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F4U Corsair Diskussionsthread


QuiGon

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Eröffnet vor fast genau zwei Jahren.

Ein wirklich lang ersehntes Modul.

Gibt es eigentlich schon einen Termin oder ein Quartal?

Ich bin leider nicht immer auf dem Laufenden.

"You want me to fly in the back of a tiny little jet with a crazy fighter pilot who thinks he´s invincible,

home in on a SAM site in North Vietnam and shoot it before it shoots me?

You´ve gotta be shittin´me!"

 

Captain Jack Donovan

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Eröffnet vor fast genau zwei Jahren.

Ein wirklich lang ersehntes Modul.

Zwei Jahre geht ja noch. Manch einer wartet da schon 4 Jahre drauf: https://forums.eagle.ru/showpost.php?p=2660330&postcount=211 :D

 

Gibt es eigentlich schon einen Termin oder ein Quartal?

Ich bin leider nicht immer auf dem Laufenden.

Nope, gibt noch nichts dergleichen. Ich persönlich schätze aber mal 2020.


Edited by QuiGon

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Ich persönlich hoffe sehr auf 2020.

Gleich nach der P-47 kanns losgehen. :D

"You want me to fly in the back of a tiny little jet with a crazy fighter pilot who thinks he´s invincible,

home in on a SAM site in North Vietnam and shoot it before it shoots me?

You´ve gotta be shittin´me!"

 

Captain Jack Donovan

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Ist schon ein cooles Teil, die Corsair.

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Monitor: ASUS TUF Gaming VG27AQL1A| Case: Thermaltake Overseer RX-I | PSU: EVGA SuperNOVA 1300 G2 80+ GOLD, 1300W| Mobo: Gigabyte Z390 Aorus Master | CPU: Intel Core i9 9900KS @5 GHz | CPU-Cooler: Noctua NH-D15 Tower Cooler | RAM: 32GB G.Skill F4-4133C17-8GTZR | GPU:NVIDIA GeForce RTX4090 OC 24GB |SSD: Samsung SSD 860 M.2 1TB | Keyboard: Logitech G110 | Mouse: Logitech G502 | Gaming Devices: Hotas WW Orion 2 Stick&Throttle, Thrustmaster MFD, Pimax Crystal, Stream Deck XL

 

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  • 4 months later...

Dev Update:

Chance-Vought F4U-1D Corsair

 

Our development of the F4U-1D Corsair continues. After VFAT, there was an extensive improvements to the airframe’s 3d model, while at the same time adding the final elements of the onboard equipment within the cockpit. Recently our coder has implemented the radio equipment, which we have described in one of the previous updates. Within the limits of the DCS World environment, we took an effort to implement a Ye/Zb radio navigation system used by U.S. aircraft during WW2 as means to navigate to the desired aircraft carrier, and later to airfields.

 

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Essex Class Aircraft Carrier and other assets

 

As we’ve mentioned a few months ago, our intention is to deliver the F4U-1D not only as a module but as an entire package containing a few more features, including an aircraft carrier and Ai units. Exact contents are not decided yet and they depend on many things, but apart from the Essex Class Aircraft Carrier we’ve been working on some ground units to build a very basic environment for the F4U-1D. A variety of such assets include the Japanese Type 89, Type 95 and Type 97 tanks, Type 94 truck (in a few versions) and the 25 mm Type 96 gun, 75 mm Type 88 cannons. A complete package of contents will be disclosed closer to the release date!

 

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http://leatherneck-sim.com/2020/05/20/crouching-update/

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  • 5 months later...

Die Gerüchteküche sagt, es könnte am 09.12.2020 soweit sein... :music_whistling:

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Aus dem Christmas News Update:

 

Quote

Chance-Vought F4U-1D Corsair

Starting with F4U-1D Corsair, we are happy to report that the module is in its final stages of development.  Most of the artwork and system programming is nearing completion, while flight model and engine operation are in process of tuning and testing.  A set of missions and campaign are also planned and will be done in cooperation with the renowned and talented campaign creator Reflected Simulations!

 

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We’d like to apologize in advance, if we have gotten our fans hopes up on a 2020 release.  Quite honestly we were not happy with how the ole Whistling Death was looking.  So after VFAT 2020, it was decided to completely remodel the external model and give it fresh textures; along with updating the cockpit as seen in previous news posts.  Our research department made great strides in acquiring manufacture schematics that allowed our artist to model a more accurate airframe.  We’re sure it’ll bring joy to those that love to get up and close while viewing in F2 mode.

