Jump to content

DCS World Changelog and Updates of Open Beta


Recommended Posts

DCS Open Beta


DCS World

  • Serverlist refresh will not infinite looping when user pressed F5 too often.
  • AIM-7. Fixed bug that caused the missile seeker to not see chaffs.


DCS F-16C Viper

  • Fixed crash with rockets firing after selective jettison


F/A-18C Hornet

  • Fixed DCS hangs on SA page.


DCS C-101 by AvioDev

  • Fixed engine sound that was broken in the latest update (real engine sound still WIP).
  • Fixed startup training mission. "VOR ON" step after startup will not pass without moving the NAV Volume selector in VOR-ILS-MB equipment.
  • Gear up and gear down commands added.
  • Gear emergency extension works now when using input command.
  • AoA indicator does not jump anymore from max to min and vice-versa when turning the knob with keyboard or joystick button.
  • Control stick can now be hidden using keyboard or joystick commands, not only click-spot.
  • "Ventilación Emergencia / Emergency Ventilation" depressurizes now cockpit.
  • Gear override button (crash button) has now a press and release function.

Edited by BillyCrusher

Polsko trzymaj się!  Modlimy się za Ciebie

El pueblo unido jamás será vencido



DCS World 2.5: Часто задаваемые вопросы

Link to comment
Share on other sites

DCS Open Beta


DCS World

  • Distant sand storm effect will not overlap a smoke effect that is close to player.
  • Distant sand storm effect will not overlap a HUD glass.
  • HUD only view (LAlt+F1). Kneeboard is disabled by default.
  • Semi active missiles will not produced crash of game in some conditions.
  • FPS decreases significantly during server list refresh - fixed.


DCS C-101 by AvioDev

  • Added Fuel Enrichment Button functionality.
  • Linked C-101EB idle click-spot to throttle model.
  • Normal brakes are lost now when hydraulic power is lost. Braking only available through parking brake.
  • Fuel enrichment will only work if engine computer is ON.
  • Added engine computer failure (manual mode).
  • Improved clock needles 3D model.
  • Throttle friction wheel can now be assigned to keyboard and joystick.
  • Removed throttle friction wheel from rear cockpit.


DCS Fw 190 A-8

  • Added the ability to assign radiator open/close function to the keyboard


DCS F/A-18C Hornet

  • Fixed skins: VFA-106 and VFA-106 high visibility.



  • Kneeboard in HUD only view (LAlt+F1) will not overlap TV screen, moved to left side.


DCS Ka-50

  • Shkval optics will not track targets that are obstructed by buildings.


DCS Spitfire IX

  • Corrected engine sounds.



  • UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development. Updated missions 7, 8, 9.
  • The Museum Relic Campaign by Apache600. Updated MiG-15 and F-86F skins.


DCS MiG-19P by Razbam

  • Increased automatic flaps up behavior to 500 kmh and allow flaps to come back down when speed is reduced and still commanded down
  • MiG-19P Paintkit
  • Russian flight manual
  • Weathered and Factory fresh cockpit textures officially added. Selectable now from the module special options (you can delete the mod as it´s included in the module now)
  • New main menu and loading screen wallpapers
  • New cockpit and external model with VR improvements
  • Fixed seated pilot being ejected 500 meters away from the cockpit

Edited by BIGNEWY
Added RAZBAM Change log

Я не смотрю телевизор



Вакансии в ED

Link to comment
Share on other sites

DCS Open Beta


DCS World

  • MP. Restored direct connect by IP.
  • MP. Fixed direct connect by DNS-name.
  • Error window appears on request picture calls to AWACS (F5) - fixed



  • Cockpit Textures:

    - Updated and Added all New textures

    - Added English cockpit livery

    - Changed Textures to match the color of modern Cockpits used today in the Ada

    - Remapped new items and altered existing items older Cockpit Mods will not work!

  • 3D Model:

    - Removed older VHF Analog Radio

    - Added newer VHF Digital Radio

    - Changed UHF Radio to be more accurate

    - Added Hand Lantern

    - Changed "Sec Carb" Cover to be more accurate

    - Removed Pneumatic Hammers from Canopy Frame (not in operations anymore)

    - Changed Canopy Frame to be more accurate

    - Changed Ejection Seat adjustment operation

    - Changed Ejection Seat Harness

    - Added Gun Camera Wiring

    - Added NVG Filters

    - Added NVG Goggle Mount and Goggles with Carry Bag

    - Removed older Eclair Control Unit

    - Added new ECM Indicator

    - Added/Remodeled various items within the existing 3D model for better edges/shapes and accuracy

    - Added JVN/NVG Switch for Night Operations with NVG

    - Changed the Flood Lights now used with modern Cockpits used today in the Ada

  • Coding:

    - Added F-16c to RWR database

    - Implemented new Radio

    - Implemented new ECM

    - Changed Radio stations to match real aircraft - Now 1-20

    - Correct Spacing on INS Panel Display

    - Enabled Easy Comms with new radio

    - Enabled new EEF Button to mute warning lights to match real airframe

    - Enabled new NVG’s with multi position interactions



  • Cockpit Textures:

    - Fixed Spelling mistakes

  • Coding:

    - Corrected drag index calculations

    - Implemented Bingo for VREST page

    - Implemented Cruise for VREST page

    - Added F-16c to RWR database

Edited by VR

Я не смотрю телевизор



Вакансии в ED

Link to comment
Share on other sites

Dear Customers,


We planned and announced the release of our next Open Beta on the 20th November 2019.


However, due to substantial technical issues faced in the development of certain F-16C Viper features we are compelled to move the Open Beta release to the 27th of November 2019.


As a small bonus for your patience we have prepared a Thanksgiving gift – News of our new VoIP in-game feature:


DCS Voice chat gives our players the possibility to talk within DCS multiplayer sessions without the need to use other applications. It's based on WebRTC technology and brings high-quality audio communication to the game right out of the box.


For the initial release, Voice chat contains one common room and separate rooms for each coalition with free movement between common and chosen coalition rooms. Soon after the release, we'll add support of user-created rooms with the possibility to create a personal audio chat for you and your friends. Also, you can choose to use an open mic or Push-to-talk function.


We have huge plans for further development of the feature including automatically created rooms for multi-crew, radio support with real radio visibility depending on the power of actual radio units and terrain, etc.


Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 32GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

DCS Open Beta 2019-11-27


Added initial release of DCS Voice Chat


DCS World


DCS: F/A-18C Hornet


DCS: F-16C Viper

  • Jettison will no longer break SAM designation or STT Lock.
  • Added damage as a result of an overload of G-forces
  • Track While Scan (TWS)
  • Data Link (Link-16 with MIDS)
  • External Lights (wip)
  • Countermeasures Dispenser System (CMDS) manual option programming
  • Fixed countermeasures rearming.
  • Fixed dispensing on both press and release by wall dispense button.
  • Corrected RWS Contact Symbols. Now contact displayed as a small square with velocity vector.
  • Now radar scan area centered about cursor.
  • Radar cursor is drawn below friendly and foe contacts - fixed.
  • FCR tracks bugged target up to 20 degrees outside antenna limits - fixed.
  • FCR cursor jumps from page edge to center even at max/min range scale - fixed.
  • Added missing SAI pitch trim scale and arrow on the knob.
  • Corrected antenna elevation axis.
  • Added 300 gal centerline fuel tank.
  • Adjusted payloads drag.
  • MFD Clips text on SMS page - fixed.
  • The eject sequence animation has been adjusted.
  • Adjusting the seat animation by height corrected.
  • Added radio-commands for radar usage to wingmen.
  • Improved cockpit interior lighting at night.
  • Added MPO test function.
  • Added AUTO Steerpoint sequence function.
  • Long press of the NWS/MSL Step button will now cycle the missile type.
  • HMCS enable/disable corrected such that it is only DMS switch aft now.
  • AoA indexer lights control added.
  • Tadpole (sherm) logic adjusted.
  • Adjusted engine nozzle animation for short, fast throttle changes.
  • Added Steerpoint and Heading autopilot modes.
  • Steerpoints now start at Steerpoint 1, there is no Steerpoint 0.


DCS: MiG-21bis by Magnitude 3 LLC

  • Added Phase 1 Radar glass screen cover.
  • Added Phase 1 Radar indicator lights.
  • Added Phase 1 T-4, T-6, and T-10 indicator lights.


DCS: Christen Eagle II by Magnitude 3 LLC

  • Fixed propeller animation at idle.


DCS: C-101 by AvioDev

  • Engine won't stall now when using emergency fuel lever with engine computer off.
  • Now it's not so easy to get engine stall when moving throttle abruptly is engine computer is off.
  • Changed the name of "computer total failure" for "failure of auto and manual modes (back-up mode)".
  • Added specific normal inverter and standby inverter failures, apart from both inverters failure already present.
  • Implemented caution lights of normal and standby inverter failure.
  • Normal and standby inverters failure logic:

    -After a failure of normal inverter there is an automatic switching to standby inverter, if CB Normal Inverter is IN.

    -When there is an inverter failure, the corresponding caution light will illuminate, unless the pilot sets the inverter switch to the position of the working inverter.

  • Added several new liveries made by "Etten" for Chile and Spain.



  • 3D Model: RWR display cutting off symbology fixed
  • 3D Model: PCA CAS button texture changed
  • Coding: RWR & Radar threat library update
  • Coding: Covered switches behavior fix


DCS Fw 190 A-8

  • Eliminated black stripe artefact that was displayed after pilot ejection.



  • Pilots not die at external view - fixed.
  • Good old mission "A Hop from MinVody" (Russian voiceovers) is remade and available from Single Mission menu.


DCS Combined Arms

  • Clients unable to assign fire at point tasks via Combined Arms for units dynamically spawned in multiplayer - fixed.


DCS F-14B by Heatblur Simulations

  • NEW: Introducing NAVGRID for the TID
  • Added Jester functionality for Navgrid
  • Added Navgrid section to the manual
  • Make Jester switch to wide FOV on TCS more reliably when target becomes too large, including when TCS is tracking without radar STT
  • Increased IR signature for the F-14
  • Added AIM-7MH (aka AIM-7M H-build) to loadout
  • Further tweaks to Afterburner cone pending new afterburner effects
  • Fixed triggers for "HB Tomcat Iran Flogger Faceoff Coop" mission
  • Fix for IP to TGT settings not synced in multicrew (for CMPTR/IP bombing)
  • TCS: you can now fire phoenix and sparrow missiles on targets that have the radar slaved to TCS; WIP/not yet implemented: lock azimuth to TCS angle for RDR supersearch
  • Removed baking residue from cookies: black helmet knob shadow removed on default liveries.
  • Show more accurate radar altimeter reading on carrier deck
  • Allow hooking datalink targets on TID in all radar modes
  • Fix: Allow half-action HCU slewing in TV mode to override slave to STT for TCS direction
  • Fixed floating RIO mirror
  • Fix HUD glow visibility
  • Fix RIO console & instrument light brightness step keybinds
  • Increased brightness of LANTIRN panel lights & text
  • Increased brightness of RIO cockpit buttons/controls
  • Tweaked missile loadout drag values on all stations
  • Fixed double fuel weight assigned to ac on carrier spawn
  • Possible fix to right engine not starting on spawn
  • Improved lead pursuit steering solution for missile launches
  • Fixes to TALD loadout definition for Jester menu naming
  • Fixes to TALD drag influence
  • Fix CTD when trying to enter lat/long for location hook



Known issues

Known issue: track reproducing crash when Voice Chat option is set ON

Workaround: set the checkbox 'Voice Chat' in OPTIONS -> SOUND to OFF

Edited by Chizh

Я не смотрю телевизор



Вакансии в ED

Link to comment
Share on other sites

DCS Open Beta


Introducing DCS JF-17 Thunder by Deka Ironwork Simulations


DCS World

  • RTC crash when multiplayer track replayed - fixed
  • MP. Fix crash when client is entering a server with JDAM in flight.
  • F-5E AI. Nose gear strut will now fully de-hike before it enters the wheel well.
  • Voice Chat button will be disibled in simulation.
  • Fixed crash when ship is deactivated if helicopter starts up at this time.
  • Ground vehicles. Adjusted armor for BRDM-2, COBRA, Fuchs, LAV-25, M113, GAZ TIGR.


DCS F-16C Viper


DCS AJS-37 by Heatblur Simulations

  • Aircraft now repairable.
  • Adjusted acceleration at height. Fixed bug with abrupt deceleration at M1.85/1.72.
  • Corrected HUD height information when setting altitude reference via HÖJD switch.
  • Fixed sounds and heatblur from engine while the engine is shut off.


DCS F/A-18C Hornet



  • Updated P-51 Mustang Sounds (External, Internal, Distance, Startup/Shutdown).




M-2000C Red Flag campaign by Baltic Dragon. Changes are to missions 4, 5, 7, 9, 10, 11, 13, 14 and 15.

- Updated numerous missions to fix possible bug with AI wingmen and other flights not following their lead.

- Updated safeguard for Gazelles in M15 to make sure they are destroyed.

- Updated M04 and removed chatter about lack of NVGs.



Known Issues

Windows 7. A crash on the second start of mission with JF-17.

Я не смотрю телевизор



Вакансии в ED

Link to comment
Share on other sites

DCS Open Beta


DCS World

Fixed crash in TF-51 when P-51D is not installed.



RWR display cutting off symbology near the lower area.

RDI: removed most of the ghosting on targets out of cone

RDI: contacts, contact displayed at at the VTB botton

GreenBox radio: MEM shows selected channel freq when in config mode

CC modes: change all radar elevation/azimuth values

Boresight not available for 530

Edited by BIGNEWY

Я не смотрю телевизор



Вакансии в ED

Link to comment
Share on other sites

  • 2 weeks later...

DCS Open Beta


Introduced new high quality A-10C cockpit.

Update for Normandy map (see details below).

Support of F-86F Hunters over the Yalu Campaign by Reflected Simulations.


