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Cold War 1947 - 1991


Alpenwolf

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Yeah fun mission, one of my favorites on the server. Can the SPO-2 RWR be enabled for the MiG-19 in the mission?

Will do. It's just that I sometimes forget about that extra option is all.

Alpenwolf, is there anyway to move the Blue Farp closer (just so that it is the same distance to Abu Dhabi as the Red spawn) on the ‘onec upon a time..’ mission? The Hueys are currently only spawning on the airbase, or is there another spawn point for them?

It's the same thing for the Mi-8's. they spawn at Al Ain International Airbase. No FARP there. Crates are picked up at the airbase only.

The mission is currently offline anyways.

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Operation: Fight Island


* The mission runs for 3 hours

 

I8An1g5.png

 

Situation:

Red Airbases: Bandar Abbas Intl and Havadarya.
Blue Airbases: Bandar Lengeh, Tunb Kochak, Tunb Island AFB, Khasab and FARP Rome.

Red and Blue forces are fighting over the airbase at Qeshm Island. It is vital for both coalitions to capture and hold the airbase in order to control main sea routes in the peninsula.

* The goal for this skirmish is to capture and hold Qeshm Island Airbase *

Both coalitions have already landed a good number of ground units on the island including main battle tanks (T-80/Abrams). Cmdr operators (Combined Arms) will have to move their units to secure the airbase.
The coalition holding the airbase by the end of the mission (3 hours duration) wins the day!

 

Red Objectives:

MiG's, L-39's:

- Provide CAP around Qeshm Island and escort Su-25's when necessary.
- Enemy A-10's operate from Khasab Airbase - south of bullseye.
- Enemy helicopters operate from a FARP on the western end of Qeshm Island.
-----------------------------------------------------------------------------------------------------------------------------------------------------------
Su-25's, Mi-24's and Ka-50's:

- Provide CAS wherever is needed. Contact other pilots through SRS, especially GCI operators if available for that purpose.
- Watch out for AA's.
- IFF before you fire at ground units!
- Waypoint-1 (waypoint-2 in the ABRIS) is the bullseye, Qeshm Island Airbase, which is neutral at mission's start.
-----------------------------------------------------------------------------------------------------------------------------------------------------------
Mi-8's:

* The backbone of every operation *

- Deploy ground units on Qeshm Island.
- Deploy AA's for a better coverage.
- Deploy EWR's for a better picture (only if needed).
- Make sure you contact your GCI operator (if available) and provide your service as required.

Mi-8's -> Picking up crates:
Bring up your radio menu, select F10 for CTLD and then whatever type of crates you want to pick up.

*** You can only pick up one crate at a time ***

For picking up a crate, maintain hover over it for 5 seconds while keeping an altitude of at least 7.5 meters and a maximum altitude of 15 meters.

To unpack a crate, make sure you're at least 7.5 km away from the airbase you started at.
-----------------------------------------------------------------------------------------------------------------------------------------------------------
Combined Arms:

The 2 cmdr slots are for players controlling ground units while being on SRS with each other and other players to coordinate their attacks.
You MUST be on SRS as a cmdr operator!
You can use the JTAC slot to drive a ground unit. However, that requires you being on comms with cmdr operators to avoid confusion and/or causing problems to their attacks.
-----------------------------------------------------------------------------------------------------------------------------------------------------------
Frequencies:

EWR / GCI: 124 MHz - Channel 0 for MiG-21's and L-39's. Channel 2 for MiG-19's. Mi-24's R-863 - Channel 0
EWR-MiG-15 (Callsign: 15): 4.95 MHz (tuned in by default)

ATC: 126 MHz - Channel 5 for MiG-21's and MiG-19's. Channel 1 for L-39's.

