CptSmiley Posted December 3, 2017 Share Posted December 3, 2017 (edited) Removed Edited April 6 by CptSmiley Link to comment Share on other sites More sharing options...
myHelljumper Posted December 3, 2017 Share Posted December 3, 2017 Hi all, now that the new update is out to you guys, I want to let you know of the issues I'm working toward: - AP Standby "cheat" (Since AP Standby is used so much, some kind of "cheat" to not require constant button pressure for those with sticks that don't have a convenient button for it) - Fuel flow fine tuning (small adjusts to fuel flow in some regimes) - Pitch moment with airbrake deployment (investigate pitch response when airbrakes deployed) - AP roll command vs. speed (make sure roll limits are correct vs speed for AP) - Pitch control response tuning (needs a minor increase in responsiveness) - FBW Oscillation condition (edge case where FBW oscillation can be created) - Aerobraking efficiency too low - Loss of control surface movement after engine out for short period and returns - Glide ratio analysis: https://forums.eagle.ru/showthread.php?t=196970 Nice list, thank you for the heads up :thumbup:. Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA Link to comment Share on other sites More sharing options...
trindade Posted December 3, 2017 Share Posted December 3, 2017 Glad to know that these problems are being addressed. Just hope don't take much time to get fixed, keep the good work CptSmiley. :thumbup: Link to comment Share on other sites More sharing options...
Gators Posted December 4, 2017 Share Posted December 4, 2017 Just want to highlight something about AP limitation. It is written in the M2000C doc that the area of use is 50 000ft - 500 ft (200ft for landing). This is what pilots have to respect but not what the plane can do. I mean today when you are in final at 400ft you cannot activate the AP to trim the plane, which is possible in real life (even at 1 ft). It does not make so much sense that we can fly under 500ft with the AP only if we activate it above. Same problem with the 50 000ft. What I mean is that the altitude is not a condition for the plane to activate or not the AP but only a pilot instruction. I would like to have your thought on that. Gators [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Winterz Posted December 4, 2017 Share Posted December 4, 2017 Just want to highlight something about AP limitation. It is written in the M2000C doc that the area of use is 50 000ft - 500 ft (200ft for landing). This is what pilots have to respect but not what the plane can do. I mean today when you are in final at 400ft you cannot activate the AP to trim the plane, which is possible in real life (even at 1 ft). It does not make so much sense that we can fly under 500ft with the AP only if we activate it above. Same problem with the 50 000ft. What I mean is that the altitude is not a condition for the plane to activate or not the AP but only a pilot instruction. I would like to have your thought on that. Gators +1 Link to comment Share on other sites More sharing options...
fjacobsen Posted December 5, 2017 Share Posted December 5, 2017 How about the INS position update ? Is that on the list too, since at present (disregard if fixed in the very latest patch), neither the "Fly over" or "Radar" position update works realistic. i7-10700K 3.8-5.1Ghz, 32GB RAM, RTX 4070 12GB, 1 x 1 TB SSD, 2 x 2TB SSD2 TB, 1 x 2 TBHDD 7200 RPM, Win10 Home 64bit, Meta Quest 3. Link to comment Share on other sites More sharing options...
jojo Posted December 6, 2017 Share Posted December 6, 2017 CptSmiley is mainly responsible for fly by wire system, auto pilot and flight performance, not the INS (that is Zeus67). Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi Link to comment Share on other sites More sharing options...
-Painter- Posted December 6, 2017 Share Posted December 6, 2017 - AP Standby "cheat" (Since AP Standby is used so much, some kind of "cheat" to not require constant button pressure for those with sticks that don't have a convenient button for it)...recommend an option in the specials section (like trim mode for the Ka-50) where you can tag "Autopilot Standby button: Activate 'Toggle Mode'". This way you do not need another controls-binding, you only change the behaviour of it to work as a toggle switch or not. You can call it "Toggle mode" or "Latched mode". Currently I am using the "Latched" option in my Saitek Profiler for my AP stdby button. This did the trick for me (pressing button once=AP stdby on, press again=AP stdby off). Regards REAPER 31 | Painter [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Gliptal Posted December 7, 2017 Share Posted December 7, 2017 Since you're doing keybinds, can you take a look at the missing ones as well (mainly radios)? Or is that Zeus67 as well? Link to comment Share on other sites More sharing options...
=Pedro= Posted December 7, 2017 Share Posted December 7, 2017 Nice to hear some parameters are going to be tuned :thumbup: Gigabyte Z390 Gaming X | i7 9700K@5.0GHz | Asus TUF OC RTX 4090 | 32GB DDR4@3200MHz | HP Reverb G2 | TrackIR 5 | TM Warthog HOTAS | MFG Croswinds Link to comment Share on other sites More sharing options...
feefifofum Posted December 7, 2017 Share Posted December 7, 2017 Keep up the great work RAZBAM, lovely to see this bird getting some attention! THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
Guest Posted December 9, 2017 Share Posted December 9, 2017 Amazing! Thanks! Would be great to see that you're also working on precision bombing ccrp bug! That is a Mirage feature and makes sense if it worked. Thanks! Link to comment Share on other sites More sharing options...
baltic_dragon Posted December 10, 2017 Share Posted December 10, 2017 Hey Piston, I did test the precision bombing when updating the campaignfoe 2.5 and for me it worked just fine - which part is bugged? You mean the lack of auto - release? Link to comment Share on other sites More sharing options...