 

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Lighting has definitely been a mixed bag of bulbs as Eagle Dynamics improves their environment graphics code.  But so far, our artist has found a nice balance that shouldn’t blind the pilot during the day.

 

The cockpit lighting is very unique compared to most modern aircraft.  The precision instruments were doused with a radioluminescent paint, that when a fluorescent light or ultraviolet light shined on it, would cause the painted areas to glow.

 

The Corsair is equipped with four AN-3038-1 Ultraviolet lamps.  The nomenclature is sort of misleading as the lamps actually have standard halogen bulbs.  The lense of the lamps are able to rotate that switch between a indigo blue and clear filter.  The “Ultraviolet” filter will cause the gauges to glow brighter, but when the light is switched off or changed to a clear filter, the instruments glow effect will gradually fade away!

 

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Another unique system, is that formation lights during WW2 were usually blue.  The Corsair has two of them with one on each of the top side of the wing.  Recognition lights are also in working order allowing any type of communication protocols.  Other than the approach light, all light have a steady and flashing mode.

 

The Tiny Tim rocket is what happens when resources are low and a weapon is needed to combat enemy ships’ heavy anti-aircraft batteries that stood in the way of bombers and attackers.  The diameter of 11.75 inches came from using unused oil refinery field piping that engineers saw was perfect for fitting the 500 pounds semi-armour piercing bomb.

 

To fit the rocket onto the Corsair and not damage it, engineers attached the fin assembly on backwards to clear the flaps.  A  lanyard was also attached from the rocket’s motor to the wing.  The rocket was released like a bomb, and as the lanyard broke from the tension, the motor would fire off.

 

Two liveries were created.  Unfortunately at this time, we can only include one version.  Help us make a decision by giving your vote on our strawpoll!

 

https://strawpoll.com/rj71x49b1

 

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Hailing from around the world, a community member who specializes in propeller engineering graciously sent us an accurate representation of the Hamilton Standard 6501A-0 mounted on the 23E-50 hub.  Our artist spent some time texturing the model bringing it to life, showcasing leading edge wear, leaking lubricants, and markings.

 

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As computer hardware becomes better, it allows our artist to create better details for damage.  Case in point, the artist is currently creating a simplified frame structure that can be seen through holes, or when parts fall off.

 

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Sommer 2021 Dev Update: http://leatherneck-sim.com/2021/06/25/2021-summer-update/

 

Quote

Chance-Vought F4U-1D Corsair

F4U-1D_Cockpit-Fixees_000-scaled.jpg

 

Starting with F4U-1D Corsair, we are happy to report that the module is in its final stages of development.  Most of the artwork and system programming is nearing completion, while the flight model and engine operation are in process of fine tuning and testing.  A set of missions and a campaign are also planned and will be done in cooperation with the renowned and talented campaign creator Reflected Simulations!

 

F4U-1D_Cockpit-Fixees_001-scaled.jpg

 

F4U-1D_Cockpit-Fixees_002-scaled.jpg

 

F4U-1D_Cockpit-Fixees_003-scaled.jpg

 

For the past few months following our Christmas update, our artists have shifted their efforts towards improving the cockpit.  The F4U-1 is one of the few aircraft lacking sidewalls and a floor.  Because of this many of the Corsair’s vital components are exposed.  Though time consuming, we have given this special attention utilizing original manufacture drawings and unrestored aircraft as references to recreate most of the panels, cables, pipes and switches.  Each area was then checked within VR to ensure that nothing what a strapped in pilot would see, will be missing.

 

Our team has settled on a modification designated MCR-600. This modification was a complete overhaul and simplification of the cockpit’s hydraulic system. Other changes not related to this MCR, include the following:

  • Separate rocket firing button
  • 4 switch armament box on the right side dash that is tailored for Tiny Tim use.
  • Removal of the M-8 flair gun to help reduce toxic fumes getting into the cockpit through the firing tube.
  • Removal of the vapor dilution system, since there are no wing fuel tanks.
  • Removal of the carburetor choke lever.

Thus the update of the cockpit model and adjustment of the textures to fit new cockpit constitute the final chapter of aircraft art development.

Items that will be modeled during Early Access include the armored glass and an adjustable Mk.8 gun sight.