 

Blue Objectives:

F-5's, F1's, F-86's and C-101's:

- Provide CAP around Qeshm Island and escort A-10's coming from Khasab Airbase when necessary.
-----------------------------------------------------------------------------------------------------------------------------------------------------------
A-10's, AJS37's and SA342M's:

- Waypoint-1 is Qeshm Island Airbase (neutral at mission's start)
- Provide CAS wherever is needed. Contact other pilots through SRS, especially GCI operators if available for that purpose.
- Watch out for AA's.
- IFF before you take out ground units!
-----------------------------------------------------------------------------------------------------------------------------------------------------------
UH-1's:

* The backbone of every operation *

- Deploy ground units on Qeshm Island.
- Deploy AA's for a better coverage.
- Deploy EWR's for a better picture (only if needed).
- Make sure you contact your GCI operator (if available) and provide your service as required.

UH-1's -> Picking up crates:
Bring up your radio menu, select F10 for CTLD and then whatever type of crates you want to pick up.

*** You can only pick up one crate at a time ***

For picking up a crate, maintain hover over it for 5 seconds, while keeping an altitude of at least 25 feet and a maximum altitude of 50 feet.

To unpack a crate, make sure you're at least 5 miles away from the FARP you started at.
-----------------------------------------------------------------------------------------------------------------------------------------------------------
Combined Arms:

The 2 cmdr slots are for players controlling ground units while being on SRS with each other and other players to coordinate their attacks.
You MUST be on SRS as a cmdr operator!
You can use the JTAC slot to drive a ground unit. However, that requires you being on comms with cmdr operators to avoid confusion and/or causing problems to their attacks.
-----------------------------------------------------------------------------------------------------------------------------------------------------------
Frequencies:

EWR / GCI (Callsign: Axeman): 251 MHz
AN/ARC Channel 1 for F-5's and F-86's
TRAP Channel 1 for F1's
Special 1 for AJS37's
V/TVU Channel 1 for C-101's

ATC: 256 MHz
AN/ARC Channel 4 for F-5's and F-86's
TRAP Channel 2 for F1's
Special 2 for AJS37's
V/TVU Channel 2 for C-101's

FARP Rome: 258.5 MHz
FARP Warsaw (Gazelle FARP): 130 MHz

TACAN at Bandar Lengeh: 16X - Callsign: TKR

 

important notes RED.png

important notes BLUE.png


Edited by Alpenwolf

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Server News:

 

- The new mission Fight Island replaces the mission Swedish Delivery among the currently included missions on the server.

- The new mission will go online tonight around 1930 zulu time after the current mission When The Mountains Cry.

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RBGcd-1pb3o

 

Thank you for the mission, I lost track of time and it got to 2 in the morning, so I was trying really hard to not to laugh there

:megalol:

 

That Strela was drifting like a drunk madman!

 

I had 2 x T-72's coming to the town for the rescue and were destroyed. I think by Viggens, not sure though. So I stopped running the Strela around.

Good editing :thumbup:

 

 

 

We had our discussion about the Abrams and the T-72 for the Combined Arms Tournament. Is there a way of making the AI "tell" the T-72 to use its ATGM? Was trying to do that yesterday and they kept on firing AP shells which cost them their lives. At one point I had to fire 3 AP's at an Abrams tank before it got destroyed. Especially head-on of course.

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Maybe you should change T-72Bs for T-90 or T80, Abrams are too powerful against T-72, with the other 2 at least they can survive a shot.

If I remember this well, Shadow told me once the T-90 ain't that good against Abrams tanks, but maybe the T-80. Not sure though. He might post something in that regard.

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Hah, I just recorded 52 minute video explaining the problem with the AI weapons and AI armor, wishing to use it for evidence to post a bug report, but I guess no one will watch a 50 minute video.... :lol:

 

I don't know if something has changed last patch, I've mostly did my mass testing with T-90s (because I thought they would be better than a T-72), but I decided to use T-72 now.... T-72 turns out to be second best tank after Abrams in DCS :lol: I am not joking, although this is hilarious....

 

From 5 matches 2v2 T-72 against Abrams, half of them T-72 was either able to destroy both abrams (AP only) or damage one or kill one and damage the other before dying. Same match up with T-90, T-90 looses every round.

 

New thing I found out is that if they run out of AP in their primary ammo storage, while in a fight they will shoot one ATGM out before switching back to AP. In general if within 3600 meters, AI will use AP against tanks.

