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Apache600
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Huge update, including adding aircraft and gameplay fixes. Check out the change logs for more details. Missions that have been updated are:

- Krasnodar Variable v1.3

- Las Vegas Variable v1.5

- Under the Fuzz v1.4

- Generation Gap v1.2

- Prison Break v1.2

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The Museum Relic Campaign: --> http://forums.eagle.ru/showthread.php?t=164322

Community Missions (SP & MP) --> https://forums.eagle.ru/showthread.php?t=205546

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  • 3 weeks later...

Into the Darkness

 

U4GnECi.png

 

Download link: https://www.digitalcombatsimulator.com/en/files/3304480/

 

This mission takes place at night and requires you to safely extract important documents from a recently overrun outpost. You must then return them to a friendly ship.

 

Available aircraft are: A-10A, A-10C, A-10C II, AJS-37, F-5, F-14, F-15, F-16, F-18, JF-17, M-2000, Su-25T, But one player MUST have either an AV-8B, UH-1, Mi-24, or Ka-50 to be able to land at the outpost and pick up the documents.

 

The option to reduce the number of enemy ground threats, and make the mission easier, will be available to you via the F10 radio menu for the first 2 minutes of the mission. Another note, the more advanced / capable aircraft that the player picks, will spawn a more difficult enemy aircraft which provides CAP over the target area.

 

-- Briefing

 

At approximately 1530 hours, the enemy launched a massive attack across the Bzipi River; and our forces stationed on the other side were quickly overrun. Many retreated back to Gudauta, but we still have some men who couldn’t escape in time and are now hiding in and among the buildings. When dusk broke, the enemy stopped their advance and bunkered down for the night. This has given us a chance to regroup, and prepare for a counter attack tomorrow morning. But that's not why we're here gentlemen; we're here for something far more important.

 

One of our commanding officers, who was stationed at a road outpost in the town of Lidzava, had earlier in the day received a notebook containing all the logistics data the enemy uses for supporting their war effort. Looks like those rebel spies actually pulled through for once. Now, why they put all this data in a notebook, and not on a computer file, is beyond me. But the problem we face here is that when the outpost was being evacuated, the officer forgot to grab this notebook!

So that is our mission tonight, to retrieve that notebook and get it back to one of our ships. We cannot afford to lose the upper hand that this notebook could give us.

There is one ray of hope though, a Private Higgins who was assigned to the Road Outpost, and didn’t make it out with the evacuation, had made contact with us via his cell phone. He happens to still be at the Outpost! We brought him up to speed on the situation, and he is more than willing to help us out. Though he said that he would just run the notebook out to whoever is doing the pick-up, as he intends to stay with a few wounded soldiers he is tending to.

Our secondary objective is to soften up any enemy forces in the area. This would not only lessen the enemy’s numbers for tomorrow's counter attack, but it would also increase the likelihood that they wouldn’t stumble upon Private Higgins, or any of our other misplaced soldiers, during their search of the neighborhoods. We have also detected 2 enemy ships approaching the peninsula from the west. They will probably be just off the coast in approximately 4 hours. If we can take them out, that would really help cripple the resistance our boys on the ground would have to deal with tomorrow.

 

Good luck gentlemen. And don’t forget your NVG’s

 

- End of Briefing -

 

Update Log:

V1.5:

1 UH-1 and 1 Ka-50 switched to Mi-24’s

V1.4:

Added 3 A-10C II’s (removed 1 A-10A to make room)

V1.3:

Changed Stennis to Washington

Removed extra CVN

Moved F-14’s to Washington

Added 4 JF-17’s

Diversified friendly harbor fleet ships

V1.2:

Added 4 F-16's

V1.1:

Fixed tanker script error at mission start.

F-14’s now have INS reference alignment stored.

Added F-16 placeholders.

Removed TF-51 Admin aircraft.

 

 

9GweiYu.png x5u5DvJ.png 8fFWnaS.png TgJVyTe.png


Edited by Apache600
updated to version 1.5

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The Museum Relic Campaign: --> http://forums.eagle.ru/showthread.php?t=164322

Community Missions (SP & MP) --> https://forums.eagle.ru/showthread.php?t=205546

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Thank you so much for sharing ... we are using one of your MP missions on our fledgling dedicated server, DCS-Chile, and it has worked very nicely :)

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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Always love hearing that my missions are being enjoyed. Which one have you guys been flying, Krasnodar Variable?