 

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System development is also largely complete as hydraulics, electrics and basic weapon systems are operational and we’ll continue to fine tune them as tests proceed.  The AN/ARC-5 Radio and navigation equipment were also completed and tested earlier this spring.  Decision to add the AN/ARC-1 radio set is still pending.  Smaller things such as the oxygen equipment, anti-blackout suit, and particularly interesting (based on carbon-dioxide), the emergency landing gear extension system remain, due to the cockpit enhancements.

 

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Regarding the available ordnance and additional equipment, the full list of British and US bombs and rockets will be presented closer to the release.  We hope to toss in a few features that would make our F4U-1D very unique in the DCS WW2 environment.

 

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Essex Class Aircraft Carrier

Moving on, the carrier’s hangar bay is undergoing extensive development.  It is our intention to make it possible for you to spawn inside the “belly” of the aircraft carrier, start-up the Corsair and bring it to the main deck with your very own efforts.  We think that this feature would give you better understanding of aircraft carrier operations.

 

Don’t mind the sun roof, our ship-yard workers need fresh air.

 

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Edited by QuiGon
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  • 3 weeks later...

Die Corsair wird auch eine präzisionsgelenkte Gleitbombe erhalten (vergleichbar mit der Walleye oder JSOW, jedoch radargelenkt):

 

Quote

Introducing the S.W.O.D. 9 Mark 0 Bat Bomb! The great great grandfather of the JSOW. Developed in 1944, it first saw service in April of 1945, launched from PB4Y-2B bomber aircraft. Later other aircraft, such as the Corsair, were modified to carry it. 
The onboard radar system had been designed to act like an echo location that bats and dolphins use to find their prey. A pulse signal would be transmitted toward the intended target. When the return signal is received, it would adjust its flight path accordingly until impact.
Inside it's belly harbored the AN-M65 general purpose bomb. 1000lbs of nightmares, that are intended for anti-ship strikes!

 

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Edited by QuiGon
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57 minutes ago, Nirvi said:

Man lernt echt nie aus, das Ding seh ich zum ersten mal.

Da kann ich mich ja direkt auf die Suche nach Lesestoff zu dem Ding machen😄

 

In der Tat! :biggrin:

Von dem Ding hatte ich tatsächlich auch noch nie gehört :book:

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Tja der Urvater dieser Waffe war die Fritz X. Auch eine gesteuerte Feifallbombe die aber manuell in das Ziel gelenkt wurde.

 

 

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3 hours ago, Bishop_DE said:

Tja der Urvater dieser Waffe war die Fritz X. Auch eine gesteuerte Feifallbombe die aber manuell in das Ziel gelenkt wurde.

 

Würde ich nicht sagen. Die F-X war nur die zuerst eingesetzte Waffe. Von Seiten der Guidance war sie aber nicht sehr innovativ: Optisch mit Man in the Loop.

Die "Azon" ist am ehesten vergleichbar mit der F-X. Die herstellung der Azon ist wiederrum vergleichbar mit der heutigen JDAM: Herkömmliche Dummbombe mit Guidance-Kit => PGM.

 

Die Bat war dagegen schon Fire & Forget und verfügte über ihr eigenes Radar. Wenn auch in Puncto "Zuverlässigkeit" nicht meit heutigen PGMs vergleichbar.

So ein Feuerball, JUNGE!

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  • 1 month later...
31 minutes ago, Slant said:

This didn't age well... sorry für den Necro. 😄

 

Fands nur lustig.

 

Haha, ja in der Tat! Und dabei wird mir bei meinen Prognosen meist sogar vorgeworfen ich sei zu pessimistisch 😄

Inzwischen bin ich mir nicht mal mehr sicher ob das 2021 noch was wird... :sad:


Edited by QuiGon

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  • 2 months later...

  Sollte nicht mehr lange dauern bis der Vogel endlich verfügbar wird.

11 hours ago, -Rudel- said:

H A P P Y  T H A N K S  G I V I N G ! !

Thank you for the continued support and insane patience as we develop the F4U and make small fixes to the 21.

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Dev-Update Januar 2022

Quote

 

Chance-Vought F4U-1D Corsair

Screen_220106_231701.png

Starting the 2021 year off in April and all the way up until the late hours of December 31st, our artist have continued to diligently work on the Corsair’s cockpit.  Our purpose was to bring it up to standards that DCS users have come to love from Eagle Dynamics and our fellow 3rd Party partners.

