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This is a locked thread where we will post any news regarding updates.

 

Any issues please do so in the M-2000C Update Discussion Thread: https://forums.eagle.ru/forumdisplay.php?f=486

Full RAZBAM M-2000C ChangeLog Archive.txt


Edited by =DECOY=

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

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  • 2 weeks later...

Added 12/27/2015

  • Fixed TACAN range units
  • Fixed clicking sound when in easy comm mode
  • Increased drag of wing tanks
  • Corrected rate limit of servo-actuator dynamics
  • Made multiple corrections to engine performance
  • Corrected gear lever handle operation and animation
  • Corrected fuselage drag for more correct performance
  • Corrected multiple missing inputs (gear up/down, airbrake up/down individual inputs)
  • Corrected flickering for HUD symbology when WOW going on/off
  • Fixed the issue where an engine sound could be heard even though aircraft is cold
  • Added engine out due to extended periods of negative vertical acceleration and fuel accumulator is exhausted

 

Added 1/1/2016

  • Hydraulic pressure 1 and 2 gauge animated
  • Cabin altitude gauge animated and calculation updated
  • Fixed Select altitude off by one
  • Fixed control surfaces moving even when no hydraulic pressure available (either normal or emergency)
  • Fixed cover switches being able to switch even with cover on
  • Added flameout logic for loss of airflow into the engine and various mass flow correction for ambient conditions and aircraft state
  • Fixed issue with left/right main gear modeled slightly differently (caused pulling to one side on takeoff/landing)
  • FBW disconnect switch now FBW gain mode switch (see link below)
  • Corrected control effectiveness at extreme angles of attack
  • Correct burner diameter
  • Adjusted vertical tail effectiveness at extreme angles of attack
  • Added transonic drag effects
  • Afterburner glow and flame now based on actual burner stage combustion temperature (not AB throttle position)

 

Added 1/4/2016

  • Input file fixes in preparation for localization
  • Gear modeling improvements
  • Added keyboard control for all flight controls (pitch, roll, yaw, throttle)

 

Added 1/9/2016

  • Default view improvement (based on input from community with minor alterations)
  • AP heading fixes when command was cross 0 North while transition to commanded heading
  • Engine nozzle position logic fixes
  • Affect lift on portion of wing where air brake is when extended
  • Filter on longitudinal acceleration
  • Altimeter setting now functional
  • Added animation to lights to be shown in multiplayer
  • Fixed intake cones position mismatch
  • Fixed nose gear door 3D collision bug
  • Sustained turned rate improvements
  • Autopilot control and engagement envelope logic corrected
  • AA FBW mode now proper config with center tank loaded
  • Added joystick mappable commands for FBW commands and seat adjust
  • Fuel flow schedule fixes

 

Added 1/11/2016

  • Buddy lasing functional (and ability for M-2000C to use JTAC)
  • Updated manual
  • M-2000C viewable in multiplayer for those that don't own it
  • New Liveries
  • Fix for kneeboard not showing up
  • Small gun snake logic fix
  • FPM marker caged below 50 knots
  • HUD alignment fixes
  • Fix for Mach indicator on HUD getting out of sync

 

Added 1/31/2016 (Some of these probably already in the 1.5.2 update)

  • Updated input definitions (from community)
  • LGB release crash fix
  • Mirror functionality fixed
  • Added text to Selective Jettison Cover
  • Added missing text to IFF Panel
  • Implemented New Panel Lighting
  • Added Missing Panel Lighting
  • Added Compass animations
  • Modified HUD Unit geometry
  • HUD Fixes for Alignment, Logic, etc...
  • Fixed Center Pylon Placement
  • Improvement to sustained turn rate
  • Modifications to transonic drag modeling
  • Improvement to roll/yaw coupling
  • Fix for trim commands not having correct authority
  • Fix for AP not functioning in area of low ground elevation

 

Added 2/5/2016 (From the 2.0.1 Change Notes May Have Components Listed Above)

