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2/3-Position Switches


Nero.ger

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Guys, any solution for the ECM knob? At least for the positions RCV and ECM.

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Deezle- I've been searching around a lot, but couldn't find the answer to this. Where did you get the "3289" command from?

 

Thanks!

I use the clickabledata.lua to get the commands.

 

 

 

Guys, any solution for the ECM knob? At least for the positions RCV and ECM.

How do you wish to control it?

 

If you're using a single toggle switch, this will set it to RPT when the switch is on and RCV when your switch is off.

 

{down = 3275, up = 3275, cockpit_device_id = 29, value_down = 1, value_up = .75,              name = _('Jammer RPT/RCV'),    category = _('ECM')},

And if you want a command for each position you can use this.

 

{down = 3275, cockpit_device_id = 29, value_down = 1,                name = _('Jammer RPT'),    category = _('ECM')},
{down = 3275, cockpit_device_id = 29, value_down = .75,              name = _('Jammer RCV'),    category = _('ECM')},

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Many many thanks mate!

My Hardware: ROG Strix X570-F Gaming - AMD 5600X @ 4.7 ghz - G.SKILL TRIDENT 32GB DDR4 3200 (14-14-14-34 CL) - GigaByte 3080ti OC 12gb - Corsair MP600 Force 1TB - 2 x EVO Nvme 500GB - Virpil Warbird Base T-50CM2 and TM Throttle + Trackhat + G25 + AOC AG271QG 27"

My Modules: JF-17, F-16C, AV-8N/A, F-18C, ASJ37, MiG-15Bis, MiG-21Bis, Fw-190D, Bf-109K, P-51D, F-86F, Ka-50 III, UH-1H, Mi-8MTV2, NS430, FC3, A-10C, Mirage 2000C, L-39, F-5E-3, SA342, Spitfire, AH-64, Mirage F-1CE.

My Maps: Nevada, Normandy, Persian Gulf, Syria, South Atlantic.

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Any chance we could get bindable UFC BRT, VOL knobs, COMM 1 and COMM 2 pull switches and rotary actions for the COMM 1 and COMM 2 switches? Would be nice to have axis control for volume knobs. I'd like to bind these to my "button box" :) Thanks!

System:

Windows 10 | i7-7700K @ 4.5 Ghz | 32GB of RAM | Nvidia GTX 1080, 3440x1440 | DELL Ultrawide U3415W | Samsung 960 Evo M.2 and 2 TB Seagate Barracuda | TM Warthog Hotas | SLAW F-16 Pedals | Oculus Rift CV1 and HTC Vive PRO VR

 

+ High fidelity F/A-18C simpit :)

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Any chance we could get bindable UFC BRT, VOL knobs, COMM 1 and COMM 2 pull switches and rotary actions for the COMM 1 and COMM 2 switches? Would be nice to have axis control for volume knobs. I'd like to bind these to my "button box" :) Thanks!

Axis binds are pretty simple. Here's a few.

 

--Lighting
{action = 3510, cockpit_device_id = 32, name = _('Formation Lights')},
{action = 3636, cockpit_device_id = 33, name = _('Console Lights')},
{action = 3635, cockpit_device_id = 33, name = _('Instrument Lights')},
{action = 3637, cockpit_device_id = 33, name = _('Flood Lights')},
{action = 3272, cockpit_device_id = 20, name = _('EDP Brightness Control')},
{action = 3289, cockpit_device_id = 22, name = _('HUD Off/Brightness Control')},
{action = 3295, cockpit_device_id = 23, name = _('Display Brightness Control')},
{action = 3194, cockpit_device_id = 25, name = _('MPCD Left Off/Brightness Control')},
{action = 3195, cockpit_device_id = 26, name = _('MPCD Right Off/Brightness Control')},

--Volume
{action = 3298, cockpit_device_id = 23, name = _('Comm 1 Volume Control')},
{action = 3299, cockpit_device_id = 23, name = _('Comm 2 Volume Control')},
{action = 3614, cockpit_device_id = 7, name = _('V/UHF RSC Volume Knob')},
{action = 3629, cockpit_device_id = 4, name = _('ICS Aux Volume Knob')},
{action = 3630, cockpit_device_id = 4, name = _('ICS Ground Volume Knob')},

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Axis binds are pretty simple.

