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Cold War 1947 - 1991


Alpenwolf

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Good news everybody, the Rb24j changes are in today's hotfix patch notes:

 

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.5.6.54046/

 

It should now manoeuvre as per other Aim9p models and effectively be an Aim9p3 (assuming they have only changed the Coefficient of lift values as suggested)

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Been playing DCS from Flanker 2.0 to present :D

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Hope this isnt too annoying Alpen, but i need to bring this up again

 

In the mission "Battle over Sukhumi unleashed" the MiG-29's get 12 R-27R's and 24 R-60M's on their spawn base of Maykop, plus 12 R-27R's and 36 R-73's(!) at Sochi, which is much closer to the battle

 

Meanwhile, Tomcats are limited to only 24 Sparrow F's, and can only pick them up at their spawn base of Nalchik

 

Additionally, unlock system in that mission (sinking 2 ships) makes it so either the Tomcat, or the MiG-29, and then then maybe the Tomcat gets unlocked, if someone manages to kill the ships that are already in port

 

The MiG-29's will dominate in close range engagements, having reliable all aspect IR missiles, where as the Tomcats can use their overwhelming number of sparrows in medium range engagements.

It is worth noting that if the tomcat is to rely on the number of missiles it carries, giving both planes the same number of SARH will put the tomcat at a slight disadvantage, as it cannot afford to use it's only counter to the MiG-29's ; that being not getting close and proper BVR. Essentially, Tomcats will run out of SARH much sooner than Fulcrums, if they always take max load of 6 sparrows, vs max of 2 R-27R's

I know the Tomcat can carry up to 6 sparrows, but not letting it have heaters while allowing the 29 to have them (arguably the better one of the 2; AIM-9L vs R-73) seems like a stretch to me. The Tomcat will be dead meat as soon as the MiG-29 manages to close in, which isnt all that difficult if the tomcat stays aggressive

 

Is this missile setup intentional?

Thanks again for the patience. I appriciate what you do Alpen :thumbup:

 

I’m pretty sure it is not intentional.

 

It's a darn hard job to balance the sides out, especially when BVR weapons are in the mix.

 

Not sure that I’m looking forward to the F14A and the Mig23 unless they carry the same kind of short ranges missiles as the rest.. mixing BVR weapons in with the remaining Gen 3 and 4 planes is a recipe for disagreements.

 

I’m still saying, give those boys rockets/bombs and guns only.


Edited by NELLUS

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Hope this isnt too annoying Alpen, but i need to bring this up again

 

In the mission "Battle over Sukhumi unleashed" the MiG-29's get 12 R-27R's and 24 R-60M's on their spawn base of Maykop, plus 12 R-27R's and 36 R-73's(!) at Sochi, which is much closer to the battle

 

Meanwhile, Tomcats are limited to only 24 Sparrow F's, and can only pick them up at their spawn base of Nalchik

 

Additionally, unlock system in that mission (sinking 2 ships) makes it so either the Tomcat, or the MiG-29, and then then maybe the Tomcat gets unlocked, if someone manages to kill the ships that are already in port

 

The MiG-29's will dominate in close range engagements, having reliable all aspect IR missiles, where as the Tomcats can use their overwhelming number of sparrows in medium range engagements.

It is worth noting that if the tomcat is to rely on the number of missiles it carries, giving both planes the same number of SARH will put the tomcat at a slight disadvantage, as it cannot afford to use it's only counter to the MiG-29's ; that being not getting close and proper BVR. Essentially, Tomcats will run out of SARH much sooner than Fulcrums, if they always take max load of 6 sparrows, vs max of 2 R-27R's

I know the Tomcat can carry up to 6 sparrows, but not letting it have heaters while allowing the 29 to have them (arguably the better one of the 2; AIM-9L vs R-73) seems like a stretch to me. The Tomcat will be dead meat as soon as the MiG-29 manages to close in, which isnt all that difficult if the tomcat stays aggressive

 

Is this missile setup intentional?