  • Add emergency compass
  • Add mirror (functions like rear-view camera for now)
  • Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations
  • Add temporary switch definitions for controls binding
  • Add text to Selective Jettison switch cover
  • Fix cockpit knobs that didn't act like knobs
  • Fix HSI & ADI (Boule) giving incorrect heading
  • Fix ECM box displaying invalid number on rearm
  • Fix center pylon placement
  • Fix HUD geometry
  • Fix alignment of HUD elements
  • Fix interception ring logic
  • Fix GBU release crash
  • Fix to sustained turn rate
  • Fix for trim commands not having correct authority
  • Fix for AP not functioning in area of low ground elevation
  • Fix keyboard & joystick default.lua (hopefully this is the one...)
  • Fix incorrect flight model tail airfoil shape
  • Fix for calculations of tail aerodynamics & rudder effectiveness
  • Fix for total wind velocity using wrong value
  • Fix for incorrect fuel tank centroid
  • Fix flight model shuddering on ground
  • Fix HUD declutter switch
  • Fix missing text on IFF panel
  • Fix missing panel lighting
  • Fix various miscellaneous bugfixes
  • Update gun snake logic
  • Update input definitions
  • Update transonic drag modeling
  • Update roll/yaw coupling
  • Update manual
  • Update folder structure
  • Update default VOR frequency
  • Update panel lighting (notice backlight interaction with shadows/sunlight now)
  • Canopy lock feature enabled
  • New cockpit texture with missing labels

 

Added 2/12/2016 (Updated 2/16/2016) (From the 1.5.3 Change Notes May Have Components Listed Above)

  • Add RAZBAM-made missile definitions
  • Add preliminary force-feedback compatibility (untested)
  • Add emergency compass
  • Add preliminary approach-hold autopilot mode (lightly tested)
  • Add mirror (functions like rear-view camera for now)
  • Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations
  • Add temporary switch definitions for controls binding
  • Add text to Selective Jettison switch cover
  • Add aux gunsight (HAUSSE switch, available in all modes except approach)
  • Add early implementation of approach hold autopilot
  • Add gear raise/lower rate variability
  • Add aerodynamic loss of wing lift effects due to beta
  • Add bingo fuel bug clickable tumblers (not functional, yet)
  • Add clickable canopy handles & lock (be careful to lock it before takeoff!)
  • Add more cockpit switches enabled
  • Fix RWR-related crash
  • Fix in-flight refueling
  • Fix RWR ranging logic (based on priority)
  • Fix cockpit knobs that didn't act like knobs
  • Fix HSI & ADI (Boule) giving incorrect heading
  • Fix ECM box displaying invalid number on rearm
  • Fix center pylon placement
  • Fix HUD geometry
  • Fix alignment of HUD elements
  • Fix interception ring logic
  • Fix GBU release crash
  • Fix to sustained turn rate
  • Fix for trim commands not having correct authority
  • Fix for AP not functioning in area of low ground elevation
  • Fix keyboard & joystick default.lua (hopefully this is the one...)
  • Fix incorrect flight model tail airfoil shape
  • Fix for calculations of tail aerodynamics & rudder effectiveness
  • Fix for total wind velocity using wrong value
  • Fix for incorrect fuel tank centroid
  • Fix flight model shuddering on ground
  • Fix HUD declutter switch
  • Fix missing text on IFF panel
  • Fix missing panel lighting
  • Fix V/UHF radio knob controls PANNE light
  • Fix rudder and vertical tail effectiveness calculations (particularly at high betas)
  • Fix default.lua input definitions (naming, categories)
  • Fix NWS light logic
  • Fix NWS system pressure logic
  • Fix authority of autopilot pitch controller
  • Fix consistency of heading card and autopilot logic
  • Fix canopy open/close by keyboard command
  • Fix no communications in a few quickstart missions
  • Fix 6DoF head limits
  • Fix ground attack quickstart missions, had impossible payloads
  • Fix taxi light switch position logic
  • Fix multiple canopy bugs
  • Fix afterburner popping sound issue
  • Fix main gear clipping ground
  • Fix fuel cutoff switch issue (lightly tested, still has related known issues)
  • Fix various miscellaneous bugfixes
  • Update gun snake logic
  • Update input definitions
  • Update transonic drag modeling
  • Update roll/yaw coupling
  • Update manual
  • Update folder structure
  • Update default VOR frequencies
  • Update panel lighting (notice backlight interaction with shadows/sunlight now)
  • Update cockpit textures
  • Update control authority of rudder in normal FBW, full authority in spin mode
  • Update spin mode behavior to account for yaw acceleration
  • Update NWS gain calculations
  • Update external model with various minor improvements
  • Update fuselage drag calculations
  • Update clickable canopy logic
  • Update FBW pitch PID gain & control logic
  • Update landing gear mass
  • Update low-speed pitch authority
  • Update FBW alpha limiter
  • Update RWR display (rings, removed counter, added cross)

 