However, most of them only start working after half of the dial has been turned. So it's best to add a user defined curve like this

attachment.php?attachmentid=155982

 

My list

{action = int_light_commands.Knob_Instr_Lights,       cockpit_device_id = devices.LTINT, name = _('FF Instruments Lights')},
{action = int_light_commands.Knob_Console_Lights,     cockpit_device_id = devices.LTINT, name = _('FF Console Lights')},
{action = int_light_commands.Knob_Flood_Lights,       cockpit_device_id = devices.LTINT, name = _('FF Flood Lights')},
{action = int_light_commands.Knob_Annunciator_Lights, cockpit_device_id = devices.LTINT, name = _('FF Annunciator Lights')},

{action = int_light_commands.Flood_Right_Canopy_Frame_Top, cockpit_device_id = devices.LTINT, name = _('FF Flood Lamp Canopy Right Top')},
{action = int_light_commands.Flood_Right_Canopy_Frame_Btm, cockpit_device_id = devices.LTINT, name = _('FF Flood Lamp Canopy Right Bottom')},
{action = int_light_commands.Flood_Right_BH_FWD,           cockpit_device_id = devices.LTINT, name = _('FF Flood Lamp BH Right Forward')},
{action = int_light_commands.Flood_Right_BH_AFT_Front,     cockpit_device_id = devices.LTINT, name = _('FF Flood Lamp BH Right Aft Front')},
{action = int_light_commands.Flood_Right_BH_AFT_Back,      cockpit_device_id = devices.LTINT, name = _('FF Flood Lamp BH Right Aft Back')},
{action = int_light_commands.Flood_Left_BH_AFT_Back,       cockpit_device_id = devices.LTINT, name = _('FF Flood Lamp BH Left Aft Back')},
{action = int_light_commands.Flood_Left_BH_AFT_Front,      cockpit_device_id = devices.LTINT, name = _('FF Flood Lamp BH Left Aft Front')},
{action = int_light_commands.Flood_Left_BH_FWD,            cockpit_device_id = devices.LTINT, name = _('FF Flood Lamp BH Left Forward')},
{action = int_light_commands.Flood_Left_Canopy_Frame_Btm,  cockpit_device_id = devices.LTINT, name = _('FF Flood Lamp Canopy Left Bottom')},
{action = int_light_commands.Flood_Left_Canopy_Frame_Top,  cockpit_device_id = devices.LTINT, name = _('FF Flood Lamp Canopy Left Top')},

{action = edp_commands.BRT_Knob, cockpit_device_id = devices.EDP, name = _('FF EDP Brightness Control')},

{action = hud_commands.DisplayBRTKnob, cockpit_device_id = devices.HUDCONTROL, name = _('FF HUD Off/Brightness Control')},
{action = hud_commands.VideoBRTKnob,   cockpit_device_id = devices.HUDCONTROL, name = _('FF HUD Video Brightness Control')},
{action = hud_commands.VideoCONTKnob,  cockpit_device_id = devices.HUDCONTROL, name = _('FF HUD Video Contrast Control')},

{action = ufc_commands.Knob_BRT,        cockpit_device_id = devices.UFCCONTROL, name = _('FF Display Brightness Control')},
{action = ufc_commands.Knob_Comm1_Vol,  cockpit_device_id = devices.UFCCONTROL, name = _('FF Comm 1 Volume Control')},
{action = ufc_commands.Knob_Comm2_Vol,  cockpit_device_id = devices.UFCCONTROL, name = _('FF Comm 2 Volume Control')},
{action = ufc_commands.Knob_Comm1_Chnl, cockpit_device_id = devices.UFCCONTROL, name = _('FF Comm 1 Channel Selector'), category = _('_My Buttons')},
{action = ufc_commands.Knob_Comm2_Chnl, cockpit_device_id = devices.UFCCONTROL, name = _('FF Comm 2 Channel Selector'), category = _('_My Buttons')},

{action = fqi_commands.BingoSet, cockpit_device_id = devices.FQIS, name = _('FF Bingo Fuel Set Knob')},

{action = mpcd_l_commands.Knob_OFF_BRT, cockpit_device_id = devices.MPCD_LEFT,  name = _('FF MPCD Left Off/Brightness Control')},
{action = mpcd_r_commands.Knob_OFF_BRT, cockpit_device_id = devices.MPCD_RIGHT, name = _('FF MPCD Right Off/Brightness Control')},

