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Hello everyone!

This thread will act as a one stop shop for all the Single and Multiplayer missions I release.

 

The top post here will be a sort of "Table of Contents", and contain small blurbs for each of the released missions. In that text description there will be a link that takes you to a post dedicated to that particular mission; in that you’ll will find more details, as well as the download link.

 

This thread will grow as more missions continue to be added.

 

Thank you, and have fun!

 

- Apache600

 

 

 

-- Krasnodar Variable Ground Attack --

Z2rRupP.jpg

Link: https://forums.eagle.ru/showpost.php?p=3438756&postcount=2

Download: https://www.digitalcombatsimulator.com/en/files/3246863/

Version: 1.9

Map: Caucasus

Platforms: ALL

Notes: An all-one style ground attack. Helo specific missions too. Good for Singleplayer and Multiplayer. Difficulty is player selected, and can range for easy to very hard.

 

 

 

-- Las Vegas Variable Attack --

0qhCWH1.jpg

Link: https://forums.eagle.ru/showpost.php?p=3438762&postcount=3

Download: https://www.digitalcombatsimulator.com/en/files/3246885/

Version: 2.1

Map: NTTR

Platforms: ALL

Notes: An all-one style ground and air attack. Helo specific missions too. Good for Singleplayer and Multiplayer. Difficulty is player selected, and can range for easy to very hard.

 

 

 

-- Normandy Variable --

IK62JDa.jpg

Link: https://forums.eagle.ru/showpost.php?p=4194794&postcount=59

Download: https://www.digitalcombatsimulator.com/en/files/3308042/

Version: 1.4

Map: Normandy

Platforms: ALL

Notes: An all-one style ground and air attack. Helo specific missions too. Good for Singleplayer and Multiplayer. Difficulty is player selected, and can range for easy to very hard.

 

 

 

-- Persian Gulf Variable --

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Link: https://forums.eagle.ru/topic/175294-apache600s-community-missions/?do=findComment&comment=4519314

Download: https://www.digitalcombatsimulator.com/en/files/3314051/

Version: 1.3

Map: PG

Platforms: ALL

Notes: An all-one style ground and air attack. Helo specific missions too. Good for Singleplayer and Multiplayer. Difficulty is player selected, and can range for easy to very hard.

 

 

 

-- Normandy Duel --

sSFeBns.jpg

Link: https://forums.eagle.ru/showpost.php?p=3438769&postcount=4

Download: https://www.digitalcombatsimulator.com/en/files/3246893/

Version: 1.5

Map: Normandy, (WWII assets also required)

Platforms: P-51, P-47, Spitfire, I-16, Bf-109, Fw-190

Notes: A WWII mission where Blue and Red forces face off against each other. A point system exists to determine the winner. Objectives completed, or piloted aircraft lost, will reduce the points down to zero.

 

 

 

-- Under the Fuzz --

JMqA6la.jpg

Link: https://forums.eagle.ru/showpost.php?p=3438774&postcount=5

Download: https://www.digitalcombatsimulator.com/en/files/3247244/

Version: 1.9

Map: NTTR

Platforms: ALL Fixed Wing

Notes: A low level run through the desert for a single pass on the target area. The number of targets scale to the number of players that join. You must stay low to avoid radar detection.

 

 

 

-- Generation Gap --

brKk1lB.jpg

Link: https://forums.eagle.ru/showpost.php?p=3441537&postcount=6

Download: https://www.digitalcombatsimulator.com/en/files/3253080/

Version: 1.6

Map: Normandy, (WWII Assets also required)

Platforms: AJS-37, AV-8B, F-5, F-14, F-18, MiG-21, M-2000, P-51, Mi-8, UH-1, Ka-50, SA-342L,M (must have 1 of these)

Notes: A fantasy mission involving modern day aircraft and helicopters in a WWII battlefield.

 

 

 

-- Prison Break --

SqMMwCY.png

Link: https://forums.eagle.ru/showpost.php?p=3488929&postcount=22

Download: https://www.digitalcombatsimulator.com/en/files/3300529/

Version: 1.7

Map: NTTR

Platforms: A-10A, A-10C, A-10C II, AJS-37, AV-8B, F-5, F-14, F-15, F-18, JF-17, M-2000, MiG-21, MiG-29, Su-25T, Su-27 Ka-50, AND (must have 1 of these) --> Combined Arms, UH-1, or Mi-8.

Notes: A mission requiring coordinated effort among players in order to be successful.

 

 

 

-- Every Viggen has its Day --

SoL5O1l.jpg

Link: https://forums.eagle.ru/showpost.php?p=3668153&postcount=24

Download: https://www.digitalcombatsimulator.com/en/files/3302376/

Version: 1

Map: Caucasus

Platforms: AJS-37

Notes: A simple mission for the Viggen that allows you to test your navigation skills, as well as practice all the weapon systems.

 

 

 

-- Into the Darkness --

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Link: https://forums.eagle.ru/showpost.php?p=3886669&postcount=27

Download: https://www.digitalcombatsimulator.com/en/files/3304480/

Version: 1.4

Map: Caucasus

Platforms: A-10A, A-10C, A-10C II, AJS-37, F-5, F-14, F-15, F-18, JF-17, M-2000, Su-25T AND (must have 1 of these) --> AV-8B, Ka-50, or UH-1.

Notes: A night mission in which you must save important documents from a recently overrun outpost.