Added 4/1/2016

  • Added ECLAIR pod (not yet fully functional)
  • Added electrical power distribution network
  • Added electrical power damage handler
  • Added M-2000C options section
  • Added canopy jettison lever
  • Added QRA (Quick Reaction Alert) power switch
  • Added nozzle efficiency loss calculations for non-ideal nozzle positions
  • Added emergency engine control logic for nozzle
  • Added separate bindings for flashlight and panel lights toggle
  • Added separate braking power logic between all wheels (full brake) vs. just main wheels (half brake)
  • Added rearm functionality for parachute (may change after ECLAIR implemented, ECLAIR incompatible with parachute)
  • Added animation for canopy lever
  • Added cannon safety switch
  • Added radio repeater lights
  • Updated electrical system (more like completely rebuilt), still WIP
  • Updated gear suspension behavior to react more like reference videos
  • Updated direct control algorithm
  • Updated aero performance based on acceleration timing
  • Updated and increased braking power to correct values
  • Updated anti-skid logic for much better landing, takeoff, and taxi control
  • Updated control effectiveness tuning for more edge conditions
  • Updated autopilot behavior for correct logic (need to update manual for new behavior)
  • Updated drag calculations at high alpha/pitch rate
  • Updated weight-on-wheels (WoW) sensor logic
  • Updated FBW sensor parameters
  • Updated device initialization priority
  • Updated cockpit model and textures
  • Updated collision model
  • Fixed canopy lever getting into awkward and uncomfortable situations
  • Fixed AI no longer has landing lights on through gear when gear goes up
  • Fixed automatically leaving APP mode to show Jx (chevron) when touching down after landing
  • Fixed doubled mass consumption rate in external wing tanks
  • Fixed strobe light timing
  • Fixed duplicate binding for navigation and formation lights
  • Fixed navigation light toggle functionality
  • Fixed VTB roll indicator only going half of roll
  • Fixed clock to show correct GMT time
  • Fixed AI SFM fuel consumption
  • Fixed wheel brake axis only using 50% of values
  • Fixed wheel brake instability and steering issues
  • Fixed uncommanded pitch up behavior off takeoff or in steep climb
  • Fixed uncommanded pitch behavior in high roll rate
  • Fixed direct control behavior to reduce control sluggishness
  • Fixed fuel bingo interpreted incorrectly at low commanded values
  • Fixed select altitude autopilot behavior and interpretation of commanded values
  • Fixed on-ground engine RPM
  • Fixed N dial readability issues
  • Fixed some switch covers intersecting switches
  • Fixed cockpit pressure gauge using incorrect parameter
  • Fixed reference wing area for SFM (AI)
  • Fixed nozzle position logic for correct behavior
  • Fixed wrong limit on VOR/ILS frequency
  • Fixed SEC CALC switch model
  • Fixed annunciator panel label from TRN to TR
  • Fixed emergency throttle model

 

Added 4/8/2016

  • Added Gun Arm switch, for gun to fire requires Master Arm and Gun Arm
  • Added emergency FADEC control (SEC CALC) functionality and logic
  • Added emergency throttle (SEC CARB) functionality and logic
  • Added PRF based lock limits
  • Added enhanced information for locked contacts
  • Added jamming detection
  • Added contacts symbols movement
  • Updated slight modification to Super 530D
  • Updated radar display data updated to be correct
  • Updated yaw control for better landing control
  • Updated control effectiveness in extreme alpha
  • Updated pitch control response
  • Updated control response in altitude and select altitude autopilot
  • Updated spin and emergency FBW mode response
  • Updated aerodynamic performance for more accurate behavior
  • Updated dynamic stability coefficients for more accurate behavior
  • Updated SEC CALC (emergency engine control) logic
  • Updated and overhauled engine logic for better dynamic behavior and consistency
  • Fixed graphical voids in stick cockpit model
  • Fixed various cockpit model errors
  • Fixed roll control command not hitting proper roll rate
  • Fixed engagement logic for autopilot when overriden by stick
  • Fixed slat schedule to prevent oscillatory behavior in some cases
  • Fixed controller blending and response during takeoff and landing
  • Fixed switch/cover logic for multiple switches/covers

 

Added 4/15/2016

  • Added emergency throttle axis for joystick
  • Added gun arm switch keyboard and joystick binding
  • Added ability to adjust force feedback gain from editing gains in config/FM.lua
  • Updated control feedback for more correct takeoff/landing behavior
  • Updated spin mode behavior slightly
  • Updated slight adjustment to rudder authority
  • Updated weight on wheels logic to use actual physics of suspesion system
  • Updated wheel rolling friction
  • Updated default force feedback gain based on user feedback
  • Updated Charges FBW mode to have previous gains to aid in refueling control
  • Updated performance slightly for very high mach
  • Updated radar data display
  • Fixed engine RPM limit when not in emergency or backup engine control mode
  • Fixed engine start and stop command and functionality for consistency
  • Fixed CG location to account for landing behavior
  • Fixed correct ground effect lift factor
  • Fixed radar causing CTD due to jammer
  • Fixed momentary switch for SEC CALC
  • Fixed some uninitialized variables
  • Fixed some odd behavior of spin mode and secondary FBW mode
  • Fixed errant behavior in some regimes of the aerodynamic disturbance mode
  • Fixed limit on emergency throttle axis