 

For some reason in DCS, turret (cheek) armor is weaker than hull armor on the Abrams and T-90 at least. So aim for the cheeks. For another reason, unknown to me, T-72 HEAT is better than T-90 HEAT. It can even penetrate the lower portion of the lower plate.

 

To be honest alpen, last night you damaged and destroyed quite the bug amount of Abrams I had, I was even surprised. It just felt like you had way less tanks than I did. Also, manual control really makes a difference, I was able to kill a big amount of tanks, because I was able to react faster than the AI or you were driving somewhere and didn't see me.

 

Another thing is if you lower the health of a tank it will start loosing speed, reloading slower and if low enough, AI won't even shoot, but if you take manual control everything works, which is stupid.

 

If you really think it will make that much of a difference, replace Abrams with Challenger or Leopard


Edited by Shadow KT

'Shadow'

 

Everybody gotta be offended and take it personally now-a-days

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...

Another thing is if you lower the health of a tank it will start loosing speed, reloading slower and if low enough, AI won't even shoot, but if you take manual control everything works, which is stupid.

...

That's interesting! Didn't know that. Similar to the fight we had at the lake? When the damaged Abrams was still driving fast?

 

Another issue which is annoying, in the PG map tanks (and I really mean tanks!) can't drive over small fences. Not even small bushes. I mean, come on! It was so tiring driving around all the time just to get in place.

 

I'll stick with the Abrams. No Challengers or Leopards. On the other hand, Red has the Mi-8 and the Ka-50 while Blue has the UH-1 and the SA342's as one example.

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Tank AI and Armor:

 

https://forums.eagle.ru/showthread.php?p=4403147#post4403147

 

If player is in manual control of unit, penalty of damage is not applied:

 

https://forums.eagle.ru/showthread.php?t=279473

 

Just made two threads (one of which pretty big), for ED to have what to ignore :lol:

 

That's interesting! Didn't know that. Similar to the fight we had at the lake? When the damaged Abrams was still driving fast?

 

Basically, because I was in the tank, driving, when you hit me, I still had control over it, as if it was 100%. If I had left the tank and then taken control again, it would have had the damage penalty.


Edited by Shadow KT

'Shadow'

 

Everybody gotta be offended and take it personally now-a-days

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Hi

 

Is that possible to get the blue farp at the same distance of Queshm island as the red farp on the Fight island mission, becauise actually you have a 20NM navigation from the blue farp and a 10NM nav from the red side, and that's not very balanced in terms of ground fight and ressources deployment and we should maybe even have a closer farp just for the gazelle to balanced the factr that the ka50 is 3 time more armed than the gazelle HOT actually

[DEVILS]

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Would be great if we could reduce the amount of F86’s to 2 instead of 4 (no one really flies those)and give those slots to Viggen on Fight island. The aircraft has become popular since the promo launch and slots dissapare much quicker than before.

 

The RB24J’s ran out really quickly, could this be amended?

 

The mission has great potential ones all the ducks are in a row.

DEVILS - COLD WAR AVIATORS

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Server News:

 

Operation Fight Island:

- All 4 x UH-1's were moved to a FARP northeast of Khasab airbase.

- This shortens the route to bullseye by ca. 20 miles.

- 2 more AJS37's were added -> a total of 6 instead of 4.

- 100 More AA missiles for all warehouses.

 

 

NOTES:

- If you select the Cmdr slot, you must be on SRS! Not that everyone shouldn't be in the first place, but the Cmdr operator has access to more options.

- If a Cmdr operator is not on comms, he will be kicked out of the server.

- JTAC's must be in contact with their Cmdr to coordinate attacks with him, unless they chose not to operate ground forces, but then again all should use SRS as recommended.

- Players should be more sensible with AA missiles! The idea is not to spam missiles and carry as many as possible then ask for more.

- Resupplying warehouses is not an option yet, but should be implemented if such an option becomes available.

- Use the in-game chat window for chat mainly or quick bug reports if I'm online. But don't start a discussion there for which this thread is available.

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Would be great if we could reduce the amount of F86’s to 2 instead of 4 (no one really flies those)and give those slots to Viggen on Fight island. The aircraft has become popular since the promo launch and slots dissapare much quicker than before.

