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So for some reason, DCS set my "MSAA Mask" to 0.42 instead of 0.1 (smallest value). Anyone already tested how much performance impact this setting has? (compared 0.1 to 1.0 ?)

 

https://forums.eagle.ru/showthread.php?t=274040

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Thx, so no performance-difference, hm.

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Workaround from Yaga until ED fixes it:

smaller server messages for VR. OVGME ready. If not using ovgme, just put the contained lua file in the same spot in your main dcs directory.

"Nobody should suffer the giant cockpit consuming VR server messages"

Message_Fonts.zip


Edited by DanielNL
DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

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RE: smaller server messages for VR

 

I installed the file and lost all server messages that normally appear top right in dark boxes.

Used on Stable 2.5.5 - so dunno if this is only for beta.

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Since a few days, my WMR portal is showing a mirror image of my Reverb (see screenshot). previously it just stayed black

 

So now I have a mirror image on my desktop, a mirror image on the WMR screen, and of course the actual VR screen on my Reverb.

 

Assuming I accidentally activated this image in WMR portal, could someone tell me how to switch it off? I installed the latest Nvidia driver.. that's the only thing I can think of that caused this.

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Since a few days, my WMR portal is showing a mirror image of my Reverb (see screenshot). previously it just stayed black

 

So now I have a mirror image on my desktop, a mirror image on the WMR screen, and of course the actual VR screen on my Reverb.

 

Assuming I accidentally activated this image in WMR portal, could someone tell me how to switch it off? I installed the latest Nvidia driver.. that's the only thing I can think of that caused this.

 

Im trying to work out how you have managed to avoid it until now ? AFAIK this has "always" been "there"

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In the bottom middle of the Mixed Reality Portal is a "play/pause" button which get's visible when you move the mouse in the screen. Press "pause" (two vertical bars) and the mirror should be gone.

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From Today MS released W10 update 20H1 (2004) officially!

Did you install it? How WMR works now?

According news 60Hz issue of WMR was solved :).

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From Today MS released W10 update 20H1 (2004) officially!

Did you install it? How WMR works now?

According news 60Hz issue of WMR was solved :).

 

What 60Hz issue?

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The current version of wmr option to move to 60hz, changes a bunch of other things that. Impact visual quality, though it didn’t really need to, the new wmr essentially decouples those controls so that when you select 60hz that’s the only thing that changes.

 

It’s not entirely clear to me what the impact if any on steamvr will be, but the best case scenario, would be that you could run at 60hz, without some of the flickering effects we saw.

 

The down side of 60hz is of course 30hz...in those edge scenarios where you get above, 16.67ms (? ) frame times you will drop to 30fps... which might require some options to be switched off or tune down some graphics settings.

 

But as I said it’s not clear, I may force the update down today and see.

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Tip for those with bad tracking.

 

WMR setup standing procedure produces a much better tracking result than setup sitting procedure, even if you are sitting all the time.

 

After setup standing I have flawless tracking all the time again like I am used to from my Reverb. (After setup sitting it is horrible).

 

(Discovered this by accident when I encountered a few bad tracking sessions out of nowhere.)


Edited by Motomouse

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Tip for those with bad tracking.

 

WMR setup standing procedure produces a much better tracking result than setup sitting procedure, even if you are sitting all the time.

 

After setup standing I have flawless tracking all the time again like I am used to from my Reverb. (After setup sitting it is horrible).

 

(Discovered this by accident when I encountered a few bad tracking sessions out of nowhere.)

 

Do you mean, the setup with room boundaries as opposed to the one that is just “stationary”.

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
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SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
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so a few of minor things to be aware of if you are upgrading to h1.

 

1) it forces an index rebuild ... sigh ... this will eat about 23+% of your CPU cycles until its done so ... don't expect anything other than "poor" performance until its done

 

2) I had one minor bug, with my warthog throttle, but i guess it could impact other USB drivers, where the filter driver was not working. Unplug the device and reinstall.

 

3) some store programs also need to reinstalled, i found Armory Crate, and Nvidia Experience both needed a kick

 

4) One more reboot, a couple of apps didn't load correctly, rivatuner was one, on the first boot of the device an additional reboot fixed it

 

now waiting for the index to rebuild... and waiting... and waiting...

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so a few of minor things to be aware of if you are upgrading to h1.

 

1) it forces an index rebuild ... sigh ... this will eat about 23+% of your CPU cycles until its done so ... don't expect anything other than "poor" performance until its done

 

2) I had one minor bug, with my warthog throttle, but i guess it could impact other USB drivers, where the filter driver was not working. Unplug the device and reinstall.

