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For next Black Shark movie, what do you want to see..?


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Hi guys.

 

Since i make the movies for the community mainly, i thought that this time i'll ask you guys.

 

I've been given the "green light" to create another movie in the same style as my previous movie "Project 50" (added sound FX, visual enhancement, movie soundtracks etc..).

 

So my question is, what do you want to see included in this movie?

But please don't go "overboard" with details, give me something specific that wont take me months to do (i dont have that kind of patience yet!) :P

 

Cheers :)

 

PS: I can't promise i'll include everything you want to see.

 

What i will include so far (just a list which i will be updating, although i can't promise i'll include everything mentioned here either):

 

- In-cockpit footage (with lots of 6DOF)

- Parts of new terrain

- some Apache footage

- Mi-28 atacking the enemys base ( will try...)

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Top priority for me would be:

-Various secondary AA-MGs in action

-Any new AAA units

-Demonstration of new AA AI like volume fire tactic or reaction times ( if present )

 

Nice to see things:

New terrain and any new ground units.

 

 

Thanks for asking GA, looking forward to whatevere you choose :)

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:idea:...Id like 2 C the ROTOR "brain" & blades of Hokum > how it works/moves ...with zoom, slow motion effect (or at startup)

...and/or any "special" payload for choppes what we cannot C in FC :spam_laser:

 

... intoducing Mi-28 and/or the new Apache model would B also great :)

 

THX

 

...waiting 4 GA's new MOVIE :notworthy:

...with another finest/adrenaline pumpin' music :music_walkman: of Hans Zimmer...what I LOVE :love: too :D

Atop the midnight tarmac,

a metal beast awaits.

To be flown below the radar,

to bring the enemy his fate.

 

HAVE A BANDIT DAY !

 

[sIGPIC][/sIGPIC]

"When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist

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1. A four ship Ka50 group take off in to the hover a few feet of the ground then a short hover taxi then take off.

 

2. A close up of the Ka50 ejection sequence.

 

3. A Rocket or missile A2A or A2G attack with any aircraft from inside the cockpit while zoomed out completely (all the way back in the seat). I just want to see if the toilet roll effect is still an issue in BS.

 

4. More footage of the ricochet effect.

 

Good luck and I look forward to seeing it even if you don't have time to implement my suggestions.

 

:thumbup:

Cozmo.

[sIGPIC][/sIGPIC]

Minimum effort, maximum satisfaction.

 

CDDS Tutorial Version 3. | Main Screen Mods.

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a few ideas for you GA,

 

plenty cockpit view and some trackir panning etc.

if possible remaining focused on target and bringing the chopper view around with yaw, i love doing that :)

 

maybe some instrumentation/nav/map shots prior to engaging, like locking up a threat.

 

chopper vs chopper urban shootout amongst buildings.

 

various range of weapons releases and impact on enemy vehicles/targets.

 

group low level flybys, external view takeoff and landings.

 

jet and chopper formation flying.

 

high bank agressive 180' turns after overpassing a target.

 

night mission/vision action low level.

 

cockpit view sam/manpad attack on wingman.

 

take em or leave em, just some ideas.

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Ka-50 getting pwned by A-10! :D

 

What about Ka-5o shooting down fast movers with cannon?

"See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89.

=RvE=

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What about Ka-5o shooting down fast movers with cannon?

 

Been done! (Well, with Vikhr at least. It's not easy at all with canon ... I tried. Eagle just flew circles around me and laughed at me)

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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