 

Added 4/22/2016

  • Added refuel and police light functionality
  • Updated VTB Screen for Jammed Contacts
  • Updated and improved approach autopilot (still work in progress)
  • Updated and increased static force on nose gear shock
  • Updated fuselage aerodynamic effectiveness
  • Updated aw control and vertical stabilizer effectiveness
  • Fixed continuous pitch up behavior after disengaging spin mode command

 

Added 5/13/2016

  • Added autolock for CCM mode
  • Added custom DEFA gun with updated shell definitions
  • Added auto-start sequence
  • Added requirement to close FBW test cover after FBW test completed for DECOL to go out
  • Added functionality for Eclair pod
  • Added PPA functionality (Still WIP)
  • Added Hide/Show Throttle and Stick keyboard and joystick commands
  • Added sound for brake handle and gear lever
  • Added sound for canopy control and movement
  • Added glow, reflection, bloom for police and refuel light
  • Added AOA warning parameters in AP mode
  • Added separate sound and warning logic for bingo fuel
  • Added DECOL warning logic (Take-off Authorization). Requires FBW test after engine start in addition to normal startup procedures
  • Added separate braking modes depending on situation (Max, Normal, Landing, Parking)
  • Added ability to load MagicII on inboard pylons
  • Added ability to load Matra Rockets on outboard pylons
  • Added brake light when brakes applied
  • Added animation and control for anemo (pitot-static) heat override switch
  • Added Anemo caution light when pitot heat disabled
  • Added gain light when pitot-static port frozen over
  • Added smoke release keybind
  • Added simple icing model
  • Added rate-limit on slip ball
  • Added motion to refuel light opening out
  • Updated fuel cutoff to enabled in cold start
  • Updated smokewinder usage logic
  • Updated PPA/PCA logic to be more stable
  • Updated hydraulic gauge
  • Updated lights for external model
  • Updated auto-start procedure for FBW test requirements
  • Updated various radar logic to be more correct
  • Updated takeoff/landing performance
  • Updated gear and rolling friction
  • Updated FBW control transition logic
  • Updated aerodynamic performance for more correct ITR/STR
  • Updated jamming handling
  • Updated roll rate behavior
  • Updated all missions to use custom defined missiles
  • Updated auto-start sequence
  • Updated HUD for safed gun
  • Updated all sounds to OGG for compatibility
  • Updated AOA warning parameters
  • Updated thrust at idle to sometimes cause roll on idle
  • Updated gear configuration to minimize gear shaking when rolling
  • Fixed TACAN REC mode not showing bearing in REC mode
  • Fixed VOR/ILS not turning off when switched OFF
  • Fixed ground power logic
  • Fixed radar for fake contacts
  • Fixed inconcistencies for sensor instrument values
  • Fixed hydraulic pressure checks on EFM side
  • Fixed pilot visor toggle not working
  • Fixed FBW spin on/off bad transition
  • Fixed AP altitude control oscillation
  • Fixed engine dial not showing 100% sometimes when it should
  • Fixed position of fuel crossfeed dial for aut-start and initial condition
  • Fixed ALT1 and ALT2 lights on with engine on and ground power until ground power pulled
  • Fixed many switch/dial inconsistencies
  • Fixed red warning sound
  • Fixed timing for yellow caution sound
  • Fixed limits on controls indicator
  • Fixed problem in FBW logic not going to correct values in full pitch down and right
  • Fixed cold start having wrong loadout
  • Fixed V and AV Fuel Lights should go out at same time (not sequentially)
  • Fixed AC power available at 45% (not 40%)
  • Fixed fuel tank empty lights remain on even with no power at all
  • Fixed reset FBW trim when AP mster or standby pressed
  • Fixed various radar issues
  • Fixed radar lock lost bug
  • Fixed radar STT lock bug
  • Fixed rarar STT azimuth and elevation range
  • Fixed HUD accel parameter to correctly show negative accel when landing
  • Fixed weapons stuck on empty wing when wing destroyed
  • Fixed ven switch logic issues to prevent start in VENT
  • Fixed RWR sound effects
  • Fixed some uninitialized variables
  • Fixed fuel dump allowing you it to stop, should dump until all external tanks empty once started
  • Fixed fuel controller issue when 100% RPM maintained causing bad pressure calculations
  • Removed usage of DCS built-in S530 and MagicII
  • Removed unnecessary redundant texture
  • Removed gear warning sound that does not exist (Limit warning sound WIP)