The whole cockpit had been remodeled for viewable accuracy.  Textures were revamped for Physically Based Rendering technology, and animations were improved.   This new year, in the current state it’s in, we are pleased to finally showcase the cockpit that took nearly 10 months time and feel it is ready for Early Access soon.

  • The cockpit features all new gauges that are part-numbered matched with the Dash 1 D variants, featuring the Munsell Blue-Green hue color profiles.
  • All gauge face plates and nameplates of ancillary equipment have been recreated in detail making reading easier.
  • Warning lights have also been period matched for late war Corsairs.
  • Hydraulic and Fuel piping have been meticulously placed.

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Though the cockpit is ready for Early Access, there will be a few items still needing work that won’t hamper the gameplay.  These include the following:

  • Adjustable Mk.8 Gun Sight
  • Map Holder
  • Armored Glass
  • Rear Bulkhead Rain Guard
  • Map Light Hood
  • Defrost System
  • Cable Pully System
  • Random Electrical Wires
  • Bomb Director Mark 1 Mod 2 AN/ASG-10
  • C-45 AN/ARC-1

F4U-1D_Gun-Sight_000.png

In the mean time, with help from Eagle Dynamics, our programmers are hard at work creating the code infrastructure for a new type of weapon within the DCS environment.

Introducing the S.W.O.D. 9 Mark 0 Bat Bomb – the World’s first “smart-bomb”!  The great great grandfather of the JSOW.  Developed in 1944, it first saw service in April of 1945, launched from PB4Y-2B bomber aircraft.  Later other aircraft, such as the Corsair, were modified to carry it. 🛠

The weapon systems operating principles were simple by todays standards, but were a technical milestone at the time.  The Bat was equipped with a S.W.O.D. Mk. 2 Radar-Homing S-Band System, developed by Bell Telephone Laboratory and manufactured by Western Electric which had its own transmitter and receiver.  This was intended to automatically track a pre-selected target and to provide directional control signals to the Bendix Aviation gyroscopic autopilot which would then fly the bomb to the target using only wing-mounted elevons.  The Bat also carried a substantial explosive charge inside as it was built around a 1000 pound bomb.  Thus it was capable of penetrating a hull of a larger vessel such as a cruiser or an aircraft carrier, despite their armor.

The Bat was not a mere prototype but a fully functioning weapon systems which had its combat debut on April 23, 1945 when PB4Y-2B Privateers of VPB-109 flew from Palawan in the Philippines.  Although the first operational used was unsuccessful, five days later the VPB-109 sank two small Japanese freighters in Balikpapa harbor (Borneo) with the Bat bomb.

Current development revolves around the implementation of a radar display – a Type A “Bat Scope” oscilloscope of which no pictures seem to have survived to this date. However, due to some similarity of other airborne radar systems such as AN/APS-4 or AN/APS-6 radars, it is possible to simulate the indicator unit.

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Among other programming needs, the team has been fine-tuning the Corsair flight model, carefully matching the flight envelopes seen in the pilot’s manual, as well as running a model through fluid dynamic tests.

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Essex Class Aircraft Carrier

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Our Essex Class Aircraft Carrier has come a long way in just under a year as well.  The carrier being represented was created from the book “Aircraft Carrier “Intrepid” (Anatomy of the ship)” by John Roberts.  The following features include:

  • Short-Haul construction
  • 2 x Type H Mk.4B Hydraulic Catapults
  • 2 x Mk.12 / 22 Fire Control Radars
  • 4 x 127mm Mk.24 Mod.11 Single Mount AA
  • 4 x 127mm Mk.32 Mod.4 Double Mount AA
  • 17 x 40mm Bofors Cannons
  • 50 x 20mm Oerlikon Single Mount Cannons
  • 20 x 20mm Oerlikon Twin Mount Cannons
  • YE AN/URN-3 Homing Beacon
  • SG-1 Surface Search Radar
  • SK-2 Height Finder Radar
  • SC-2 Long Range Air Search Radar
  • SK-1 Long Range Air Search Radar
  • Measure 33 Design 3A Dazzle Paint Scheme
  • Measure 22 Paint Scheme

The deck and island was our number one priority when it came to the model and textures.  We hope users will feel at home as they roll down the wooden planks taking to the air!  Please don’t hit the island in the widow maker.  At release a damage model will be present, along with working hangar doors and lifts.  A hangar bay will also be available to start from, or to park in after a long mission.

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Edited by QuiGon

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  • QuiGon changed the title to F4U Corsair Diskussionsthread
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