 

 

 

-- Crack the Channel --

OyhqZBhGYak9rvQbZgoTOMRI-9i6DvBJEPrGHva2w0rrFoY2eAmB2jMv9lQqXufZbt2wgpsXnfvhdjAWnx3C8wnZ5xUSAb5eDMsSCgX8CaKwCWxTSDFAqaT1CgyZ09A5tgPzDEmW_yuHOMUDa4u-x9H5JEOIMAo93-_80VVpSuLvDNxP5AhVjn7k0JmlvOCbfRtY7UVHuO6VxuJp9UtOgxw7v5GXVLmC_gSWXVcx7RWXmcneiX2YgCOxIcXet1wSJQfZnaF3UbRpX_x37Aw7po-YTGTnARhs6KxrEDm8nObaX4_Jraxbrqol0W_sPC9nquVU6WTj_yxtfXTZcEBIyCvmuEJaMhidtp2BbyWFxzdZ66b7rgUP65g0GJ6tbQ2g4765tIrIIOoL5WoW3HMMBVCfLHGPXP4olk4Covmpf3ttWP6SuGKOz4aVWjDjNmsKWGchM52CKVjWBLop7fk2EPLRlydM0wrBnsmUE8Tns1NO7JtIo5Xdvymx7-RK3rfBAR9pKw3faJCVoovfjtek5TjWaUq9fo_jEEW3jJqIxMMsU6m1mhajU-OD4T8yCiK97XpHmrZycABharvgOIyYkVZ6FjGtobAH4HvUsMSbKG3n4vX3bBaaxnhHjnUJJWqj7FxoxJFNz_7Bm9qIR9bmP0ZDDCrm_o4=w294-h208-no

Link: https://forums.eagle.ru/showpost.php?p=3949694&postcount=36

Download: https://www.digitalcombatsimulator.com/en/files/3305550/

Version: 1.6

Map: Persian Gulf

Platforms: A-10C, A-10C II,AJS-37, AV-8B, F-5, F-14, F-15, F-18, J-11, M-2000, MiG-21, MiG-29, Su-25T, Su-27, Su-33 Ka-50, UH-1, Mi-8

Notes: A coalition of nations come together to defeat a powerful terrorist threat in the Persian Gulf islands.

 

 

 

-- Capture the Flag - Caucasus --

peoNS6Z.jpg

Link: https://forums.eagle.ru/showpost.php?p=4005722&postcount=49

Download: https://www.digitalcombatsimulator.com/en/files/3305980/

Version: 1.4

Map: Caucasus

Platforms: All Fixed Wing

Notes: It's Capture the Flag. Land at their airport to capture it, then return it safely to yours.

 

 

 

-- Cornered and Alone --

rwaqOok.png

Link: https://forums.eagle.ru/showpost.php?p=4049812&postcount=51

Download: https://www.digitalcombatsimulator.com/en/files/3306378/

Version: 1.3

Map: Persian Gulf

Platforms: A-10C, A-10C II, AV-8B, F-14B, F/A-18C, M-2000's, Su-25T, Su-33, Mi-8, UH-1, Ka-50, SA-342L,M, Mini, Mistal

Notes: Black Hawk went down at night in enemy territory. Work together to rescue the downed crew.

 

 

 

-- Dreary Day --

bJWhOnC.jpg

Link: https://forums.eagle.ru/showpost.php?p=4432615&postcount=79

Download: https://www.digitalcombatsimulator.com/en/files/3311446/

Version: 1.1

Map: Caucasus

Platforms: Everything that can fly an instrument approach

Notes: Lousy weather envelops the entire region, but it can't put a damper on the importance of the mission.


Edited by Apache600
Updated multiple missions
  • Like 2

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Krasnodar Variable Ground Attack

 

mXgKpES.jpg

 

Download Link: https://www.digitalcombatsimulator.com/en/files/3246863/

 

The creation of this mission stems from my desire of having a simple "all-in-one" style ground attack mission that has the ability to offer variation. It can also be flown as either a single or multi player mission.

Every flyable aircraft and helicopter in DCS is available to be flown here. Each aircraft has three available slots, Each helicopter has four (except for the Gazelle, see v0.8604 patch notes for more details).

 

The basis of this mission is such that you start on the ramp in the Krasnodar area. And depending on the direction you fly, you activate different levels of difficulty. Each individual level/area then has 4 different missions inside of it that it randomly selects from. They each contain 30+ ground units, ranging from lightly unarmed vehicles to tanks, and a few hardened structures.

 

The levels/area's of difficulty are: Easy, Medium, Hard, Very Hard. Each of these containing its own 4 random missions.

 

There are 4 Strike missions. These missions are basically a "get-in & get-out" style strike.

 

Lastly, there are also 5 Helicopter missions. Fixed wing aircraft can fly them as well, but for four of them (The Medevac, Crash Site, Roof Top Rescue, and Sling Load Saviour missions) either an Mi-8, Huey, or SA-342 is required (Ka-50 can sling load, but not pick up troops, so it can do the Sling Load mission too). For the Crash Site and Roof Top missions, I'd recommend it be at least 2 players.

 

You can activate a mission in 1 of 2 ways. The first way, like previous stated, is you simply fly towards one of the area's of difficulty, and it will randomly select one of four missions inside that area. The second way is through the F10 radio options menu. You can select any mission, from any difficulty area, this way. This is also how you select the Strike and Helicopter Missions. <--- This is the only way to select the Strike and Helicopter Missions.

Custom sound files (108 of them, hence the file size), done by myself, give in-game briefings for each and every possible mission. There are also 24 Briefing Pages, and 8 of those are also accessible through the Kneeboard.