 

Added 8/12/2016

  • Added functionality to backup Attitude Indicator
  • Added AP router indicator
  • Updated Rlaxoxo Sound Mod to v7
  • Updated STT target logic
  • Updated INS navigation
  • Updated IP behavior (WIP)
  • Updated MAGIC lock tone
  • Updated EFM extrame envelope modeling
  • Updated EFM aerodynamic distrubance and separation modeling
  • Updated EFM yaw control and side force modeling
  • Updated VTB STT display for CCM
  • Updated keyboard/joystick bindings (community)
  • Fixed horizon line behavior
  • Fixed Ground track indicator fixed
  • Fixed heading tape jumping around 0 degrees
  • Fixed To/From House behavior
  • Fixed ILS/App symbology behavior
  • Fixed pitch ladder so it moves with FPM
  • Fixed pitch ladder movement bounds
  • Fixed FPM movement bounds
  • Fixed accel chevrons behavior
  • Fixed weapon gaps on pylons (community)
  • Fixed weapon stores relase failure due to excessive G-load
  • Fixed AB Cutoff not disabling when closed with cover
  • Fixed FBW Emergency mode not disabling when closed with cover
  • Fixed brakes not holding aircraft still to MIL power
  • Fixed TDC vs. Bullseye coordinates
  • Fixed OBL INS Update bug
  • Fixed PCA Select bug
  • Fixed MAGIC Select bug
  • Fixed BAD L/G input bug
  • Fixed varous VTB, PCA, Radar bugs
  • Fixed engine sound stutter issues
  • Fixed Brazilian livery typo
  • Fixed typo in Free Flight mission
  • Fixed laser code bounds in mission editor
  • Fixed AP Test not working
  • Fixed incorrect yellow caution sound
  • Fixed super radar
  • Fixed dropping contacts when out of STT range
  • Removed MAGIC seek tone, need to add MAGIC TIR tone

 

Added 8/19/2016

  • Added filtering to longitudinal accel in HUD
  • Added Magic slave capability
  • Updated full brake logic with gear compression
  • Fixed gear reaction for taxi power issue
  • Fixed roll rate with high alpha control
  • Fixed yaw control with roll command mixing
  • Fixed throttle range issue
  • Fixed some HUD FPM limits
  • Fixed HUD ground track indicator

 

Added 9/9/2016

  • Added HUD AP FPM cude (WIP)
  • Added IP Attack mode (WIP)
  • Added TD/TOP
  • Added Magic Clear
  • Added idle and afterburner detents to controls indicator
  • Added barometric setting on mission initialization
  • Updated free flight mission for TD/TOP training
  • Updated some AP behaviors, still being worked on
  • Fixed IP Bombing Navigation and VTB information display
  • Fixed INS ΔL/ΔG input
  • Fixed INS ALT PREP 00 display
  • Fixed STT-IFF bug
  • Fixed HUD inverted T shows in app mode and with main weight on wheels
  • Fixed EFM old source code commit issue
  • Fixed HUD heading scale
  • Fixed HUD pitch scaling in APP mode
  • Fixed FPM marker texture location
  • Fixed barometric adjust affecting ADI caging
  • Fixed some crashes due to old missions not having new laser code implementation
  • Fixed gear now allowed to drop with EP HYD on

 

Added 9/23/2016

  • Updated ALT AFF (Select Alt) logic based on new info
  • Updated HUD G indicator only to tenths
  • Fixed AOA limiter issue that could cause oscillations in some situations
  • Fixed Pitch dampening to remove uncommanded pitch when stick centered
  • RWR Missile Launch Warning enabled
  • RWR "library" updated
  • RWR coding upgraded, now it uses three letters code instead of 2.
  • Radar ranging (TAS) upgraded.
  • Guns & rockets gunsight upgraded.
  • CCIP with TAS bug fixed.
  • Flight plan waypoint display in VTB upgraded.
  • INS ΔAlt input in feet fixed.

