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Ejected and landed player pilot is still controllable.


DaveRindner
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Too bad downed pilots aren't synced in multiplayer though

 

Ah that would be another funny feature when you get downed and are still alive, you should have a flare and smoke with you so that the huey/mi pilots can come and grab you, bringing you back to the base or you get captured because its an enemy chopper and you are on hostile territory. :)

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Always has been this way, as long as I can remember :)

 

How come it works in some cases and in others it does not?

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New discovery, at least for me. Ejected and landed player pilot turns into first person walker game. The pilot can walk, turn look around.

 

Glad you like it! Yes, it has been like this even before DCS existed. BlackShark1 in 2009 already allowed you to control the pilot after ejection, but I suspect this was true before with Flaming Cliffs or earlier. I started to fly on ED's softwares only since 2009 so I don't know.

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How come it works in some cases and in others it does not?

It always worked for me so far :huh:

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DCS Panavia Tornado (IDS) really needs to be a thing!

 

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How come it works in some cases and in others it does not?

 

I might be wrong, but I think it has to do with the view settings, which are controlled by the server, so in MP your expirience may vary.

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I have never noticed this before. I can look around in VR but never been able to move. there must be some setting which enables/disables it. I was just thinking about a week ago it would be a really cool feature. And now I know.....

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We used to fork some downed pilots with the Ka-50 weapon stations and carry them home in MP.

 

It is working in MP, ever since iirc. Maybe a setting that can be switched off.

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