 

Update Log:

v1.9:

Updated atmospheric conditions for new cloud system.   

All client prop aircraft, and jet trainers are now located at Krasnodar - Pashkovsky.

All client aircraft at Krymsk have been moved to Krasnodar - Center.  Krymsk is still a friendly base and can be used for rearming and refueling.

v1.8:

1 F-14B removed, 2 F-14A’s added

v1.7:

Added 1 of each P-47 models.

Added 2 A-10C II’s

v1.6:

Added 3 P-47’s to Krasnodar Center

Moved AJS-37’s from Krasnodar Center to Maykop

Adjusted landing waypoint to be the same as departure airport for all aircraft

C-101CC’s now have Sea Eagle capability for Carrier

Adjusted triggers and Mig-21 parking for Bomber Strike mission

Removed AAR probes from JF-17

v1.5:

Added 3 F-16’s.

Added 3 JF-17’s.

v1.4:

F-14’s now have INS reference alignment stored.

Added 3 I-16’s.

Added 3 Fw-190 A8’s.

Added 3 F-16 placeholders.

Added 3 JF-17 placeholders.

Moved F-18’s from Kras. Center to Krymsk.

Moved Su-27’s from Kras. Center to Krymsk.

Moved J-11’s from Kras. Center to Krymsk.

Switched Spitfires to 2 clip and 2 straight wing models.

Slight adjustments to all FARPS.

v1.3:

Added 4 F-14B’s.

Added 3 MiG-19’s.

Added 4 Yak-52’s. (both 2 and 3 blade versions)

Added 2 CEII’s.

Overhauled Airport Diagram and Target Information briefing pages.

Removed AJS-37 only flight plan, now the flight plan is like all other platforms.

Added 3 MOI (Mod of Interest) aircraft. Editors can easily swap out those platforms.

P-51 group split to include both 25 and 30 models.

Spitfire group split to include both Standard and Clipped wing variants.

Moved a number of aircraft starting locations from Krasnodar Center to Krymsk

- (due to parking space capacity).

Removed all Hawk client aircraft.

v1.2:

Added 6 F-18 aircraft (3 at Krasnodar Center, and another 3 at Krymsk.

3 of these are in a group called POI (Planes of Interest)

POI aircraft are intended to to shift to any new aircraft that any editor may want.

v1.1:

Added 3 J-11 aircraft.

Moved Su-33's to Krymsk.

Replaced 2 SA-342 helo's with the Minigun module.

Moved ground units in some missions so they were further from the coast/water.

Fixed Helo Roof Top Rescue mission trigger zones and altitudes.

 

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mtK7Z2S.png 6VoIfSZ.png h57xv6L.png


Edited by Apache600
updated to v1.9

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The Museum Relic Campaign: --> http://forums.eagle.ru/showthread.php?t=164322

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Las Vegas Variable Attack

 

ZEsBS9n.jpg

 

Download Link: https://www.digitalcombatsimulator.com/en/files/3246885/

 

This is an all-in-one style Air-Ground, Air-Air attack mission for the NTTR map, and supports every flyable platform in DCS. All Fixed wing aircraft start at Nellis, while all the helicopters start at a FARP on the eastern edge of the city, east of McCarran Intl Airport.

In order to activate a mission, you MUST select it through the F10 radio menu option.

 

Once completed with a mission, you will have the option of selecting a new mission. You must first complete the mission assigned before moving on to a new one.

 

All Helo Missions (except for Break-Thru) require at least one helicopter that can pick up troops. That would only be the Mi-8, or the UH-1 at this time.

None of the aircraft (except for helo's that are "ground starts") have ordinance already loaded. So don't forget! To load weapons, you may have to press Left ALT and ' (period key for the MiG-21) -Those are for default key bindings- This is because I've noticed that trying to do the re-arm option through the radio menu doesn't seem to work all the time.

 

CTLD only meant for Helo "Break-thru" mission.

Only Mi-8's and Huey's can do rescue mission pickups right now.

 

Mission List:

- Unattended Depots: 3 Missions

- City Missions: 5 Easy Missions, 5 Medium Missions, 3 Hard Missions

- Country Missions: 4 Easy Missions, 4 Medium Missions, 4 Hard Missions (for Tonopah mission, only fixed wing set off triggers)

- Strike Missions: The Beatty Bomber, A Primm Pounding, Laughlin Bridges, FedEx Express (only fixed wing set off triggers)

- Helo Missions: Break-Thru, Hoover Dam Hoist, Boulder Bastille, VIP Pickup, Mountain Rescue

- Air-Air Missions: Helo Intercept, WWII and Korean Menace, Vietnam Vengeance, Modern Mayhem, Transport and Bomber Pick-Off, Large CAP Groups

 

Mission Still Under Construction:

- Helo Missions: Stratosphere Sling

 

Ground Mission Difficulty definitions:

Unattended Depots: No enemy return fire.

Easy - Intended to be completed by a single player. Air defense includes small arms and vehicle mounted machine guns.

Medium - Can be completed by a more competent single player, but really intended for 2+ players. Air defense includes AAA vehicles (guns) some with radar capability. And a possible short range IR SAM unit.

Hard - Intended for a small group, or team, of players. Air defense includes multiple SAM's, both IR and Radar.

 

Air Mission Difficulty definitions: (These missions are mainly built for 1-2 players, except for the "Large Cap Group's" air missions. Those are more suited for larger groups of player's flying together.)