 

Yes, that one :D

 

wM7d648.jpg

 

I'm now engaged on enabling a Teamspeak and Simple Radio server, but afterwards will probably try more of your missions .. at least until I can learn to edit our own .. :)

 

Best regards,

 

 

Eduardo

.

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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  • 1 month later...

Persian Gulf

 

Hey Apache, still using your missions and crediting of course. I just wondered when your PG mission will be available? ;-)

 

 

Keep up the great work ( I know how much effort goes into these things)

 

 

Mell

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Thanks guys! I have a few (4 that I can think of) PG maps that are basically ready to go. I'll be releasing one or two of them soon, and then updating all the other missions that are currently available.

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The Museum Relic Campaign: --> http://forums.eagle.ru/showthread.php?t=164322

Community Missions (SP & MP) --> https://forums.eagle.ru/showthread.php?t=205546

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Thanks guys! I have a few (4 that I can think of) PG maps that are basically ready to go. I'll be releasing one or two of them soon, and then updating all the other missions that are currently available.

 

 

I love your free content, however I enjoyed the Museum Relic Campaign a lot .. Do you have plans for creating more paid SP Campaigns? .. I'd love to see one for the MiG-21 :)

 

 

Best wishes

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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  • 2 weeks later...

Crack the Channel

 

eK44HybsPC_h5lNBzvJnAKLp0CE-GTYfTmCAIU4D-L-7zzEcdJuj-Q5cZlPcailz6z5t9ZUXL29hVyVcYinWvyfYyEMK4G2NshahHr68epSZUx0QsHS2Lj1N2TCNYg4hEZjc0l7dsx_657XRe5CId0KrjasTaUKX7AyfWnAEgsv6A3xE9e7AxUUn5TOO1CFD-XEYiwCiAKoSSxY15ntWlWHLFPsSUNSzjijpfqibc6asMbdR8XlAtmz8o-7xuuGH4ZJ1A9iY5dRHevEgnUu_Fr6_fMgeax43yxEGXYPa3WHdszdwaAnGw54tj4ogjSICgsm_UBjavTNtSzFLQXEtUhptlkXqTZhZUjpaNdzlxzOmNgBHB8R6orJVMi7FT6SO5tR8wjBzJotZ--Px0Tp1oG-okUVkBG8Vz3vXDAaR_J14rjqEhtFIMxAPk8hBv4f83rTHy0VwHIyWOsfF79lYDQcq9y77Y6M0KeIoBda2XQLLBHJDZjuHedLXmX-XHTPopMs0gC-oKJWJ_R_j1ca17qeZQsQ2nq9riYoAC9IC-0uwueVMdKCHneOKnq-ByBKEqOmKxswmh2KaGCqAo84AIchLDAyJs0qlX3rt2tTon7umln41VYQ7R1mwE4RWJc6aL0Wa7rDGOUiUKMGNZzb6vPm-_eULbgs=w900-h637-no

 

Download Link: https://www.digitalcombatsimulator.com/en/files/3305550/

 

This mission takes place in the Persian Gulf. Terrorists have launched an offensive from their stronghold in Iran and are in the process of taking over various islands in the straight. Listen to mission tasking for prioritization of targets.

 

-- Briefing

 

A powerful terrorist group has launched an all out offensive on the Strait of Hormuz. Two days ago they seized the Bandar Lengeh airport on the Iranian coast, as well as Abu Musa Island in the middle of the channel. Yesterday night they took control of Tunb Island, and this morning they landed on the western part of Qeshm Island.

 

Their goal is clear, to force countries to pay to transit the straights. They've already captured a few cargo ships, and are holding them outside of the western port of Abu Musa. These terrorists have a very formidable force, consisting of some assets that even a few 1st world countries would even be jealous of.

 

Nato forces, along with both the Russians and Chinese, have come together to eradicate these hostile forces from the area.

 

Central Command will be overseeing the operation here, and prioritizing threats / mission tasking. Listen in to their orders for current objectives.

