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2.5 MSAA/ANTISTROPIC FILTER


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Hi guys so about the well known issue of 2.2, has ED fixed the problem of massive fps drop with MSAA on/deferred shading on?

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No it's the same as 2.2 was, I turn MSAA off and use Reshade's SMAA.fx.

 

Too bad, that is not an option for the VR users...

Don B

 

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Well I was able to get "acceptable" VR Performance in Normandy with 2x MSAA, hopefully that will still be the case with 2.5.

No MSAA in VR is not very pretty.

Don B

 

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Sure you can download the latest version from here

 

https://reshade.me/

 

 

 

Yeah I guess it's because Reshade uses a dxgi.dll hook in order to function, something that VR devices cannot work with.

 

hi thanks mate I'am already using reshade, so what are your settings ? Msaa off in game, and AF also off?

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No it's the same as 2.2 was, I turn MSAA off and use Reshade's SMAA.fx.

 

Too bad, that is not an option for the VR users...

 

This :cry:

 

Well I was able to get "acceptable" VR Performance in Normandy with 2x MSAA, hopefully that will still be the case with 2.5.

No MSAA in VR is not very pretty.

 

I was running 2x or 4x in 2.2 on NTTR, I suppose I will start with 2x and work my way up.

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Well I was able to get "acceptable" VR Performance in Normandy with 2x MSAA, hopefully that will still be the case with 2.5.

No MSAA in VR is not very pretty.

 

Well i think i learned to live with it! :D

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I had read somewhere on this forum that it may be due to the fact that ED has to bake their own MSAA implementation into their engine because of the deferred rendering. The implication being that ED's implementation is slow but could be made faster. Anyone know if that's true? Maybe they could implement one of FXAA/SMAA/MLAA in post to reduce render times?

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Well I was able to get "acceptable" VR Performance in Normandy with 2x MSAA, hopefully that will still be the case with 2.5.

No MSAA in VR is not very pretty.

Why use MSAA in VR? Go to the VR tab and set pixel resolution (over sampling) to 1.3 to 1.5. This will have a similar effect to MSAA.

 

Note: Your 2D screenshots will be affected from the lack of MSAA.

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Why use MSAA in VR? Go to the VR tab and set pixel resolution (over sampling) to 1.3 to 1.5. This will have a similar effect to MSAA.

 

Note: Your 2D screenshots will be affected from the lack of MSAA.

 

I still have heavy flickering without MSAA in VR, even if I set pixel density to 2.0. Selecting MSAA 2X is helping, but still not very satisfying and performance is suffering. Getting MSAA to 4X would be great, but nearly impossible for my rig. We need some kind of AA for VR!

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So what should our settings look like in the NVidia profile? Can someone post a screenshot

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No it's the same as 2.2 was, I turn MSAA off and use Reshade's SMAA.fx.

 

 

Hi Mustang - Mind sharing your SMAA Reshade settings?

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In VR, I tried Deferred Shading with a 1.0 Pixel Density , 2xSMAA, 2xAF. with pleasing results --solid 90fps being the key for me. Perhaps a low baseline for 90fps with my setup . Deferred shading is a real killer. but The eye candy is absolutely stunning

 

Also had DefShading with 1.5 PD in 2.2 0xsmaa and 0x/2x AF running nicely 90fps Nellis

 

either that or HDR with 16x AF 1.5 PD 90fps and say good bye to sunsets and shadows and colors and epicness

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Just enable FXAA & SMAA in Re.shade. Default settings are ok.

 

I've tried that and it flickers too much for my liking.

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Hi Mustang - Mind sharing your SMAA Reshade settings?

 

I use SMAA.fx and Deband.fx:

 

SMAA.fx:

 

Luminance Edge Detection

0.000 : Edge Detection Threshold

98 : Max Search Steps

16 : Max Search Steps Diagonal

0 : Corner Rounding

0.001 : Predication Threshold

0.600 : Predication Scale

0.400 : Predication Strength

 

Deband.fx:

 

0.004 : Cut Off Threshold

16.000 : Initial Radius

1 : Iterations

0.006 : Additional Noise

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I use SMAA.fx and Deband.fx:

 

SMAA.fx:

 

Luminance Edge Detection

0.000 : Edge Detection Threshold

98 : Max Search Steps

16 : Max Search Steps Diagonal

0 : Corner Rounding

0.001 : Predication Threshold

0.600 : Predication Scale

0.400 : Predication Strength

 

Deband.fx:

 

0.004 : Cut Off Threshold

16.000 : Initial Radius

1 : Iterations

0.006 : Additional Noise

 

hi, i am running lates resahde version (jsut downloaded it today) but my settings for SMAA.fx ends at "corner roundig", i dont have the option of predication thresold/scale/strenght, where can i adjust these settings?

Thanks!

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Just enable FXAA & SMAA in Re.shade. Default settings are ok.

 

NOTHINg changed with smaa and fxaa enabled in reshade...i see no difference at all with them on or of...:music_whistling:

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