DCS World



  • JDAMs Enabled
  • Fuel Flow modelling improved


DCS AJS-37 by Heatblur Simulations

  • NEW!: Added “Wrath of Thunder” (Caucasus) Campaign
  • Climb back into the cockpit, directly following the events that happened in "The Mjolnir Response". Help to end the war in Georgia. Enjoy!
  • NEW!: Added Pilot Body in Cockpit + associated keybinds
  • NEW!: Added Ram Air Turbine (RAT) visuals. The RAT will deploy with weight on the front wheel.
  • NEW!: Added Radar Night Filter (not clickable yet)
  • Minor tweaks to cockpit graphics.
  • Fix to TILS station being on the wrong end of a runway when landing in the opposite direction
  • Fix for afterburner not relighting after high alt flame-out
  • Increased max cockpit FoV
  • Sight ballistics improved for LD-bombs (tossing)
  • Fixed IRRB FRAMSTEGN (Sidewinder missile step)
  • Corrected issue where inputting wrong wind data would increase Bk90 accuracy
  • Removed various assertion-errors, especially associated with low-drag bombing


DCS F-14B by Heatblur Simulations

  • Added JF-17 VID/ recognition callouts for JESTER
  • Added JF-17 to the RWR threat library as '17'
  • Added all variants of Tornado to the RWR threat library as 'TO'
  • Added utility kneeboard charts for radar elevation
  • Added utility kneeboard charts for scan bars
  • Updated both versions of Cage the Bear Campaign. Thank you Kaba!
  • Fixed Jester Navgrid Reference manual entry being stuck after first use
  • Possible fix for idle lockup RPM bug
  • Tweaked damage probabilities for the engine (the engine will take damage more consistently from direct missile hits to the aircraft)
  • Adjusted damage thresholds for aerodynamics/structures (the airframe, structure and flight surfaces will take damage more consistently from direct missile hits to the aircraft)
  • Tuned AB thrust for top speeds after stores drag improvements
  • Further increased full flap drag when deployed above 275 KIAS


DCS JF-17 by Deka Ironwork Simulations

  • Fixed one critical and some potential bugs that caused ctd
  • Fixed ctd caused by LD10 destroying rwr emitter
  • Fixed FPS drop caused by HSD wpt render
  • Fixed warning panel light adjustment problems
  • Fixed timeless BIT of WMD7 after Cold Start
  • Fixed CM-802AKG and C-802AK missiles do not function properly after Cold Starts.
  • Fixed radar too strong signal strength in other plane RWR
  • Fixed TWS to RWS, keep 3 line, RWS have no 3-line pattern
  • Fixed radar missing check terrain mask for hpt/spt
  • Fixed radar GMTT/SMTT/FTT mode terrain mask check
  • Fixed radar TDC can move all the way up to HUD
  • Fixed TDC EL range calculation: need add half beam width
  • Fixed TDC will keep distance position if radar range changed, but still limit to range
  • Fixed HSD rwr/datalink targets are too bright and unreadable
  • Fixed UFC dots
  • Fixed quit ACM mode to prev master mode (S1 Press)
  • Fixed A/A weapons can fire when wheels down on the ground
  • Fixed IR AA missile should attack target locked by its seeker, not SPI(HPT/SPT)
  • Fixed SMS program change with mismatched wpn
  • Fixed typo in TACAN Menu
  • Fixed ufcp AP button when in edit mode
  • Fixed MFCD SMS page when GUN is selected
  • Fixed IFF result for radar/dl synthesis
  • Fixed WMD7/TVIR/MIL response IFF command
  • Fixed Oxy refill after rearm
  • Fixed HSD contact polar position (no longer affected by self att)
  • Fixed emergency hydraulic
  • Fixed MAWS cannot detect SA-18 missile (ED may not set missile shot time accordingly, always 0)
  • Fixed HUD missing FCS BIT notification
  • Fixed MFCD SMS AG page when SMS off
  • Cleaned radio com1/2 trigger keys (only HOTAS keys)
  • Added U1 OSB for APR Menu
  • Added UFCP DST Lat N/S toggle (E/W will be added later after issue being Fixed)
  • Added massive keybinding for both keyboard and joystick
  • Implemented AG radar picture frozen if radar in GMTT/SMTT/FTT mode
  • Implemented WPT# in F10 mark parser (WPT1 ~ WPT29)
  • Implemented ME Com1/2 20 preset freq channel, 21st channel will be wing freq if enabled in ME
  • Added AF names/rwy direction/ILS freq to kneeboard
  • Implemented MFCD saving last pages when switching master mode
  • tweak AA radar INTC bar spacing: RWS: 1.3 degrees, TWS: 1.6 degrees
  • tweak radar TDC: carret size az +-4 degrees
  • tweak radar TWS default 25 degree 3 bar
  • tweak WMD7 control: Sensor_Antenna_Up: FOV zoom in; Sensor_Antenna_Down: FOV zoom out; Sensor_Antenna_Left: gain decrease; Sensor_Antenna_Right: gain increase
  • Improved radar jam behavior
  • Add SD-10 loft only if SLINK is on (check AAP SLINK status), SLINK off, SD-10 will not loft because no radio correction available
  • Corrected EFCS law. Pitch-rate command with maximum 12.8deg/s only.
  • Corrected performance at ceiling.
  • Fixed on-speed AoA Beeping conditions
  • Implemented accumulated wing structural fatigue
  • Implemented stores rip-off at high Gs
  • Corrected ground effect
  • Now can refill brake-chute by rearm
  • Now can repair external fuel transfer pump
  • Now can repair canopy
  • Fixed qs missions
  • Fixed training mission cold start
  • Added general splinter camo livery can be used by all countries
  • Fixed PLAAF fiction livery tail number
  • Added HOTAS_Throttle_T2_Press cage/uncage IR missiles in AA mode
  • Added rudder pedal brake & panel buttons animations.
  • Added precomputed GI to cockpit.
  • Added HUD fake double eyes view
  • Updated cockpit textures
  • Updated rocket texture
  • Added lod to brm1 and unguided rocket
  • Decreased LD-10 warhead power
  • Added 2 OST (composed by our audio engineer)
  • Note: all credits can be found in Doc/credits.txt


DCS C-101 by AvioDev

  • Added realistic engine sound, though it’s still much WIP yet, especially cockpit sound. Expect further improvements in subsequent updates.
  • Fixed the bug that caused total loss of electrical power when both batteries and bus tie were disconnected. Now the secondary bus still works, as it should (and the essential bus if essential transfer is engaged).
  • Fixed several other electrical system issues.
  • Updated Caucasus hard mission and added Caucasus extremely hard mission: Using anti-ice system will now prevent ice accretion in hard mission, while it will still be a problem in extremely hard mission since it takes place in stormy weather.


DCS F-16 by ED


DCS F/A-18C by ED


DCS Normandy 1944 map by UGRA-Media

  • Textures massive update for fields, cities and towns, villages, airfields
  • Added four new regions in France that includes:

    - Caen district

    - Carentan estuary

    - Coasts north of the Utah landing zone

    - The Mont Saint-Michel area

  • Included seven new airfields (The total number of airfields has been increased to 38 ):

    - Argentan is a single-lane track

    - Barville is a two-lane dirt track

    - Essay is a single-lane grass track

    - Goulet is a single-lane grass track

    - Hauterive is a single-lane grass track

    - Vrigny is a single-lane grass track

    - Conches is a single-lane concrete track

  • Airfields have a significant increase in detail with many more objects.
  • Trees and forests have been updated to use SpeedTree, with 20 unique types of trees.
  • More detailed Atlantic Wall:

    - Added coastal anti-tank hedgehogs, barbed wire, etc.

    - 8 zones were added that includes artillery batteries.

  • New, detailed scenery has been added that includes:

    - Le Mont-Saint-Michel

    - Jumièges Abbey

    - Cathedral of Notre-Dame de Rouen

    - Rouen-Rive-Droite Station

    - More detail was also added objects in the original map

  • The vector data was significantly improved over 20,000 sq kms.
  • Additional bug fixes and performance optimizations.


DCS Campaigns

Spitfire IX The Big Show Campaign by Reflected Simulations:

- Voice overs updated - Al Deere has a Kiwi accent now.

- Triggered explosions and fire effects added to make bombing raids more dramatic.

- Mission 6 - Typhoon leader returns to base properly.

- Mission 12 - clock position in voice over corrected.

- Mission 10, 12 - added more targets of opportunity.


Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

- Some RTB speeds corrected.

- More airfield ambiance objects added.

- Mission 8: D-day landings made more realistic / dramatic.

- Mission 8-9: ROE of enemy planes change based on the player's altitude.

- Mission 10: surprise opponent added.

- Triggered explosions and fire effects added to make bombing raids more dramatic.


P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

- Triggered explosions and fire effects added to make bombing raids more dramatic.

- Mission 10, 12 - added more targets of opportunity.


M-2000C Red Flag Campaign by Baltic Dragon:

- M06: fixed an issue with other flights in the package (including the wingman) refusing to taxi.


Su-27 The Ultimate Argument:

- Mission 11 - added AWACS.


Known Issues

Normandy update. Texture glitches in autumn and spring seasons on the 7 new airfields.

Edited by Chizh

Я не смотрю телевизор



Вакансии в ED

Link to comment
Share on other sites

DCS Open Beta


Changelogs will be placed in the special section of DCS site now.



DCS World

Crash on wingman-player fixed


DCS F-16 by ED

AIM-9 seeker uncage mode indication corrected

LAU-129 - missile rails now removed together with pylons


DCS A-10C by ED

Maverick range scale position on HUD corrected

UH-1H by ED

AI Door gunners engage units through buildings - Fixed


DCS JF-17 by Deka

RWR now works in MP

Updated FM

Adjusted LG strut compress

Fixed CMS/WPT/RP/PP load issue in MP

Fixed PL-5 IR seeker issue

Fixed ztz-96b model

Edited by NineLine

Я не смотрю телевизор



Вакансии в ED

Link to comment
Share on other sites





DCS World

  • Corrected flight dynamics of AIM-120 missiles based on our latest CFD research. All changes increased the launch range by about 10-20%.
  • AIM-120C: reduced subsonic and transonic zero-lift drag, reduced lift-induced drag, increased lift.
  • AIM-120B: reduced lift-induced drag, increased lift.
  • AI F-16C. Corrected landing gear compression on the ground.


DCS F-16C Viper by ED

  • 3D cockpit model. Eliminated some gaps and stitches in the forward part of the cockpit.
  • Increased length of afterburner effect, slightly decreased diameter.
  • Corrected afterburner textures. WIP.
  • Flashlight can be used without aircraft battery power.
  • 3D model. Corrected wing flex animation with lights and pylons.
  • Ground refueling fixed when battery is off
  • AIM-9 Uncage Needed for Radar Slave - Fixed
  • Sidewinder Seeker Diamond won't move to target - Fixed
  • When the pylons are set to be removed in the Mission Editor, they missile rails still appear - Fixed


DCS A-10C Warthog by ED

  • 3D Cockpit. Fixed glowing sticker "Zeroize".
  • 3D Cockpit. Fixed reflections on the instrument’s glass.
  • 3D Cockpit. Fixed texture bug "UNF -> UHF"
  • 3D Cockpit. Restored missing 801 and 804 arguments.
  • 3D Cockpit. Corrected tint of side glasses of windshield.
  • 3D Cockpit. Fixed bad "Fire <APU> Handle" textures.


DCS F/A-18C Hornet by ED

  • Restored missing TWS L&S Data
  • Corrected the heading vector of target tracks.


DCS AJS-37 Viggen by Heatblur Simulations

  • Fixed RAT clipping through intake
  • Fixed missing RAT textures
  • Fixed missing Pilot Oxygen hose
  • Fixed last sidewinder causing CTD


DCS Normandy 1944 by UGRA-Media

  • Trees: LOD switching improvement, palette added
  • Models: Notredame de Rouen - texture corrected, textures of bridges improved, LOD switching for water tower also improved
  • Airfields:
  • Season texture glitches removed from new airfields
  • Taxiways repositioned on Picauville, Needs Oar Point, Funtington, Chailey
  • Glidepath for Cretteville, Saint-Pierre cleared from obstacles
  • Wind cones added for Biniville, Longues-sur-Mer
  • Wind cone removed from Barville taxiway
  • Typo for “Cheux” name fixed
  • England Landscape is improved (partially)
  • Corrected some road objects and structures
  • Flooded pontoon bridge raised above river level
  • Fixed erroneous autumn texture in Spring pack

Edited by VR

Forum RulesMy YouTube • My Discord - NineLine#0440• **How to Report a Bug**

1146563203_makefg(6).png.82dab0a01be3a361522f3fff75916ba4.png  80141746_makefg(1).png.6fa028f2fe35222644e87c786da1fabb.png  28661714_makefg(2).png.b3816386a8f83b0cceab6cb43ae2477e.png  389390805_makefg(3).png.bca83a238dd2aaf235ea3ce2873b55bc.png  216757889_makefg(4).png.35cb826069cdae5c1a164a94deaff377.png  1359338181_makefg(5).png.e6135dea01fa097e5d841ee5fb3c2dc5.png

Link to comment
Share on other sites

  • 4 weeks later...

DCS Open Beta




DCS World

Added AI short-range missile Scud-B launcher into ground units of some countries (Iran, Iraq and others). It can drive, but missile is not yet functioning and does not launch. WIP


Western RWR:


LHA-1 Tarawa index '40', – same AN/SPS-40 as on Spruance.


KJ-2000 index 50.


JF-17 index JF.


HQ-7 LN SP index 7.


HQ-7 STR SP index HQ.


Fixed M249 AI Infantry poor response to enemy contact.


Fixed name liveries for DEN Leo2A5.


Fixed flight.dll crash on user track.


Fixed mistake in text pop-up in the Russian version of lesson 1 (flaps rising) for Su-25T tutorial.



DCS F-16C by ED

Cockpit. MFD. Fixed wrong AG weapons number. Tuned lighting of navigation gauges and SAI.


Gap near canopy with head shift and mouse look - Fixed


LERX vortex effect corrected.


INS no longer tracks current coordinates in ATT mode.


No longer ALIGN indication in NARF.


Hydraulic flow corrected for JFS start procedure.


INS alignment resets when knob placed to NORM from STOR HDG.


INS coordinates should be confirmed by pilot on DED with enter.


INS coordinates fields on DED no longer limited to 5 or 6 digits.


INS coordinates confirm procedure added to autostart macro.


INS alignment now degraded in BATH mode.


AG TLL Line Points fixed.


Restored missing INS altitude correction from CADC data.


SAI pitch trim index animation corrected.


Fixed DED sub-pages switching.


Fixed AIM-120 reticle position on target



DCS: A-10C by ED

Custom cockpit options updated to correspond with the new model name.


Added strip on windshield glass by outer edges.


Canopy still present in F1 view after jettison - fixed.


Glued strip antenna added to the top of canopy.


BRT DIM Switch has no effect - fixed.


New cockpit caution panel APU GEN not illuminated - fixed.


ADI pointer not illuminated - fixed.


Emergency Chute Safety pin Should be removed for flight



DCS JF-17 by Deka Ironwork Simulations


Fixed RWR issue in MP, RWR signals will be displayed in order of priority, and the total number is limited


Fixed DL receiving E-2/E-3 message in MP


Fixed unguided AG gun/rocket/bomb CCIP not precise because it's based on sea level.


Using SPI (except waypoint) height for CCIP calculation


self radar alt as backup height source


Fixed rada hpt/spt


Fixed radar TDC wont lock target in real time


Fixed radar antenna will try to follow hpt


Fixed radar AG image glitch (with ED's help)


Fixed CM-802AKG will self destroy if launcher landed


Fixed PL-5EII IR missiles will have no tones if not fully powered, default caged, need HOTAS 'T2_Press' to cage/uncage PL-5EII missiles


Fixed HUD TDC axis control logic error


Fixed WMD7 camera init state error, WMD7 camera wont cage after OSB cage clicked


Fixed WPT/RP/PP load issue in MP


Fixed CMS loading issue


Add smoke generators support for pilon 1/2/4/6/7, default 'T' key assigned to turn on/off smokes.


Limitations to turn on smoke generators:


MUST be in NAV master mode


Gun MUST be deactivated


FCS WOW signal MUST be off


Tweak AA missile TOF/TOA, limited by rocket power system time and life time, not hardcoded


Tweak CM-802AKG narrow FOV axis control speed, more quickly now


Tweak CM-802AKG gain/level control, by OSB buttons or keys sensor up/down/left/right, for game play


Restore kneeboard map



DCS AJS-37 by Heatblur Simulations

Added active stores display activated when in TAKT/Out, just pressed IRRB FRAMSTEGN (unless in IDNR) and when UNSAFED (unless in IDNR).


Fixed minus-sign on CK37 thanks to user outbaxx.