 

The RB24J’s ran out really quickly, could this be amended?

 

The mission has great potential ones all the ducks are in a row.

 

I've seen yesterday people flying F-86. Pretty much every evening there is a guy in Sabre. So folks do fly them :pilotfly:

Although four slots might be too much. But same goes for MiG-19. While people fly it, its 21 that everyone fights for.

 

But Im not sure if increasing Viggen numbers is the way to go. Its already the most popular Blue air to air platform. For a Cold War server a post 1990 aircraft to dominate skies would be somewhat ... peculiar. Wish we had Draken :)

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Hiromachi, the Viggen has a weapon load out from 1974 when it came in to service.. same year as the F5E came into service. The Viggens BK90 bombs and long range AGM’s have been taken away.

The 21Bis entered service on February 1972, so I’m pretty sure these 3 planes are within the same era and category.

ps. The Viggen is an predominantly air to ground striker, in comparison to the 21 that has an air to air radar and lock function that supersedes anything that the Viggen has.

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A 70s Viggen could only carry two AAMs, not six. Despite not having a proper air to air radar, there are ways to cludge a sort-of-functional look-down capability out of it if you know what you're doing - which most don't, at least.

 

MiG-21Bis meanwhile does indeed have a radar... which is not especially useful when everyone is flying below 500m. It's not entirely useless but it definitely isn't very good, and at that altitude mostly exists to catch co-alt/low targets while in steep turns (which I'm not sure about, I think this might be a peculiarity with how the ground clutter is simulated), IFF contacts where they're visible, and deal with the handful of people who fly at higher altitudes. There is also a way to force a very poor boresight mode, which doesn't do much other than make the R-3R usable at lower altitudes than it normally would be, but it's not very reliable (neither the missile nor the technique in question). I have a few suspicions the radar is doing things it shouldn't be or not doing things it should be, but I don't have the documentation to check against, and at the end of the day it doesn't significantly impact gameplay - same as the Viggen look-down trick, it's not common knowledge and doesn't work very well anyway, so not really a problem.

 

To somewhat balance out the 21's ability to lock a target and derive ranging data and fire R-3Rs (where applicable), the Viggen can uncage a missile seeker and pull a leading shot for a better chance of a hit. The 21 cannot, you have to boresight the missile and hold lock for a few seconds. The R-60 hid this flaw quite well, but it can be a problem for close range or high aspect shots with the R-13 (an otherwise reasonably good missile, even if it's a bit slow).

 

With a top speed at low level that surpasses literally every other aircraft in the server, the Viggen is actually Blue's best air-to-air missile platform and has been for a long time. You can catch a MiG easily, blast him, then run away with impunity. The 21 cannot exceed 1300km/h IAS safely and is guaranteed to flame its engine out by 1400km/h, by which point the Viggen is still happily accelerating away with a clean or AAM-only loadout. This seems a bit strange when compared to documentation, but I'll leave that to the experts. Operating visually and with GCI direction I would take a Viggen over an F-5 in every case with unrestricted loadouts like we had previously. It's still very strong now, but needs to keep its speed up and make slashing attacks from behind as it can't sustain a turn well and lacks an internal gun.

 

By comparison, the F-5 can only barely keep up with the MiG at low level, is hopelessly outsped at higher altitudes, but has excellent guns and sustains a turn well. The F-5 behaves like a dogfighter while the Viggen behaves like an interceptor, regardless of the fact it's meant to be a strike variant and lacks a proper airborne intercept radar. I really think people underestimate just how enormously the Viggen's speed benefits it in a WVR missile fight in this setting and how many options it gains as a result. It's been my preferred blue air to air platform for months now.

 

On the plus side, the R-13 is powerful enough to delete a Viggen so hard that it can't keep fighting with one wing like they regularly used to.


Edited by rossmum
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Over 60 years ago jets stopped being defined merely by their weapons but what defines them now as a combat platform is a complete set of avionics. Im going to follow wikipedia here since Im not an expert on Swedish designs, but wiki states that first production JA37 conducted its maiden flight in November 1977, but the aircraft was introduced into operational service by the end of 1979. AJS has better engine - RM8B - than original "design", better avionics and rwr. You can remove the weapons just like in the 21, but you cant remove the core of the aircraft. And Viggen is substantially more advanced machine than MiG-21.