Thanks again for the patience. I appriciate what you do Alpen :thumbup:

That's what this thread is for. You can share your thoughts regarding the missions or the server any time you want. And no, you're not annoying me with it.

 

 

The R-73's shouldn't be there. That's my bad.

The R-60M's should only be at Maykop and only because 2 x R-27's vs 6 x AIM-7F's is simply not fair. So I add the R-60M's and now the F-14 is having the disadvantage. And to counter that I then would need to add the AIM-9L's. That would piss off the Fulcrum (maybe) so the R-73's are the answer. However, the R-73's are way better than the 9L's. I knew this was going to happen. It was only a matter of time until players started realising how fair or unfair things are. And now you figured the thing out with the ships. You see why I was always against adding 4+ gen planes to the server? I gave it a try for months now (and still do) to kind of - as I always say - break the routine. You know, spice it up. New challenges. And I might keep it that way for a little while longer. In fact, a new mission is in the making (Syria map) and might have MiG-29's and F-14B's. The latter taking off from the Stennis. But then again, the problem is with the weapons.

 

The R-73's will be removed from Battle Over Sukhumi Unleashed.

I'll try and figure out something for the anti-ship objective.

 

Good news everybody, the Rb24j changes are in today's hotfix patch notes:

 

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.5.6.54046/

 

It should now manoeuvre as per other Aim9p models and effectively be an Aim9p3 (assuming they have only changed the Coefficient of lift values as suggested)

Lazzyseal is already testing the missile.

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Lazzyseal is already testing the missile.

 

I have also done testing. Seems to be performing a lot fairer to me now, doesn't manoeuvre nearly half as well as it did with subsequent consequences for poorer chase and tracking ability as you would expect for an Aim9p series missile. It appears to be fixed.

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Comrade Mig-21 drivers,

 

Has anyone noticed something different with max G-loading above 900kph airspeed? I might be crazy, but it seems after today's patch I can no longer pull more than 5Gs at 10 degrees AoA. I can pull more Gs and more AoA somewhere under 800kph. I saw something in the change log about changes to the damage model when exceeding g-limits so I tried to bend my plane and found out I couldn't even begin to get into g-loc.

 

Tell me it just me :unsure:

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Comrade Mig-21 drivers,

 

Has anyone noticed something different with max G-loading above 900kph airspeed? I might be crazy, but it seems after today's patch I can no longer pull more than 5Gs at 10 degrees AoA. I can pull more Gs and more AoA somewhere under 800kph. I saw something in the change log about changes to the damage model when exceeding g-limits so I tried to bend my plane and found out I couldn't even begin to get into g-loc.

 

Tell me it just me :unsure:

 

Not just you. The Mig-21 is my new hangar queen.

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Not sure that I’m looking forward to the F14A and the Mig23 unless they carry the same kind of short ranges missiles as the rest.. mixing BVR weapons in with the remaining Gen 3 and 4 planes is a recipe for disagreements.

 

MiG-23 will have R-60M as its best close-range missile, but with very rudimentary close combat modes (so better than a 21, but much worse than a 29 - no helmet sight for sure). For radar, R-23R is equivalent to an early model AIM-7 and the R-24R is about equivalent to a 7F, from memory. IMO a limited number of aircraft, and/or missiles, should be fine - the missiles are smoky enough to be seen from a distance. The main thing will be discouraging their use against Sabres for example, which can probably be done by limiting number. One of the big, underappreciated uses of the more modern aircraft is to let their radar fill gaps in EWR coverage and vector the older aircraft from that - I used to try and do it with the Mirage when it was still in missions.

 

The MiG-23 can carry the R-13M and R-3S as well, so it's possible to limit the R-60s to avoid all-aspect heater shots. As for the F-14, early AIM-9s and AIM-7Es should be fine. The biggest issue I think people will have with the Tomcat is actually defending against it once it closes to gun range, even the 14A will be a handful.