 

- End of Briefing -

 

Update Log:

v1.7:

Added 2 Mi-24’s to Qeshm  

Added 2 AH-64 Placeholders

v1.6:

Updated atmospheric conditions for new cloud system.

v1.5:

Fixed triggers for the very last objective.  Special thanks to 75th-VFS- Striker

Fixed an enemy escort flight that some how spawned as friendly

Fixed a few triggers related to the radio F10 comm menu

v1.4:

Added 2 A-10C II’s at Khasab

Moved Mirage 2000’s from Khasab to Al Ain

Removed scripted Tankers (problem with script) and replaced with KC-130’s

v1.3:

Changed Carriers to Super Carriers

Removed extra CVN

Roosevelt Carrier now has client F-14’s

Added two additional Su-33’s to Kuznetsov

Reduced escort fleet size

v1.2:

Added 4 F-16’s.

Added 4 JF-17’s.

v1.1:

Adjusted A.I. triggers for Tu-22 Escort

 

 

 

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tM3cerFVyHzTkaPrA79n623nHsu4CZkcYsIy9_g-JbCRe64AIvYQ0z_osfLUXFSb0v6qXIL4XKalE7K32mmtgBoHjo1v1WftD2SldiTJa14PIbC2bO2Pq2qmwaOaAC2YHVa_6-FucaQln_BxSiOaoheKH1zcX3JnrMQI2na76DI0jSZR3ZTe_Sdq4tVV7A1XV69vl5Un1xjwFUo5bfz0F0wwekUMXJvS1lNliLMrpL1NgyKM3BNHneLFKh7uI68BREGZvCBg_0S4lweMsDkeNFP-Fu_yHEjxbaO4YSLXjsRuHYVwb6iyH_g3yvhLtmWl77FEs28rVVNszjNcGmsTjQswZe8QeUQIyJ68sH4n7w39Ik7dx-JFJtTm-jD6z-VpBnRCU-KBxdM-jSZjN795buNDkuagr1JCReYVi_lvLPFT3iNUC551huqajr605PNisbAfKHce-RLd_U4JEOq98Uf0xqO4ir5bDmkRUrMt1DNouyD2VG9BmQl5rH2TSBbl9m6n0q33XPZYGhTP6sBkq7lRQ1hvRVeYjUZCfMR2qKo2ENt3JBpnxH_Px3KjP1YDNWqoUGURMWy3JgigWJ0IYwgU0RewrAzy-g5LJUWfaZS8SUzNUwMSpMCRnn1baDzgtZDSFDfJbDeUsgBngMGS4TdNS8Y6x_19eYUGgDh4PuPE-EcoKXjeotVIDKrJzkIVrloNl61ylSY2X5mRAV0UvUgk=s512-no Y3G9-A6u1v0YHF_foy3_5wg-J9NQ_E1vkJrJ3WNezp1mcuXKwPTEOE1WOQxcB6JH3ylYEvS4vW2AXjhxuh9LkgUTlnqJ8DpojFPIbF3EcbBy9o1WqiXNQ4AedV4tBQj8Z4-xCbEwtR4c18JBGuw29h8ApOkdm74jLhFWF1pop--C-p_EMCNKu4wOh3y9eUroKidzP10rtPyMIPYm4NgirX1WH3hZ4DfnCYECl72iy9Of_jeLeDEPLc3Itr_QcRmlKpwuAwfppsLNZHAnllM1VgX-ticIlUr5FLh5z74VkEtYm84k9u63sDGuRqG9joVzlpynkhJEHmqbbH_YTJVoQZO-QG90vT6GQdaPMq8rXQDH79SKB3pU8obMcrMMZDHPpu1zWyggIMdMxvuY8ZmCp4EQT7FCihTotINcWZZWAsDWN2VYnqnJz0NlF0PS1kNM6dYFP0GZVeXggNxyGgD_vNaLg8KMzB1-LTzmOaIHH-jH47jcexB4NlpNRHKfYGDLlKD487sGMyN-RmRfNbt5ql6-eMnweHp6kT7sSKljOwYNLZc8KDNGWlO_8i_sENyTvGLlSPEE8yg6xUpsssgWXf-u3peOJkAGNtHOul0VyWOa0a5UHN2bHdADPgqLKSHRREWV9nYcGoIJDOK343xaJ5b4PhXpIjm4cYWGufGfEPpqR8MT2vjGOnggsx66LjQuaFas5I1IU-bbhShF_ifwkCTi=s512-no


Edited by Apache600
updated to version 1.7

[sIGPIC][/sIGPIC]

The Museum Relic Campaign: --> http://forums.eagle.ru/showthread.php?t=164322

Community Missions (SP & MP) --> https://forums.eagle.ru/showthread.php?t=205546

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@ Rudel chw Thanks for the kinds words. Well ... not for the MiG-21, but something is in the works :)

 

 

Updates for numerous missions today: Krasnodar Ground Attack, Las Vegas Variable, Under the Fuzz, Generation Gap, Prison Break, and Into the Darkness.

