lanmancz Posted April 6, 2018 Share Posted April 6, 2018 I've read somewhere that 3D editor is in development but since I expect it will be a pretty long time until it arrives can we please have just a simple footprint box under the icon for every object ? It does not have to be anything fancy, literally just a box of X meters wide and Y meters tall of a semi-transparent color (red/blue) that would indicate the objects dimensions and rotation on the map. This should be fairly easy to implement. The thing is that when you're making missions in ME the icons don't really give you any idea of how the object is going to look in the environment, especially in relation to other objects which means a designer has to constantly be switching in and out of the mission to see how it looks. Having a simple box that would visually indicate the objects dimensions and rotation in the map and in relation to other objects would make it much more simple to create "nice" looking missions. [sIGPIC][/sIGPIC] Gigabyte Aorus Z390 Elite, Intel i9 9900K, Fractal Design Kelvin S36, Zotac GTX 1070 8GB AMP Extreme, 32GB DDR4 HyperX CL15 Predator Series @ 3000 MHz, Kingston SSD 240GB (OS), Samsung 970 EVO 1TB M.2 NVMe (sim), Fractal Design Define R5 Black Window, EVGA SuperNOVA 750 G2, Win 10 Home x64, Thrustmaster Warthog HOTAS, Saitek Pro Flight Rudder Pedals, Thrustmaster MFD Cougar Pack, TrackIR (DelanClip), 3x 27" BenQ EW2740L, Oculus Rift S Link to comment Share on other sites More sharing options...
philstyle Posted April 6, 2018 Share Posted April 6, 2018 This would be extremely helpful in the absence of a full 3-D editor. On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/ Link to comment Share on other sites More sharing options...
Johnny_Rico Posted April 6, 2018 Share Posted April 6, 2018 +1 METAR weather for DCS World missions Guide to help out new DCS MOOSE Users -> HERE Havoc Company Dedicated server info Connect IP: 94.23.215.203 SRS enabled - freqs - Main = 243, A2A = 244, A2G = 245 Please contact me HERE if you have any server feedback or METAR issues/requests Link to comment Share on other sites More sharing options...
Home Fries Posted April 6, 2018 Share Posted April 6, 2018 :thumbsup: -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide Link to comment Share on other sites More sharing options...
laumaya Posted April 6, 2018 Share Posted April 6, 2018 :thumbup: Current specs: Windows 10 64bit, i7-7700K @ 4.8 Ghz, 32 GB RAM, 1 To SSD, RTX2070-Super, TrackIR 5, TM Warthog, TM T.Flight Rudder Pedals Link to comment Share on other sites More sharing options...
Northstar98 Posted April 7, 2018 Share Posted April 7, 2018 +++ An accurate top down silhouette would be perfect in lieu of a 3D editor. Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro. Link to comment Share on other sites More sharing options...
Flagrum Posted April 7, 2018 Share Posted April 7, 2018 3D Editor was requested years ago, but also the smaller brother of it, the Unit-Outline-Editor was suggested already several times. So ... +213 for all the previous requests and +1 from me! :D Link to comment Share on other sites More sharing options...
lanmancz Posted April 7, 2018 Author Share Posted April 7, 2018 An accurate top down silhouette would be perfect in lieu of a 3D editor. Yeah but that would require to create the footprint art for each object and that would probably be a big job. On the other hand a simple box would suffice and should be pretty simple to implement. Honestly I don't understand how come in-house mission designers did not ask about this years ago because it would be so useful. Especially in situation when you want to put for example 5 buildings in a row it's super fiddly to do it in the editor because each building ends up off by a meter and it looks awful. [sIGPIC][/sIGPIC] Gigabyte Aorus Z390 Elite, Intel i9 9900K, Fractal Design Kelvin S36, Zotac GTX 1070 8GB AMP Extreme, 32GB DDR4 HyperX CL15 Predator Series @ 3000 MHz, Kingston SSD 240GB (OS), Samsung 970 EVO 1TB M.2 NVMe (sim), Fractal Design Define R5 Black Window, EVGA SuperNOVA 750 G2, Win 10 Home x64, Thrustmaster Warthog HOTAS, Saitek Pro Flight Rudder Pedals, Thrustmaster MFD Cougar Pack, TrackIR (DelanClip), 3x 27" BenQ EW2740L, Oculus Rift S Link to comment Share on other sites More sharing options...
lanmancz Posted April 7, 2018 Author Share Posted April 7, 2018 Also while I'm at it - it would be nice to be able to easily select and manipulate multiple objects at once. Yes you can select more objects with shift but why not a simple mouse drag selection box ? Also be able to move all selected objects, delete them, set some common property like rotation, etc would also be very useful. [sIGPIC][/sIGPIC] Gigabyte Aorus Z390 Elite, Intel i9 9900K, Fractal Design Kelvin S36, Zotac GTX 1070 8GB AMP Extreme, 32GB DDR4 HyperX CL15 Predator Series @ 3000 MHz, Kingston SSD 240GB (OS), Samsung 970 EVO 1TB M.2 NVMe (sim), Fractal Design Define R5 Black Window, EVGA SuperNOVA 750 G2, Win 10 Home x64, Thrustmaster Warthog HOTAS, Saitek Pro Flight Rudder Pedals, Thrustmaster MFD Cougar Pack, TrackIR (DelanClip), 3x 27" BenQ EW2740L, Oculus Rift S Link to comment Share on other sites More sharing options...
Nero.ger Posted April 7, 2018 Share Posted April 7, 2018 Yes you can select more objects with shift thanks for making my life easier....did not know this :doh: also +1 'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction. Link to comment Share on other sites More sharing options...
SUNTSAG Posted April 7, 2018 Share Posted April 7, 2018 I don't disagree the ME needs some serious attention but just knowing the size of the item you are placing will not help unless there is a "snap to" grid that would prevent you from placing objects on top of one another. Of course you could use the ruler tool for distance separation but with a max map zoom of 30m it would still be complicated. If you want object orientation I recommend using the Russian settings as below. I find it invaluable in object orientation. Fortifications are still an issue, as it's a plain rectangle but still a vast improvement over the NATO icons. :thumbup: Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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