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vlAf1n8nUIc

You're the man, brother! The Combined Arms man!

 

 

I'm almost finished with the new mission (Syria map). I plan to put it online tonight.

T-80's + T-55's vs Challenger ll + Leclerc's. Tor's and Linebackers included but only Strelas and Avengers can be deployed. Tanks can be deployed too.

More info on the way. Almost finished...

Hope to see you there, Shadow!

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... As for the F-14, early AIM-9s and AIM-7Es should be fine. The biggest issue I think people will have with the Tomcat is actually defending against it once it closes to gun range, even the 14A will be a handful.

The F-14B doesn't carry the AIM-7E. At least in DCS it doesn't. The F is a bit tough as I've recently examined a number of tacview files. And the AIM-9L was tested on the server too and ca. 90%+ of the times it gets the kill. So these missiles are really not that bad as many people seem to think for whatever reason. Maybe because they see how "bad" they perform on other servers against 4 gen + fighters and therefore think that's surely the case with the older jets too.

 

I didn't know the MiG-23 can carry the R-3S. But even if, who says it will have access to it in DCS? See the The F-14B and the AIM-7E.

 

I'm not worried about the MiG-23. It will be limited in numbers anyways. 2-4 slots max (depends on the geographical size of the mission). The issue is with the F-14 since the F-4 is taking at least 2 more years as has been confirmed by

. And the A-4 seems to remain as mod for the foreseeable future.

Not easy to get the equivalent or close to that for the MiG-23.

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Hello guys. Question: When will the MiG23 be? And the second question, do you have a map of Syria? Is it on your server?

MiG-23: Ask the developers.

Syria map: One mission is already on the server. A second one should be finished today.

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The F-14B doesn't carry the AIM-7E. At least in DCS it doesn't.

That might change though:

Hi!

 

We have documentation showing that the F-14 was capable of carrying AIM-9D, G, and H as well as references to the N as well as the AIM-7E. We know about these and would like to add them but they're unfortunately further down the list as we would currently have to do them ourselves. If ED add them to DCS later on we can for sure add them. And even if they don't we may anyway but it's not on top of our todo list for now.

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Yeah, my bad - I meant the 14A. It should be coming with early missiles for both AIM-7 and AIM-9.

 

Also - the 23ML in particular will be more than a match for a Cold War Phantom, in almost all respects. If we were getting a 23M it would be less clear-cut, but the ML is almost like a whole new aircraft - lighter, higher load limit, significant improvement in engine power, and a somewhat reasonable lookdown radar with close combat modes and no need for a second crewmember to use. The problem is that US and USSR aircraft were never quite 'in-phase' with each other, especially as the Cold War dragged on and design philosophies diverged. It shouldn't outclass the F-4 to the point that it makes the F-4 unable to compete, but the Phantom pilots will definitely need their wits about them.


Edited by rossmum
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Yeah, my bad - I meant the 14A. It should be coming with early missiles for both AIM-7 and AIM-9.

Not initially, but maybe later (see quote in my previous comment).

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DCS Panavia Tornado (IDS) really needs to be a thing!

 

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It was agreed between Blue and Red (for once lol) that only rear aspect missiles will be used to increase server dynamics and get more maneuvering out of every combat instead of front aspect shots that happened previously. Hence why R-60 / R-60M were removed.

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A NEW MISSION HAS ARRIVED!!!

 

Operation: Behind Enemy Lines

* The mission takes place in the NEW Syria map!

* The mission lasts for 6 hours.

* EWR's only - No AWACS. You can deploy EWR's for a clearer picture.

* Expect more details and features added to the mission in the future. It's still a work in progress. Just like the map smilewink.gif

* The mission goes online tonight around 1830 zulu.