Guest Posted December 10, 2017 Share Posted December 10, 2017 Hey Piston, I did test the precision bombing when updating the campaignfoe 2.5 and for me it worked just fine - which part is bugged? You mean the lack of auto - release?Hi Baltic!! Yes, the ccrp cue wont work, it just releases weapon when you press the trigger. Enviado desde mi Moto Z Play mediante Tapatalk Link to comment Share on other sites More sharing options...
cthulhu68 Posted December 10, 2017 Share Posted December 10, 2017 Hi Baltic!! Yes, the ccrp cue wont work, it just releases weapon when you press the trigger. Enviado desde mi Moto Z Play mediante Tapatalk I just tested and it seems to work. I pressed and held bomb release as soon as I saw horiz. line appear, pressed pause and went to F2 view and saw bombs still on, unpaused and bombs dropped a fraction of second later. If you don't press and hold bomb release as soon as line appears it just seems to be dropping instantly because that line moves so fast IMO. Link to comment Share on other sites More sharing options...
Guest Posted December 10, 2017 Share Posted December 10, 2017 The bug was on zeus list, so it must have been fixed last week. Ill check tonight. Enviado desde mi Moto Z Play mediante Tapatalk Link to comment Share on other sites More sharing options...
Guest Posted December 10, 2017 Share Posted December 10, 2017 Where did you check? 1.5 or 2.0? Link to comment Share on other sites More sharing options...
cthulhu68 Posted December 10, 2017 Share Posted December 10, 2017 Where did you check? 1.5 or 2.0? Should have mentioned that. 2.2. Link to comment Share on other sites More sharing options...
jojo Posted December 11, 2017 Share Posted December 11, 2017 I just tested and it seems to work. I pressed and held bomb release as soon as I saw horiz. line appear, pressed pause and went to F2 view and saw bombs still on, unpaused and bombs dropped a fraction of second later. If you don't press and hold bomb release as soon as line appears it just seems to be dropping instantly because that line moves so fast IMO. In CCPL + PI (CCRP + Initial Point) you should hold the trigger (MICROB) when the horizontal bar appears and pull up. The bombs should be released when the horizontal bar reaches the FPM as you climb. Side note: I know it has been called "precision bombing" since the beginning, even by Zeus himself. It is not, the purposes are: - stand off delivery - weather prevents target acquisition during the dive for direct CCPL. The miss distance will increase with delivery range and will be higher than direct CCPL. Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi Link to comment Share on other sites More sharing options...
cthulhu68 Posted December 11, 2017 Share Posted December 11, 2017 In CCPL + PI (CCRP + Initial Point) you should hold the trigger (MICROB) when the horizontal bar appears and pull up. The bombs should be released when the horizontal bar reaches the FPM as you climb. . I thought you were supposed to just level out. Thanks for tip. Link to comment Share on other sites More sharing options...
jojo Posted December 11, 2017 Share Posted December 11, 2017 The idea is to ingress at low altitude, designate PI, then steer toward target, after release cue appears down the HUD, pull up and climb, triggered depressed (follow roll command) at full AB (aim for +30 degrees climb). When the - reaches -o- the bombs are released. At least this is how it should work. The Super Etendard has the same bombing mode. During the 80' they launched from aircraft carrier for retaliation strike on some terrorist group in Lebanon after UN French soldier bombing. The initial mission plan was to ingress at low altitude, pop up and perform direct CCPL. There were some low clouds on target which prevented target designation. So the flight used pre-briefed back up plan and headed to the PI to perform toss bombing (CCPL + PI). The story has been told by the mission leader in French magazine. Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi Link to comment Share on other sites More sharing options...
Guest Posted December 11, 2017 Share Posted December 11, 2017 So was it fixed or not? Couldnt check. This is a 10 months old bug. Enviado desde mi Moto Z Play mediante Tapatalk Link to comment Share on other sites More sharing options...
=Pedro= Posted December 11, 2017 Share Posted December 11, 2017 This is a 10 months old bug. 10 months at least :music_whistling: Gigabyte Z390 Gaming X | i7 9700K@5.0GHz | Asus TUF OC RTX 4090 | 32GB DDR4@3200MHz | HP Reverb G2 | TrackIR 5 | TM Warthog HOTAS | MFG Croswinds Link to comment Share on other sites More sharing options...
jojo Posted December 11, 2017 Share Posted December 11, 2017 I just tested on Open Beta, and no CCPL + PI mode isn't fixed. The bombs are just released when you press the trigger, and the release cue doesn't indicate when to pull up. On the other hand, Zeus67 never said it was fixed. Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi Link to comment Share on other sites More sharing options...
Guest Posted December 11, 2017 Share Posted December 11, 2017 Right, Zeus told me he fixed it in january but it appeared again and he thought it was fixed. So he acknowledged for sure. Enviado desde mi Moto Z Play mediante Tapatalk Link to comment Share on other sites More sharing options...
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