Aries144 Posted December 1, 2017 Share Posted December 1, 2017 (edited) ETA: Flew some more with the Mk20s and here's what I found: Dropping Mk20s in level flight at 500ft AGL in mission editor and online with a couple of friends. Sometimes they work and sometimes they don't. It appears to be random. Fuse on the armament panel was always set using the fuse switch on the left with the knob at the right set at "norm." Both fuse switch settings were tried with no difference in effect. Deselecting and reselecting the bombs on the armament panel won't resolve the issue. Sometimes the Mk20 operates normally, sometimes they will fail to deploy and the whole canister crashes into the ground. Sometimes the bomblets deploy, hit targets, but do no damage. Finally, when the bomb does work, the bomblets always overshoot the point on the ground they were aimed at by 100+ meters. Edited December 3, 2017 by Aries144 Link to comment Share on other sites More sharing options...
Sandman1330 Posted December 2, 2017 Share Posted December 2, 2017 I can’t seem to get them to deploy bomblets, dropping from high (5000ft). Ryzen 7 5800X3D / Asus Crosshair VI Hero X370 / Corsair H110i / Sapphire Nitro+ 6800XT / 32Gb G.Skill TridentZ 3200 / Samsung 980 Pro M.2 / Virpil Warbrd base + VFX and TM grips / Virpil CM3 Throttle / Saitek Pro Combat pedals / Reverb G2 Link to comment Share on other sites More sharing options...
Zeus67 Posted December 2, 2017 Share Posted December 2, 2017 We'll check. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
Sandman1330 Posted December 2, 2017 Share Posted December 2, 2017 Thx! I'm hoping it's not just operator error, but there's not much in the manual (yet). Ryzen 7 5800X3D / Asus Crosshair VI Hero X370 / Corsair H110i / Sapphire Nitro+ 6800XT / 32Gb G.Skill TridentZ 3200 / Samsung 980 Pro M.2 / Virpil Warbrd base + VFX and TM grips / Virpil CM3 Throttle / Saitek Pro Combat pedals / Reverb G2 Link to comment Share on other sites More sharing options...
Emmy Posted December 2, 2017 Share Posted December 2, 2017 FWIW, Mk-20s dropped by AI Harriers never deploy. Entire canister goes right into the ground. [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com Link to comment Share on other sites More sharing options...
Zeus67 Posted December 2, 2017 Share Posted December 2, 2017 I've seen some videos and it looks like they open after too long forcing you to fly very high. Check this video at the 18:11 mark "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
Jester986 Posted December 2, 2017 Share Posted December 2, 2017 I've had mixed results, not leaving the rail, not deploying bomblets, and working seemingly correctly with consistent settings on the panel. Also should ccip work with them? I'm not getting any aiming point on the hud. Link to comment Share on other sites More sharing options...
Zeus67 Posted December 2, 2017 Share Posted December 2, 2017 We will check this issue along with ED. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
fjacobsen Posted December 2, 2017 Share Posted December 2, 2017 I can make them deploy dropping them from 3000-5000 ft altitude. Remember to set the Fuze to PR (Not Sure what PO does). i7-10700K 3.8-5.1Ghz, 32GB RAM, RTX 4070 12GB, 1 x 1 TB SSD, 2 x 2TB SSD2 TB, 1 x 2 TBHDD 7200 RPM, Win10 Home 64bit, Meta Quest 3. Link to comment Share on other sites More sharing options...
Capn kamikaze Posted December 2, 2017 Share Posted December 2, 2017 I'm getting them falling no where near the CCIP point, generally falling on the far side by several hundred meters of the release point. Link to comment Share on other sites More sharing options...
Deezle Posted December 2, 2017 Share Posted December 2, 2017 I think the Mk20 might be the most useless weapon in DCS. I never bother using it anymore. Intel 9600K@4.9GHz, Asus Z390, 32GB DDR4, EVGA RTX 3070, Custom Water Cooling, 970 EVO 1TB NVMe 34" UltraWide 3440x1440 Curved Monitor, 21" Touch Screen MFD monitor, TIR5 My Pit Build, VKB Gunfighter Pro w/WH Grip, TMWH Throttle, MFG Crosswinds W/Combat Pedals, Cougar MFDs, Custom A-10C panels, Custom Helo Collective, SimShaker with Transducer Link to comment Share on other sites More sharing options...