Fixed fading-effect of CK37 panel display.


Improved accuracy of low-drag bombs.


Time-to-waypoint is now zero when landing gears are extended or in landing-mode, before it was just frozen.




Fixed issues with sidewinder step (IRRB FRAMSTEGN) button.



DCS F/A-18C Hornet by ED

TWS - AUTO scan centering does not center antenna elevation on L&S.


ACM entered from TWS incorrect.


L&S/DT2 trackfiles should appear above the LAR Indicator.


AIM-9 Tone does not come through headphone / helmet - fixed.


AIM 9 Not firing after selective jettison.


Fixed TD BOX Guns inside 3000 occluded.


Ground Targets will appear on SA Page if engaged - Fixed


R/BL Harpoon off axis warning - Fixed



DCS Fw 190 A-8 by ED

Gear indicator lights failing or not working correctly - fixed.


SZKK4 controls (knobs and switches) clickable zone increased.



DCS Fw 190 D-9 by ED

Clickable zone increased for cockpit controls: FuG 16 radio selectors, Landing Gear and Flaps Controls pushbuttons, Rocket control switches, Fuel gauge switch, ReVi altitude selector (rotary I)


ReVi altitude selector rotary II is fixed at "63"



DCS Mi-8MTV2 by ED

Fixed broken view position of door gunner at the second mission run.



DCS UH-1H Huey by ED

Fixed broken view position of door gunner at the second mission run.


DCS Combined Arms by ED

Mouse click will no longer fire weapon when ingame debriefing window is open.




DCS Caucasus by ED

Trees restored to original visualization.


Trees removed from roads in some locations.


Mozdok 08 runway broken lights fixed.


Improved a scene on the Gudauta airfield.


Larger aircraft can not use the taxiway. Fixed


Some minor visual improvements.



DCS Campaigns

Enemy Within 3.0 campaign by Baltic Dragon:


M07: helipad and insurgent camp is no longer covered by the trees.


M09: minor changes to AI wingman target reporting.


M13: fixed rare issue when briefing at WP1 wouldn't start.


M14: fixed issue with F-16s not engaging bandits.


M16: updated triggers so that chances of saving HVA are higher. Minor fixes to VO timings.


M17: fixed issue with show of force by player having no effect on the CLA troops on the ground.


F-86F Hunters over the Yalu Campaign by Reflected Simulations:


Corrected F-86 livery folder name for displaying of custom liveries.

Edited by NineLine

Я не смотрю телевизор



Вакансии в ED

Link to comment
Share on other sites

  • 5 weeks later...

DCS World open beta




DCS World open beta

China Asset Pack: added the 09III SSN AI submarine

ME: Focused and unfocused checkboxes will no longer look so similar

ME: TAB switch order on the weather panel has been corrected

ME. Text in the condition field on the group panel will not be memorized for the next mission

Static ships will now spawn at sea level

ME. Eliminated the same static names of units in the template

User with AI wingman on runway start Aborts take off - AI takes off and keeps going - fixed

Maps surface optimizations

Maps traffic optimizations

Increased night visibility distance of urban area lights

MP: Client and dedicated server instances now use common nicknames.lua file

Input. Joystick adjustment panel. Added possibility to type necessary digital values into user curve fields

MP: Static objects no longer spawn differently for server and clients

Input panel: Added new foldable view of the input list. This can be turned on and off via a special checkbox

Input panel. Help window added, new feature added (right mouse click to open pop-up menu), Categories menu added to device column header

AGM-154A-B: Corrected Radar Cross Section (RCS) value

A-10C, FC3 and BS2 modules migrated to ED DRM protection

Caucasus. Hovering cranes fixed

Missile exhaust fluctuations eliminated

MP. Speedboats spawned via scripting are invisible to clients - fixed



CAS page update, you can now edit and delete records

Fixed cockpit texture text issue

Fixed bomb release order

Fixed CTD after alignment when selecting DATA page

Fixed Flashing letters in HUD

Fixed TACAN offset symbol position in the MPCD

Fixed VVM HUD position will now remain on the same horizontal plane with the GVM

Changed the gun pod ammo to PGU-32/U SAPHEI-T 25 mm rounds


DCS Mirage 2000c by RAZBAM

Added High Res cockpit pilot body with animations

Added Pilot patches with different uniform colors

Updated training mission 1 for Caucasus and NTTR to reflect changes in the module

Fixed bugs in Coup d'Etat mission 2 and 3 by Baltic Dragon

Added multiplayer version of the Coup d'Etat campaign (to be found under single missions)

Updated manual (version 1.1.0)

Fixed auto-start not continuing past FBW test due to cover condition not being open for switch to activate

Adjustment seat - Corrected travel to align with actual seat and body movement, Corrected seat/body animation calculation so it goes full extent


DCS JF-17 by Deka Ironwork

Fixed RWR new emitter warning sound (only play once when a new emitter appears)

Fixed SMS program change

Fixed MFCD page not saving in NAV master mode

Fixed weapon rdy state mismatch between HUD/MFCD SMS

Fixed gun will be unarmed when the master arm is turned off

Fixed gun cannot be armed when the master arm is off

Fixed gun jam and gun feed count after rearm/repair

Fixed AAP: WMMC2 provides nav computer power, TRAIN includes NAV

Fixed AAP OFF: need to push and hold for 2.0 seconds to turn off all systems

Fixed WMD7/SPJ power supply

Fixed HUD power supply

Fixed Master Caution Reset btn logic

Fixed GBU for JTAC and WMD7 LSS

Fixed WMD7 control. Once changing from CCIP to CCRP, WMD7 camera can be controlled again

Fixed campaign bugs

Modified. Weapons will be directly armed and aligned, if aircraft starts on runway or in air

Modified. SPJ pod will be directly ready (STBY mode), if mounted and aircraft starts on the runway or in the air

Modified. WMD7 will be directly ready (skip BIT but still needs OFF->ON then uncage in POD page), if mounted and aircraft starts on the runway runway or in the air

Modified. DTC will be installed and loaded if the aircraft starts from the runway

You can now place/remove chocks when the engine is idle

Adjusted the VR init position (change x to 0, eye points are moved backward)

Add keybinding for OESP program switch (next/prev)


DCS: C-101 by AvioDev

Several engine sound updates (Still WIP)

Modified binaries structure

Upgraded external and cockpit textures using PBR (Still WIP)

Fixed "floating" harness in rear cockpit of external model when flying solo

Engine correctly shuts down now after 20 sec timeout if startup was attempted with fuel valve switch in the OFF position

Fixed flowmeter indication when CB's are pulled, both EB and CC: No fuel flow, fuel used counting or FF indication when pressing test, if corresponding CB is pulled


DCS: AJS-37 by Heatblur Simulations

NEW!:Added Red Flag 16-2 Nevada Campaign free for all Viggen owners!

Fix to CTD related to firing last sidewinder

Fix to CTD when mission plan has more than 11 waypoints

Fix to Ignition Coil and RADAR/EL Maintenance test CTDs

Fixes to Wrath Of Thunder Campaign, including fixed AI wingman take-off on first five missions

Restart button (Återstart) fixed

Fixed the RWR / Master volume knob repeating, tweaked gain on rotation

Update Rb75 series FM to AFM

Fixed so Rb15 search modes SKORT and STRAK prioritize targets closest to middle of search cone instead of closest to missile

Added new shadow-blocking geometry to avoid light shining through cockpit tub

Fixed sound loop errors in cockpit engine sounds

DCS: F-14B by Heatblur Simulations

Added Cage the Bear campaign COOP version, thank you Kaba!

Fixed Bone Strike mission for SP and COOP

Updated most SP missions to have mission goals enabled

Fix for datalink showing missiles

Fixed various initialization issues

Fix to nozzle logic during engine starts and shutdowns

Tweaked damage resistance for engines and wing tanks - direct missile hits will cause more damage

Aerodynamic damage improvements - direct missile hits will cause more damage

Fix for doubling of trim rate when using a FFB stick (also ignore vJoy as a FFB device)

Significantly improved drawcall efficiency of VDI and HUD - may boost FPS on drawcall/CPU constrained systems

Added default pilot bindings for the new VKB F-14 stick

Reduced audible range of exterior sounds

Added new compressor stall sounds

Fixed sound files paths for RWR, KY-28 and Walkman (2.5.6 compatibility)

Added lubber line to Whiskey Compass

Fixed gaps in weapons selector on pilot’s stick

Added RIO white floodlights

Added CAP category knob CW/CCW keybindings

Multiple low speed and ground effect handling qualities improvements in pitch axis

Slightly Increased Stab Power (also in ground effect)

Additional MIL and AB thrust tweaks for performance following stores drag improvements

Tweaked drag while maneuvering above mach 1.2

Reduced landing gear pitch moment

Removed glass from collision model

Fixed custom cockpit livery not registering (Thanks uboats!)


DCS F-16C Viper by ED

Added EEGS Level 5 gunsight and improved EEGS Level 2 - WIP (Dogfight HUD will come a bit later)

Semi Transparent screens in “HUD only” LAlt+F1 view will no lower cause issues for image

Removed OFF label from the TACAN knob

Input for DL switch and MAP switch

New open canopy sound

Corrected CTD when moving throttle from off to idle in Cold and Dark instant action

Corrected the HUD altitude not being affected by pressure adjustments

Added improved afterburner effect

Adjusted engine fuel flow (WIP)

Adjusted turn rate performance for CAT I (WIP)

Corrected AIM-9 cage command

Corrected ejection after use of safety lever engaged

Added AIM-9 SLAVE and BORE SMS selection from the Cursor Switch depress function

Voice messages now cease when the MAL & IND LTS button is released

Added weapon release delay for the AIM-120

Centered AIM-120 symbol within the TD box on the HUD

Added ILS declutter option by pressing the Cage/Uncage HOG button

Added INS velocity error due to incorrect initial coordinates

If an In Flight Alignment (IFA) is enabled with a non-aligned INS, an incorrect heading on the HUD will now result

The HUD FPM will now be removed if there is incorrect INS data alignment

IFA time has increased

Corrected the ALOW error

Tuned the ILS command steering being too sensitive and providing steering too late

Corrected the LINK 16 STN page

Corrected the LINK 16 TIMING

Fixed CNI COM 1 data entry

Fixed the A-A Tacan getting a frozen range when another client cycles their channel number

Corrected SAI caging

The TACAN volume knob now correctly controls TACAN power

Corrected keyboard commands for the Fuel Quantity Knob

Adjusted AIM-9 seeker reticle position on the HUD

Adjusted rotation on several cockpit control elements.


DCS F-18C Hornet by ED

Improved accuracy of gun funnel

Improved stabilization of radar-directed gun sight and gun accuracy

TGP added to the 4th station

CCIP bombing in AUTO mode always using high-drag configuration is fixed

Corrected instances of only one bomb from a dual rack being released

HUD and attack radar page Rmax values now match

Corrected JDAM and JSOW menu freezes

Pre-Planned mode skipping elevation has been fixed

Fixed AGM-65F count down after rearm if walleye is used with an air start

Fixed AGM-65F seeker continuing to slew after uncage

Fixed SAI caging and OFF flag

Fixed SAI cage knob clickability

Note: New Targeting pod pointing modes are in work, but were not ready for this update


DCS Spitfire IX by ED

Corrected rudder keyboard commands


DCS Mi-8MTV2 by ED

GUI. Fixed white bar issue in the training section

Mi-8 Spring Tension Campaign. Mi-28 suddenly explodes in mission 12 - fixed

Added direct controls to pod selector


DCS UH-1H Huey by ED

UN Pilot campaign. Mission 3 corrected


DCS Fw 190 A-8 by ED

Added priming to the autostart sequence


DCS Fw 190 D-9 by E

Added priming to the autostart sequence


DCS A-10C Warthog by ED

Incorrect binding of left throttle button (see pos. 6, fig. 70, Flight manual English) if user connects TM Hotas Warthog Throttle - fixed


DCS F-5E Tiger II by ED

Added German Voice-Overs to training missions


DCS Persian Gulf Map by ED

New light sources with increased visibility range

Higher accuracy and resolution of seabed to meet new water requirements

Improved sea shoreline

More accurate trees lod transition

Fixed PAPI lights on airfields


DCS: Normandy 1944

Spring and Fall textures are updated

Spring and Fall trees are also updated

Coastal line artifacts are removed

Landscape artifacts are removed

Multiple airfield parkings and taxiways fixes

Airfields are refined with new scenery

Fortification scenery improved

Unique buildings and structures improved

Pegasus Bridge and Chateau de Falez were added




UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development.

Added DE documentation

Mission 1: F10 Map Marker added. Score system changed.Skip Mission function available at the second task (final score 55)

Mission 2: F10 Map Marker added. Score system changed. Al landing points slightly changed. Tasks 1 to 3 – When cargo is destroyed, these facts and options are displayed. Task 2 - Information about the time limit added. Many knew voice-overs during cargo transport added. WOLF 1 no longer slides into the water. The mission will continue in time. Skip Mission function available before the third task (final score 55). Cargo changed – Container doesn’t flip over and gets destroyed that easy anymore

Mission 3: F10 Map Marker added. Score system changed. Many Voice-Overs improved. More immersion - Mi-8 at Tango bravo now on the radio talking and announcing their current position (voice-overs added). Task two / recapture the outpost, adopted. Skip Mission function available before the second task (final score 55)

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations. Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.


Spitfire IX The Big Show Campaign by Reflected Simulations. Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.


Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations. Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.


F-86F Hunters over the Yalu Campaign by Reflected Simulations. Wake turbulence off enforced. Player's flight engages the primary target. Updated F-86F custom skins.


M-2000C Red Flag Campaign by Baltic Dragon.


Mission 7: small tweaks to F-15E behaviour

Mission 15: fixed missing "fox 1 and 2" calls from flight members, fixed an issue where Max would not fight with the Gazelles

The Enemy Within 3.0 Campaign by Baltic Dragon.


Mission 5: fixed rare issue where damaged Mi-8 (first target) would take off thus breaking the mission

A-10C Advanced Aircraft Training Qualification Campaign by Maple Flag Missions.


AFT05 missions: Corrected altitude triggers for flare drop


Known issues:

- Bf-109: engine start doesn't work

- L-39: engine start causes crash

- Ground units can cause crash at the path search

- Spitfire MkIX The Big Show campaign (5th mission): aircraft spawn place misplaced, aircraft explodes

- Blue shadow from smoke cluster bomb


Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 32GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

DCS Openbeta




New cockpit Ka-50. New 3D model, textures, lighting.