{action = inst_commands.Knob_Altimeter, cockpit_device_id = devices.ADC, name = _('FF Barometric Pressure Calibration')},

{action = fcs_commands.Knob_FRICTION_LEFT,  cockpit_device_id = devices.FLIGHTCONTROLS, name = _('FF Throttle Lever Friction Knob')},
{action = fcs_commands.Knob_FRICTION_RIGHT, cockpit_device_id = devices.FLIGHTCONTROLS, name = _('FF Nozzle Lever Friction Knob')},

{action = engine_commands.Handle_NOZZLE_CONTROL,  cockpit_device_id = devices.VREST, name = _('FF Nozzle Control Lever')},
{action = engine_commands.Handle_NOZZLE_STO_STOP, cockpit_device_id = devices.VREST, name = _('FF STO Stop Lever')},

{action = ext_light_commands.Knob_FORM_LT, cockpit_device_id = devices.LTEXT, name = _('FF Formation Lights Knob')},

{action = radio_commands.Knob_VOLUME,    cockpit_device_id = devices.RSC, name = _('FF V/UHF RSC Volume Knob')},
{action = radio_commands.Knob_CHAN_FREQ, cockpit_device_id = devices.RSC, name = _('FF V/UHF RSC Chan/Freq Knob')},

{action = acnip_commands.Knob_AUX_VOL, cockpit_device_id = devices.INTERCOM, name = _('FF ICS Aux Volume Knob')},
{action = acnip_commands.Knob_GND_VOL, cockpit_device_id = devices.INTERCOM, name = _('FF ICS Ground Volume Knob')},

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Would a Station 2 Pushbutton <-> Station 3 Pushbutton toggle make any sense for switching between A2G weapons? I heard somewhere that this aircraft only supports two A2G weapons loaded at one time, and since stations 1-7 are generally for Sidewinders which have their own dedicated bind, a toggle between stations 2-6 and 3-5 could possibly make attack runs with multiple weapons easier.

 

I'm currently using the china hat on my TM Warthog to switch between these stations, but it would be cool to get it down to a single button, and then the china hat could be used for something else.

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Thanks! This helped a lot :thumbup:

 

One mystery remains. I can't figure out how to create a bind for the COMM1 and COMM2 channel selector pull/push option.

 

comm1and2.png?raw=1

 

However, most of them only start working after half of the dial has been turned. So it's best to add a user defined curve like this

attachment.php?attachmentid=155982

 

My list

{action = int_light_commands.Knob_Instr_Lights,       cockpit_device_id = devices.LTINT, name = _('FF Instruments Lights')},
{action = int_light_commands.Knob_Console_Lights,     cockpit_device_id = devices.LTINT, name = _('FF Console Lights')},
{action = int_light_commands.Knob_Flood_Lights,       cockpit_device_id = devices.LTINT, name = _('FF Flood Lights')},
{action = int_light_commands.Knob_Annunciator_Lights, cockpit_device_id = devices.LTINT, name = _('FF Annunciator Lights')},

{action = int_light_commands.Flood_Right_Canopy_Frame_Top, cockpit_device_id = devices.LTINT, name = _('FF Flood Lamp Canopy Right Top')},
{action = int_light_commands.Flood_Right_Canopy_Frame_Btm, cockpit_device_id = devices.LTINT, name = _('FF Flood Lamp Canopy Right Bottom')},
{action = int_light_commands.Flood_Right_BH_FWD,           cockpit_device_id = devices.LTINT, name = _('FF Flood Lamp BH Right Forward')},
{action = int_light_commands.Flood_Right_BH_AFT_Front,     cockpit_device_id = devices.LTINT, name = _('FF Flood Lamp BH Right Aft Front')},
{action = int_light_commands.Flood_Right_BH_AFT_Back,      cockpit_device_id = devices.LTINT, name = _('FF Flood Lamp BH Right Aft Back')},
{action = int_light_commands.Flood_Left_BH_AFT_Back,       cockpit_device_id = devices.LTINT, name = _('FF Flood Lamp BH Left Aft Back')},
{action = int_light_commands.Flood_Left_BH_AFT_Front,      cockpit_device_id = devices.LTINT, name = _('FF Flood Lamp BH Left Aft Front')},
{action = int_light_commands.Flood_Left_BH_FWD,            cockpit_device_id = devices.LTINT, name = _('FF Flood Lamp BH Left Forward')},
{action = int_light_commands.Flood_Left_Canopy_Frame_Btm,  cockpit_device_id = devices.LTINT, name = _('FF Flood Lamp Canopy Left Bottom')},
{action = int_light_commands.Flood_Left_Canopy_Frame_Top,  cockpit_device_id = devices.LTINT, name = _('FF Flood Lamp Canopy Left Top')},

