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Mk 20 Rockeye's?


minimi66

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Hi,

 

Am i right in thinking that Mk 20 Rockeyes are not yet fully implemented? I notice they can be loaded and dropped but don't seem to burst or detonate sub munitions?

 

Or am i missing something?

 

Can't find any settings in the weapons control system to set Height of Burst etc?

 

Thanks.

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Thanks for all the info guys!!

 

Does anyone know what minimum altitude for delivery is?

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I've never found a more useless weapon in DCS. Even if you get the damn thing to burst, good luck actually killing anything with it. Seriously, don't bother with it.

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I've made a report on it. Basically, it looks like they're glitchy right now.

 

Minimum deploy altitude for a straight and level release should be 500ft, IIRC. They operate on a fusing option that allows the pilot to select to have the bomblets burst from the container at 1.2 seconds after release or 4 seconds after release. The "PR" (1.2 sec) and "OP" (4 sec) settings on the fuse select switch in the Harrier should eventually give you this capability.

 

Sometimes they deploy properly, but the bomblets do no, or very little, damage. Sometimes the bomblets never deploy and the whole thing just plops into the ground. Drop height doesn't seem to matter. Totally random, as far as I can tell.

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Following the information I found in A1-AV8BB-TAC-050 (starting at page 2-173) I used it again trucks and unarmored vehicle. I use a 10 to 15 dive with CCIP at 400 to 550 knots. Using PR fuzing.

To whom it may concern,

I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that.

Thank you for you patience.

 

 

Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..

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Mk 20 Rockeye's?

 

Used them , with pretty good results on light armored vehicles, compared to the mk82 which needs a direct hit .

The pattern is to small i think , but it’s enough to kill an APC with one rockeye in CCIP

 

A year ago, they were absolut useless, it seems to me they are better now


Edited by Einherjer
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So I just got done reading about the Harriers in Desert Shield/Stom. The Mk 20 was a standard load out and was very deadly. It was the choice load out that most pilots wanted. They did have a dud rate of about 10-15% due to the sand being too soft for the bomblets to go off. And they were using them on artilery, APC’s, and tanks. So it’s an ED side of the house problem not the Mk 20 side.

[sIGPIC][/sIGPIC]

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S And they were using them on artilery, APC’s, and tanks.

 

A1-AV8BB-TAC-050, para 2.6.1, 2-173

It is effective against trucks, radar vans, missile sites, fuel storage tanks, surface ships and snorkeling submarines.

To whom it may concern,

I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that.

Thank you for you patience.

 

 

Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..

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A1-AV8BB-TAC-050, para 2.6.1, 2-173

 

I haven’t read that so I don’t know what it says, I was just relaying the info I learn from a book about DS/DS. The pilots were recalling the info. I’m sure what you are spot on with what the TAC-050 says.

[sIGPIC][/sIGPIC]

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I have a quiet hard time to hit something with the mk20. With the MK82's in CCIP and a solid cross there's no problem at all. The 20's usually fall behind the target...

 

Does the CCIP cross of the mk20 ever get solid? Think I didn't see that yet?!?

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The MK-20 bug involves those in ITERS. If you use one bomb per pylon, they will work as intended.

 

The bug has been squashed and is ready for the next release/update.

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"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

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Originally Rockeyes have a timed dispenser bursting, either 1.5 or (I think) 4 seconds after release depending on how the fuze wires are run. The "option" (OP?) wire can be run to a different rack solenoid so the pilot may have some level of control over post-release bursting time. So there is an arming device and an optional second arming device which will alter the time of function.

 

The fixed burst time (option or non-option duration) places a requirement on the delivery such that it is released so as to fly for the selected bursting time in order to burst at the desired height of function. Careless delivery would cause the height of function to be radically different than the desired one.

 

Alternatively (exclusive to timed) the dispenser container can be radio proximity burst based on proximity to the ground. In this case the only time-related fuze function is to ensure the radio trigger is inhibited for some safe time after release.

 

RP is likely release pulses

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On the topic of Rockeyes, does anyone know what OP and RP fuze mean in fuze panel for Rockeyes?

 

Unfortunately from the pilot's viewpoint those options look the same. On the other hand, the people on the receiving end will indeed notice the difference between all these fuzing options.

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

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Was asked here...

 

The Armament Control Panel (ACP) basic features.

https://r.tapatalk.com/shareLink?share_fid=74365&share_tid=187195&url=https%3A%2F%2Fforums%2Eeagle%2Eru%2Fshowthread%2Ephp%3Ft%3D187195&share_type=t

 

 

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  • 3 years later...

Any update on this? Or what’s the best way to deploy Rockeyes?

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