DCS World

Added new User Manuals 2020 of DCS (EN, RU)

Crash on to many messages on screen - fixed

Russian Static Object "outpost" does not render in the open beta - fixed

LOD Issues on Units and Static objects - fixed

Mission start trigger not working for some functions - fixed

DCS Hangs after playing user track - fixed

Runway Spotlights vs Cockpit gauges - fixed

Sea Flicker ( sometimes ) - Fixed

Mission generator doesn't work - fixed

KC-130. LODs corrected

MP. DS. Sound errors spamming log - fixed



Fixed issue with invisible KC-130 Tanker


DCS Mirage 2000c by RAZBAM

Adjusted VTB for new eye point view when added VR pilot


DCS JF-17 by Deka Ironwork Simulations

fixed APR FAF logic and HSD FAF draw

fixed AG Gun and C701 pipper

fixed pilot texture conflict

fixed hud bg brightness adjustable

fixed hud tdc movement by axis control

fixed fuel system failure warning flags

fixed time on target calc

fixed hud/mfcd/ufcp brt based on sun zenith

added separated codes for wmd7 laser/lss


DCS F-14B by Heatblur Simulations

Use INS for radar stabilization instead of real-time DCS values

Fixed regression in angle limits of radar stabilization that caused contact/track loss in RWS/TWS at large pitch angles

Fixed the transponder panel code ranges: M1 00-73 (5 bit octal), M3 0000-7777 (12bit octal)

Fixed regressions caused by SDK mismatch:

Fixed debriefing window not appearing

Fixed trim not working

Fixed debriefing window not appearing

Fixed AIM-9 SEAM/Lock

Mission starting in F10 view


DCS AJS37 by Heatblur Simulations

Radar elevation axis mapping added (was left out of the last change log)

Magnetic declination knob (KURSKORR) animation corrected


DCS: C-101 Aviojet by AvioDev

It is not possible to command ground crew after starting one or both engines. They respond that the throttles must be moved to IDLE for them to do stuff even though engines are at idle. Fixed

Unable to connect or disconnect GPU with engines on - fixed

Some improvements in cockpit PBR textures (much WIP, expect large improvements in further updates).

Fixed landing light beam direction.

The cockpit flood and storm lights do not illuminate now the tarmac / runway below the cockpit.

Repainted Ejection Seat Safety Pin.

Fixed functionality of Ejection Seat Handle and Ejection Seat Handle Safety Pin. Added corresponding commands and modified clickable action.

The Ejection Seat Handle will not move now if the safety pin is installed.

Triple E (Eject) keyboard command is disabled by the corresponding Ejection Safety Pin now.

The batteries will not heat anymore when isolated from the bus.


DCS L-39 by ED

L-39 hangs and then crashes after all power - fixed


DCS Mi-8MTV2 by ED

Spring Tension Campaign. No progress in mission 12 - fixed


DCS Black Shark 2 by ED

Introducing the new cockpit

Ka-50 can't spawn at Kuznetsov - fixed


DCS Combined Arms by ED

Crash in campaign CA Frontlines Georgia - fixed


DCS Spitfire IX by ED

Fixed extra wind sound when the pilot rotates the camera to the rear view




L-39 Kursant Campaign by ED. Corrected voice over and subtitles of first massage

Spitfire Operation Epsom Campaign by Banyap. Corrected parkings

P-51D Operation Charnwood Campaign by Banyap. Corrected parkings

Bf-109K-4 Jagdflieger Campaign by Reflected Simulations. Mission 12 - corrected parkings

P-51D Mustang Blue Nosed Bastards of Bodney by Reflected Simulations. Corrected parkings

Spitfire IX The Big Show by Reflected Simulations. Corrected parkings

M-2000C Red Flag campaign by Baltic Dragon

Mission 3: Updated Metal flight behaviour to engage quicker. Fixed bug with other flights not returning to base

Mission 15: Fixed bug with Max failing to engage the Gazelles

The Enemy Within 3.0 by Baltic Dragon. Mission 5: Fixed issue with damaged Mi-8 managing to take off

Worlds Apart Spring 2025 Campaign English and German Documentation added


Known bugs

Ka-50. Possible typos in EN cockpit

Edited by BillyCrusher


Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 32GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

DCS Open Beta hotfix


DCS Open Beta hotfix

  • Crash at login without authorization data fixed
  • Multiplayer memory leak on carrier fixed
  • A-10A and A-10C: taxi lights fixed
  • Ka-50: IT-23 now can't be adjusted without electric power


C-101 by AVIODEV

  • Added pitch trim sound when using airbrake.
  • Both EB and CC pitch trim control systems were reworked:
    - Pitch trim indicator light (located on the Emergency Trim Panel) now is ON when the stabilizer actuactor was energized by the signals sum from either main, emergency or airbrake compensating trim systems. The signal is determined as a concurrent sum from both cockpits and can be zero (the light will be OFF) if the resulting sum of commands is zero.
  • Twilight cockpit light issue solved. Now cockpit lights are on or off on hot start based on solar altitude (sun zenith angle) instead of day hour.
  • Several external model, textures and liveries updates, including PBR.
  • Added kneeboard to external pilot. (Known bug: kneeboard is now visible in cockpit view when pilot is not present. Will be fixed in next version).
  • Updated bump of shoulder patches of external pilot model.
  • Added normal bump to GPU.

Edited by USSR_Rik

Polsko trzymaj się!  Modlimy się za Ciebie

El pueblo unido jamás será vencido



DCS World 2.5: Часто задаваемые вопросы

Link to comment
Share on other sites

  • 2 weeks later...

DCS Open Beta 2020-03-04




DCS World

Updated Chinese localization (fixed crash on file dialog window opening).

MP. Dedicated Server. Static aircraft elevated from the ground - fixed.

MP. Dedicated Server. Memory leak using stennis - fixed.

MP. Dedicated Server. AAA and SAM will not engage targets until they have passed overhead - fixed.

ME. Fixed a bug leading to unauthorized switching of a player’s aircraft to AI.

Sound Options. Add "Play Audio While Minimized" option.

AI CH-47 not land in user mission - fixed.

HOLD not working at waypoint zero for units - fixed.

Input. Clear combination action raised error for axes in Foldable view - fixed.

Chat and BDA panel configs moved to the user's folder for preventing crash in LUA script.

Someone logged into your account on a different machine.



NSEQ routing now enabled

EHSD Overlay 1: Air refueling zones enabled (max 3)

EHSD Overlay 2: Flight plan route display enabled.


ILV cockpit files updated

Fixed issue with the guns firing with a Nozzle angle less than 30 Degrees

Fixed fuel pump keybind issue

Improved nose wheel steering logic



DCS Mirage 2000c by RAZBAM

M-2000C Caucasus Campaign:

M05: Flight Lead now waits for player before taxiing


M-2000C Coup d’Etat Campaign:

M01: fixed UAZ refusing to move

M02: fixed issue with F-5s not engaging friendly helos

M02: if F5 crashes into the hills before Iranian attack, the mission will no longer fail


Training missions (Caucasus and NTTR): updates to reflect changes to the module. Added kneeboard pages with instructions to each mission

ILV cockpit files updated

Seat height range adjusted

Fixed issue with INS Panel not working after using JVN Switch




DCS JF-17 by Deka Ironwork Simulations

Fixed missing coord in DST page if entered manually

Fixed AKG route points load for rwy/airborne

Fixed campaign 03/04 brief, dialog, triggers

Fixed radio freq init from ME

Fixed DGFT SOI auto following MFCD with RDR AA page

Fixed TOT calc (now is the diff between planned arrival time and estimated arrival time based on current distance/speed)

Added S2 Fwd/Bwd change HSD scale when HSD is SOI

Added ext light device binding

Added T1 master mode device binding

Added T3 speedbrake device binding

Adjust flash light color/brightness

Adjust AKG launch ceil (7500m -> 8500m)

Removed rockets from inner pylon

Updated unit payload accordingly

Updated cockpit texture (warning light and panels)

Adjust weapon warhead (802 series, LD10, 701 series)

Adjust SD10 loft




DCS Black Shark 2

Georgian Oil War - Grand Campaign - mission ATO-A-P4.2. Added tigger with removing trees action for tank platoon "G Tank 1".

Tuned autostart script that could not start the second engine at an air temperature above +30 Celsius.

The L-140 panel behind the right shoulder has been restored.

Corrected EGT needles color.

Connector of the laser standby switch will be linked with this switch. No need to click the void space.

Corrected engine levers LH RH text.

Auto-man switch animation fixed.

Weapon panel lamps color fixed.


DCS F-16C Viper

Added new F-16C training mission covering CCRP Bombing and CBUs.

Added new UFC training mission.

Updated TACAN DED Page information in Early Access Guide.


DCS F/A-18C Hornet

Updated Flight Manual CN

AIM-120 Rapid fire crash - fixed.


DCS A-10C Warthog

Fixed waypoint names for three A-10C instant action missions.

Fixed french WP names in MESSAGE TO ALL Triggers.


DCS AJS-37 Viggen

Fixed issue where RAT-generator would retract on no weight on wheels instead of gear up.

Fixed duplicate Restart mapping.

Fixed ctd when pressing IRRBFRAMSTEGN (missile step) or IR-SNABBVAL (fast select) when not carrying sidewinders. Also fixed issue when turning off IRRBFRAMSTEGN it would perform another missile-step.

Integrated custom bomb ballistics solver.

Fixed issue where air density was hardcoded but should be calibrated by groundcrew.

Fixed animation of magnetic declination knob.


C-101 by AVIODEV

Kneeboard is now not visible in the internal view when the pilot is not present.

Moving the front cockpit air diffuser will not hide/show the control stick.

Updated Caucasus cold start QS mission. (Replaced AI C-130 by Yak-52 since it was too large for the parking positions at that airport).



Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations.

Bomber formation performance optimizations

Revised Spawning points

Updated P-51D Mustang skins


P-51D Blue Nosed Bastards of Bodney Campaign by Reflected Simulations.

Bomber formation performance optimizations

Revised Spawning points

Revised climbing waypoints

Updated P-51D Mustang skins


Spitfire IX The Big Show Campaigns by Reflected Simulations.

Bomber formation performance optimizations

Revised Spawning points

Updated P-51D Mustang skins

Edited by BillyCrusher


Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 32GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

  • 3 weeks later...

DCS Open Beta




DCS World


Hydra 70 rocket. Adjusted drag, corrected motor data. The rocket began to fly a little slower

MP. Stennis. Can't start from 3rd cat - fixed

AIM-7, AIM-120, R-27, R-77 missiles. Loft and HOJ trajectories on the net clients will be closer to the host (delivery aircraft) trajectory

Leader Vehicle. Move crash - fixed

Get Target State For Car crash - fixed

AIM-120. Fixed bug where loft trajectory was dependent on missile heading

MP. Fixed occasional crash at artillery fire

Some memory leaks in the terrain sources were fixed

Crash when AI helicopters collect troops - fixed

Wake turbulence damages aircraft on the ground - fixed

Helicopter AI wingman taxi bug with script - fixed

MP. Missiles flying underground & into Space - fixed

Aircraft repair under hard cover will not creates problem - fixed.


DCS C-101 Aviojet by AvioDev

Seat movement sound correctly stops now when reaching max position, if moving it from one end to the other

Adjusted reset speed of accelerometer needles according to real behaviour

Implemented safety pin of canopy fracturing handle

Modified fracturing handle

Ejection mode selection lever is now functional: by default, it ejects instructor and then pilot, but can be switched off to allow for independent ejection

Fixed ejection pin state initialization at cold start

Both ejection seat handle pin and canopy fracturing handle pin store now in their corresponding compartment, map box or soft Velcro case

Fixed erroneous cabin pressure value at altitude. Behaviour for large differences of pressure is also modified

1020 Hz radio test tone is heard now again

Fixed external lights initialization

Added Ejection Seat Priority Lever ON/OFF control input

Clickable cockpit is now conforming to DCS standards. Both C-101 EB and C-101CC

Corrected Generator OFF position when using control input, it now correctly sets to OFF

Solved longitudinal stability problems. The airplane now behaves correctly in flight (good stability) and during takeoff and landing. No more issues with nose down tendency after landing and nose up "jumping" after takeoff

Left console interior red light in the rear cockpit does not deploy the emergency gear extension handle any more

Fixed emergency fuel korry button light that was not illuminating when pressed

Fixed C-101CC trim. It now has a correct range of +6.5 and -2.0

Landing lights will now be in taxi position when starting on runway

Dimmers brightness decreases now when rotating clockwise, when rotated completely the light will go off

Removed Mk-84 from the C-101CC inventory and removed BR-500 from center pylons, those weapons exceed the maximum authorized weight that may be carried by the underwing pylons


DCS Mirage 2000c by RAZBAM

Added Head to VR Pilot's Shadow




Radar HOTAS "TDC CENTER" changed to "TDC DEPRESS (Lock Target)". Its unique function is to lock AA targets

Radar HOTAS "STT/TWS Toggle (Target Lock)" changed to "STT/TWS Toggle"

With a locked AA target: toggles between STT/TWS tracking modes (same as before)

With the radar on SCAN and no locked AA target, it selects the default lock mode for AA targets: STT or TWS. The default lock mode can be overridden by the toggle switch but upon target unlock will go back to its default

Guns default firing mode: TOT and PAR either in AA or CAS. Mode will reset to default when deselecting the weapon

Rockets default firing mode: TOT. Mode will reset to default when deselecting the weapon

S530D Salvo mode is disabled

Default switches position when starting in the air:

Radar Altimeter is active (Switches in M and H respectively)

Radar is on EM mode

DDM is OFF (if it is mounted)

DDM (IR Missile detector) is now unmounted and OFF by default

FBW "too slow" sound logic updated

AP "Gong" Sound logic updated

AP Roll limit updated

AP Track Index behavior fixed

Display Changes:


S530D SVI Brackets have been deleted. They do not exist in the M-2000C

S530D G and D are now circled all the time. They indicate that the missile seeker head is locked on the target

Radar TDC is now available in SIL and EM modes

TWS/STT (PID/PIC) lock mode legend is now visible at all times in both SIL and EM modes. It indicates the radar default lock mode (with no locked target) or the current target lock mode

CCRP Target cross "+" has been deleted. This is a M-2000D feature only


DCS: AJS-37 by Heatblur Simulations

Reverted Rb75 FM

Fixed radar screen brightness setting not having any effect in B-scope mode

Wrath of Thunder mission 6: fixed mission complete logic

Fixed RAT sync in multiplayer

Tweaked engine smokiness

Tweaked zero alpha pitch moment at slower speeds


DCS F-14B by Heatblur Simulations

NEW! Added TID AVIA page (displaying AoA, Vertical velocity, ILS and ACLS), enabling the RIO to closely monitor landing procedures and assist the pilot with pattern work

Fix for radar ground stabilization at high roll angles

Fix for radar range scale reverting to 200NM during P-SEARCH HCU acquisition in multicrew

Fix for RWS contacts on TID timing out too soon in a 1-bar scan

Added COMM1_FREQ and COMM2_FREQ params exported to lua scripts for ARC-159 and ARC-182 radios (for example to be used with “cockpit param” in mission editor)

Fix for AB lighting at too high of a throttle position

Improvements to pilot stick travel animation

Added afterburner markers on controls indicator

Removed debug carrier glideslope on controls indicator

Added FFB trim checkbox option for more realistic trim operation feel while using a FFB joystick (works if ANY non-vJoy FFB device is detected!)