{action = edp_commands.BRT_Knob, cockpit_device_id = devices.EDP, name = _('FF EDP Brightness Control')},

{action = hud_commands.DisplayBRTKnob, cockpit_device_id = devices.HUDCONTROL, name = _('FF HUD Off/Brightness Control')},
{action = hud_commands.VideoBRTKnob,   cockpit_device_id = devices.HUDCONTROL, name = _('FF HUD Video Brightness Control')},
{action = hud_commands.VideoCONTKnob,  cockpit_device_id = devices.HUDCONTROL, name = _('FF HUD Video Contrast Control')},

{action = ufc_commands.Knob_BRT,        cockpit_device_id = devices.UFCCONTROL, name = _('FF Display Brightness Control')},
{action = ufc_commands.Knob_Comm1_Vol,  cockpit_device_id = devices.UFCCONTROL, name = _('FF Comm 1 Volume Control')},
{action = ufc_commands.Knob_Comm2_Vol,  cockpit_device_id = devices.UFCCONTROL, name = _('FF Comm 2 Volume Control')},
{action = ufc_commands.Knob_Comm1_Chnl, cockpit_device_id = devices.UFCCONTROL, name = _('FF Comm 1 Channel Selector'), category = _('_My Buttons')},
{action = ufc_commands.Knob_Comm2_Chnl, cockpit_device_id = devices.UFCCONTROL, name = _('FF Comm 2 Channel Selector'), category = _('_My Buttons')},

{action = fqi_commands.BingoSet, cockpit_device_id = devices.FQIS, name = _('FF Bingo Fuel Set Knob')},

{action = mpcd_l_commands.Knob_OFF_BRT, cockpit_device_id = devices.MPCD_LEFT,  name = _('FF MPCD Left Off/Brightness Control')},
{action = mpcd_r_commands.Knob_OFF_BRT, cockpit_device_id = devices.MPCD_RIGHT, name = _('FF MPCD Right Off/Brightness Control')},

{action = inst_commands.Knob_Altimeter, cockpit_device_id = devices.ADC, name = _('FF Barometric Pressure Calibration')},

{action = fcs_commands.Knob_FRICTION_LEFT,  cockpit_device_id = devices.FLIGHTCONTROLS, name = _('FF Throttle Lever Friction Knob')},
{action = fcs_commands.Knob_FRICTION_RIGHT, cockpit_device_id = devices.FLIGHTCONTROLS, name = _('FF Nozzle Lever Friction Knob')},

{action = engine_commands.Handle_NOZZLE_CONTROL,  cockpit_device_id = devices.VREST, name = _('FF Nozzle Control Lever')},
{action = engine_commands.Handle_NOZZLE_STO_STOP, cockpit_device_id = devices.VREST, name = _('FF STO Stop Lever')},

{action = ext_light_commands.Knob_FORM_LT, cockpit_device_id = devices.LTEXT, name = _('FF Formation Lights Knob')},

{action = radio_commands.Knob_VOLUME,    cockpit_device_id = devices.RSC, name = _('FF V/UHF RSC Volume Knob')},
{action = radio_commands.Knob_CHAN_FREQ, cockpit_device_id = devices.RSC, name = _('FF V/UHF RSC Chan/Freq Knob')},

{action = acnip_commands.Knob_AUX_VOL, cockpit_device_id = devices.INTERCOM, name = _('FF ICS Aux Volume Knob')},
{action = acnip_commands.Knob_GND_VOL, cockpit_device_id = devices.INTERCOM, name = _('FF ICS Ground Volume Knob')},


Edited by Chain

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+ High fidelity F/A-18C simpit :)

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How are you guys coming up with this code?

 

Nero.ger,

Your code works, Thanks

 

 

If you have a little background in programming, it helps But it's certainly note required.

 

If you read +/- 15 posts or so from this post, you should start to understand what the lua codes are doing

hsb

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i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

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I can't figure out how to create a bind for the COMM1 and COMM2 channel selector pull/push option.