 

Added 9/27/2016

  • Ground Ranging mode fix

 

Added 11/11/2016

  • IFF Friendly Bug fixed on ED/DCS side
  • Overall FM takeoff/landing/taxi update
  • Corrected fuselage drag with respect to alpha
  • Corrected gear reaction
  • Corrected idle thrust behavior
  • Removed various tuning factors/gains
  • Scaling of heading tape vs RS and AP indexes (HUD). WiP
  • The AP * is not displayed in the HUD in APP mode. Fixed
  • North-crossing issues (HUD) Bug. Fixed
  • Backup ADI is not cageable/uncageable. Fixed
  • Main ADI is not cageable/uncageable. Fixed
  • Collision model update for RWR and Jammer sensors.
  • External model update: Security paddles for guns and decoys added.
  • LODs update.
  • External model texture updates.
  • RWR Update: self test.
  • IP Bombing bug fix: radar antenna elevation when selecting IP bombing.
  • PCA Trigger updated for CCRP, CCIP and SELECTIVE JETTISON.
  • Radar AGR mode (TAS) reworked.
  • CCIP Accuracy improved.
  • CCRP Accuracy reworked.
  • Removed CCRP Target Cross (Not used by real aircraft).
  • MK-82 Multiple bomb release bug fixed.
  • CCRP FPM now resets to normal FPM when no bombs remaining.
  • V/UHF Panel Fixed
  • G-Meter texture fixed.
  • Texture for EP warning light changed from RED to YELLOW.

 

Added 11/18/2016

U

  • pdated PCA Lights
  • Updated TAS radar mode selection
  • Updated PCA mode selection
  • Updated CCIP TAS accuracy
  • Updated CCRP TAS accuracy
  • Fixed safety paddles remain up for AI
  • Fixed intercom fuel switch broken
  • Fixed texture mapping issue (cockpit)
  • Fixed document handler issue (cockpit)
  • Fixed ADI "Boule" Pole position cold & dark
  • Fixed ADI "Boule" bank angle issue
  • Fixed rockets (PPA) - problem with PAR
  • Fixed V/UHF Panel Issues
  • Fixed canopy too dark in external model
  • Fixed missing kneeboard texture on pilot body model
  • Fixed minor correction to negative G limiter issue
  • Fixed click direction of multiple switches/knobs
  • Fixed emergency hydraulic switch position for auto-start
  • Fixed master arm switch de-sync for click spot in cockpit

 

Added 12/2/2016

  • Added DDM Equipment
  • Added Caucasus Campaign (1.5.5 only)
  • Added Caucasus Training Missions (1.5.5 only)
  • Added CMD Program Edit
  • Added BLG-66 Belouga cluster bomb
  • Fixed radio indicator showing "---.--" when radio powered off
  • Fixed small AP flight path PID pitch initialization issue
  • Updated FBW stabilization factor blending at very low speeds
  • Updated FBW sensor/signal filtering
  • Updated damage configuration
  • Updated mil-power engine performance
  • Updated airfoil tables for more correct sustained turn rate
  • Removed MK-20 Rockeye cluster bomb

 

Added 12/16/2016

  • Added Helmet visor position affects shade in cockpit now
  • Added Laser Code change (like F-5E) to Kneeboard if engines off
  • Added Matra Rocket Pod Burst change (like F-5E) to Kneeboard if engines off
  • Added helpful mission related info (loadout, position, etc..) to Kneeboard
  • Added MAGIC SELECT else PCA SELECT keybind
  • Added AA Gun SELECT else PCA SELECT keybind
  • Updates to fuel modeling for flame out due to inverted flight based on fuel accumulator quantity
  • (previously was a set amount of time being inverted for worst case scenario)
  • Updates to autopilot control laws
  • Updates to drag modeling in extremely high dynamic pressures
  • Updates to engine modeling at very high altitudes (low ambient pressure/density)
  • Updates to cold start for radio to be off
  • Updates to auto start for radios to turn on
  • Updates to default snap views based on bug report feedback
  • Updates to CDM program keyboard binds
  • Updates to CCIP for cluster bombs
  • Fixed FBW stability authority at very high altitudes
  • Fixed TDC slew movement (both with keys and via axis)
  • Fixed UHF radio mode knob logic (Off is now most left click instead of On)
  • Fixed auto start canopy should be closed before engine start
  • Fixed hot start to have external lights on
  • Fixed odd behavior sometimes with AP/FBW test panel
  • Fixed PRF mode up/down selection keybinds
  • Fixed Jammer mode selection keybinds
  • Fixed Slats EXTEND 3-Pos Abstraction keybind
  • Fixed DDM issues (azimuth, etc...)
  • Fixed campaign missions

 

Added 12/23/2016

  • Added Kneeboard: Radio preset page
  • Added independent animation for left/right main wheel
  • Added Campaign missions documentation folder in Docs
  • Added broken pieces models for left and right wings
  • Fixed relaxed stability issue
  • Fixed Cockpit model bleeding with external
  • Fixed radar elevation axis command

