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Can't join multiplayer 2.5 stuck in loading or lobby or black cockpit


Jaakov

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With my Triple-Screen (nVidia Surround) monitors, I also have a touchscreen plugged into my MB's on-board Intel HDMI port.

 

So, I just made the touchscreen my primary monitor in Windows and ran the game on that.

 

I connected to both Buddy Spike and 104th Plane Selection screens fairly quickly. Maybe it took 2 minutes to get there. Which was good. But on both I got 1-2 fps, even after I selected a plane and got into the cockpit. After a few minutes it went up to 10fps. (which may be normal since the onboard Intel card is crappy, and I had game settings very high for my 1080ti). IDK..

 

So, I made my nVidia Surround the Primary monitor again and tried connecting to both of these servers again. On the 104th, with 55/57 players and a ping of 963 it loaded to the Plane Selection in about 2 mins. The fps was 1-2. I selected a plane, and got into the game, but the fps was still 1-2 and it didn't draw the cockpit until 5 minutes later, then the fps went up to 67.

 

On the Blue Flag the ping was 939 with 46/55 players. The mission loaded in about 1-2 minutes. The fps were slow for only about 2 minutes. By the time I had selected my aircraft fps was 60 and I got into the game great, with no problems. So, this is just weird.. Wish it could be fixed.

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As of today, latest DCS OB installed. If I join any server, it takes ages, then when I choose an aircraft, the cockpit is half loaded and half transparent and the sim runs like a PowerPoint presentation. Spec below.

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  • ED Team

With update 4 I have timed myself from starting MP to entering a cockpit.

It is about 4 minutes for me.

 

I have the frame counter open, when I select the server and start the load the frames drop and I load into the server, I stay in the lobby until my frames return to normal 60 / 100+ and then I select my aircraft, the cockpit will load within 20 seconds.

 

If I load into the server a second time it takes 40 seconds total.

 

The first load is always longer as the shaders have to be created. so give yourself some time, lower end systems may have to wait a little longer.

 

We have more optimisations coming, ED is aware and working on it as a priority.

 

thanks


Edited by BIGNEWY

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

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The first load is always longer as the shaders have to be created. so give yourself some time, lower end systems may have to wait a little longer.

Are you saying that shaders have to be created every time we join a server the first time? If we exit the game, or reboot, and join a server those shaders are again created? Or are you just talking about after an update to the game?

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Same here too, Since last udate it is almost impossible to play online whatever the server is and whatever the ping as short as it can be is.

The frame rate drops and it is not usuable at all !

Don't you do some testing before you distibute your updates ? This is unbelivable ! And it is unacceptable !

An update or patch should make the game better not worse !

 

:thumbdown::thumbdown::thumbdown:


Edited by dora
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Are you saying that shaders have to be created every time we join a server the first time? If we exit the game, or reboot, and join a server those shaders are again created? Or are you just talking about after an update to the game?

 

My understanding is they are created on the first load, if you exit, any connection after that they have to be loaded.

 

if you just close back to the MP list they are still in memory.


Edited by BIGNEWY

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I didn't know that. So you are saying it's loading into memory, not recompiling them?

 

I have seen this in my log often, as others have. It is very strange... Obviously some work is being done that is not expected. I would expect compiling shaders to eat processing power and kill fps as well as take a long time. All of which is what we are seeing. Do the devs know we are seeing this message?

 