Aries144 Posted December 3, 2017 Author Share Posted December 3, 2017 (edited) Flew some more with the Mk20s and here's what I found: Dropping Mk20s in level flight at 500ft AGL in mission editor and online with a couple of friends. Sometimes they work and sometimes they don't. It appears to be random. Fuse on the armament panel was always set using the fuse switch on the left with the knob at the right set at "norm." Both fuse switch settings were tried with no difference in effect. Deselecting and reselecting the bombs on the armament panel won't resolve the issue. Sometimes the Mk20 operates normally, sometimes they will fail to deploy and the whole canister crashes into the ground. Sometimes the bomblets deploy, hit targets, but do no damage. Finally, when the bomb does work, the bomblets always overshoot the point on the ground they were aimed at by 100+ meters. Edited December 3, 2017 by Aries144 Link to comment Share on other sites More sharing options...
Zeroskills Posted December 4, 2017 Share Posted December 4, 2017 When they are mounted as singles they seem to work fine, but they can have issues when you put 2 or 3 per pylon. Link to comment Share on other sites More sharing options...
flyingscotsman Posted December 4, 2017 Share Posted December 4, 2017 Glad I found this thread. Set up an airfield attack with the Mk20 Rockeye, got them all away but disappointed to see no smoke etc, I notice the pocket handbook only mentions the mk84 bomb in its examples. Will await events and can do it again with 84’s, no problem - great fun Link to comment Share on other sites More sharing options...
Neon67 Posted December 4, 2017 Share Posted December 4, 2017 I had also experienced this randomly, whatever the multiple ratio of rack, CCIP or CCRP Sometimes it works, sometimes it doesn't Maybe this is the famous random failure feature ? Link to comment Share on other sites More sharing options...
Zeus67 Posted December 6, 2017 Share Posted December 6, 2017 We found the problem. It seems that some rockeyes are released unarmed even if the system is set to armed. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
Zeus67 Posted December 6, 2017 Share Posted December 6, 2017 Problem fixed. To be released on next update. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
Sneak69 Posted December 6, 2017 Share Posted December 6, 2017 Problem fixed. To be released on next update.Keep it up! Thank you. Sent from my SM-G930W8 using Tapatalk Link to comment Share on other sites More sharing options...
Aries144 Posted December 7, 2017 Author Share Posted December 7, 2017 Thanks Zeus! Do you guys ever stop to eat?! ;) Keep up the outstanding work! Link to comment Share on other sites More sharing options...
T.Eason Posted December 7, 2017 Share Posted December 7, 2017 Problem fixed. To be released on next update. Outstanding. Looking forward to the next. Link to comment Share on other sites More sharing options...
Raven (Elysian Angel) Posted December 8, 2017 Share Posted December 8, 2017 Problem fixed. To be released on next update. Thank you! :D Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Gigabyte RX6900XT | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | HP Reverb G2 Pro Flight Trainer Puma | VIRPIL MT-50CM2+3 base / CM2 x2 grip with 200 mm S-curve extension + CM3 throttle + CP2/3 + FSSB R3L + VPC Rotor TCS Plus base with SharKa-50 grip mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS "HIGH" preset Link to comment Share on other sites More sharing options...
Sandman1330 Posted December 8, 2017 Share Posted December 8, 2017 They now work in 2.2, thanks! However, I echo other's sentiments - they are useless. Even when I do manage a direct hit (usually requires a very high angle dive bomb to ensure they land on target), they don't do any damage, even to soft skinned trucks. ED (I know this isn't RAZBAM's fault) need to rework these. Ryzen 7 5800X3D / Asus Crosshair VI Hero X370 / Corsair H110i / Sapphire Nitro+ 6800XT / 32Gb G.Skill TridentZ 3200 / Samsung 980 Pro M.2 / Virpil Warbrd base + VFX and TM grips / Virpil CM3 Throttle / Saitek Pro Combat pedals / Reverb G2 Link to comment Share on other sites More sharing options...
Capn kamikaze Posted December 9, 2017 Share Posted December 9, 2017 I'm still only getting them working if they're single bombs per pylon, and they're still falling long, last time by about 200m, this is in 1.5. Link to comment Share on other sites More sharing options...
The Jack Posted December 9, 2017 Share Posted December 9, 2017 When is the next update due?!?!?! I wanna go fragging armour!!! :P Link to comment Share on other sites More sharing options...
Zarma Posted December 9, 2017 Share Posted December 9, 2017 I'm still only getting them working if they're single bombs per pylon' date=' and they're still falling long, last time by about 200m, this is in 1.5.[/quote'] 1.5.8 hasnt been patched. But it's working in 2.2 i9 9900k, 64 Go RAM, RTX 4090, Warthog HOTAS Throttle & Stick, Saitek Combat Rudder, MFD Cougar, Trackir 5 Pro, Multipurpose UFC and Oculus Rift S (when I want some VR), http://www.twitch.tv/zarma4074 / https://www.youtube.com/user/Zarma4074 Link to comment Share on other sites More sharing options...
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