 

Added 1/27/2017

  • Added dynamic nose and tail numbering (https://forums.eagle.ru/showthread.php?t=180357)
  • Added slight buffet at very high pitch rates
  • Added airfoil aerodynamic force shift back with mach
  • Updates to jammer switch functionality based on community feedback(https://forums.eagle.ru/showthread.php?t=180328)
  • Updates to reduce control effectiveness at high AOA
  • Updates to AP control tuning (some regimes still WIP)
  • Updates to various AP logic (some features still WIP)
  • Updates to afterburner fuel flow schedule (lower fuel flow with altitude as expected)
  • Updates to afterburner performance for acceleration timing (reduced from previous)
  • Updates to transonic drag modeling for performance and accelerating timing (greatly increased drag from previous)
  • Updates to external fuel tank and 530D parasite drag values for performance and acceleration timing (minor increase)
  • Updates to low speed AOA recovery control law for better response
  • Updates to airfoil tables and stability coefficients to better match sustained turn rate charts (in general before had too high subsonic, too low supersonic)
  • Updates to hydraulic system damage model
  • Fixed AP still in standby when re-engaged when AP was previously turned off while in standby
  • Fixed AP not allowed to disengage when in standby
  • Fixed FBW gains on ground behavior
  • Fixed some typos in tool-tips
  • Fixed a minor blending issue in FBW control laws
  • Fixed engine inlet mass flow too high at high AOA
  • Fixed engine efficiency at altitude and at idle (reduced)
  • Fixed minor issue with drag reduction due to slats (reduction was too high previously)
  • Fixed bugs in nearly all campaign and training missions
  • Fixed INS flight plan no longer will reset when rearming or refuelling

 

Added 2/3/2017

  • Added AP control info to controls indicator (white box)
  • Updated AP Select Alt behavior to capture a little faster
  • Update AP Alt Hold behavior to hold alt a little better
  • Updated AP Altitude limit engagement criteria
  • (500ft to 50000ft but will stay engaged if aircraft goes outside those alt while AP is on)
  • Fixed engine IDLE on ground setting enabled when both nose and main wheel on ground
  • (previously was doing it for just main wheels on ground)
  • Fixed AP heading control so that bank is modifiable while in turn without cancelling heading control
  • (use AP Standby/Override adjust bank angle, release, and aircraft will continue turn with new bank setting)
  • Fixed AP blending logic to improve response and control
  • Fixed FBW possible edge case that could cause FBW induced oscillation
  • Fixed Kneeboard font not displaying
  • Fixed transonic drag calculations incorrect (too low) at higher dynamic pressures

 

Added 2/10/2017

  • Fixed missing textures for D2M
  • Fixed gear door texture mapping
  • Fixed animation of tire blow-out now works

 

Added 3/28/2017

  • Fixed issue that caused a huge FPS drop with enabled mirrors and opened canopy

 

Added 4/1/2017

  • Fixed POL Mode
  • Fixed D2M keybinding not using right device (community fix)
  • Fixed issues with level wet thrust acceleration (was too slow)
  • Fixed issues with sustained turn rate for M0.3 to M0.7 (was slightly too high)
  • Fixed flutter with HUD acceleration chevrons when stores are loaded

Added 4/21/2017

  • Added gun burst length configuration of 0.5 of 1.0 second configurable from mission editor or kneepad similar to rocket burst adjustment
  • Updated gun dispersion to match known values (increased)
  • Updated nose and main gear damping (increased)
  • Updated dynamic drag derivatives in mid to high alpha (reduced drag)
  • Fixed AG gun impact point calculation
  • Fixed refuel switch logic (see here: https://forums.eagle.ru/showthread.php?t=183267)
  • Fixed various lua debug warnings

 

Added 6/02/2017

  • Fixed Cockpit glass texture
  • Fixed dynamic numbering textures

 

Added 8/9/2017

  • Cockpit model updated
  • New interior lights scheme
  • HUD glass bug fix
  • RWR glass bug fix
  • New external model
  • Improved Fuel tanks textures
  • Brazilian livery bug fixed
  • UAC livery bug fixed

Update January 30, 2018 (DCS 2.5 Open Beta)

 

  • Improved pitch responsiveness
  • Improved AP responsiveness and control
  • Improved extreme angle of attack behavior
  • Improved engine malfunction modeling during in-flow loss
  • Controls indicator now also shows trim position (previously only shown during AP engagement)
  • Removed innacurate altitude limitations for AP engagement
  • Corrected nature of trim control sensitivity to be relative to framerate
  • Corrected nature of AP heading and trim control sensitivity to be relative to framerate
  • Corrected helmet visor animation and reversal between external and cockpit view
  • Corrected direction of trim indicator in controls indicator
  • Corrected innacurate pitch moment with airbrake deployment


