Jump to content

Overly sensitive control inputs


Sylosis

Recommended Posts

If you are trimming to just stop the aircraft from moving, then try the other method since it is the most useful means of trimming an aircraft (specific a military one). Cheers,

Thump

 

 

Sorry if I disagree to your writing here, but this strategy only works if he had force feedback (which the real aircraft indeed provides, but most sim sticks unfortunately don't provide ...). :music_whistling:

A "trim curvature" just for sim purposes (away from RL behavior) would be REALLY NICE!


Edited by TOViper
  • Like 1

Visit https://www.viggen.training
...Viggen... what more can you ask for?

my computer:
AMD Ryzen 5600G | NVIDIA GTX 1080 Ti OC 11GB | 32 GB 3200 MHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TPR | Rift CV1

 

Link to comment
Share on other sites

The trim in DCS is known to have very sensitive and overapplying the output from input.

You can make a fastest possible trim hat input and it goes over that you had. And doing same back just returns to previous.

 

There is a thread that has the script modification for making a trimming hat input a far less value than it is in DCS default. Making it far less sensitive and you can actually fly the aircraft with the trim then.

 

The trimming should be always far less sensitive than using a stick. That is the idea that you make big movements with stick and small with trim. Now it is opposite, big movements with trim and small with stick.

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

Link to comment
Share on other sites

The trim in DCS is known to have very sensitive and overapplying the output from input. You can make a fastest possible trim hat input and it goes over that you had. And doing same back just returns to previous. There is a thread that has the script modification for making a trimming hat input a far less value than it is in DCS default. Making it far less sensitive and you can actually fly the aircraft with the trim then. The trimming should be always far less sensitive than using a stick. That is the idea that you make big movements with stick and small with trim. Now it is opposite, big movements with trim and small with stick.

 

Hi Fri13!

true for the last part!

Can you provide a link to the script?

Visit https://www.viggen.training
...Viggen... what more can you ask for?

my computer:
AMD Ryzen 5600G | NVIDIA GTX 1080 Ti OC 11GB | 32 GB 3200 MHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TPR | Rift CV1

 

Link to comment
Share on other sites

Hi Fri13!

true for the last part!

Can you provide a link to the script?

 

Yes found it after little searching: https://forums.eagle.ru/showpost.php?p=4203894&postcount=3

 

You just need to add those two lines for aircraft bindings file and then bind them in the aircraft settings.

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

Link to comment
Share on other sites

Yes found it after little searching: https://forums.eagle.ru/showpost.php?p=4203894&postcount=3

 

You just need to add those two lines for aircraft bindings file and then bind them in the aircraft settings.

 

 

Very cool, thanks muchas for searching and sharing!!

Visit https://www.viggen.training
...Viggen... what more can you ask for?

my computer:
AMD Ryzen 5600G | NVIDIA GTX 1080 Ti OC 11GB | 32 GB 3200 MHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TPR | Rift CV1

 

Link to comment
Share on other sites

Very cool, thanks muchas for searching and sharing!!

 

Thank LeCuvier for doing all that. It is nice when forum has members doing things like that, they find the solution to such problems (that ED should be fixing....).

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...