 

	{down = ufc_commands.Button_Comm1, up = ufc_commands.Button_Comm1, cockpit_device_id = devices.UFCCONTROL, value_down = 1, value_up = 0, name = _('Comm1 Button'), category = _('Up Front Control')},
{down = ufc_commands.Button_Comm2, up = ufc_commands.Button_Comm2, cockpit_device_id = devices.UFCCONTROL, value_down = 1, value_up = 0, name = _('Comm2 Button'), category = _('Up Front Control')},

 

Note that the Comm 2 button motion isn't animated, currently.

Shoot to Kill.

Play to Have Fun.

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Anyone got the CMBT thrust button mapping oneliner?

Is it even modeled in yet?

 

To answer my own question

 

{down = engine_commands.Button_CMBT, up = engine_commands.Button_CMBT, cockpit_device_id = devices.DECS, value_down=1, value_up=0, name = _('CMBT Thrust Button'), category = _('Custom Commands')},

 

And yes, it is modeled.

My controls & seat

 

Main controls: , BRD-N v4 Flightstick (Kreml C5 controller), TM Warthog Throttle (Kreml F3 controller), BRD-F2 Restyling Bf-109 Pedals w. damper, TrackIR5, Gametrix KW-908 (integrated into RAV4 seat)

Stick grips:

Thrustmaster Warthog

Thrustmaster Cougar (x2)

Thrustmaster F-16 FLCS

BRD KG13

 

Standby controls:

BRD-M2 Mi-8 Pedals (Ruddermaster controller)

BRD-N v3 Flightstick w. exch. grip upgrade (Kreml C5 controller)

Thrustmaster Cougar Throttle

Pilot seat

 

 

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    {down = ufc_commands.Button_Comm1, up = ufc_commands.Button_Comm1, cockpit_device_id = devices.UFCCONTROL, value_down = 1, value_up = 0, name = _('Comm1 Button'), category = _('Up Front Control')},
   {down = ufc_commands.Button_Comm2, up = ufc_commands.Button_Comm2, cockpit_device_id = devices.UFCCONTROL, value_down = 1, value_up = 0, name = _('Comm2 Button'), category = _('Up Front Control')},

Note that the Comm 2 button motion isn't animated, currently.

 

That's really nice of you. Thank you!

System:

Windows 10 | i7-7700K @ 4.5 Ghz | 32GB of RAM | Nvidia GTX 1080, 3440x1440 | DELL Ultrawide U3415W | Samsung 960 Evo M.2 and 2 TB Seagate Barracuda | TM Warthog Hotas | SLAW F-16 Pedals | Oculus Rift CV1 and HTC Vive PRO VR

 

+ High fidelity F/A-18C simpit :)

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Kind of a stupid question, but is there any way to increase the sensitivity of the mouse scroll for knobs like the lights/radio volume knobs?

 

Currently 1 mouse scroll equals about 1mm of knob movement, so I have to scroll for something like 30 seconds to even get about halfway through the knobs complete rotation movement.

 

Small nitpick...

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Kind of a stupid question, but is there any way to increase the sensitivity of the mouse scroll for knobs like the lights/radio volume knobs?

 

Currently 1 mouse scroll equals about 1mm of knob movement, so I have to scroll for something like 30 seconds to even get about halfway through the knobs complete rotation movement.

 

Small nitpick...

 

You can click and drag those as well.

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Don't they have increase/decrease values for buttons or rotary encoders?

No, they don't (yet). Hope RAZBAM will add that feature :)

A warrior's mission is to foster the success of others.

i9-12900K | MSI RTX 3080Ti Suprim X | 128 GB Ram 3200 MHz DDR-4 | MSI MPG Edge Z690 | Samung EVO 980 Pro SSD | Virpil Stick, Throttle and Collective | MFG Crosswind | HP Reverb G2

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Zeus, F-5 (and the rest of belsimtek) is very good example how to handle switches and rotaries/position knobs, in addition include like in the m2000 (on else off) And it should be good. I thought after those years this should be already cleared and standartized.

Honestly I find razbam controls setting complete mess m2000 and now harrier (regardless of on else off which is a good idea) m2000 misses any rottaries and now the harrier even the simple toggles are messed.

 

I am not a cockpit builder but I have warthog hotas and 2 button boxes with rottaries and positional knobs to handle mostly radios and other important controls.

