xcom Posted February 12, 2018 Share Posted February 12, 2018 When spawning in a static object or a fortification object, it is spawned in invisibly when doing so through a multiplayer server. The units are shown on the F-10 but are not shown in the 3D world. Logs didn't indicate any issue. Was spawning both with http://wiki.hoggit.us/view/DCS_func_addGroup and with http://wiki.hoggit.us/view/DCS_func_addStaticObject Both showed the above issue. Let me know if you need further information, this is affecting our Blue Flag mission severely as we have many static and fortification units which are spawned invisible. [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted February 12, 2018 ED Team Share Posted February 12, 2018 Hi Xcom known issue and reported thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Kyridious Posted April 25, 2018 Share Posted April 25, 2018 Good Morning, Has this issue been resolved? I am relying on statics in an MP mission as well. Cheers, Link to comment Share on other sites More sharing options...
sslechta Posted April 25, 2018 Share Posted April 25, 2018 There's a new Open Beta update effective this morning, 2.5.1. Here are the notes to check: https://forums.eagle.ru/showthread.php?p=3463558#post3463558 Steve (Slick) ThrustMaster T.Flight Hotas X | TrackIR5 Pro | EVGA GTX 1070 | Win10 64-bit Professional | Dell Precision 7920 Workstation | 1 TB SSD | 128 GB Memory | Dual Intel Xeon Platinum 2.0 GHz 16 Core Processors (64 Total w/HT ON) | 24" Dell Monitor Link to comment Share on other sites More sharing options...
Grimes Posted April 25, 2018 Share Posted April 25, 2018 It was fixed with 2.5.0 update 4. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
Duster Posted October 20, 2018 Share Posted October 20, 2018 (edited) Hello, the problem still exists. I did some tests today, using the FLIR I can not see static objects up to a distance of 9nm. If I use a static object also present on vehicle/Fortification, the object can be seen from 30nm, if I use the same object that is in static object it will be visible only from 9nm. The thing is very worrying ... I can not even see the FARP at 10nm Now more than a month I have this problem with the A10c FLIR. Greetings, Duster. Edited October 20, 2018 by Duster [sIGPIC][/sIGPIC] CPU i7 7700K@4.5ghz * COOLER ARCTIC Freezer 13 CO * MB MSI Z270 Gaming M3 * RAM G.Skill 32GB DDR4-2400 DDR4 2400MHz * GPU Zotac GTX 1070Ti mini * SSD Samsung 850 EVO 500GB for S.O. * SSD Samsung 860 EVO 500GB for DCS * HDD 1TB WD Blue x2 * PSU Corsair CX650M * SO Windows 10 pro 64bit * TrackIR 5 * Saiteck x52 Pro Link to comment Share on other sites More sharing options...
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