Also, new mission Crack the Channel added.

[sIGPIC][/sIGPIC]

The Museum Relic Campaign: --> http://forums.eagle.ru/showthread.php?t=164322

Community Missions (SP & MP) --> https://forums.eagle.ru/showthread.php?t=205546

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Just found this page :)

Been loving Krasnodar Ground Attack. Looking forward to giving the new version a go :)

My DCS Missions: Band of Buds series | The End of the T-55 Era | Normandy PvP | Host of the Formation Flight Challenge server

 

Supercarrier Reference Kneeboards

 

IRL: Private Pilot, UAS Test Pilot, Aircraft Designer, and... eh hem... DCS Enthusiast

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Thanks GT, enjoy the chaos :)

Home Fries, I would say 4+ is a good number. There's no "time limit" on anything that would stop the mission from being completed. ... But there are a couple things that could be considered as time pressing. That's a good idea though, to add a "recommended # of players" for each mission blurb.

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The Museum Relic Campaign: --> http://forums.eagle.ru/showthread.php?t=164322

Community Missions (SP & MP) --> https://forums.eagle.ru/showthread.php?t=205546

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Thanks, Apache600.

 

We gave it a go last night. Started with 5 aircraft and shortly wound up with 3 (1 tomcat and 2 hornets) due to people dropping-off. We were still able to bag the targets and convoy at WP1, bag the HQ and vehicles at WP2, but with the Tomcat in an A/G role we didn't have the people to fend off the Tu-22s. That's where the fourth aircraft would have been nice, I guess. We continued to press after that (neither of the Nimitz class carriers were hit), but it got difficult when the tomcat went A/A and the SA-2 was preventing us from pushing north to engage bandits.

 

We had a great time, and I look forward to giving it another go. Hopefully we'll keep people online next time.

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@Home Fries, with only 3 guys plugging away at it, yeah that would be a bit difficult! I figured once the call of the Tu-22s came, that it would be a all hands on deck and get back to protect the fleet call (land and arm accordingly). There are some pesky SAMs out there which really do bog progress down a bit.

Looking forward to hearing how your second round of the mission goes.

[sIGPIC][/sIGPIC]

The Museum Relic Campaign: --> http://forums.eagle.ru/showthread.php?t=164322

Community Missions (SP & MP) --> https://forums.eagle.ru/showthread.php?t=205546

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@75th. You guys got pretty far. There's only one more "mission" after that one. But the one you are on, there's a couple things to complete. The briefing for that segment says to destroy the enemies on the island, and the two ships patrolling around it (you don't actually have to sink the enemy boats). Also, on the F10 map, a marker pops up with additional info. It says: "Destroy all enemy vehicles on the island, including those at the airport and surrounding the town, and also the two ships patrolling the waters around Abu Mesa."

Looking at my triggers, to complete this segment you have to Destroy the Stationary Ground Units, a group of patrolling Ground Units, 2 helo's flying around, and damage 3 of the SU-24's on the ramp. Concerning those stationary units, there are 7 small groups on the island. 4 of them spread around various parts, and 3 on the the airport.

 

Thanks for giving the mission a shot. Hope you guys enjoyed it.

[sIGPIC][/sIGPIC]

The Museum Relic Campaign: --> http://forums.eagle.ru/showthread.php?t=164322

Community Missions (SP & MP) --> https://forums.eagle.ru/showthread.php?t=205546

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@75th. You guys got pretty far. There's only one more "mission" after that one. But the one you are on, there's a couple things to complete. The briefing for that segment says to destroy the enemies on the island..........

 

Thanks for giving the mission a shot. Hope you guys enjoyed it.

It's pretty fun. Homefries and the BVS fly with us so we were having a lot of fun with it but I never saw the message about the island stuff. Could you please check to make sure that it activates. I never looked for the marker you mentioned but we can try it again. We changed the fleet to the Eisenhower and used some scripts but it doesn't affect anything else in the mission. I'll PM you a copy so you can see what we did. We don't use Russian stuff since we're A-10, F-18 and F-14 primarily.