More realistic FFB travel with trim actuator movement

Adjusted compressor stall spool dynamics

Fine tuning of pitch axis handling qualities


DCS JF-17 by Deka Ironwork Simulations

Fixed flipped Laser/LSS code issue

Fixed CTD caused by flush DL dbg info

Fixed ext light special binding

Fixed SD-10 to SPT wont LOFT

Fixed TOT speed indicator for on-time arrival (NAV, or AG with WPT as SPI)

Fixed channel copy issue (from 30~59 to 1~29)

Added AG Modes show TOT speed indicator

Allow unbalanced fuel tank loadout (FM improved)


DCS MiG-21bis by Magnitude 3 LLC

Longitudinal stability model improved

Suspension model improved

AI aircraft SFM model improved to more closely comply with “human” model, most notably in terms of previous AoA differences for comparative performances

Positions of fire and smoke effects corrected to comply with visual damage

Some audio-visual effects fixes, such are corrected F2 RPM indication for afterburner regimes, IR signature on afterburner, etc

First stage of code cleanup: part of the code optimized for faster execution and less memory use. Next stage in progress

Corrected inverted animation of PRMG localizer needle on NPP instrument


DCS F-18C by ED

Added FLIR Pointing Modes (HUD Pointing Modes/Snowplow Pointing Mode/Velocity Vector Slaved (VVSLV) Mode)

Radar sometimes doesn't see targets in multiplayer - Fixed

Fixed A/A gunsight foresight cue/Adjusted A/A gunsight funnel

Port Side Navigation Light Stays on - Fixed

Added canopy and MFD reflections options


DCS F-16C by ED

Fixed Dogfight Mode ( Redone Attitude Awareness Arc/Add DLZ for dogfight/Remove silence radar mode in dogfight switch/Correct ACM BORE HUD indication/Added MFD/Add DLZ on FCR page)

Search targets on FCR screen have velocity vectors instead of Hotlines - Fixed

Missing Lock Lines - Fixed

No LOFT for AIM-120 - Fixed

FCR AA Declutter toggles by short depressing COMM Sw inboard for less than 0.5 sec

Improved EEGS mode (Adjusted T symbol,1 and 9g pipper/Adjusted A/A gunsight funnel Level 3 to 4 transition dynamics (now a bit smoother)/T-symbol out-of-plane maneuver lines maximum length was limited)

Horizon line seems too high on Persian Gulf Map - Fixed

F-16 has no option to send flight to tanker in radio menu - Fixed

Add Canopy Color Option

Added canopy and MFD reflections options

UFC training mission inaccuracies - Fixed

Cockpit Warning lights material tuned

Add livery for FS - 13/14/22/23/55/77/79/179/480/522

Add bort number

Radar STT automatic range scale adjustment does not work if STT was entered from TWS


DCS Fw 190A-8 by ED

Major updates for cooling and oil systems

Start-up procedures and priming were tuned for proper use in different weather conditions

Fixes for propeller governor

Engine sounds update

Destroyed tail no longer has multiple tails

Training missions update

Training with bombs is added

Update for start-up and take-off training

Added W.Gr.21 rockets and corresponding control panel in the cockpit

Added all currently existing german bombs to the arsenal

AB 250 cluster bomb with SD 10A submunition

AB 250 cluster bomb with SD 2 submunition

AB 500 cluster bomb with SD 10A submunition

SC 50

SC 250 J

SC 250 L2

SC 500 J

SC 500 L2

SD 250 Stg

SD 500 A

Added provision for the fuel tank

300 liters fuel tank added

Windscreen glass color edited

New skins added to the game

Manual update with information about bombs and rockets


DCS Bf 109K-4 by ED

Major sounds update


DCS Fw 190D-9 by ED

W.Gr.21 rockets were remade as separate models so they could be ripped off while hitting the ground


DCS L-39 Albatros by ED

In the case when the aircraft is controlled by a player in the back seat and is thrown out of the server for some reason, control passes to the first player


Flaming Cliffs 3 by ED

Su-27. Multiplayer data link ghost contacts - fixed

F-15C. Instant Action Persian Gulf F15C Free flight over West Dubai. Increased start speed to 0.8M to prevent stall conditions


DCS Black Shark 2 by ED

Increased time to idle working of first engine for correct start second engine in the cold conditions

Fixed a bug that broke the display of the message "AIRCRAFT READY"

Corrected mirror images inside the cockpit

The Standby Compass (the one on the overhead) fails to show directions from 180° to 360° - fixed



F-5E Aggressors BFM Campaign, F-5E Aggressors ACM Campaign, F-15C Aggressors BFM Campaign and F/A-18C Aggressors BFM Campaign by Mapple Flag:


Updated some units to current models

Removed unused units and replaced them with static models

Corrected parking positions to match 2.5.6 changes

DCS BS2 Republic Campaign:


Minor changes in missions Despair, Party, Cleanup

The Enemy Within 3.0 Campaign by baltic Dragon:


Mission 2. Fixed missing encounters / chatter in Zone Delta if player didn't stop the convoy in Charlie

Mission 17. Fixed problem with the convoy carrying HVA refusing to move

Mission 21. Updated Predator's callsign (Popeye instead of Pontiac in remarks page)


Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 32GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

  • 2 weeks later...



DCS Open Beta 2020-03-31




DCS World

ME. Fixed Statics returning the 'Ammo' name in ME, name can now be set correctly.

Fixed Scripting Engine bug causing Airports to return random ID's they have been pounded back into submission and will now have the correct id number for their actual position.

ME. Adjusted Icons in ME and loadout screens to allow people to see which type of missile / ordnance they are loading when there are multiple versions of the same type.

VR. Medium water creates double vision for terrain - fixed.

VR. Fixed automatic use of headset audio for the outputs which are set to default device.

Aircraft carrier. Ejected pilot falls through all decks - fixed.

SCUD missile. Corrected skins.

MP. Added support for clients behind CG-NAT.

MP. Added packet stats to Ctrl-Pause info (up/down traffic, ping, packet loss).

Sound. Fixed theme music for ED/BST modules.

Sound. Added a sound mod example to Doc/Sounds.

Added correct drag for PGU 20 mm family and fine tuned M56 family.

Ingame rearm and refueling panel. Sliders disappear on the mouse cursor over it - fixed.

RIM-7 missile. Added self destruction after losing target.

Refactoring load images MM. Fix for some user’s that can't run DCS.

Adjusted radio for Al Dhafra.

AGM-88. Fixed crash that appeared in some conditions.

AGM-88. Zero-lift drag decreased according to CFD research.

SARH and ARH air-to-air missiles. Crash when a missile changes target - fixed.

Cruiser Moscow. Restored functionality of AK-630 30mm guns.

If a player exits the game after ejecting he got a death in the logbook - fixed.

Crash after landing on an airfield where there is no available parking - fixed.


Known issues:

Selection of audio devices disabled while in simulation.

Performance review ongoing.


Voice chat


Clients could not talk to each other - fixed.

Game log flooded by debug messages - fixed.

Servers do not need a separate port for voice chat anymore.

Known issue: VC availability is controlled by client’s setting only, ignoring server options.


DCS Mirage 2000c by RAZBAM

RWR contact display logic

RWR Brightness enabled

Magic MAV search enabled. It includes HUD TD updates..

Close Combat Mode Vertical Scan bug fix..

IP Bombing release bug fix.

Manual updated with Magic MAV search


M-2000C campaign:

Mission 05:

Chevy 11 blocked by humvee which refused to move: FIXED


Mission 12:

Messages play at the beginning of the mission: FIXED



DCS JF-17 by Deka Ironwork

Added AAR feature (some issue, please check Deka subforum for file patch)

Added digital clock/chrono

Updated external model (Texture still WIP)

Updated cockpit model (Texture still WIP)

JF-17 AI: can turn on AAR light when operate night air refuel

AAR probe: can be installed/removed via both ME and ground crew

Updated loading image

Fixed 802AK and JSOW turn point issue

Fixed AG radar moving/static detection in MAP/SEA1 modes


Fixed UFCP/AAP button light model flickering

Fixed external fuel imbalance bug

Added radar notch (WIP)

Added DPLAYER music player (User can change # of loaded audio file in Special Option, max is 30)

Added ground crew EN voiceover (voice actor Tony Lin/409)

Added mig-19p to EWS database (M19)

Added LD-10 ins drift

Improved radar TDC elev

Improved engine response

Added MasterArm toggle binding

Adjust 3-pos SW direction: (left-click: down/bwd; right-click: up/fwd)

Adjust shake amplitude


DCS C-101 Aviojet by AvioDev

Improvement of console lights visibility in external view

Improvement of stairs external and internal model

Several improvements in C-101CC cockpit textures

Change from white smoke to smoke with colorant and vice-versa is now continuous, without any gap


DCS Flaming Cliffs by ED

FC3 Multiplayer data link ghost contacts eliminated.


DCS Fw 190 D-9 by ED

R4M is incorrectly located on pylons and hangs in the air - fixed.


DCS Fw 190 A-8 by ED

Bombs added to the next missions:

Nevada - Range Target Strike.miz,

Normandy - Airfield Attack.miz,

Persian Gulf - Anti-Shipping Strike.miz.

Payloads drag for FW 190 A8 - fixed


DCS Spitfire IX by ED

Added correct ammo for Spitfire, adjusted dispersion.


DCS P-51 Mustang by ED

Ammo belts for P-51 - corrected


DCS A-10C by ED

GAU8 dispersion corrected.


DCS Flaming Cliffs by ED

A-10A. GAU8 dispersion corrected.


DCS F-86F by ED

Fixed missing argument for ARN-6 tuning crank.


DCS F/A-18C by ED

Major update of the German Hornet manual.

Plane acts in a strange way and explode after multiple usage of RAlt+J - Fixed

Client aircraft doesn't show in MSI in radar page - Fixed

Mk5 Rockets not available for the inner wing stations - Fixed


DCS F-16C by ED

Lesson 4 - Added CN localization.

Lesson 19 - Added DE Voice-Overs.

Bort number problems - Fixed


DCS SA342 Gazelle by Polychop Simulations

Fixed gun alignment

Added combat mix (3 HE - 1AP)

Added SNEB68 smoke marker rockets





F-86F Hunters over the Yalu Campaign by Reflected Simulations.

Wake turbulence off enforced.

Player's flight engages the primary target.

Updated F-86F custom skins.


P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations.

Campaign updated for the new Normandy map.

Wake turbulence off enforced.

Player's flight engages the primary target.


The Museum Relic Campaign by Apache600.

Every mission, in both campaigns, has been updated in some manner. (either to address bugs, unit placement due to trees and other factors, trigger issues, etc).

NDB morse code has been corrected on numerous briefing and kneeboard pages.

Grammatical errors fixed in briefing pages (though I'm sure some still exist).


M2000C Red Flag by Baltic Dragon.

Mission 5: removed a truck that refused to move and blocked Chevy 12.

Mission 9: fixed an issue with B1 that stops taxiing to the active.

​Mission ​14: intercepted F-16 will now land much quicker.


A-10C The Enemy Within 3 by Baltic Dragon.

Mission 9: fixed rare instance where several different messages with the attack outcome would play

Mission 10: updated behaviour of Falcons engaging targets at the range, they should now use 3 missiles instead of 4.

Mission 13: fixed issue with Special Forces exiting target building refusing to move.

Fixed issue with enemy MANPADs not moving after spawning and staying too close to the target building.

All missions: re-saved them under 2.5.6 in order to fix possible problems with ground units not moving.

Edited by BIGNEWY


Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 32GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

  • 3 weeks later...

DCS World open beta




DCS World

Sound. Force stereo when drivers report 0 output channels

Sound. Recover from device disconnection (like hibernation or device unplug)

MP. Fixed a rare crash on client connection in busy missions

Fixed crash caused by a memory leak in clickable elements of cockpit

Added "engage air weapons" option for ships

Su-33 AI don't use AAR lights for refueling at night - fixed

Voice chat - added an option to block start of the voice chat on the server

MP. Added ability to see Time on Map in multiplayer lobby

MP. Added national flags to the server list

JTAC switching target caused crash - fixed

Black exhaust smoke from jet engines gets bright in moonlight - fixed

MP. Exhaust smoke in one flight, between multiple aircraft is synchronized - corrected

Vehicle not moving because of too steep elevation - fixed

Host crash when player reloads vehicle ATGM and leaves the vehicle - fixed

Sometimes no sound when starting DCS - fixed

AGM-84. Harpoon R/BL Skim ditch into the sea sometimes - fixed

Graphic option window. Added Custom Graphic Preset buttons

Animated fences on ships stopped working - fixed

MP. Dedicated server unable to disable voice chat - fixed

Ejected Pilot falls through roofs - fixed


DCS C-101 Aviojet by AvioDev

Improved rudder pedals adjustment mechanism. It now works in the following manner: pull handle and adjust rudder pedals distance while keeping the handle pulled, then release handle. Using keyboard or joystick commands also works correctly now

Added backlight to FD front cockpit buttons that are not activated

Added smoke command to communications menu

Deleted attack commands from comms menu of C-101EB

Changed 3D model of cockpit mirror

Harnesses are now correctly displayed when control stick is hidden

Updated EN and ES localizations

Fixed oxygen consumption at oxygen pressures less than approx 150 psi

Corrected oxygen consumption to take into account 2 pilots (it was consuming two times what it should), and improved timing of oxygen consumption as well


DCS AJS37 Viggen by Heatblur

Fix to Sidewinder model / smoke

Fixed Master mode switch sound when using keyboard/joystick

Fixed intermittent keyboard mapping bug

Rb04 radar altimeter now works over terrain

Fix a small issue where Rb04s wouldn't fly in parallel but instead eventually converge

Fixed issue where only one bomb would be released per trigger press in DIRECT mode

Fix to Emergency pitch trim clicking nose up not working

Fixed issue where RUTA-beam would stay on the radar screen after another waypoint has been selected

Fixed that FACKLSL warning would stay on even after reload when having only one KB-pod loaded

Corrected amount of chaff and flares carried in KB-pods

Fixed issue where not all chaffs would be released

Fix to lysbomb not releasing after rearm


DCS F-14B by Heatblur Simulations

NEW! Introducing TWS-Auto for the AWG-9

Updated tutorial mission “Carrier based take off”

Added keybinds for seat adjustment

Added Jester keybinds for BVR

Disabled AI kneeling (for supercarrier)

Added holdback bar (for supercarrier)

Added salute command (for supercarrier)

Supercarrier compatibility added for client/player

WIP: F-14B AI compatibility for supercarrier

Fixed VIS FIX updating delta continuously

Fix VDI range bar scale value not being shown

Fixed Track Hold green light

Adjusted pitch rate damper


DCS Mirage 2000c by RAZBAM

CNM logic fix. Approved and Finalized

MAG/MAV search logic update. Approved and FInalized

Selective Jettison CTD bug fix

INS: BAD Rho/Theta entry modified from KM/Deg to NM/Deg

Radar lost contact memory (DO) enabled

PCA updated: RDO Button enables/disables DO for manual unlock

Special Options update:Show the AOA in the HUD: fixed

TDC Gate Aperture for PPI Mode: Added (modificator for radar TDC in PPI mode)

TDC Keyboard Precision: Added (modificator for TDC speed when using keyboard)



Updated exterior models - fixed tail code number

Updated Training Mission 9 (LHA) - TACAN changed so there is no conflict with Kobuleti


DCS JF-17 by Deka Ironwork Simulations

comm.lua and texture/liveries for AAR included

Fixed incorrect radar TDC el range

Fixed radar notch for surface units

Fixed data-link color issue of enemy symbol

Fixed ufcp fill-in text when input iff code

Fixed ground crew voiceover mismatched text

Fixed chrono digit issue

Fixed "music num" slider click issue

Fixed dplayer not stop after power-off

Fixed CTD when 2 802AKG hit target simultaneously

Fixed BRM1 and unguided 90mm rocket names

Adjust WMD7/701 TVIR default gain/level value

Adjust engine response now dependent on airspeed and altitude

Adjust SD-10 loft trajectory, more smooth, better energy managementloft condition: target range 30km and not jamming, pitch >= 8.0 degrees

Tweak Radar behavior:If target in notch, will try predict target position with last known target position and target velocit

SEA1/SEA2 can EXP (TODO: EXP effect), HOTAS S2_Left

Support radar AG image FRZ (MFCD OSB R3)

Switch between RBM/EXP/DBS will unfreeze radar image if it's frozen

EXP/DBS submode limit: radar MUST be following hpt or fixed point; SP state cannot switch to EXP/DBS1

Added aar light speed limitation (extend when M0.85/420knots - broken)

Added more key bindings (toggle)

Added Type-200A anti-runway bomb (single and dual on stations 2/6)

Added “hacked” station payload (missile/rocket) cannot launch


DCS Black Shark by ED

Corrected flight manual. Added descriptions of switches of PPR-800 panel

Dead Valley mission, вugfix. Ka-50 born on the perking with MiG-27 - fixed. Ka-50 group assigned to correct parkings. Removed forest on the SPG Msta position.


