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Game crash on mission exit - Related to deferred shading in VR


Mr_sukebe
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Just got my CV1 one up and running again, as I'd experienced a headphone issue.

Have been running on a monitor for no issues for a couple of weeks.

 

Last night/today, experienced a number of crashes in VR, typically when exiting a mission that I've created myself. Disabled deferred shading and that's stopped the crashes. I allowed auto sending of the logs to ED, so you should have them.

System: 9700, 64GB DDR4, 2070S, NVME2, Rift S, Jetseat, Thrustmaster F18 grip, VPC T50 stick base and throttle, CH Throttle, MFG crosswinds, custom button box, Logitech G502 and Marble mouse.

Server: i5 2500@3.9Ghz, 1080, 24GB DDR3, SSD.

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  • 2 weeks later...

Not sure if Deferred Shading is the issue, but I had it turned on and crashed on exit twice.

 

DCS gathered a whole slew of data and I'm attaching the two files here.

dcs.log-20171223-224321.zip

dcs.log-20171225-132427.zip

When you hit the wrong button on take-off

hwl7xqL.gif

System Specs.

Spoiler
System board: MSI X99A GAMING 9 ACK Memory: 16GB DDR4-3000 G.Skill Ripjaw System disk: Samsung SSD 970 EVO Plus 1TB
CPU: Intel Core i7-5820K @ 3800MHz PSU: Corsair AX860i PSU Monitor: ASUS MG279Q, 27"
CPU cooling: Noctua NH-D15 Graphics card: Zotac Nvidia GeForce GTX 1080 Ti Amp! Extreme VR: Oculus Rift CV1
 
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