but it's been such a pain in the ass and I can't figure out why it doesn't work. Frustrating.

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Hey, just curious if you have ever considered putting mods like the A4 Skyhawk on the server? This would ofcourse be once the airframe has had its EFM upgrade and handles more accurately and reasonable. I think it would be a great addition to the server and could contribute greatly to specific roles such as SEAD with the anti radiation and air to ground capabilities it carries. 

 

This could present certain difficulties to implement such content in the server. Everyone would have to have the mod downloaded and the correct version, aswell as making sure everyone knows what mod to get and how to get it etc. This raises the question of the possiblity of maybe a second Cold War server with mods enabled (similar to what Aerobatics Online has done). This is just a thought, and I think many could apprectiate it aswell. Would be awesome to see a PvP server with these bad boys in action. 

 

-Jazz


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49 minutes ago, Jazz said:

Hey, just curious if you have ever considered putting mods like the A4 Skyhawk on the server? This would ofcourse be once the airframe has had its EFM upgrade and handles more accurately and reasonable. I think it would be a great addition to the server and could contribute greatly to specific roles such as SEAD with the anti radiation and air to ground capabilities it carries. 

 

This could present certain difficulties to implement such content in the server. Everyone would have to have the mod downloaded and the correct version, aswell as making sure everyone knows what mod to get and how to get it etc. This raises the question of the possiblity of maybe a second Cold War server with mods enabled (similar to what Aerobatics Online has done). This is just a thought, and I think many could apprectiate it aswell. Would be awesome to see a PvP server with these bad boys in action. 

 

-Jazz

 

 

This has been discussed quite often and you've figured it out yourself; it would require every player to download the mod and be up to date with it. Can't do it. Having two servers would split the Cold War community in half or so. Besides, it's a lot of work and money involved in hosting another server. I run things in DCS alone and I honestly prefer it that way. Can't pour more hours into it.

Wasn't it confirmed by ED that the A-4 will eventually become a module? I think I've heard or read that some time ago. Can't be sure though.

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I don't know how configurable CTLD is so tell me if I'm huffing paint here - but would it be possible to make something like fuel truck + ammo truck + SKP-11 + command van = invisible FARP, maybe with something like an orange or green smoke to mark it or some kind of light beacon? Making it take 3+ units to build would make it a significant time/effort investment, but it could add some interesting dynamics to a few of the missions - you choose either more ground units/air defence, or a jet-capable FARP somewhere closer to the target or in an area less prone to attack (in missions where airfields are legitimate targets).

 

Roadbase stuff is a lot of fun, it's just a shame it almost never gets used (aside from the prebuilt ones on Catch Me If You Can).

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27 minutes ago, rossmum said:

I don't know how configurable CTLD is so tell me if I'm huffing paint here - but would it be possible to make something like fuel truck + ammo truck + SKP-11 + command van = invisible FARP, maybe with something like an orange or green smoke to mark it or some kind of light beacon? Making it take 3+ units to build would make it a significant time/effort investment, but it could add some interesting dynamics to a few of the missions - you choose either more ground units/air defence, or a jet-capable FARP somewhere closer to the target or in an area less prone to attack (in missions where airfields are legitimate targets).

 

Roadbase stuff is a lot of fun, it's just a shame it almost never gets used (aside from the prebuilt ones on Catch Me If You Can).

+1 for this, Roadbasing would be amazing to have

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On 1/1/2021 at 4:26 AM, rossmum said:

I don't know how configurable CTLD is so tell me if I'm huffing paint here - but would it be possible to make something like fuel truck + ammo truck + SKP-11 + command van = invisible FARP, maybe with something like an orange or green smoke to mark it or some kind of light beacon? Making it take 3+ units to build would make it a significant time/effort investment, but it could add some interesting dynamics to a few of the missions - you choose either more ground units/air defence, or a jet-capable FARP somewhere closer to the target or in an area less prone to attack (in missions where airfields are legitimate targets).

 

Roadbase stuff is a lot of fun, it's just a shame it almost never gets used (aside from the prebuilt ones on Catch Me If You Can).

I don't know why I've never implemented this to be honest. You do realise though that picking up crates at those "FARP's" wouldn't be an option, right? But for rearming and refueling jets next to a highway or a proper road where they can land, turn around if needed and take off again? Hmmm. Sounds good!