DCS F-18C by ED

Cage/uncage switch doesn't configure AMRAAM for Visual mode launch - Fixed

Flying without wings - Fixed

Target Vector Stem Error - Fixed

Shoot Cue given by changing RADAR range - Fixed

AGM-65E/F slew limits overflow - Fixed

Changing Laser Code for Weapon Changes D/L FREQ - Fixed

HAFU symbol in STT mode is always green - Fixed

RADAR page doesn't show flood indication if DATA button is pressed. - Fixed

Using Maverick and switching to A/A causes issues with the Maverick - Fixed

Add Update RWS DATA sub-level page

Can not select AUTO without selecting CCIP first - Fixed

Client aircraft doesn't show in MSI in radar page - Fixed

RWR tracks on radar page should be below the dugout - Fixed

Hornet cockpit lights dim - Fixed

Harpoon R/BL Skim ditch into the sea sometimes - Fixed

AGM-65E can not find JTAC laser but self TGP laser only - Fixed

Colour option on radar page does not affect ILS needle colour - Fixed

Bombs fall short if mode has not been selected by user Fixed

Weapon data set while using ground power lost when engines start - Fixed

The F/A-18C Chinese manual has been updated

Fixed default switches position without TGP

2.75' Rockets M151 HE Typo in Hornet loadout - Fixed


DCS F-16C by ED

CNI Errors (Wind data/Hack time added) - Fixed

Engine Is torching intermittent during startup - Fixed

Active (A) and Time to Impact (T) for AIM-120 Errors - Fixed

FPS Loss at High AOAAOA - fixed. Radar altimeter calculations were modified to improve performance.

TGP rewrites point coordinates to first selected point coordinates - Fixed

Missing wheel chocks model and functionality - Fixed

RWR keybindings are mapped wrong - Fixed

In MP a contact can show as Hostile and Friendly at the same time - Fixed

Added Sound effects for throttle movements

F-16 STBY Compass seems to be affected by acceleration a lot - Fixed

Added a new fake afterburner sound

Canopy tint synced in MP

US marking missing on wings - Fixed

Update to Russian localization

Training. Lesson 4 - Added CN localization. Lesson 19 - Added DE Voice-Overs.


DCS Flaming Cliffs by ED

MiG-29. Corrected reflections on the HUD

Su-25. Corrected reflections on the HUD

Su-25T. When you start the right engine you see the animation of the left engine - corrected.



First training mission. Localization reverted back to the Russian language.


DCS Mi-8MTV2 by ED

Cockpit red flood lights corrected


DCS A-10C Warthog by ED

Corrected circuit breaker panel

The DUMP lettering is restored


DCS WWII Asset Pack by ED

New AI units added to the module:Ju 88A-4 - torpedo bomber aircraft

A-20 - medium bomber aircraft

Stug III - assault gun

M10 - tank destroyer

Mk VIII Centaur IV - cruiser tank

Elefant - heavy tank destroyer

Mk IV Churchill VII - infantry tank

M8 Greyhound - armored car

8.8 cm Flak 41 - anti aircraft gun

Flakscheinwerfer 37 - searchlight

V-1 and launching ramp as static object

Shnellboot S-100 class

U-boat Type VII

LS Samuel Chase damage model corrected

APC and HE shells added for M10


DCS Combined Arms by ED

Fixed for WW2 unit incorrect sound idle run, accelerate, synchronized engine sound with transmission

Fixed saving gearbox type in tracks

Fixed loop sounds for some MG

Fixed time for reloading and rearming for some units

Increased ship CIWS efficiency (Phalanx and AK-630)

Fixed the continuation of AC tracking after destruction of the radar in Ticonderoga type of cruisers

Fixed position and animation of protective doors for Ticonderoga type of cruisers

Fixed SAM Rapier, now for the Rapier work requires LN + Blindfire and / or optical

Improved AI movement when controlling on F10 map.

Fixed the problem with the insufficient turn of TD on target

Fixed armor SPG M12


DCS Spitfire LF Mk.IX by ED

Fixes for arguments for proper visualisation of battle damage


DCS FW 190A-8 by ED

Geometry of propeller edited in 2-4 LODs for better FPS performance

Wing payload drag and mass fixed


DCS Bf 109 K-4 by ED

Added controls for new FyG 25 knob



M-2000C Red Flag by Baltic Dragon

Mission 4: fixed bug with wingmen not responding to player

A-10C The Enemy Within Campaign by Baltic Dragon

Mission 12: fixed issue with ground units (Raider) refusing to move

Mission 13: updated triggers for second briefing

WORLDS APART Spring 2025 Campaign by Low Level Heaven

Mission 3: Deleted broken trigger (Pilot dead)

Mission 5-2: Many new voice-overs, F-10 Map marker added, Score system adjusted, Skip Mission function available at the second task (final score 55)

F-5E Aggressors BFM Campaign by Mapple Flag

Mission BFM04: Updated skin for AI aircraft


Known issues

Torpedoes from U-boat or S-boat could be fired to unmoved targets only

MP: Ship speed calculated with errors and drifted, so aircraft can slide on the deck

PLAT camera view missing from the Stennis

Edited by NineLine


Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 32GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites








DCS World

Reducing the CPU load when path finding a group of infantry.

Fix for liveries names of A-20G

Fixed crash at second landing.


DCS F-16C Viper by ED

FPS dropped several times when gear UP on the ground - fixed.



A-10C The Enemy Within 3.0 campaign by Baltic Dragon.


Mission 2: added safeguard allowing players to skip the mission in case of bugs (AI ground units path finding problems)

Mission 8: removed landing flight of A-10s that got stuck at the end of runway, preventing Player's wingman from taxiing.


Known issues

Torpedoes from U-boat or S-boat could be fired to unmoved targets only

MP: Ship speed calculated with errors and drifted, so aircraft can slide on the deck

PLAT camera view missing from the Stennis


Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 32GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

  • 4 weeks later...



Introducing DCS Supercarrier by Eagle Dynamics


DCS Open Beta

DCS World


General game performance increased

Unit health bars On could cause FPS drop - fixed

Mission Editor - Individual Ship Icons in a group will no longer disappear on zoom out

Mission Editor - Changing a FARP Country will no longer reset its position

Mission Editor - Dragging an aircraft on a carrier no longer resets parking to spot #1

Mission Editor - Template menu no longer returns to USA with previous countries template

Controls GUI corrupts when scrolling - fixed

WS ship defence not defending against AGM-65. RCS limitation of CIWS Phalanx has been reduced

BGM-109B. Engine and autopilot modified. Extended range to 1700km

The effect of tracer bullets has been restored

Eliminated midnight light phenomenon

Browning guns sound update

AI ground units get stuck navigating around destroyed buildings - fixed

AI ground units refuse to move if the last WP is near a building - fixed

E-2D. Corrected collision mode and damage animation

AI aircraft unable to connect with the tanker while in a turn - fixed

Cannot move a point "Fire on point" and the similar points until you select the task in the panel of tasks - fixed

ME. Group renaming action has no immediate effect in the list - fixed

VR. Added option of the bloom effect and configure the MSAA mask

ME. Tab order on waypoint screen is out of order - fixed

Sound. No possibility to change sound devices in simulation - fixed

MP. Reduced warping and rubberbanding

MP. Improved deck landing and takeoff

MP. Improved time sync and timeout detection

MP. Added country flags to the server

MP. Player's aircraft doesn't appear in multiplayer tracks if the server was paused during the connection - fixed

MP. Dedicated server. Fill missing entries in options.lua with defaults at webgui start

MP. Favorite star in the server list disappears after refresh - fixed

MP. Laser marks remain if user left server or switches slot - fixed

MP. Fixed client desync when server was paused right in the moment of the client’s initialization

Fixed a problem with shader lines of variable length, doing constant vertices recalc

Cockpit panels illumination of AI wingmen from external F2 is not visible - fixed

S-25L missile disappears without explosion when hit the tree - fixed

The scripting engine function Object.destroy() does nothing on scenery objects. The objects remain. Fixed

AI vehicles do not follow a simple off road route - fixed

MP. Dedicated Server. A server admin using the dedicated server GUI interface to send a message into the simulation will appear as white text in the simulation. A server message to all pilots will be orange

Static units can not be placed under hardcover - fixed


WWII Asset Pack

Churchill & Cromwell IV Hull Guns now function correctly with Combined Arms

Opel Blitz Embarking Fixed

Embark for Kubelwagen 82 missing - fixed

No sounds from guns in Schnellboot type S-130 - sounds added


DCS Mirage 2000c by RAZBAM

Updated cockpit model - Corrected map chart holder not stowed



GPWS "Pull Up" rules rework to make it less sensitive

TPOD now stows when placed in Standby

Sidewinder SEAM mode is enabled

Sidewinder firing when not in AA mode bug fix

Sidearm firing when not in AG mode bug fix

MPCD + HUD Night mode update

EMERG Page with Emergency procedures is enabled


Various WCA and Auditory Cue Corrections

Corrected issue causing infinite sound bug

Improved delays of auditory cues to when the fault occurs

Improved prioritization of auditory cues based on fault priority

Fixed GEAR WCA light and auditory cue logic

Fixed errant CAUTION, CAUTION auditory alert when starting mission

Further improvements to GPWS auditory tone logic as well as corrected rules for determining GPWS alert conditions

Fixed CAUTION, CAUTION not allowed to replay for a minimum of 5 seconds if already played


DCS C-101 Aviojet by AvioDev

Optimized Collision model, reducing number of polygons to improve FPS

Improved ejection seat 3D model and added new textures

Added common bindings to EB and CC joystick profiles. Flashlight can now be assigned to joystick button

Added Airmix-100% oxygen control. Oxygen consumption works correctly on both 100% and Airmix positions. Pilot's oxygen starvation works correctly on both 100% and Airmix positions

Updated EN and ES localizations

Fixed some discrepancies in control inputs

Fixed typo in EN Flight Director training mission

Control inputs reorganization

Fixed rudder trim control input binding

Added Throttle Idle Detent - Idle and Throttle Idle Detent - Stop input commands. Previously there was only Throttle Idle Detent Toggle

Fixed throttle idle-cutoff control animation

Added Wheel Brakes axis cheat (braking both wheels at the same time) to C-101 EB and C-101 CC

Fixed missing rear cockpit pilot kill event

Oxygen breathing indicator now doesn't work if the pilot is dead or not present in the cockpit

Added PBR to stairs textures of cockpit model and external model

Antiskid is now functional

Added antiskid failure. It can now be selected in Mission Editor

Added antiskid fail due to gear damage

Added "Allow Smoke On Ground" option to Mission Editor

Smoke system of C-101EB is now not possible to activate on ground if Mission Editor option "Allow Smoke On Ground" is not ticked

Trim tone and light will go off now when reaching trimming limits

Fixed several errors in dcs.log

Added RAD TEST switch - OUT position in IFF panel to control input bindings

Sight does not change now when depressing the trigger if guard is closed

Fixed weapons switch, it starts now in the off position at mission start

Fixed roll angle marks in ADI. They now show bank angle precisely

Added 45 degrees marks to HSI

Added aft lubber line to HSI

Fixed vertical deviation scale of HSI: replaced center dot by center line

Fixed heading bug of HSI. It doesn’t overlap now fore lubber line

Mark in turn and slip indicator shows now a 3°/sec standard turn rate

Added smooth movement to turn and slip indicator needle


DCS JF-17 by Deka Ironwork Simulations

Fixed S2_Left should not command radar stop following hpt in SAM

Fixed spt should be dropped if spt exceed scan pattern limits in DTT

Fixed ground/sea target speed filter, will not drop ground/sea target if relative speed is greater than radar speed filter gate

Fixed radar will stay in STBY and SIL mode if WOW, and STBY and SIL mode cannot be disabled manually if WOW

Fixed autostart script

Fixed Type-200 animation (walk-around, still needs ED to implement 3-stage scheme: parachute-cabin mounted -> parachute out -> engine on/parachute cabin disappears)

Fixed AI radio command: wingman 'Engage'->'My Target', AWACS 'declare'

Fixed DL contact IFF fast changing issue

Fixed CM-802AKG trajectory affected by RP (Channel 30-35) editing after MIL mode launch. Incorrect use Route Points stored in MIL POD, should use weapon independent Route Points(set by WCS before launched)

Fixed campaign/single mission animations (rework animation trk)

Fixed QFE setting caused CTD

Added radar SAM sub mode ASM/NAM:

if hpt is designated in RWS (radar mode into SAM), pilot can cycle ASM/NAM SAM sub mode by HOTAS/key S2_Left

NAM: pilot have to set radar scan az and line manually

ASM: radar scan az and line is set automatic, cannot manually set by pilot. hpt range > 20nm, 30.0 degrees 2 line; hpt range <= 20nm, 15.0 degrees, 4 line

Added DTOS/DIR mode for bomb

DIP of DTOS/DIR can be modified in MFCD->DATA->AS

DIP unit is mrad, range 30 ~ 140

Added assigned target line for self-aircraft in HSD when DL is on

Added new cockpit click sound effect (recorded from simulator)

Added Pull-up warning (based on current descent rate, if RALT will be below RALT MIN after 2 second)

Added starter ignition sound, smoke and flame (Customized effect preset will be added in next update)

Added engine start flame (Customized effect preset will be added in next update)

Added AP keybinding

Added seat up/down adjustment (limited to -58mm ~ 158mm), no default key assigned, setting->JF-17->seat

Added SRS export support

Updated FM: thrust/fuel flow

Updated cockpit model/texture

Updated landing gear model

Updated kneeboard page of APR: add ATC freq (player no need to check F10)

Adjusted TV/IR image effect

Adjusted "hacked" loadout restriction to MP only

Adjusted ground crew voiceover volume/speed

Tweak viewport export

Updated free campaign

It’s recommended to restart the campaign

Now 6 missions form a more coherent plot: 01-06

4 new missions added: 01, 02, 05, and 06

07 and 09 will rejoin the campaign once the left half of campaign missions finished later this year

07 and 09 can be played in Single


DCS AJS37 Viggen by Heatblur Simulations

Auto start/stop feature added

Probable fix to NaN warning in DCS.log

Fix to airbase names sometimes corrupting kneeboard flight plan

Fix to "unknown weapon type" warning in log

Fix so two RWR-lights are on when the emitter is between coverage of the two antennas

Fix for last signal time in ELINT-analysis

F10 markings map is now grouped by author so you can select either your own flight plan or someone else’s. Markings now also display time of creation

Improved track-replay consistency, especially for taxiing


DCS F-14B by Heatblur Simulations

Updated Cage the Bear Campaign, including two new missions - thank you Kaba!