2018-03-17 16:03:24.563 ERROR   DX11BACKEND: [b][u]Can't find precompiled shader [/u][/b]model/def_material.fx:BINORMAL_SIZE=3;BLEND_MODE=0;DAMAGE_BINORMAL_SIZE=3;DAMAGE_NORMAL_MAP_UV=tc0;DAMAGE_TANGENT_SIZE=3;DAMAGE_UV=tc0;DIFFUSE_UV=tc0;DIRECTX11=true;ENABLE_DAMAGE_ARGUMENTS;NORMAL_MAP_UV=tc0;NORMAL_SIZE=3;SPECULAR_COLOR_UV=tc0;SPECULAR_UV=tc0;TANGENT_SIZE=3;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;.
2018-03-17 16:03:24.563 INFO    DX11BACKEND: Compile shader: model/def_material.fx:BINORMAL_SIZE=3;BLEND_MODE=0;DAMAGE_BINORMAL_SIZE=3;DAMAGE_NORMAL_MAP_UV=tc0;DAMAGE_TANGENT_SIZE=3;DAMAGE_UV=tc0;DIFFUSE_UV=tc0;DIRECTX11=true;ENABLE_DAMAGE_ARGUMENTS;NORMAL_MAP_UV=tc0;NORMAL_SIZE=3;SPECULAR_COLOR_UV=tc0;SPECULAR_UV=tc0;TANGENT_SIZE=3;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;
2018-03-17 16:03:27.836 ALERT   DX11BACKEND: Error: Can't find precompiled shader for effect model/def_material.fx:BINORMAL_SIZE=3;BLEND_MODE=0;DAMAGE_BINORMAL_SIZE=3;DAMAGE_NORMAL_MAP_UV=tc0;DAMAGE_TANGENT_SIZE=3;DAMAGE_UV=tc0;DIFFUSE_UV=tc0;DIRECTX11=true;ENABLE_DAMAGE_ARGUMENTS;NORMAL_MAP_UV=tc0;NORMAL_SIZE=3;SPECULAR_COLOR_UV=tc0;SPECULAR_UV=tc0;TANGENT_SIZE=3;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;.
[b][u]Recompilation process will take some time, please wait
([color="Red"]this situation should not occur on end user PC[/color], if there is no manual shader editing)[/u][/b]
2018-03-17 16:03:44.087 ERROR   VFS: Can't mount 'Mods/aircraft/SA342/Shapes' to '/models/'.
2018-03-17 16:03:44.099 ERROR   VISUALIZER: ILV for cockpit 'Cockpit_SA342L' not found
2018-03-17 16:03:44.556 INFO    COCKPITBASE: lua state still active MACROS, 30 (status undefined)
2018-03-17 16:03:45.667 ERROR   SOUND: can't load wave: "effects\weapons\gsh301endin"
2018-03-17 16:03:51.545 ERROR   Dispatcher: lua_pcall failed,?:0: attempt to index field '?' (a nil value)
2018-03-17 16:04:10.804 WARNING LOG: 4 duplicate message(s) skipped.
2018-03-17 16:04:10.804 ERROR   SOUND: invalid source_params(woLA-16784142:aircrafts\engines\packardmerlinprop\engspatial): gain
2018-03-17 16:04:12.351 ERROR   DX11BACKEND: Can't create 2d texture for '/textures/p51d_cocpit_dam.dds'. Reason: No such interface supported

2018-03-17 16:04:12.373 ERROR   DX11BACKEND: Can't create 2d texture for '/textures/p51d_dam_fuz_front.dds'. Reason: No such interface supported

2018-03-17 16:04:12.395 ERROR   DX11BACKEND: Can't create 2d texture for '/textures/p51d_dam_fuz_rear.dds'. Reason: No such interface supported

[b][u]2018-03-17 16:04:16.595 WARNING NET: Session has expired. Logging in again...
2018-03-17 16:04:16.816 INFO    NET: Login success.[/u][/b]

Intel I9-10850K (OC @ 5.0ghz) │ Asus Maximus XII Hero │ G.Skill Ripjaws 64GB (4x16GB) DDR4 3200 │ Thermaltake Water 360mm
Gigabyte RTX 4090 Gaming OC 24gb │ 2TB M.2 EVO Pro; 1T M.2 EVO; Sandisk SSD Drives │ 49" Samsung Curved Widescreen │ 28" Touchscreen

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I didn't know that. So you are saying it's loading into memory, not recompiling them?

 

I have seen this in my log often, as others have. It is very strange... Obviously some work is being done that is not expected. I would expect compiling shaders to eat processing power and kill fps as well as take a long time. All of which is what we are seeing. Do the devs know we are seeing this message?