Easy - Either a few non-retaliatory aircraft, or a single fighter with guns only.

Medium - One or more retaliatory aircraft. Short range missiles possible.

Hard - Multiple retaliatory aircraft with possibility of both short and long range missiles.

 

AWAC's is available at 251Mhz (Chan 7 for aircraft that need it, Chan F for Viggen) AWAC is set to Immortal and Invisible.

Easy Comm is enabled at this time for those aircraft that are out of Freq range for AWAC's.

 

Update Log:

v2.1:

Updated atmospheric conditions for new cloud system.

v2.0:

P-47-40’s are correct platform in client list now.

Added 2 F-14A’s  

Fixed briefing issue with Air - Air missions

v1.9:

Added 4 A-10C II’s

Added 2 P-47-40’s. Replaced 2 P-47-30’s with P-47 Early’s

v1.8:

Added 4 P-47’s

Removed AAR probes from JF-17

Trigger fixes for Beatty Bomber, FedEx Express, and VIP Rescue missions

v1.7:

Added 4 F-16’s.

Added 4 JF-17’s.

v1.6:

F-14’s now have INS reference alignment stored.

Added 4 I-16’s.

Added 4 Fw-190 A8’s.

Added 4 F-16 placeholders.

Added 4 JF-17 placeholders.

CEII’s can now complete the “FedEX express” mission.

v1.5:

Added 4 F-14B’s.

Added 4 MiG-19’s.

Added 4 Yak-52’s. (both 2 and 3 blade versions)

Added 2 CEII’s.

Added Helicopter mission: Mountain Rescue.

Fixed triggers for Boulder Bastille.

Fixed triggers for Modern Mayhem.

Delayed spawn of enemy air in all A2A missions so audio brief is uninterrupted.

Added “Auto-Complete” radio option for all missions.

- This allows you to quit a mission you no longer wish to do, or have already completed.

Overhauled Airport Diagram and Target Information briefing pages.

Added 3 MOI (Mod of Interest) aircraft. Editors can easily swap out those platforms.

P-51 group split to include both 25 and 30 models.

Spitfire group split to include both Standard and Clipped wing variants.

Removed all Hawk client aircraft.

v1.4:

Skipped public release due to internal testing.

v1.3:

12 F-18 aircraft added. 4 slots are dedicated to the F-18.

8 of these are in 2 seperate groups called POI (Planes of Interest).

POI aircraft are intended to to shift to any new aircraft that any editor may want.

v1.2:

3 J-11's added, and 1 SU-27 removed.

2 of the SA-342 helos (one M and one Mistal) replaced with Minigun versions.

Fixed trigger issues with Boulder Bastille and Hoover Dam Heist missions.

"Restart Mission" radio option removed, functionality seems to be broken.

v1.1:

"Restart Mission" radio option now functioning properly.

 

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xemfmL2.png 9sLyCIx.png YJB4FXE.png


Edited by Apache600
updated to version 2.1

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The Museum Relic Campaign: --> http://forums.eagle.ru/showthread.php?t=164322

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Normandy Duel

 

RqZTYhE.jpg

 

Download Link: https://www.digitalcombatsimulator.com/en/files/3246893/

 

The concept of this mission is relatively simple ... defeat the opposing force by bringing their score to zero. Of course this must be done before your score reaches that same point.

(Even if all the players in the server join one team, that team could still easily lose the battle by getting shot down to often by the AAA.)

 

Each team starts with 15 points.

 

Here's the breakdown of point deductions:

 

1pt - Whenever a player controlled aircraft is lost.*

1pt - Train (all of it's cars) at Railyard is destroyed.

2pts - Supply Fort is destroyed.

3pts - Aux. Airport aircraft are destroyed.

3pts - Tank Group is destroyed. (2 pts for the first two-thirds of the group destroyed, an additional 1 pt for the remaining.)

3pts - Resupply Fleet is sunk. (2 pts for the first two-thirds of the fleet sunk, an additional 1 pt for the remaining.)

 

* notes

1: The player aircraft must have moved faster than 3 kmh before it is registered as being alive.

2: If a player aircraft lands anywhere within 25 km's of their Main Base, the condition for having a point deducted is turned off. This has a few pro's and con's.

Pro: It allows you to land a perfectly good aircraft (or completely devastated one, yet still alive) at your main base, or the beach, or main street, or farmer Dan's field, ... really anywhere within 25km of your starting base, and switch to another slot without having been counted as killed. (The aircraft MUST first come to a complete stop)

Con: If the piloted aircraft comes to a complete stop at any of the places listed above, and is still alive, no matter the amount of damage received .... and is THAN either shot up, a 500kg bomb dropped on it, or maybe has flipped over and eventually burns out, it will NOT be counted as having been killed. This is because it first came to a stop, thus turning off the criteria for that specific condition.

 

Special Points:

Special Points can be earned different ways throughout the match, and can be spent on various abilities, which are: Carpet Bombing, Defensive Fighter Patrol, Cargo Re-supply, and Jet Unlock. Each ability can only be used once. And the “Jet Unlock” ability will have a deactivation option at the beginning of the match if the players opt for not having it available.

1) Carpet Bombing Raid - When called in, 2 groups of 4 bombers appear fr om beyond the main base, headed towards the enemy territory. They will ask you to select a target for them. If you do not select a target within approx. 5 minutes, they will turn and head for home. You can also command them to fly either a close or open formation.