NEW: Added 8 new missions for DCS: Supercarrier, 6x Quickstart Case 1, Case 3 and Carrier Quals for Caucasus and Persian Gulf, 2x COOP 2 to 8 Carrier Quals for both Caucasus and Persian Gulf

Correlate datalink targets on TID to sensor targets

Tweaked hostile/friendly/unknown TID symbol sizes

Fixed Jester TWS-A /TWS-M endless loop with phoenix in air and player commands during TWS-A

Fixed jester switching to RWS with scan ranges set to < 100 nm

Fixed HUD steering tee in TWS-A

Tweaks to reduce TWS ghost track formation

Reset TID tracks on PGM RESTART (“soft purge”)

Fixed HUD/VDI to use AHRS instead of INS heading

Fixed HUD glow showing without power

Major overhaul of exterior night lighting:

Lights are now brighter

Lights now cast glow

Some lights now dynamically illuminate the aircraft and environment

All lights are now visible at much greater view distances

Lowered intensity of landing light

Anti-collision and shoulder formation lights now cast dynamic lighting on the ground and other surfaces

Fixed afterburner spotlight light direction

Added salute option to comms for consistency between modules (won't trigger animation for now - Supercarrier)

Added radio comms for “Tomcat Ball” (Supercarrier)

Added keybind for “Tomcat Ball” (Supercarrier)

Fixed AI wingsweep not working on ground (Supercarrier)

Fix to comms commands for ground crew launch

Added CVN-71, CVN-72 and CVN-73 to RWR threat library (Supercarrier)

Fixed datalink connections with supercarrier. (Note: ACLS is currently off glideslope, we will fix it asap. ICLS is working as intended)

Fixed nose wheel steering scaling and initialization

Removed vJoy FFB check (Brunner stick should work now)

Reduced flap pitch moment and adjusted it vs. airspeed

Tweak to F110 fuel controller to reduce fuel flow overshoots

Probable fix to engine not re-lighting after damage or death

Adjusted flap lift and drag at speeds above deploy speed limit

Adjusted default starting pitch trim

Fixed issue where ground spoilers would deploy regardless of flap lever position with throttle at IDLE

Fixed kneel switch solenoid (no longer need to hold switch to kneel nosegear)


DCS F-18C Hornet by ED

Litening Pod:

Added Indication of the position of the aircraft (Attitude Indicator/AoA indicator/ASL/Steering Cue)

Added FLIR Laser Ranging Indication

Litening TPOD head no longer stows when in STBY or OFF (The Litening TPOD external model's head is not longer stowed when the FLIR power switch is moved to the STBY or OFF position) - Fixed

FLIR stow additional conditions (OPR status, LG down, RAlt less than 200ft/OPR status, WoW, Ground Speed more than 5kts) - Fixed

LTD/R switch should have 2 positions - Fixed

TGP has incorrect IR FOV angles - Fixed

TGP elevation should be tied to horizon line instead of aircraft boresight - Fixed

TGT and FLIR Square Misaligned (https://forums.eagle.ru/showthread.php?t=267115) - Fixed

TGP still works even if removed during rearm - Fixed

Zoom control indication occupies 2 pushbuttons when it should occupy 3 - Fixed

Added GRAY option

Added ALG option (Automatic Gain and Level control option)

AGM-65F seeker LOS indication is not proper- Fixed

JDAM - (add: IZLAR/ Auto Mode for PP and TOO Mode / dynamic TOF /TOT -PP Cue - In-Zone / TOT cue on HUD/ heading is defined for IZLAR)

AIM-7 can be guided via LTWS - Fixed

AIM-120 can guide to a target even if the radar cannot see the target in TWS mode - Fixed

FPS issues on the SA page - Fixed

Radar trackfiles aging out very quickly - Fixed

Prog 2 ignored if undesignate is used in auto mode - Fixed

Uncaged AGM-65F does not slave to the same point as pod - Fixed

AI do not show cockpit light in F2 view - Fixed

Parked F-18 static model has wrong aileron position - Fixed

Bright AMPCD/HUD at Night - Fixed

Missiles launched in RWS after tracking in LTWS perform incorrect guidance - Fixed

F-18 radar does not provide data-link in TWS mode - Fixed

Reset scale on SA page for elements, set max position value for calculating symbols on SA page like on HSI page - Fixed

Cockpit SNSR panel texture edited

Missions to be re-saved for branch

Harpoon BOL HPTP Ignores waypoint and flies bearing immediately - Fixed

Laser Mav will not show LKD if targeting a building - Fixed


DCS F-16С Viper by ED

Strobe light need to be brighter at night - Fixed

Anti collision light not seen on multiplayer servers - Fixed

LEF should be at 2° up during cold start.- Fixed

FCR Hostiles returning Friendly - Fixed

Highlight of the selected weapon is not removed after selective jettison - Fixed

SAI Arrow does not move with ball - Fixed

Fuel tanks weight is incorrect - Fixed

Training mission CCRP bombing is in game mode - Fixed

INS Alignment: STOR HDG alignment doesn't finish - Fixed

Interior lighting at minimum power has lower brightness then without lighting in day light - Fixed

Tail texture improvement

Self illumination materials edited

Typo. F-16C Inputs. Ru localization

Quick start and training missions cause abnormal DCS behavior


DCS L-39 Albatros by ED

Fixed training missions for L-39. Mission "GS-23 Gun": fixed typo in English localization. Mission "PK-3 Gun Pods": 4 Gun Pods are used


DCS Mi-8MTV2 by ED

Mi-8 Spring Tension - no progress in mission 11 - fixed

Cut electric lights on damage

Animation of the weapon light on the overhead corrected

Cockpit illumination tuned

Corrected rotor of cockpit cooling ventilator


DCS Fw 190 D9 and A8 by ED

Corrected the instruments lighting in the cockpit


DCS UH-1H Huey by ED

UH-1H RPM Increase input not working correctly - fixed.

UN Pilot campaign. Player and wingman spawn in one place - fixed


DCS F-5E by ED

The color of the reticle lightened

The color of the radar indication lightened

Corrected cockpit lighting

Cut electrical lights on damage


DCS P-51D Mustang by ED

Cut electrical lights on damage

Piston engine sound dropped - fixed


DCS Su-33 by ED

If the player on Su-33 requests repair on the deck, his plane should be moved to a free parking place


DCS F-86F Sabre by ED

Cut electrical lights on damage


DCS Bf 109 K4 by ED

Cut electrical lights on damage


DCS Su-25 by ED

NAV lights do not cast shadows


DCS Black Shark 2 by ED

Added the mirrors toggles commands

Georgian Oil War Campaign to DCS 2.5x Compatibility done by MadDog-IC

Georgian Oil War - Grand Campaign - mission ATO-A-P4.2 Added trigger with removing trees action for tank platoon "G Tank 1"

Corrected single missions by MadDog-IC

Clear Tkvarcheli.miz corrected. A player will not be spawn with his wingman on the same site

Added option to hide cyclic / stick in cockpit

ABRIS. Change date in setup menu caused DCS crash - fixed


DCS A-10C Warthog by ED

Corrected Single Player Missions by MadDog-IC. Added all localizations EN, RU, CN, CS, ES, DE, FR to missions where appropriate. Moved all Units out of trees

Text above G-meter backlit - fixed


DCS Combined Arms by ED

M163 Vulcan was invulnerable to HE rockets - fixed

Missile blows up right after launch on player-controlled SA-15 - fixed

Fixed position of Driver camera on Sd.Kfz.234/2

Animation of AT-3 Sagger fixed on barrel elevation of BMP-1 and BMD-1

Barrel visibility issues fixed on SPTD “Msta” while zooming out

Effective altitude of “Tunguska” SA-19 missiles is now limited to 3500 metres

Combined Arms Aircraft ignore speed if not set by slider - fixed

Opel Blitz Embark not working - fixed



The Museum Relic Campaign by Apache600:


Mission 8.6 for MiG-15 and F-86: Fail safe helo F10 radio operations fixed, and missing radio comms restored

F-5E Aggressors ACM Campaign, F-5E Aggressors BFM Campaign, F-15C Aggressors BFM Campaign, F/A-18C Aggressors BFM Campaign by Maple Flag:


Practice missions now placed in their own campaign

Minor updates to the briefing text in all missions

Spitfire IX The Big Show, P-51D Blue Nosed Bastards of Bodney, Bf 109 K-4 Jagdflieger campaigns by Reflected Simulations:


New WWII assets added to the missions

"Remove units for better performance" option optimized in high unit count missions

A-10C AAT and A-10C TTQ Campaigns by Maple Flag:


Practice missions now placed in their own campaign

Combined Arms: Frontlines Georgia Campaign:


Adjusted missions with new Hidden on Planner Option for better Fog of War

Adjusted unit death requirements for advancement

Other minor fixes and tweaks with all missions

World´s Apart 2020 Campaign


Fíxed vehicle spawn points in Mission 1

Edited by Kate Perederko


Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 32GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

DCS Open Beta hot fix


DCS World

Rearming at a FARP causes a crash - fixed

MP. Problem with empty server-list - fixed

MP. Added support for systems with disabled IPv6

Added check for SSE 4.1 support

AV-8B spawned on the inside of other aircraft on deck - fixed

Add Portugal as a country to ME and Logbook

ME. Removed some non working effect presets from Effects Static Object

Fixed crash after destruction of leader vehicle, during execution command Following leader

F-14. fix of AIM-7 missile that has broken guidance

WWII aircraft. DCS hangs with black screen after player get certain damage - fixed

MP. Corrected the wrong countries' flags for server table


DCS Supercarrier by ED

If an AI unit is damaged on the elevator or inside of the hanger deck, it will be teleported to the flight deck level - fixed

Corrected deck lights

It is possible to overload the Kuznetzov with helicopters, one spawn is to close to others - added limitation on helicopter count

LSO says "you are low" when above glidepath - corrected

IFLOLS indication is wrong if ship is rolling on waves - fixed


Carrier crew:

Fixed cat 3 and 4 collaboration

Implemented delay and message for cat 4

Fixed blocking 3 Cat while 4 in action

Added more messages in case of delay of service

Messages displayed only for players

PLAT camera view corrupted when 'GUI Scale' > 1 - fixed


DCS F/A-18C Hornet by ED

TGP. Added OFFSET cursor

TGP. Transferring TDC priority to the FLIR page changes the tracking mode - fixed

TGP. SLAVE behaves different for JDAM PP / TOO - fixed


DCS Combined Arms by ED

Fixed CA crash in case of no CA module and user tries to take vehicle


DCS Black Shark 2 by ED

Broken Anti-collision light repaired


DCS A-10C Warthog by ED

If player was hit by missile when in cockpit view, dcs frozen - fixed


DCS F-16C Viper by ED

Added german Viper manual



F-15C The Georgian War campaign by Baltic Dragon


M8: silenced Georgian EWRs, adjusted F-16 behavior

M10: silenced Georgian EWRs

M11: Added AI AI Georgian GCI during combat

M12: Added AI Georgian GCI during combat. Removed truck blocking the taxiway

M13: Added AI Georgian GCI during combat


Known issues

DCS does not work on PCs with AMD processors that do not meet the minimum requirements of AMD FX


IFLOLS cockpit overlay may disappears when BRC is between 0-180 degrees

Edited by BIGNEWY


Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 32GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

open beta hot fix




DCS World


Increased performance in missions with Supercarrier and player's F/A-18 and statics on the deck.


Restored support of CPUs without SSE4.1 (like AMD pre-FX processors).


Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 32GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

DCS Open Beta




DCS Open Beta


Introduced new modules:

DCS: P-47D Thunderbolt by Eagle Dynamics

DCS: The Channel map by Eagle Dynamics


DCS World

Introduced a new flight dynamics model of AIM-120 missiles. In contrast to the old missile dynamics model the new one includes revised lift and drag, revised induced drag and motor data. Added stability and control characteristics, velocity-altitude adaptive autopilot and modified lofting trajectories.

AIM-7. Improved loft algorithm. Loft pitch angle now depends on range to target. Added simulation of English Bias maneuver during boost phase of flight.

AIM-7. F and MH versions use old FM - fixed(was caused by database conflict by F-14B AIM-7 definitions).

Introduce new AGM-84E Standoff Land Attack Missile (SLAM). This is a subsonic, over-the-horizon, air-launched cruise missile with new route by waypoints autopilot, INS + GPS, sensor guidance and F/A-18C integration.

ME. Incorrect AIM-9X Mission Editor icon - corrected.

ME. Neutral unit can now be placed by ME. Added filter by button COMBAT/ALL countries. The ALL position shows all countries, including neutrals. Support of old missions is maintained.

GUI. Loading window pictures doesn't show for some modules - fixed.

MP. Ammunition reloading in Combined Arms can cause server and client crash - fixed.

GUI. DCS restarts after selecting current screen resolution in options - fixed.

M61 Vulcan gun dispersion corrected.

MP. Client can now embark troops correctly

AI wingman remains on the runway after group landing - fixed.

Added SRBM SS-1 Scud ballistic missile. Range 50-300 km.



DCS AJS37 by Heatblur Simulations

Fix to long ELINT-analysis time (crash when setting BER after landing).

Filename sanitization for F10-cartridges.

Implemented proximity fuses (MARK and LUFT) for Rb05 missile.

Added diagonal control bindings for controlling Rb05 missile.


DCS F-14B by Heatblur Simulations

Fixed typo in Carrier Quals CVN-73 Quickstart mission name.

Re-added Supercarrier Coop missions for Carrier Quals.

Fixed version mismatch that may have caused several smaller issues.

Fixed kneel switch behavior: aircraft will not spawn kneeled anymore and a simple down-press of the switch to kneel the aircraft will not prevent using NWS if extended again. (Solenoid holdback is still WIP and will be added in the next patches).

Adjusted flap drag while overspeeding with full flaps deployed.

Fixed fuel flow fluctuation caused by inlet performance discontinuity when AOA crosses from 180 to -180 degrees at low speeds


DCS MiG-21bis by Magnitude 3

Added VR device tracking support (WIP)

Corrected ASP fixed net and piper illumination levels for day and night operations.

Decreased radio-altimeter hot-start value from 200 m to 100 m.

Tuned SAU and autopilot. (WIP)

Fixed KPP glideslope needle.

Fixed landing gear lock sound.

Fixed lights' switch axis in clickables.lua by adding 2 new commands for light controls.

Added switch operation for air conditioning. (no use in game, visual only)

Phase 1 Livery Template released.

Phase 1 External Model Changes Include:

Added overwing vapor effects. (WIP)

Updated GSH-23 muzzle flash, smoke, tracer effects. (WIP)

Updated canopy & windscreen.

Updated PVD-7, DUAS-5 pitot tubes.

Updated gear bay upper fuselage blisters.

Updated dorsal fuel tank.

Updated vertical stabilizer.

Updated lower wing root covers.

Updated SPRD-99 / POMIG mounts.

Updated taxi/landing light glass lenses.

Added afterburner volumetric light effects. (WIP)

Adjusted afterburner flame to be seen in daylight hours and added shock diamonds.

Adjusted landing / taxi light brightness

Fixed AI non-retracting landing / taxi lights.

Fixed gear strut lights to turn off when the battery is switched off.

Fixed nav lights from turning white while viewing from long distances.

Adjusted drag chute animation and associated collision shell.