Edited by 75th-VFS-Striker

Nvidia GTX-1080

Intel i7-4820K 3.7 Ghz

ASUS ROG Rampage IV Extreme MB

32 GB Memory

Windows 7 Pro 64 Bit

[sIGPIC][/sIGPIC]

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I took a look at the mission file you sent. I like the placement of the Fleet .... might have to consider moving mine there.

Looking closely at the triggers, I can't see any discontinuity. Unfortunately, I think you guys just might have missed something on the island. In a future update, I'll include a update saying "Intel suggests that approximately 20% of the ground forces on the island remain." Or something along those lines just to give the players a sense of where they are in progression.

If you go to the Mission Editor, and just "unhide" the Apu Ground Units, Lappers, and light sam defense, you may see a group of targets there that you didn't see when flying.

Hope you guys figure out when the cause may have been. I've play tested this mission with a group a while back, and was able to progress to the last objective.

[sIGPIC][/sIGPIC]

The Museum Relic Campaign: --> http://forums.eagle.ru/showthread.php?t=164322

Community Missions (SP & MP) --> https://forums.eagle.ru/showthread.php?t=205546

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  • 1 month later...

Capture the Flag Caucasus

 

G4gDOiU.jpg?1

 

Download Link: https://www.digitalcombatsimulator.com/en/files/3305980/

 

It's Capture the Flag ... but the most expensive version imaginable!

 

Red Airport = Sochi

Blue Airport = Gudauta

All aircraft are Air spawn, north of your home airport.

 

The Enemy Airport is Waypoint 1 (Current heading after spawning in), Your Home Airport is Waypoint 2.

 

The first team to 30 points wins.

- Capturing the flag is worth 10 points (if you capture it, the flag resets and you can capture it again) The Flag is the colored smoke at the enemy airport.

- Shooting down an enemy aircraft grants you 1, 2, or 3 points, depending on the aircraft destroyed. The more sophisticated the aircraft, the more points it's worth. (The Yak-52 and CE II are worth zero points. Use this to your advantage!)

 

 

Important Gameplay Notes:

 

To pick up the enemy flag, come to a complete stop anywhere within 175 meters (575 feet) of the colored smoke. To drop off the flag, come to a complete stop anywhere within the same distance of the colored smoke at your base.

 

Once your aircraft picks up the enemy flag, an Orange spotting flare will fire from it once every second until you drop the flag off at your base .... or crash.

 

Every airplane is immortal for 60 seconds after spawning. This is to dissuade people from getting behind the enemy spawn locations and shooting them down right away.

 

Aircraft that can carry Air-Air missiles only spawn with 2 IR missiles. And there are only a very small number of additional missiles at your home base. No Air-Ground weapons are allowed.

 

If you want to switch aircraft, you MUST land in your own flag area, and come to a complete stop, before switching aircraft. This is the only way to de-activate the point system so you won't count as being killed.

 

 

-- Red Aircraft Point System

 

0 Points: Yak-52

1 Point: Bf-109, Fw-190 A8/D9, I-16, L39ZA, MiG-15, Su-25A, Su-25T

2 Points: Mig-19, MiG-21

3 Points: JF-17, MiG-29A, MiG-29S, Su-27, Su-33.

 

-- Blue Aircraft Point System

 

0 Points: CE II

1 Point: Spitfire, P-47, P-51, A-10A, A-10C, F-86

2 Points: F-5E, AJS-37, AV-8B

3 Points: F-14B, F-15C, F-16C, F/A-18C, M-2000C

 

 

- End of Briefing -

 

Update Log:

v1.4:

Capture the Flag Caucasus 1.4

Updated atmospheric conditions for new cloud system

Switched an F-14B to F-14A

v1.3:

Added 1 of each P-47 models.

Added 2 A-10C II’s

v1.2:

Added two P-47’s

Removed AAR probes from JF-17

v1.1:

Added 2 F-16’s.

Added 2 JF-17’s.

 

 

 

wN1oeaM.png 4wIp8ww.png

 

j6hE2ga.png gr9zvPh.png


Edited by Apache600
Updated to version 1.4

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The Museum Relic Campaign: --> http://forums.eagle.ru/showthread.php?t=164322

Community Missions (SP & MP) --> https://forums.eagle.ru/showthread.php?t=205546

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