 

+1 and added to my to-do list for sure. I'll need to test it out first and if it works as expected I shall add it to a few missions and maybe in time all missions. Feel free to test it yourself though or anyone else for that matter. Would be very much appreciated.


Edited by Alpenwolf
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Yeah, I was thinking of it as a jet-specific thing rather than for the whirlybirds.

 

In an ideal world, helicopters would have to fly supplies of missiles in to keep it stocked, but again I'm not sure how much of that is possible within the existing scripts.

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2 hours ago, ustio said:

About sukhumi the begining.

 

Wouldn't leopard 1 be a better opponent against T-55 feels weird seeing sherman and ww2 stuff

Honestly, it rather felt weird using German units more than using Shermans. We don't have any Russian WWll tanks and the M60 (proper counterpart of the T-55) can't be driven by players. I can only hope to see more WWll or early Cold War ground vehicles in time.

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2 hours ago, Alpenwolf said:

Honestly, it rather felt weird using German units more than using Shermans. We don't have any Russian WWll tanks and the M60 (proper counterpart of the T-55) can't be driven by players. I can only hope to see more WWll or early Cold War ground vehicles in 

I don't quite understand the logic. So its more weirder for the Blue team to have west German Leopard 1 even though they are NATO than having a WW2 German tank for Red?


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4 hours ago, ustio said:

I don't quite understand the logic. So its more weirder for the Blue team to have west German Leopard 1 even though they are NATO than having a WW2 German tank for Red?

 

They're both weird. Doesn't really matter which one is weirder. T-55 vs M60 is the optimum (as it is only in operation Two Towns) but as mentioned earlier players can't drive M60's. I guess I simply wanted to implement new units after all. Hence the inclusion of WWll planes on both sides to simulate an early Cold War scenario. Not saying I'm nailing it with historical or factual skirmishes with such a setup.

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Server News:

 

The first post has been updated to include the following:

 

The MiG-21 and the F-5 are the main modules in all missions. Strikers, helicopters and some other modules are included in most missions.

 

Available Modules:

 

Maps: Caucasus, Persian Gulf, Syria

Red: MiG-21, MiG-19, MiG-15, L-39ZA, Su-25, Su-25T, MiG-29A (very limited), Bf 109 (very limited), Ka-50*, Mi-8

Blue: F-5, F-86, AJS37, C-101CC, A-10A, AV-8B (very limited)**, F-14A (very limited), P-51D (very limited), SA342M, SA342L, UH-1

 

*   Will be reduced in numbers once the Mi-24 arrives.

** The AV-8B will be removed once we receive the F-8 or the A-7 or the F-4 or the A-4. The latter as a module NOT as a mod.

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3 hours ago, Alpenwolf said:

Ka-50*,

 

*   Will be reduced in numbers once the Mi-24 arrives.

 

 

Will be reduced in numbers? Right... :music_whistling:

 

Learned sth. new on the server today, I didn't know that Red can actually drive the SA-6 forward towards the Blue FARP. I wished Blue could do the same with its highly mobile HAWK system...

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In Homs (and I think a couple other missions, too), each side is limited to just one helo-deployed long-range SAM site (Hawk or Kub) and it really adds a new dimension to the helicopter gameplay. Instead of the helicopters sprinkling SAM sites all over the battlefield, there's just one point that you need to defend from attacks, which leads to the enemy attempting more SEAD strikes to hit the one good SAM site, followed by frantic repair runs out to the SAM, beefing up the SAM radar defenses with MANPADS, armor, etc. In the older missions with essentially unlimited SAM sites (Two Towns et al), there's not much point in repairing a downed site when you can just assemble another, plus it gets discouraging for the jets when they log on and there's 4 interlocking SA-6 sites around the mission goal (which also may not be entirely realistic...)

 

Long story short, it might be a bit counter-intuitive but limiting the number of the deployed SAM sites actually improves the helicopter gameplay, and I think limiting the radar SAM sites to just a single operating site in other missions is something we should try.

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I'm still kind of strongly in favour of the 25T and Ka-50 going totally - along with Sidearms and maybe a reduction in TV-guided stuff in general. It'd make air to ground a little more challenging (and IMO, it's more satisfying to learn to deliver dumb weapons accurately anyway).