 

21bis is mostly the same 21SM from 1968, save for the added Tumansky R-25 engine. It has the same RP-22 radar and R-3R missile. The most up to date thing on our MiG is R-13M missile which was introduced in 70s.

 

Now fear not, Im not advocating to remove Viggens. Im just not going to support an idea to increase their numbers when they already are primary Blue air to air platform. Because you say, its air to ground striker. But last night and many many nights before, I could rarely see Viggens on the tacview being used in that role. With six missiles, superior avionics and substantially higher top speed it can be extremely competitive air to air platform ;)

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I've seen yesterday people flying F-86. Pretty much every evening there is a guy in Sabre. So folks do fly them :pilotfly:

Although four slots might be too much. But same goes for MiG-19. While people fly it, its 21 that everyone fights for.

 

But Im not sure if increasing Viggen numbers is the way to go. Its already the most popular Blue air to air platform. For a Cold War server a post 1990 aircraft to dominate skies would be somewhat ... peculiar. Wish we had Draken :)

 

Well, not all people have money to buy all modules like we do. Not all people have whole time in the world to learn them all or at least those used on CW server.

 

I will now speak for myself. I'm capable of flying pretty much anything but as time goes by, I lost the edge on particular module. E.g.: If there is not enough slots for viggen, I won't fly anything else. Why? Because I won't fly huey half an hour just to drop something, and half hour back. It is a waist of my time. For me it is ridiculous insane spending time flying like a commercial pilot half an hour or more. Especialy in the desert or which is more boring, feet wet. I can do that in single player. Flying 5 to 10 minutes to the front is top. Everything else is just plain boring. Real life of fighter pilots is pretty much 99% boring. And if I wouldn't care for a2a and a2g operations, then I would fly Microsoft shit :) .

 

You know, ther is very little action with helicopters. Delivering cargo is actualy not an "action" :)

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So ... you're basically interested in air quake ? Last I remember Alpen wasnt particularly interested in that and all kinds of furballs.

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Server News:

 

Operation Fight Island:

- All 4 x UH-1's were moved to a FARP northeast of Khasab airbase.

- This shortens the route to bullseye by ca. 20 miles.

- 2 more AJS37's were added -> a total of 6 instead of 4.

- 100 More AA missiles for all warehouses.

 

 

NOTES:

- If you select the Cmdr slot, you must be on SRS! Not that everyone shouldn't be in the first place, but the Cmdr operator has access to more options.

- If a Cmdr operator is not on comms, he will be kicked out of the server.

- JTAC's must be in contact with their Cmdr to coordinate attacks with him, unless they chose not to operate ground forces, but then again all should use SRS as recommended.

- Players should be more sensible with AA missiles! The idea is not to spam missiles and carry as many as possible then ask for more.

- Resupplying warehouses is not an option yet, but should be implemented if such an option becomes available.

- Use the in-game chat window for chat mainly or quick bug reports if I'm online. But don't start a discussion there for which this thread is available.

 

 

Is this a feature of a new mission that we do not get back bogey dope calls from AIs?

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  • ED Translators
Flying 5 to 10 minutes to the front is top. Everything else is just plain boring.

 

Because I won't fly huey half an hour just to drop something, and half hour back. It is a waist of my time.

 

 

For me it is ridiculous insane spending time flying like a commercial pilot half an hour or more

 

You know, ther is very little action with helicopters. Delivering cargo is actualy not an "action"

 

 

Real life of fighter pilots is pretty much 99% boring. And if I wouldn't care for a2a and a2g operations, then I would fly Microsoft shit

 

 

Sorry, but these qoutes are screaming at me that you better to play War Thunder or wait until MAC comes out. And I'm not even being facetious... And there is nothing wrong even if those will do better for you.

AKA LazzySeal

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Sorry, but these qoutes are screaming at me that you better to play War Thunder or wait until MAC comes out. And I'm not even being facetious... And there is nothing wrong even if those will do better for you.

 

We love you anyway :)

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