 

 

2018-03-17 16:03:24.563 ERROR   DX11BACKEND: [b][u]Can't find precompiled shader [/u][/b]model/def_material.fx:BINORMAL_SIZE=3;BLEND_MODE=0;DAMAGE_BINORMAL_SIZE=3;DAMAGE_NORMAL_MAP_UV=tc0;DAMAGE_TANGENT_SIZE=3;DAMAGE_UV=tc0;DIFFUSE_UV=tc0;DIRECTX11=true;ENABLE_DAMAGE_ARGUMENTS;NORMAL_MAP_UV=tc0;NORMAL_SIZE=3;SPECULAR_COLOR_UV=tc0;SPECULAR_UV=tc0;TANGENT_SIZE=3;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;.
2018-03-17 16:03:24.563 INFO    DX11BACKEND: Compile shader: model/def_material.fx:BINORMAL_SIZE=3;BLEND_MODE=0;DAMAGE_BINORMAL_SIZE=3;DAMAGE_NORMAL_MAP_UV=tc0;DAMAGE_TANGENT_SIZE=3;DAMAGE_UV=tc0;DIFFUSE_UV=tc0;DIRECTX11=true;ENABLE_DAMAGE_ARGUMENTS;NORMAL_MAP_UV=tc0;NORMAL_SIZE=3;SPECULAR_COLOR_UV=tc0;SPECULAR_UV=tc0;TANGENT_SIZE=3;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;
2018-03-17 16:03:27.836 ALERT   DX11BACKEND: Error: Can't find precompiled shader for effect model/def_material.fx:BINORMAL_SIZE=3;BLEND_MODE=0;DAMAGE_BINORMAL_SIZE=3;DAMAGE_NORMAL_MAP_UV=tc0;DAMAGE_TANGENT_SIZE=3;DAMAGE_UV=tc0;DIFFUSE_UV=tc0;DIRECTX11=true;ENABLE_DAMAGE_ARGUMENTS;NORMAL_MAP_UV=tc0;NORMAL_SIZE=3;SPECULAR_COLOR_UV=tc0;SPECULAR_UV=tc0;TANGENT_SIZE=3;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;.
[b][u]Recompilation process will take some time, please wait
([color="Red"]this situation should not occur on end user PC[/color], if there is no manual shader editing)[/u][/b]
2018-03-17 16:03:44.087 ERROR   VFS: Can't mount 'Mods/aircraft/SA342/Shapes' to '/models/'.
2018-03-17 16:03:44.099 ERROR   VISUALIZER: ILV for cockpit 'Cockpit_SA342L' not found
2018-03-17 16:03:44.556 INFO    COCKPITBASE: lua state still active MACROS, 30 (status undefined)
2018-03-17 16:03:45.667 ERROR   SOUND: can't load wave: "effects\weapons\gsh301endin"
2018-03-17 16:03:51.545 ERROR   Dispatcher: lua_pcall failed,?:0: attempt to index field '?' (a nil value)
2018-03-17 16:04:10.804 WARNING LOG: 4 duplicate message(s) skipped.
2018-03-17 16:04:10.804 ERROR   SOUND: invalid source_params(woLA-16784142:aircrafts\engines\packardmerlinprop\engspatial): gain
2018-03-17 16:04:12.351 ERROR   DX11BACKEND: Can't create 2d texture for '/textures/p51d_cocpit_dam.dds'. Reason: No such interface supported

2018-03-17 16:04:12.373 ERROR   DX11BACKEND: Can't create 2d texture for '/textures/p51d_dam_fuz_front.dds'. Reason: No such interface supported

2018-03-17 16:04:12.395 ERROR   DX11BACKEND: Can't create 2d texture for '/textures/p51d_dam_fuz_rear.dds'. Reason: No such interface supported

[b][u]2018-03-17 16:04:16.595 WARNING NET: Session has expired. Logging in again...
2018-03-17 16:04:16.816 INFO    NET: Login success.[/u][/b]

 

Yes they are aware

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Same here too, Since last udate it is almost impossible to play online whatever the server is and whatever the ping as short as it can be is.

The frame rate drops and it is not usuable at all !

Don't you do some testing before you distibute your updates ? This is unbelivable ! And it is unacceptable !

An update or patch should make the game better not worse !

 

:thumbdown::thumbdown::thumbdown:

 

 

It's BETA Dora. Get over it and play release version.

Steve (Slick)

 

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Beta or not Beta, an update cannot be worse ! This is a sign of bad developpement testing procedures !

You like it or not, there is a serious problem of developement ! Please do not try to find some excuses, they are not acceptable at this stage ! You seems to not know testing procedures in software programming But take it easy, you are not responsible !