2) Defensive Fighter Patrol - Two friendly fighters will appear from beyond the main base, headed towards the center of your territory. They will patrol back and forth within friendly territory searching for enemy aircraft. They will depart the area and head for home after 20 minutes of patrolling.

3) Cargo re-supply - Three Cargo aircraft will appear from over the channel, flying towards the coast. They will make landfall between the friendly and hostile territories, and then turn to fly towards their respective main base, where they will land. For every Cargo Plane that lands, you will have 1 point added towards your score.

4) Jet Unlock - Unlocks the ability to spawn into a Korean era Jet Fighter (F-86 for Allies, MiG-15 for Axis) There are a few caveats. You only get one, and if lost, it will deduct a point fr om your score. There is no additional Jet-A fuel available. What’s in the internal fuel tanks is all you get. For both aircraft, external fuel tanks are not available. And for the F-86, Air-Air missiles are not available.

 

How to earn Special Points:

You can earn 1 special point for each of the following:

- Destroy the Supply Fort AND train at the Railyard.

- Destroy the Aux. Airport aircraft.

- Destroy Tank Group.

- Sink Resupply Fleet.

- Make comm request at the Chippelle airport. To do this, you must land at the airport, and initiate the open line request to HQ via the F10 radio menu. It takes 5 minutes to complete this request, and an aircraft fr om your coalition MUST remain within the airport boundaries the entire time. Leaving, or being destroyed, before the line completes will result in a broken transmission. And you will have to wait 10 minutes before another open line can be made. If successful with your transmission, you will also have to wait 10 minutes before being able to make another open line request. Be aware though, once you initiate the request, the enemy will also be alerted to this, and most likely coming at full speed to stop you.

 

This mission requires: (1) The Normandy Map, (2) WWII Assets Pack, and (3) one of the WWII aircraft.

 

Update log:

v1.5:

Updated atmospheric conditions for new cloud system.

v1.4:

P-47’s broke into different models (1 - Early, 2 - 30’s, 3 - 40’s)

v1.3:

Added 6 P-47’s to Blue Team

Increased starting points from 10 to 15 for each team

Changed out B-17 bombers with Ju-88’s and A-20’s in Bomber and Transport call-ins

Removed aircraft dedicated for observer slots, added actual observer slots

Adjusted numerous units to include the newly released assets

Added a number of static aircraft at the Chippelle airport

Fixed various trigger related issues

Fixed available loadouts at starting bases

Ground smoke markers added at Target locations (F10 option to remove if desired)

Changed destruction of Railyard point value from 2 to 1

Added kneeboard pages for quick map references

v1.2:

Added 6 P-47’s to Blue Team

Increased starting points from 10 to 15 for each team

Changed out B-17 bombers with Ju-88’s and A-20’s in Bomber and Transport call-ins

Removed aircraft dedicated for observer slots, added actual observer slots

Adjusted numerous units to include the newly released assets

Added a number of static aircraft at the Chippelle airport

Fixed various trigger related issues

Fixed available loadouts at starting bases

Ground smoke markers added at Target locations (F10 option to remove if desired)

Changed destruction of Railyard point value from 2 to 1

Added kneeboard pages for quick map references

v1.1:

Added 6 I-16’s.

Added 6 Fw-190A’s.

Changed 3 P-51’s from 25 series to 30 series.

Added colored smoke at each of the land based ground targets.

Added fire and smoke to red and blue base airport, as well as Chippelle airport.

 

 

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Edited by Apache600
updated to version 1.5

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Under the Fuzz

 

9gdw8p4.jpg

 

Download Link: https://www.digitalcombatsimulator.com/en/files/3247244/

 

This mission is a "one and done" style strike mission. Get into the target area, complete one pass on it, and get the heck out! The catch, you have pretty tight parameters for your ingress and egress to the target ... make sure you can fly low to the ground.

The number of ground targets at the strike zone change depending on how many players have taken to the air. So this mission can also be played Single Player.

 

Every fixed wing platform is available in this mission. There are no helicopters though. For aircraft that don't have a navigation system, the briefing images have suggested headings for every leg of the flight.

Every briefing page is also available as a kneeboard page, specifically for quick reference for the non-navigation system equipped aircraft.

 

The silly little squabble and “show of force” competitions between Russian and NATO forces, across this contested landscape, had done no one any good. It’s just burnt away valuable jet fuel, and added additional maintenance hours on our already tired airframes. But worse than any of that, was the rise of this new enemy right underneath our noses. With our focus on intimidating the other 1st world power, we had our guard down on our flanks. This once unknown little terrorist faction has now become a serious threat to the region, and to both the Russian and NATO forces in the area.

We need to set our differences aside, and come together to strike at this common foe. But because of our ignorance to their rise, they have become quite formidable, especially with their acquisition of a sophisticated SAM defense network.

Thankfully though, we have found a makeshift way through their radar network, and will be able to strike at their supply fleet. The enemy is operating their radar network on some older software, and we were able to find a way into it. Our plan is to upload a virus straight into their network, which will disable a portion of their search area. There are three caveats though.

1) Only the lowest search zones will be disabled. From the surface to only 150 meters / 500 feet AGL.

2) The virus will only effect their system for 10 minutes before the backup will take over.

3) If the enemy suspects anything, or you fly to high, they can manually turn on the backup system, thus circumnavigating the virus’s effects.

 

For further details pertaining to the mission, please refer to the briefing images.

When departing the area. Keep low and stay on the flight plan, that should help you remain clear of any SAM threats, but we can’t guarantee it.