Fixed TacNumbers from all changing at the same time.

Converted all 8K livery textures to separate numerous 1, 2, and 4K textures.

Adjusted all livery camouflages to match Phase 1 airframe. (courtesy of Joshua Pemberton)

Adjusted & added RoughMet textures to numerous areas.

Adjusted & added Normal Map textures to numerous areas.

Corrected Russian spelling of livery stenciling. (courtesy of LazySeal [P61]).

Removed Croatian 2014 and Hungarian liveries. (Unable to contact original artist for PSD files)

Merged cockpit textures into atlas.

Merged pilot textures into atlas.

Updated SPRD-99's 3d mesh & added RoughMet texture.

Added RoughMet textures to missile launcher rails.

Added RoughMet texture to POMIG chaff & flare dispensers.

Corrected size of external 490L drop tank. (courtesy of SVKSniper & GumidekCZ)

Corrected size of external 800L drop tank.

Created new drop tank textures.

Reduced destroyed 3d mesh's 8K textures to 4K.

Adjusted damage table properties.


DCS Christen Eagle II by Magnitude 3

Added VR device tracking support (WIP)

Tuned engine torque characteristics.

Tuned engine gyroscopic effects.

Tuned propwash effects.

Tuned P-factor effects.

Tuned aircraft stability to retain previously matched capabilities and performance

Improved suspension code, allowing the aircraft to takeoff and land on some grass surfaces

Implemented instrument panel gauge oscillations / vibration depending on engine state and external factors (related to aircraft movement)

Implemented over-priming the engine with more than 5 pumps may flood the engine.

Known issues:


Propeller rotation animation.

Bright lights.


DCS Mirage 2000c by RAZBAM

Engine idle now waits 5 seconds of weight on wheels before going from flight idle to ground idle

Fixed gear was able to retract through keyboard commands after emergency gear handle deployed

Improved afterburner glow effect behavior



Fix IFR Probe responding to switch command without hydraulic power available

Fixed cockpit alerts (cautions, voice warnings, maneuver tone, RWR alerts, weapon tones) to properly go through headphone/headset source

Fixed incorrect RPM bias due to H2O mode working with Manual Fuel enabled

Fixed H2O dump not functioning

Fixed 2x Right MK-82 AIR incorrectly set as MK-82 Snakeyes

Fixed MK-81 positioning

Overhaul to WCA and Voice Warning logic for better management of fault acknowledgement and priority

Fixed 15 SEC solid vs. flashing logic

Further improved GPWS cues

Improved auto-start sequence to give more time for cues to be heard through sequence

Fixed DEP RES should only show when degraded not when in operation

Fixed SKID should cause CAUTION CAUTION when Anti-Skid is OFF

Fixed required time between BINGO auditory warning to be 60 seconds

Fixed required time between FUEL LOW LEFT or FUEL LOW RIGHT auditory warning to be 60 seconds

Fixed required time between GPWS CHECK GEAR auditory warning to be 8 seconds

Improved JPTL limiter check logic

Fixed WCA for SAAHS Pitch, Roll, Yaw light not properly indicated SAAHS is disabled when paddle switch pressed

Fixed WCA for LIDS when position disagrees with nominal position (either due to retract override switch or hydraulic failure)

Fix voltmeter always stuck at 27.5V - during checklist voltmeter should now change during checklist tests

Fixed logic for DROOP light to go out during full aileron deflection per checklists



Fixed animations and connector commands so that canopy can be opened and closed manually through clicks

Fixed keyboard canopy open/close command delay

Fixed keyboard canopy open/close command to have proper sequence

Corrected EUP-53 instrument behavior for turn indicator

Added flame out conditions due to air flow issues caused by deep stall and or tail slide

Added aileron failure and damage due to excessive roll rate at high speed

Increased R-3S structural load tolerance

Decrease structural load tolerance at very high speeds

Increased buffet vibrations when near stall

Fixed damage argument for right flap and aileron


DCS C-101 Aviojet by AvioDev

Improved 3D model of cross and dot window in HSI.

Fixed external lights. Landing and taxi lights beam looks correct now.

Braking is now without anti-skid when using parking brake.

Fixed flaps extension and retraction speeds.

Improved slipball behaviour with new physics model.

Adjusted some landing gear parameters. There are more chances now to move out when the aircraft is on ground out of runway.

Reduced wheels strengthness.


DCS JF-17 by Deka Ironwork Simulations

Fixed Anti-Collision light not blink

Copying non-editable DST channels data to editable channels will cause the latter no longer editable - fixed.

Fixed DST channel copy caused non-editable channel

Fixed CCRP line and cue are incorrect disabled in DTOS

Fixed WMD7 pod external view: should set seeker to Caged state after initialization.

Fixed S2_left cycle radar submode in EMMC NAV mode, will depend on radar main mode:

radar in INTC main mode, cycle between RWS/TWS/VS;

radar in AG main mode, cycle between MAP/GMTI/SEA1/SEA2/TA/WA/AGR;

press OSB_U1 for main/sub mode select(INTC/AG only, DGFT mode cannot manually select);

Fixed GUN RDY state

Removed SPJ pod station limitation, but if mounted more, jam power will be reduced drastically.

Switch to new AG radar render API

Added SPI/OAP on HSD in AG mode

Added customized effect for start-up flame/smoke

Added starter exhaust door animation

Implemented engine surge due to flying out of operational limits or missile/rocket smoke trails.

Added engine surge effects and sound

Added customised effect of vapor cone

Updated campaigns: added brief images for C01-C06, fixed some triggers, C06 operation time: day->night


ChinaAssetPack by Deka Ironwork Simulations

Fixed J-11A windshield texture

Fixed J-11A brake chute texture

Added starter exhaust door animation for JF-17 AI

Added customized effect of start-up flame for JF-17 AI

Added overwing vapor for J-11A


DCS F-18C by ED

Add Real Beam Ground Map with Navigation Stabilized Cursor Designation -WIP.

Litening Targeting Pod:

updates for LTD/R and LST (laser), automatic laser illumination.

add AA Mode.

Issue in logic and symbols in AA and AG modes were fixed.


Fixed Dynamic launch zone, AUTO mode for JDAM

Fixed FLIR video on ALT+F1 view

AOA Brightness knob has no effect on indicator - Fixed

TACAN has wrong position on HSI - Fixed

EXP on SA page shows blank - Fixed

ACM legend doesn't disappear and range selection arrows don't return after uncommanded ACM lock break - Fixed

DUD cue is in the wrong position in the HUD - Fixed

Using JDAM TOO mode causes the target diamond to get stuck in the HUD - Fixed

GACQ issues after radar rework - fixed

TDC radar altitude readout does not update with antenna elevation change - Fixed

Radar scan elevation limit overflow- Fixed


DCS F-16C by ED

Added ability to create new waypoints.

Low altitude, Low fuel, High speed wobbling - fixed


DCS Supercarrier by ED

IFLOLs helper visibility fixed.

New soundtrack for game GUI.

Uncontrolled AI affected by mission planner on super carrier only - fixed.

Player appears on the wrong Kuznecov if he doesn't have a module - fixed.


DCS Spitfire IX by ED

Fixed issue with negative G fuel cut out (known issue with blackout with negative G still there)


DCS Black Shark by ED

Game avionics. ABRIS and IT-23 overlays on F2 view are not functional - fixed.

Ka-50 Georgian Oil War Campaign, fixed by MadDog-IC. Updated the briefing target images, by Alex Zander (gornyak).

Ka-50 Deployment Campaign. Corrected parking conflict of player with wingman.



F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions:


Adjusted AI vehicles to avoid aircraft collisions.

F-5E Aggressors ACM Campaign Files by Maple Flag:


Added Skip Mission F10 radio menu to practice missions


Known issues

New AIM-120 can not lock targets if launched without radar lock (Maddog launch).

German Schnellboot type S130 caused DCS crash.

Edited by Chizh


Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 32GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

Open beta




DCS World


Improved DCS startup time

Fixed crash on AIM-120 seeker

AI soldiers shoot through walls - fixed

ME. Su-33. Decrease default fuel to 50%

Fast mission generator crash in 2.5.6 branch - fixed

AJS-37 and JF-17 spawned in Senaki hangars with wrong heading - fixed

S_EVENT_ENGINE_SHUTDOWN not triggered for clients - fixed

MP. Fixed occasional IC failing even if no user-mods are installed

MP. More fixes for server list empty if IPv6 is disabled in Windows

GAI: Column not completely following route - fixed

HUD intensity corrected for non FC3 aircraft


DCS MiG-21bis by Magnitude 3

Added RSBN navigation data for The Channel's airfields

Added RSBN navigation data for Persian Gulf's newly added airfields

Fixed the canopy lock sequence from users having to lock and then unlock to open the canopy after it was unlocked the first time

Fixed a bug where the NS430 module turns off when the afterburner is engaged

Fixed non-rotating turbine blades

Adjusted suspension to prevent the tires digging in below the ground

Fixed dashboard from protruding out of the windscreen

Fixed ejected pilot and seat missing textures

Fixed Southeria & Iran’s missing textures

Fixed damaged parts’ missing textures

Fixed critical damage shape on tail

Fixed dorsal fuel tank from disappearing after taking damage

Reverted file names for SPRD-99 and POMIG 3d meshes

Adjusted rear belly antenna from looking metallic on metal liveries

Adjusted color of PTB-490/800 fuel tanks

Adjusted tilt angle of PTB-490/800 on the center pylon

Introduction of Phase 1 Cockpit includes:

New ASP and Windscreen 3d meshes (WIP)

Volumetric lighting for gauges added (WIP)

Cleaner canopy glass

Corrected stenciling’s lighting (Some changed to glow in the dark)

Chronometer now glows in the dark


Note: “Phase 1” cockpit is a work in progress build, that needed to be pushed to fix the large gaps with the released “Phase 1” external model. The volumetric lights for the gauges are new and we ask for your feedback regarding any FPS loss.

Lights are tuned at max for dawn/dusk settings. When it’s complete darkness, users must switch indicator lights to night mode and set other lights’ rheostats to a non-max position.


DCS Christen Eagle II by Magnitude 3

Fixed bright lights in the cockpit

Yaw damping tuned

Correction Cx0

P-47 motor power tweak

Fixed wrong caption of canopy jettison tooltip

Propeller looks incorrect in the runway spotlight


DCS F-14B by Heatblur Simulations

Added Supercarrier version for cold start Cage the Bear campaign - thank you Kaba! (replaces old carrier cold start version)

Fixed wind direction in Debridging the River Inguri SP and COOP mission

Fixed inverted warning panel on Jolly Rogers Hi Vis livery

Fixed IFF showing for non aerial vehicles (ships)

Added Ticonderoga and Arleigh Burke as NTDS (datalink host) capable

Adjusted flaps drag and damage model

Adjusted pitch damping

Corrected kneel switch animation

Adjusted flaps pitch moment

Adjusted pitch trim actuator rate

Adjusted pitch with power


DCS AJS37 by HeatBlur Simulations

Fix to Rb05 Fusing


DCS C-101 Aviojet by AvioDev

Improved turn indicator accuracy in standard conditions (30 degrees of bank), both in C-101EB and C-101CC

Rate of turn pointer in turn indicator of C-101CC shows now a two minutes turn when on the mark

Improved inclinometer (slipball): adjusted it's behavior according to installation position and physical parameters (ball mass, tube size, tube radius of curvature and viscous drag)


ChinaAssetPack by Deka Ironwork Simulations

Fixed J-11A landing/taxi light

Fixed JF-17 dragchute model after cut-off

Adjust navy ship wsType3, now helicopter can born in cold on deck


DCS JF-17 by Deka Ironwork Simulations

Fixed SPJ not work issue

Fixed DTOS mode releases all bombs issue

Adjust initial gain for AG radar RBM


DCS Supercarrier by ED

Fix rain reflected light intensity

Add specular reflections for dynamic lights


DCS F-18C by ED

Litening pod - Add on HUD No-Action Slewing indication (segmented TD box)

HUD Conflict Between FLIR and TMR/IN RNG/MAV LKD - fixed

SLAM video not switching on sometimes - fixed

AIM-120 launch in LTWS or TWS gives RWR launch warning to the target in MP - fixed

AGM-65F When uncaged slew close to designated point but not close enough (https://forums.eagle.ru/showthread.php?t=267386) - fixed

TDC scan altitude readout changes as the radar goes through each individual bar - fixed

Fixed the azimuthal scan indication in MAP mode after a hot start

Add The sounds for throttle (throttle lims/throttle transition from Idle to Off and back/from mil to AB and back)

SLAM TOO data from TPOD can be transferred to PP (https://forums.eagle.ru/showthread.php?t=277031) - fixed

If user uses ground power only no stores information is shown in DDI (https://forums.eagle.ru/showthread.php?t=274579) - fixed


DCS F-16C by ED

Radar elevation coverage is wrong - fixed

No HUD steerpoint indications for preset steerpoints - fixed

TDC range numbers don't change when antenna elevation changes - fixed

HUD symbology is barely visible in daylight - fixed

Added french F-16 localization

TGP TV picture has extremely high brightness - fixed


DCS P-47D Thunderbolt by ED

Fixed language in the Fast missions


DCS A-10C by ED

Lights inside "FIRE <eng> PULL", "FIRE <APU> PULL" & landing gear handles were too dim - corrected

Brightness of some lights in the cockpit was too high - corrected


DCS Combined Arms by ED

Added multichannel tracking radar for SAM + Aegis for navy

Fixed ineffectiveness SAM Sea RAM to ASM


Flaming Cliffs by ED

Corrected lights in the cockpits of next aircraft: Yak-52, Su-25, Su-25T, MiG-29, A-10A, F-86F, L-39C, L-39ZA, A-10C, MiG-15bis, P-51D-25NA, P-51D-30NA, TF-51D, UH-1H, F-15C, F-5E

F-15C cockpit. Warning lights animation corrected

Added adaptive self-illuminating materials in the cockpit of A-10A, Su-25T, Su-25



Bf 109 K-4 Jagdflieger, P-51D Mustang Blue Nosed Bastards of Bodney and Spitfire IX The Big Show campaigns by Reflected Simulations:


Campaigns updated to include the AI P-47 Thunderbolt


UH-1 Worlds Apart - Spring 2025 Campaign by Low Level Heaven

Mission 10: Added a radio call which can be used after ALPHA has been deployed and have issues with path finding

Edited by Groove


Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 32GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites open beta hot fix




DCS World


S-3B unable to launch SLAM - fixed

Embarking group disappears from F10 map - fixed

DM. Aircraft insensibility to damage by weapons - fixed

MP. Improved integrity check reports


DCS F/A-18C Hornet by ED

Radar elevation coverage is incorrect - fixed


DCS MiG-21bis by Magnitude 3

Added wheel chock function

Fixed external glass material name

Fixed nose cone animation

Fixed ejection seat visibility

Fixed aircraft covers showing during ejection sequence

Fixed artificial horizon pitch animation

Fixed ASP glass texture z-fighting its frame

Fixed 'English - Metric' and 'Chinese' cockpit liveries

Fixed key bindings for the RSBN / PRMG channel selectors

Fixed key bindings for the ARU and landing light switches


Thank you for your patience.


Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 32GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

  • BIGNEWY changed the title to DCS World Changelog and Updates of Open Beta
  • BIGNEWY locked this topic
This topic is now closed to further replies.
  • Create New...