uscstaylor Posted January 31, 2018 Share Posted January 31, 2018 I have no idea what this is or whats causing it. It wasnt there in 1.5.8 Link to comment Share on other sites More sharing options...
AKULA_OPTIMUS Posted January 31, 2018 Share Posted January 31, 2018 Have the same proble with water trails here, from the distance they look like discontinued lines. Link to comment Share on other sites More sharing options...
uscstaylor Posted January 31, 2018 Author Share Posted January 31, 2018 Anyone know how to fix this, just curious Link to comment Share on other sites More sharing options...
Pougatchev Posted January 31, 2018 Share Posted January 31, 2018 Only ED can [sIGPIC][/sIGPIC] Make the reporting system great again! https://forums.eagle.ru/showthread.php?t=234508 Link to comment Share on other sites More sharing options...
Looney Posted February 1, 2018 Share Posted February 1, 2018 +1 same here, the water trails also flicker. Tested at Batumi wht a couple of ships 1Nm out of the coast travelling @ 10kts, 020. [sIGPIC][/sIGPIC] Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo Link to comment Share on other sites More sharing options...
crazyeddie Posted February 1, 2018 Share Posted February 1, 2018 Change this line in the ships lua to this: GT.Tail_Width = 0.000 That gets rid of that mess. 1 Link to comment Share on other sites More sharing options...
Invisibull Posted February 1, 2018 Share Posted February 1, 2018 Change this line in the ships lua to this: GT.Tail_Width = 0.000 That gets rid of that mess. Worked perfectly Thanks! For anyone interested, I've JSGME'd a quick mod for the Tarawa. Find it attached.Tarawa Wake.rar i9 9900k - GTX 2080 Ti - MSI Z87 GD65 Mobo - 64GB HyperX Predator RGB DDR4 3200MHz - Win10 64 bit - TM Warthog w FSSB R3 mod - TrackIr 5. Link to comment Share on other sites More sharing options...
uscstaylor Posted February 2, 2018 Author Share Posted February 2, 2018 Thanks Guys Awesome job! Link to comment Share on other sites More sharing options...
rick66 Posted February 15, 2018 Share Posted February 15, 2018 Can anyone help me to find the Tyconderoga and Oliver Perry inside DCS, so i can correct the wakes also! i`ve looked but can`t seem to find anything in core mods. i7 8086K(Delidded@5.2),ASUS ROG Maximus X Formula Z370,Gigabyte AORUS GeForce GTX 1080 Ti Waterforce WB Xtreme Edition, 32GB DDR4,860 Pro SSD x2,970 Pro M.2, 840 Evo, Asus ROG PG278Q G-Sync.. Rift S:pilotfly:https://imgur.com/a/TRIm7nL Link to comment Share on other sites More sharing options...
crazyeddie Posted February 16, 2018 Share Posted February 16, 2018 Scripts/Database/Navy/Blue - you will find them there. Every time the game updates it will revert to the old wake, that's how ingame model updates works. Link to comment Share on other sites More sharing options...
fill Posted March 10, 2018 Share Posted March 10, 2018 Every time the game updates it will revert to the old wake, that's how ingame model updates works. Hello, your modification works, but now wake is not like real. Do you think that ED will do something to correct this pb ?:music_whistling: Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted March 11, 2018 Share Posted March 11, 2018 I´ve found the reason why about the wierd wake effect. Is the Patuxent/Wave Ruler mod. When you have this mod in the users folder, i dont know why, the Tarawa gets the wake effect affected. The moment you remove the Patuxent mod the wake is correct again. Maybe taking a look at the .lua of that mod can show some light to solve the problem. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
fill Posted March 18, 2018 Share Posted March 18, 2018 I´ve found the reason why about the wierd wake effect. Is the Patuxent/Wave Ruler mod. I dont have this mod, and I already have this pb about wake. Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted March 18, 2018 Share Posted March 18, 2018 Check other ships mods if you have any. I know is a pain in the ass but try to start without any ship mod and then add one by one until you find which one is causing the effect. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
fill Posted March 18, 2018 Share Posted March 18, 2018 Check other ships mods if you have any. I know is a pain in the ass but try to start without any ship mod and then add one by one until you find which one is causing the effect. Thanks to answord me. I have done what you say, but already wake pb.:( Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted March 18, 2018 Share Posted March 18, 2018 Uhmmm. Thats strange. I've fixed It removing a Ship mod. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
Tic-Tac Posted March 18, 2018 Share Posted March 18, 2018 Same result for me, I had the trailing lines also, removed all mods from saved games folder (including ships) and the problem is gone... Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted March 18, 2018 Share Posted March 18, 2018 Thats what im saying. Is a mod causing this effect, in my case, a ship mod. Try to move away all your custom mods, not only ship mods, and move one by one inside again until you find the one with the conflict. I hope you dont have as many as i have. XDD " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
crazyeddie Posted March 20, 2018 Share Posted March 20, 2018 I can confirm this problem is being caused by my very old RFA Wave Ruler mod that was designed for DCS 1.5. I have been trying to fix it for a while to get it to work in DCS 2.5 and have finally given up, its not a texture problem but a model problem and I cannot seem to be able to fix it, sorry. You will have to remove both models from your game to get rid of that horrible wake problem REMOVE RFA Wave Ruler AND USNS Patuxent, both ships use the same model base. Once you have removed both the issue should go away. Link to comment Share on other sites More sharing options...
Juuba Posted June 15, 2018 Share Posted June 15, 2018 AFAIK: I have no mods active. Is the wake effect you're talking about? or The wake is blocky and flickers quite badly. Sometimes I Amaze even Myself! Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted June 15, 2018 Share Posted June 15, 2018 No, this is something different related to the MSAA filtering process at distance. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
uscstaylor Posted August 13, 2018 Author Share Posted August 13, 2018 To fix this wake issue I had to go into all of my ships lau files in my tech folder and open them up with Notepad ++ and then find this section GT.life = 7000 GT.mass = 7.05e+007 GT.max_velocity = 16.4622 GT.race_velocity = 15.4333 GT.economy_velocity = 9.26 GT.economy_distance = 1.4816e+007 GT.race_distance = 4.63e+006 GT.shipLength = 304.5 GT.Width = 42 GT.Height = 53.1 GT.Length = 304.5 GT.DeckLevel = 16.257 GT.X_nose = 164 GT.X_tail = -113.5 GT.Tail_Width = 0.000 change the number to this and wake problem GONE! GT.Gamma_max = 0.35 GT.Om = 0.05 GT.speedup = 0.148333 GT.R_min = 609 GT.distFindObstacles = 963.5 Link to comment Share on other sites More sharing options...
plydrms Posted January 7, 2019 Share Posted January 7, 2019 Scripts/Database/Navy/Blue - you will find them there. Every time the game updates it will revert to the old wake, that's how ingame model updates works. Thanks. I find that the ship's foam shimmers a bit approaching to land. Is there a way to delete the Ship Foam folder, (or any folder) without the game crashing or wanting to rebuild? I tried to modify the folder in notebook too but no luck..thanks Link to comment Share on other sites More sharing options...
plydrms Posted January 7, 2019 Share Posted January 7, 2019 Thanks. I find that the ship's foam shimmers a bit approaching to land. Is there a way to delete the Ship Foam folder, (or any folder) without the game crashing or wanting to rebuild? I tried to modify the folder in notebook too but no luck..thanks Link to comment Share on other sites More sharing options...
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