Good luck everyone!

 

Update Log:

v1.9:

Updated atmospheric conditions for new cloud system.

v1.8:

P-47’s switched to P-47-40’s

A single A-10A and A-10C were switched to A-10C II’s

v1.7:

2 P-47’s added

Removed AAR probes from JF-17

v1.6:

Added 4 F-16’s.

Added 3 JF-17’s.

v1.5:

F-14’s now have INS reference alignment stored.

Added 2 I-16’s

Added 2 Fw-190 A8’s.

Added 3 JF-17 placeholders.

Added 4 F-16 placeholders.

Added additional slot to C-101CC’s.

Reduced all other squad sizes from 4 to 3 (except F-14B’s and F/A-18C’s)

v1.4:

Added 4 F-14B’s.

Added 4 MiG-19’s.

Added 4 MOI (Mod of Interest) aircraft.

- MOI aircraft are intended to to shift to any new aircraft that any editor may want.

Reminder text to upload virus if it hadn’t already been done.

Delayed AAA/SAM reaction time a few seconds when player aircraft are detected.

P-51 group split to include both 25 and 30 models.

Spitfire group split to include both Standard and Clipped wing variants.

Removed all Hawk client aircraft.

v1.3:

4 F-18's added.

v1.2:

4 J-11's added.

"Restart Mission" radio option removed, functionality seems to be broken.

v1.1:

"Restart Mission" radio option now functioning properly.

 

caf1Lit.png VRluy3U.png

 

LUhF8sj.png ly9QbIo.png


Edited by Apache600
updated to version 1.9

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Generation Gap

 

K63m7cY.jpg

 

Download Link: https://www.digitalcombatsimulator.com/en/files/3253080/

 

A fantasy mission where the Allies have developed numerous secret advanced aircraft, decades ahead of their time, and are forced to employ them during daylight operations in France.

 

Requires: Normandy Map, WWII Assets, and

(one of the following): AJS-37, AV-8B, F-5, F-14, F-16, F-18, JF-17, MiG-21, M-2000, P-51, Mi-8, UH-1, Ka-50, or SA-342L,M.

 

It's July of 1944, and for the past year your squadron has been part of the most secret military project in history. Second maybe only to the Manhattan project. The Nazi's may think they're leaps and bounds ahead with the testing of their "new" jet propulsion technology ... but they're actually decades behind us and our research. Our jets and helicopters have been flying for months already, and the weapon systems they employ would probably be considered black magic to those who have never seen them before.

 

All of our flight testing so far has been relegated to night only operations. However that is all about to change. Today, we're green lighting daylight activity over France. The allies have been suffering unacceptable loses, and we need to help turn the tide. It is still paramount that you mask yourselves as much as possible. We do not want to give away any of our secrets, and certainly don't want to uncover the location of our bases.

 

Rain hell down on the enemy, but do so while stepping quietly!

 

List of flyable aircraft:

AJS-37, AV-8B, F-5, F-14B, F-16C, F/A-18C, JF-17, MiG-21, M-2000's, P-51's

 

List of flyable helicopters:

Mi-8, UH-1, Ka-50, SA-342L,M

 

Update Log:

v1.6:

Updated atmospheric conditions for new cloud system.

v1.5:

Changed Stennis to Lincoln

Removed extra CVN

Moved F-14’s to Lincoln

Reduced escort fleet size

Previously deactivated Flak Farms reinstated (thought them to lag out previous versions)

Previously deactivated enemy fighter cover has been reactivated. Many more potential german aerial threats.

v1.4:

Added 4 F-16's.

Added 4 JF-17's

v1.3:

F-14’s now have INS reference alignment stored.

Added 4 F-16 placeholders.

Added 4 JF-17 placeholders.

Added 1 SA-342Minigun.

Fixed Bomber proximity call out triggers.

Fixed Carrier Fleet Turn call out triggers.

v1.2:

Added 4 F-14B aircraft.

Added another Stennis aircraft carrier (placeholder for the Forrestal) for the F-14’s.

Added TACAN and ICLS to aircraft carriers.

v1.1:

Added 4 F-18 aircraft.

Replaced Vinson aircraft carrier with Stennis.

 

FWvHu65.jpg j8yad2O.jpg

 

b21DATd.jpg eIlqswc.jpg


Edited by Apache600
updated to version 1.6

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The Museum Relic Campaign: --> http://forums.eagle.ru/showthread.php?t=164322

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Thanks a lot Apache, for sharing them. I enjoyed your Museum relic campaign .. do you have another one on the works? :)

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

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@Oldfox, I just ran the Generation Gap mission and loaded up the first Mirage2000 slot without any problems. Sorry, couldn't tell you what is going wrong. Have you run a repair recently?

 

@ Rudel chw. You're welcome, and glad to hear you enjoyed the campaign. Off the record ... yes ... there is another campaign in the works. The story to it is very long, and not done yet, so it's still quite a way's off. Also, I'm waiting for features on the aircraft I want to use in the campaign to flesh out more.

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... I'm waiting for features on the aircraft I want to use in the campaign to flesh out more.

 

 

mmm ... maybe it will feature the Harrier? .. it would be cool to have a proper Campaign for this bird :)

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

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@Oldfox, I just ran the Generation Gap mission and loaded up the first Mirage2000 slot without any problems. Sorry, couldn't tell you what is going wrong. Have you run a repair recently?

 

I have a fresh and clean 2.5 updated install :cry: Will try with a different plane and see if I can grab some info in crash logs.