 

Sent from my Redmi 4 using Tapatalk

[sIGPIC][/sIGPIC]

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Hi guys

 

 

I'm REALLY new to this, so if it is obvious, I apologise now.

 

 

I have placed Vladinskys' keybind.rar into JSGME and therefore into the DCS AV8B. I have mapped the STO stop onto my Warthog China Hat, but now the STO Stop only moves 1 click at a time no matter how long I hold the China Hat forward or backwards, whereas before it would slide all the way up/down until I released the China Hat.

 

 

Is there an easy way to keep all of the great benefits that the keybind.rar brings, but have my STO Stop control back to 'sliding'.

 

 

Cheers.

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Replace

 

	{down = iCommandHelicopter_CollectiveStopper_Up,		up = iCommandPlaneCollectiveStop,	name = _('STO STOP UP'),			category = _('Flight Control')},
{down = iCommandHelicopter_CollectiveStopper_Down,		up = iCommandPlaneCollectiveStop,	name = _('STO STOP DOWN'),			category = _('Flight Control')},

 

With

 

	{pressed = iCommandHelicopter_CollectiveStopper_Up,		up = iCommandPlaneCollectiveStop,	name = _('STO STOP UP'),			category = _('Flight Control')},
{pressed = iCommandHelicopter_CollectiveStopper_Down,	up = iCommandPlaneCollectiveStop,	name = _('STO STOP DOWN'),			category = _('Flight Control')},

 

in the joystick\default.lua that you downloaded

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Replace

 

    {down = iCommandHelicopter_CollectiveStopper_Up,        up = iCommandPlaneCollectiveStop,    name = _('STO STOP UP'),            category = _('Flight Control')},
   {down = iCommandHelicopter_CollectiveStopper_Down,        up = iCommandPlaneCollectiveStop,    name = _('STO STOP DOWN'),            category = _('Flight Control')},

With

 

    {pressed = iCommandHelicopter_CollectiveStopper_Up,        up = iCommandPlaneCollectiveStop,    name = _('STO STOP UP'),            category = _('Flight Control')},    {pressed = iCommandHelicopter_CollectiveStopper_Down,    up = iCommandPlaneCollectiveStop,    name = _('STO STOP DOWN'),            category = _('Flight Control')},

in the joystick\default.lua that you downloaded

 

 

 

dannyq8

 

 

Works great (once I had found the correct default.lua).

 

 

Thanks very much.

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  • 2 weeks later...

Hi, can someone put together the lines for RWR, EXP, ECM as axis and each position of that rotary switch on the fuelpanel?

I wasnt able to find the ID's in all the configs to do it myself.

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Displays: BenQ RL2455HM - Acer Pred. XB241H - BenQ RL2455HM

Controller: Modded TM WH grip on VKB Glad.2PRO, TM WH Trottle, TM MFD`s,



Saitek Rudder, 3xArduino Mega+Leonardo for AV8B panels, TIR5,

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Hi!

 

I'm using the AV8 rar

https://drive.google.com/file/d/17bvF17DFoyLwBvGGbvCrbUgsWj0yK1Jy/view

 

But for some reason when I use it, I can't slew the TPOD with Axis in Open Beta, as soon as i inactivate the mod, i can slew it on axis. Any clue?

 

They enabled slewing in the latest update but the date you are using is befor the update.

I bet thats why its not working. You can try to use the 2 lines in the newest unmodified joystick.lua and put it in the modified old joystick.lua but you have to delete the old 2 lines. they should be at the last few lines. its called "--HOTAS TDC"

PC: i7 6700K - GTX980ti - ASUS Z170P D3 - 32GB DDR3 - Samsung 850Evo - 5TB HDD

Displays: BenQ RL2455HM - Acer Pred. XB241H - BenQ RL2455HM

Controller: Modded TM WH grip on VKB Glad.2PRO, TM WH Trottle, TM MFD`s,



Saitek Rudder, 3xArduino Mega+Leonardo for AV8B panels, TIR5,

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  • 2 weeks later...

Hey guys,

 

I don't know if it's whos dumb or it is just very complicated. I know it is a Harrier thread but I am trying to get some swticehs working on the f-5. I have read the whole thread and compared the cilckabledata.lua file of the f-5 with whats on this thread and it just seems so different and I can'T understand how to get me switches to work :(

 

Is someone able to give me a guideline on how the f-5 2/3 way switches work? No infos is available out here :/

 

regards

Billy

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