 

3) some store programs also need to reinstalled, i found Armory Crate, and Nvidia Experience both needed a kick

 

4) One more reboot, a couple of apps didn't load correctly, rivatuner was one, on the first boot of the device an additional reboot fixed it

 

now waiting for the index to rebuild... and waiting... and waiting...

 

Yep, update process was painless, and no obvious issues so far.

 

I'll try out the 60Hz thing, but don't hold out much hope for it as the prospect of regular 30fps compared to pretty solid 45, doesn't sound too good.

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OK some rough back of fag packet testing... YMMV. Net Net, upgrading didnt hurt, didn't help either. TLDR summary of my test I'm staying with 90hz. in WMR i have set everything to maximum quality i have tested with max quality setting and some testing on Optimize performance and with automatic upscaling... TBH I'm not sure these apply outside of the home. Most of the tests were done with Motion smoothing turned off to actually see frame rates etc...

 

My tests were performed on my standard settings (see my sig), except as noted below.

 

I perform three basic tests all in the F-18, Caucasus free flight, Carrier Cold Start, and a RNG mission with max units and weather etc...

 

It is possible for me to keep at 60hz a frame time under 16ms, in the majority of scenarios, however, those edge cases really matter and dropping to 30fps at NOE is going to be a problem. But when it works its very clear no blurring and i suspect very achievable with an improved graphics card.

 

To get to 60 FPS in nearly all scenarios, i have to turn MSAA off, which leaves the whole thing a shimmering mess, this seems to be enhanced at 60hz, because there is some flickering introduced at 60hz, not much to be fair... but the combination of shimmering and flickering just makes it ... ucky :)

 

Reducing my PD to 0.8, does enable me to run without any problems with MSAA x 4 across all scenarios, and that's a sacrifice i'm not willing to make, as .9 and MSAA x 2 still gives problems, yes i could very likely tune some of this, in other settings etc.. at this stage though I suspect what i need is an upgraded GPU and that is going to have to wait, as it is definitely GPU bottlenecked, and not buy much.

 

I suspect if you have a 2080TI you might be golden here, but, i don't have one :)_ Iain want to give it a go.

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OK, so I have spent the last hour or so giving this a go, and I've got mixed feelings.

 

There is no doubt that the 'new' 60Hz mode is a huge improvement, with much less noticable flicker.

 

With my settings, normally, I can't run shadows and MSAA at my high SS rate of 200%. So, normally, I choose to keep MSAA off as it only really affects ground objects and I would choose shadows every time. The other thing is that for me, MSAA causes unwanted artifacts in the Hornet DDIs. It's a flickering that is more than a little annoying. Still..

 

My experience with 60Hz has been a lot better than I expected. There is no way I can achieve 60fps at all times with shadows and MSAAA and 200% SS, but, I am impressed by the rock solid 30fps. Somehow, being at the correct motion reprojection rates of 60 and 30 gives a much smoother experience than the 90/45 which would dip below 45 and then become jerky giving a less than ideal experience!

 

At the moment, I'm enjoying the 60Hz experience, as obviously there is massive headroom (33ms) before the smooth 30fps is threatened.

 

I'm going to try this out for longer and see how I feel, but what running at 60Hz seems to mean for me is a very smooth fps (albeit at a lower level) with no jerkiness in more demanding scenarios and I'm able to run with shadows and MSAA on which is a real bonus.

 

My goto scenarios are Hornet Caucasus Free Flight and for stretching demands, Hornet Ready on the Ramp in PG flying over and through Dubai and surroundings.

 

Very interesting.

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ah good shout, i will test again with motion smoothing enabled!

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

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so a few of minor things to be aware of if you are upgrading to h1.

 

1) it forces an index rebuild ... sigh ... this will eat about 23+% of your CPU cycles until its done so ... don't expect anything other than "poor" performance until its done

 

2) I had one minor bug, with my warthog throttle, but i guess it could impact other USB drivers, where the filter driver was not working. Unplug the device and reinstall.

 

3) some store programs also need to reinstalled, i found Armory Crate, and Nvidia Experience both needed a kick

 

4) One more reboot, a couple of apps didn't load correctly, rivatuner was one, on the first boot of the device an additional reboot fixed it

 

now waiting for the index to rebuild... and waiting... and waiting...

 

Its normal (like near new W10 installation), after update so far no any issues. For example for RivaTuner I forced up to start, restart W10 and no issue.

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What 60Hz issue?

 

VR distortion on WMR (left screen only), now its fixed by this May update. We was waiting for this from 1809 W10 :D.


Edited by YoYo

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also i now need to retest, as i realised i was working of the MP version of Kegety's patch doh!

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

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Do you mean, the setup with room boundaries as opposed to the one that is just “stationary”.

 

Yes the setup with boundaries provides much better tracking compared to the stationary (even if you only use your Headset stationary).

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