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Zurma, there are Harrier's in the Krasnodar mission, 4 of the. Look under "AV-8B" in the slot selection. They should be "ground start" locations, as I just placed them on an unused ramp at Krasnodar instead of a specified parking spot.

And for the Vegas mission, I don't have that, or the sling load mission running. In the briefing, and the description, it says this:

"Mission Still Under Construction:

- Helo Missions: Stratosphere Sling, Mountain Rescue"

I'll get to it one of these days :) When I was first working on the Mountain Rescue site, I didn't like the area I was wanting to use, because the AI would clip through a river bed. So I moved on to other mission areas, and haven't yet gotten back to that one.

 

- Apache600

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The Museum Relic Campaign: --> http://forums.eagle.ru/showthread.php?t=164322

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Hi APACHE, I have found an issue with the Kras Map under mode: VERY HARD.

 

That's the one with ships and a landing at the beach east of ANAPA. Some of the beach landing vehicles didn't quite make it and are on the sea bed and as such are indestructible, ergo we cant complete the mission, so we have to restart the map. I guess its due to the subtle changes with the new version of the map.

 

Also, does the whole enemy group have to be 'dead' or a % to succeed?

 

Would you be able to set it so that various missions can be concurrent so that a group can be running a HELO mission whilst the die-hards are attacking SAM site etc?

 

Still enjoying it!!!

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Mell, thanks for the feedback!

I just looked at the mission, and saw the particular "very hard" scenario you were talking about. I'm guessing that after your first attack run, some of the units probably dispersed ... and into the sea they went. I can't control the direction in which they run, or the distance, only if they do so or not. I do want them to disperse as they are rather clumped up initially. So I moved them a little further inland, hoping that they won't run off and become submarines. That version will be v1.1 and will be out in the future.

 

The whole group does have to be destroyed. There may only a few missions (can't remember if in Krasnodar or a different mission) where I have a % required. They are usually only used when there are infantry units involved, as they can be very difficult to see.

 

And about various missions running at the same time, the way I have the triggers set for mission selection ... it would take a revamp of the triggers to make that work, and I'm sorry, but I don't think I really want to do that. It would take a very long time, and with other projects in the works, I probably won't be doing that. Sorry about that!

 

If you find any other issues, please let me know! Thanks again

 

- Apache600

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The Museum Relic Campaign: --> http://forums.eagle.ru/showthread.php?t=164322

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Hello.

 

Question about the "Museum Pièces". I guess you added them to prevent lagging when new airplanes spawn in the game.

 

I used uncontrolled planes but you still can see them in F2 view so it's annoying.

 

Is there way to select them all and copy/paste in a new mission or did you had them manually each time ?

i9 9900k, 64 Go RAM, RTX 2080 TI, Warthog HOTAS Throttle & Stick, Saitek Combat Rudder, MFD Cougar, (Trackir 5 Pro) Oculus Rift S

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  • 2 weeks later...

Updated missions: Krasnodar Variable, Las Vegas Variable, and Under the Fuzz.

 

@Zarma, correct, that was my hope ... to preload those aircraft into the memory. But I'm not sure how effective it really is as there is still some heavy lag hits when a client spawns into a previously unused aircraft. You'd have to do it manually, as I have them set as static objects, and you can't group static objects together.

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Tried both and works better with units set on runways as "uncontrolled" but then you see them in F2 view so not perfect either. Using static objects is the good compromise I think.

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Mission building takes a lot of time and it's very generous of you to share you creations with the community. THANK YOU!

 

I have a small beginner group of nuggets that are just getting up to speed and your variable attack missions have been a wonderful playground where we can ramp things up as our expertise grows.

 

It's so nice to play missions that you don't make yourself and get that sense of discovery back again.

 

Thanks again and I hope to see more of your work! Cheers!

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F/A-18C, F-5E, F-86F, A-10C, AV-8B, AJS-37, MiG-21bis, MiG-15bis, UH-1H, Mi-8MTV2, Ka-50, SA342, P-51D, Spitfire Mk.IX, Bf109, Fw190, FC3, CA, Persian Gulf, NTTR, Normandy, WW2 Assets

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  • 2 weeks later...

Prison Break

 

ClLmOQA.png

 

Download Link: https://www.digitalcombatsimulator.com/en/files/3300529/

Larger Briefing images here: https://drive.google.com/drive/folders/1xWlO1D3OP9ZrQ53i58W-D8YtRHrJDe9P

 

A mission requiring coordinated effort among players in order to be successful.

This mission requires at least 2 players to complete. One player has to have 1 of 2 modules. 1) Combined Arms module, and occupy the “Tactical Commander” slot, then select a ground vehicle. 2) UH-1 or Mi-8, which can be occupied after Jean Airport has been taken back. The other player can select whichever aircraft platform they desire.

This mission should be played in an order of specified objectives laid out in the briefing.

 

Good luck and have fun!

 

-- Briefing

 

Gentlemen, as we’re all aware now, a dire situation unfolded in the city of Las Vegas a few days ago. The enemy conducted a surprise attack and poured into the city fr om the west, taking control of the entire area. During the ambush, we lost a number of our peace keeping forces there, and the rest were forced to retreat from the city as we were severely understaffed and outnumbered. However, we’ve just learned that the only captured soldier of ours, a Lieutenant Dan, is now slated for execution later tonight. We’ve pinpointed his location in a prison just west of the Bellagio casino, and have devised a plan to extract him. Thankfully, we have had a little break in all this bad luck. There are two possible routes to take for an extraction. 1) A couple of our men were able to hide out, with their vehicles, near the Circus Circus Casino and have completely avoided detection. We’ve made contact with them and they are more than willing to help us out with our plan. 2) At the Jean airport, the pilots to the UH-1 and Mi-8 were off base at the time the airport was taken. They are in a few M818 Transport trucks hiding in a warehouse in the city. Once they hear that the threats at the airport have been neutralized, they'll head back and recrew thier helo's.