 

 

 

 

MCVIbo4.png

 

 

 

 

 

Situation:

 

Blue is advancing behind the enemy's lines with a group of allied Leclerc tanks to capture Minakh airbase. Red responded to that by launching a group of T-55's backed by allied T-80's to capture the airbase of Hatay (Challenger ll tanks defending the airbase), which is to Red behind the enemy's lines. It's a cat and mouse type of a skirmish. The coalition holding both airbases wins the day.

 

 

Red Objective:

MiG's and L-39's:

 

- Provide CAP east of the bullseye.

- Provide escort/cover for our strikers and helicopters.

- Be aware of enemy AA's around the bullseye and west of our Minakh airbase.

----------------------------------------------------------------------------------------

Su-25's and Ka-50's:

 

1- Waypoint-1 is the location of the enemy's ground units (Leclerc tanks mainly).

2- Waypoint-2 is the bullseye; Hatay airbase (Challenger ll tanks mainly)

 

- Provide CAS around the two waypoints for our ground forces.

----------------------------------------------------------------------------------------

Mi-8's:

 

You can deploy a number of AA crates to help defending our ground forces from enemy strikers and helicopters.

Feel free to deploy EWR units if needed.

----------------------------------------------------------------------------------------

Frequencies:

 

EWR-21: 124 MHz - Channel 0 for MiG-21's and L-39's. Channel 2 for MiG-19's.

EWR-15: 4.95 MHz - tuned by default.

 

 

************************************************************************************

 

 

Blue Objective:

 

 

F-5's, F-86's and C-101's:

 

- Provide CAP southeast of the bullseye.

- Provide escort/cover for our strikers and helicopters.

- Be aware of enemy AA's around the bullseye and east of our Hatay airbase.

----------------------------------------------------------------------------------------

AJS37's and A-10's:

 

1- Waypoint-1 is the location of the enemy's ground units (T-80 and T-55 tanks mainly).

2- Waypoint-2 is the bullseye; Minakh airbase (T-55 tanks mainly)

 

- Provide CAS around the two waypoints for our ground forces.

----------------------------------------------------------------------------------------

UH-1's:

 

You can deploy a number of AA crates to help defending our ground forces from enemy strikers and helicopters.

Feel free to deploy EWR units if needed.

----------------------------------------------------------------------------------------

Frequencies:

 

EWR: 251 MHz

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Cold War 1947 - 1991

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You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com

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Yeah, my bad - I meant the 14A. It should be coming with early missiles for both AIM-7 and AIM-9.

 

Also - the 23ML in particular will be more than a match for a Cold War Phantom, in almost all respects. If we were getting a 23M it would be less clear-cut, but the ML is almost like a whole new aircraft - lighter, higher load limit, significant improvement in engine power, and a somewhat reasonable lookdown radar with close combat modes and no need for a second crewmember to use. The problem is that US and USSR aircraft were never quite 'in-phase' with each other, especially as the Cold War dragged on and design philosophies diverged. It shouldn't outclass the F-4 to the point that it makes the F-4 unable to compete, but the Phantom pilots will definitely need their wits about them.

 

As a big F-4 and F-15 fan, I am very excited for the MiG-23ML which is right in between - a bit better in almost every way than the F-4E and a bit worse in every way to the F-15 of the late 70s, early 80s.

 

Also excited for the new mission, Alpenwolf! Good work!

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How do you use the MiG23? Is it still in development. Or I don’t know something?) Or is it controlled by bots?

You can't use it yet (except as AI aircraft).

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DCS Panavia Tornado (IDS) really needs to be a thing!

 

Tornado3 small.jpg

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A NEW MISSION HAS ARRIVED!!!

 

Operation: Behind Enemy Lines

Played it yesterday and enjoyed it a lot (although it was quickly over) :thumbup:

Intel i7-4790K @ 4x4GHz + 16 GB DDR3 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

 

DCS Panavia Tornado (IDS) really needs to be a thing!

 

Tornado3 small.jpg

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