 

For anyone worrying about blue lacking an attack helicopter when the Mi-24 hits... don't worry too much, it's not an attack helicopter so much as a flying IFV. Think of it as a rotary-wing Su-25 but with SACLOS ATGMs instead of laser-guided missiles; its only magnified optic is the purely optical (!!!!) periscope the gunner uses to guide the missiles. With that said, the Apache isn't going to be a good match for it and would rather be a good match or even a bit superior to the Ka-50 depending what ED give it and what can/can't be turned off or restricted by mission makers, I really do wish we were getting a mid-model Cobra instead. The Mi-24 does have some slinging capability (mostly for moving howitzers around in a pinch) but IMO shouldn't be CTLD enabled when we do get it. Even carrying infantry was a relative rarity in service.

 

I know this is likely an opinion few share, but the less smart weapons, the better - it gives the server a more distinct feel and forces people to either specialise into a role, or become more adventurous and learn to do multiple jobs as needed.

 

As for the SAMs... maybe making them have to be road marched from behind the lines (rather than shuttled about by helicopters) might be a good idea, or switching red's site out for an S-125 or even S-75M. Yes it'll have different engagement parameters to what blue have, but it'll take more runs to set up and is less mobile. 🤷‍♂️ The air defence side of things needs a lot more love from ED in general, we're not exactly spoilt for choice.

 

What I'd also like to see is more SHORAD threats (and not just at the FARP or airfields) - giving people a reason to climb even on clear-weather missions would mix combat up a bit versus the usual weed whacking. And maybe infantry re-enabled on any mission that isn't capture the airfield, since there shouldn't be a problem with people double-capturing if there's nothing to capture.


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Deploying SAM sites is limited in ALL missions. 1,3 or 4 sites max, depending on the mission's scenario and whether the battlefield is a large area or not. In operation Homs the TA's are very close from one another, hence transport helicopters can only deploy 1 SAM site.

 

Having areas with SHORAD's is something Mi-8's and UH-1's can always do. Once in operation Battle Over Sukhumi Unleashed Mi-8's delpoyed ca. 40 ground units including Shilkas, MANPAD's, Strela's, BMP-2's, ammo trucks and EWR's all over Senaki-Kolkhi airbase. It literally forced Blue to operate at higher altitudes over Senaki or completely keep away from it. I quite often team up with one of the usual suspects flying the Mi-8 and we start setting up garrisons here and there. There wouldn't be much incentive to do that if I'd have them included at mission's start.

 

"Reducing the Ka-50's in numbers" means for example: Instead of 12 available Ka-50's in some missions there will be 8 or maybe even 6 only. And only in time we will know how effective Mi-24's will be in their anti-tank tasking. So I'd rather not start speculating on how many slots and how many aircraft. However, and as mentioned earlier, The Ka-50's will be reduced in numbers in some missions once the Mi-24 arrives and changes will probably be made accordingly. In time...

 

The Su-25T's weapons will be adjusted. Some will be removed or reduced significantly in numbers.

 

Red (Russian/Soviet) air defences have always been mobile and in most cases even amphibious too. That's part of the military doctrine they have. They design vehicles that are capable of things their counterparts can only dream of. Not because they're unable to, it's just a different doctrine is all. Example: While it's just one KUB vehicle that scans for and tracks aerial targets it's more than 1 for the Hawk. Other "Blue" SAM system are even more complicated, however not included in the server. Plus the mobility and the ability to fight back with whatever guns available in some vehicles, not the KUB radar though. That's what they have to offer. But how about we talk about Viggen pilots who fly CAP missions instead of strike missions? Or Harrier pilots who land at the FARP, grab AIM-9M's and go air-to-air only? Caught two players doing that and they were banned so don't even think about it, please, just showing you your average DCS player. And here we are again breaking down this subject and come to the conclusion that at the end of the day it's up to the players. Oh, and of course teamwork!

"The Abrams are way too powerful!" some Red players always tell me. Fine! Master your or Su-25/T or Ka-50 then. Watching how many fly blindly over the TA wasting aircraft and Vikhr's or focusing on one tank while flying straight at it neglecting any possible threats around them just to get that 1 kill is frustrating to watch through the cmdr/JTAC eyes. And that's just one example. And you have the like on Blue as well.

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18 minutes ago, 2RGT Oberst said:



Last night's flight over the Persian Gulf. We were two GCI following the flights, nice coordination

 

I don't think I've ever seen an F-5 pilot with mirrors enabled. Great flying, guys!

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