 

Now, let’s discuss the plan.

 

Ground Units:

Our men in the ground vehicles will need to be careful, the enemy is scattered throughout the city. Our recon notes show that the safest path is actually straight down the Vegas Strip Boulevard. There is one caveat though, there’s a dedicated enemy “Strip Lookout” group stationed just south of the Circus Circus Casino, on the Boulevard. They will need to be dealt with before anything else. Make sure you destroy their Comm vehicle first, as that is what they would use to relay any attack in the vicinity. Next, they will continue down the Boulevard until they see the wreckage site between the Mirage and the Bellagio hotel. At that same intersection, they’ll head west towards the Prison, which is located just on the other side of the freeway and west frontage road. It may be wisest to stay at a distance from the prison, remain hidden, and lase the enemy vehicles for our air units to hit. Once the prison area is secure, they’ll drive to the prison and make contact with Lieutenant Dan, plant C4 at the walls, and extract him. Afterwards, they’ll coordinate with an orbiting C-130 and arrange a pickup at McCarran International Airport. They’ll then head back to the strip and proceed southbound along the Boulevard. To the east of the Mandalay Bay hotel, they’ll break through the airports perimeter fence, and make their way to the east side of the airport wh ere they will meet up with the C-130.

All the while though, they’ll have to be on the lookout. The enemy is sure to know about this rescue operation after the prison is attacked.

 

Air Units:

You’ve got 2 jobs to do today. One: secure air superiority over the city; this will be helped by an orbiting AWACs. And two: provide cover/recon for the ground or helo rescue units as they extract the prisoner and then head to McCarran for an awaiting transport aircraft, or to our Solar Base if it was a helo rescue. The enemy has had a few days to set up now, so expect some sort of AAA/SAM resistance.

The departure airbases are unfortunately quite a distance away, so rearming could take a considerable amount of time away from providing the much needed close air support for our ground boys. Luckily, we have a few units that fled the Jean airport before it was overrun, and they’re positioned to get it up and running again once all the enemy units there are neutralized. After that, you’ll be able to rearm and refuel and use the Jean airport as a forward operating base. The helo's stationed there will also be recrewed at this time.

 

Helo Units: The route into Vegas is heavily defended from all sides. Be on a constant lookout for enemy units as you head towards the prison. Once you extract the LT. the flight to the Solar Base won't be any easier. The interstate leading towards the city of Boulder is also expected to be well defended.

 

- End of Briefing -

 

Update Log:

v1.7:

Updated atmospheric conditions for new cloud system.

v1.6:

Replaced one A-10A with an A-10C II

v1.5:

Removed AAR probes from JF-17

v1.4:

Added 3 F-16’s.

Added 2 JF-17’s.

v1.3:

F-14’s now have INS reference alignment stored.

Added 3 F-16 placeholders (Laughlin).

Added 2 JF-17 placeholders (Mesquite).

4th F-18 Removed.

Moved Viggen landing waypoint to Mesquite (since they depart from there).

Adjusted Mission briefing picture to list new aircraft spawn locations.

Adjusted altitude triggers for SAM detection outer ring.

v1.2:

Added 3 F-14 aircraft (Lincoln Airport).

F-15, MiG-29, and Su-27, moved to Lincoln Airport.

Briefing page for Lincoln Airport added.

AJS-37’s moved to Mesquite Airport.

Su-27 now spawns with full fuel tanks.

Fixed issue with client F-18’s being set to “Hidden” and “Uncontrolled”.

4th F-18 Added.

Added reminders on how to sequence the rescue.

Added reminders for player controlled units on how to load.

Fixed issue with endgame unit at McCarran Airport.

AWACS now late activation airstart. Runway start would put it in a parking spot.

v1.1:

Added 3 F-18 aircraft (at Laughlin)

 

t5MYdbr.png XwhZreB.png 1p7PUAf.png

 

vejjhSk.png dZu9rLU.png Ais91DX.png


Edited by Apache600
updated to version 1.7

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The Museum Relic Campaign: --> http://forums.eagle.ru/showthread.php?t=164322

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  • 2 weeks later...
  • 4 months later...

Every Viggen has its day

 

sc6gWnr.png

 

Download Link: https://www.digitalcombatsimulator.com/en/files/3302376/

 

Here's a simple mission for the Viggen that allows you to test your navigation skills, as well as practice all the weapon systems.

 

Targets exist at certain waypoints along the route. There are also targets outside of the route (green boxed slides in the briefing images) For those you’d have to build your own waypoints. LOLA coordinates are provided.

 

Radio Freqs:

Airport and AWACS on starting Default radio channel.

 

Update Log:
v1.1 :

Updated atmospheric conditions for new cloud system.

Added 2 Cold and 2 Hot ground start aircraft on a road.

 

IosgCHu.png rUmi2AP.png

 

JBXAnFx.png kMot2j6.png


Edited by Apache600
updated to v1.1

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The Museum Relic Campaign: --> http://forums.eagle.ru/showthread.php?t=164322

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