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My understanding is they are created on the first load, if you exit, any connection after that they have to be loaded. if you just close back to the MP list they are still in memory.

 

This is true while it is true for everything game related like textures, models and so on. As long as the objects are still in memory the loading times of loading a mission the 2nd time will be faster.

 

Even though those loading times are very much higher than before (1.5.8 and before the last beta patch). And even (at least on my side) over 5 minutes of loading time without any log messages written is a little bit odd to me.

 

The phenomen of getting kicked back to the main menu is likely to be caused by reaching server timeout when finally getting to the lobby screen (just my guess).

 

The one thing what bothers me is that the loading times in MP are much much higher than every other single player mission. This should be the question!

 

 

 

I didn't know that. So you are saying it's loading into memory, not recompiling them?

 

I have seen this in my log often, as others have. It is very strange...

 

Maybe its patch related (new shaders). If you delete your saved games / dcs / shader folder you are getting this messages. After a shader is created once the same message for a specific shader should not be shown again.

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This is true while it is true for everything game related like textures, models and so on. As long as the objects are still in memory the loading times of loading a mission the 2nd time will be faster.

 

Even though those loading times are very much higher than before (1.5.8 and before the last beta patch). And even (at least on my side) over 5 minutes of loading time without any log messages written is a little bit odd to me.

 

The phenomen of getting kicked back to the main menu is likely to be caused by reaching server timeout when finally getting to the lobby screen (just my guess).

 

The one thing what bothers me is that the loading times in MP are much much higher than every other single player mission. This should be the question!

 

 

 

 

 

Maybe its patch related (new shaders). If you delete your saved games / dcs / shader folder you are getting this messages. After a shader is created once the same message for a specific shader should not be shown again.

 

The big difference with single player and multiplayer is there tends to be more going on in multiplayer and the client has to sync.

 

The team are working on this and we have made reports, I am confident we will see some improvement.

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The big difference with single player and multiplayer is there tends to be more going on in multiplayer and the client has to sync.

 

The team are working on this and we have made reports, I am confident we will see some improvement.

 

Let's hope for the best :thumbup:

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Let's hope for the best :thumbup:

 

Yes, I hope this too. I skipped the mandatory with my club yesterday, cause MP problems.

New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt.

 

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I was used this post and the problem was fixed:

 

https://forums.eagle.ru/showthread.php?t=203614&highlight=improved+perfomance

 

do it this and good luck using Process Lasso for manage memory and Razer Cortex for kill process unused

 

My RIG: Ryzen 7 1700 + 16gbs RAM + GTX970 + Conventional HDD 2Tb

 

 

I have followed and tried your link but, no joy. no improvement and this is normal, the issue is caused by Network problems (MP protocol), not CPU processes optimisation. I am having a frame rate of 1 FPS when I try to play MP. INACCEPTABLE even for a BETA game that we payed for ! You should make the game for free while it is in BETA. No one is selling a software in beta state. Do you pay us in return when we give you all the bugs ?

:ranting::crash::gun_rifle:

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It is a public test build and things can and will go wrong, this is why we have these test builds so we can make the end product better.

 

ED are working hard to sort these problems, and what I have seen internally things are looking much better already. When we have more news to share we will

 

thanks

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It is a public test build and things can and will go wrong, this is why we have these test builds so we can make the end product better.

 

ED are working hard to sort these problems, and what I have seen internally things are looking much better already. When we have more news to share we will

 

thanks

 

 

I understand what you want to say but from an engineering point of view, the developement process is far from what it should "technicaly" be.

 

This is called regression testing.

 

Let's see what ED is working on and see how they will handle next updates and patches.

 

 

Thank you for your answer.

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+1 loading screen then either crash or dump back to the multiplayer screen.

I7 7820x

32g DDR4

GTX1080

2 SSD's (raid 0)

——————

i7 7820x 4.3ghz

Asus tuf x299 mk 2

32gig G.skill 3200mhz ram

500gig ssd OS

2x 1tb ssd raid 0

GeForce GTX 1080

HTC Vive

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... have the issues resolved for anyone here?

 

Just DOUBLE your RAM and avoid Heavy Missions.

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