Edited by =DECOY=
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"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

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Update February 14, 2018 (DCS 2.5 Open Beta Update 2)

 

Art

  • New textures, new cockpit model, roughmets added
  • Fixed a few errors in the model
  • Corrected throttle model and texture issue
  • Added gear handle lighting effect
  • Hide gear doors closed to improve frame rate
  • Fixed missing rho and theta symbols on HSI and VTB
  • Corrected normal maps for exterior model
  • Corrected polygons on fuel gauge
  • Fixed missing needle textures in cockpit

Documentation

  • Updated and overhauled flight model

Missions

  • Missions update for 2.5

Systems

  • Corrected some issues with refuel logic not working properly in all fuel configurations


Edited by CptSmiley

"Witness mere F-14s taking off from adjacent flight decks, gracefully canting left and right, afterburners flaming, and there’s something that sweeps you away—or at least it does me. And no amount of knowledge of the potential abuses of carrier task forces can affect the depth of that feeling. It simply speaks to another part of me. It doesn’t want recriminations or politics. It just wants to fly.”

― Carl Sagan

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Update March 14, 2018 (DCS 2.5 Open Beta Update 4)

 

  • Minor correction to stability derivative equation at high beta
  • Flight model components (engine, controls, wings, etc.) now repairs correctly
  • Canopy repairs correction when jettisons or blown off by wind


Edited by CptSmiley

"Witness mere F-14s taking off from adjacent flight decks, gracefully canting left and right, afterburners flaming, and there’s something that sweeps you away—or at least it does me. And no amount of knowledge of the potential abuses of carrier task forces can affect the depth of that feeling. It simply speaks to another part of me. It doesn’t want recriminations or politics. It just wants to fly.”

― Carl Sagan

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Updated March 21, 2018

  • Added 9 Training Missions for NTTR from BalticDragon
  • Corrected overall hydraulic logic and fix loss of control when engine going off and using emergency hydraulics
  • Corrected control surface hard-over when on ground for high AOA (tail wind on aircraft when sitting on deck)
  • Corrected fuel pump switch being able to move when engine start cover it
  • Corrected Gun ARM, else SAFE joystick abstraction not working when going back into SAFE
  • Corrected transfer light not coming on during refuel


Edited by CptSmiley

"Witness mere F-14s taking off from adjacent flight decks, gracefully canting left and right, afterburners flaming, and there’s something that sweeps you away—or at least it does me. And no amount of knowledge of the potential abuses of carrier task forces can affect the depth of that feeling. It simply speaks to another part of me. It doesn’t want recriminations or politics. It just wants to fly.”

― Carl Sagan

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Update April 25, 2018

 

  • ZULU Time calculation bug fix
  • Cockpit clock update
  • Compass model rework
  • Further hydraulics modeling work


Edited by CptSmiley

"Witness mere F-14s taking off from adjacent flight decks, gracefully canting left and right, afterburners flaming, and there’s something that sweeps you away—or at least it does me. And no amount of knowledge of the potential abuses of carrier task forces can affect the depth of that feeling. It simply speaks to another part of me. It doesn’t want recriminations or politics. It just wants to fly.”

― Carl Sagan

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Update May 23, 2018

 

  • Vortices/vapor effects
  • Corrected issue when on engine idle on ground and subsystems not receiving power correctly
  • Corrected endless refueling when on ground and requesting less internal fuel than currently in aircraft
  • Corrected AI main gear pos contact point slightly above ground
  • Corrected linearity in pitch control for consistent pitch down response

"Witness mere F-14s taking off from adjacent flight decks, gracefully canting left and right, afterburners flaming, and there’s something that sweeps you away—or at least it does me. And no amount of knowledge of the potential abuses of carrier task forces can affect the depth of that feeling. It simply speaks to another part of me. It doesn’t want recriminations or politics. It just wants to fly.”

― Carl Sagan

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Update June 6, 2018

 

  • Caucasus campaign bug fixes for Mission 01 and Mission 13.


Edited by CptSmiley

"Witness mere F-14s taking off from adjacent flight decks, gracefully canting left and right, afterburners flaming, and there’s something that sweeps you away—or at least it does me. And no amount of knowledge of the potential abuses of carrier task forces can affect the depth of that feeling. It simply speaks to another part of me. It doesn’t want recriminations or politics. It just wants to fly.”

― Carl Sagan

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Update June 13, 2018

 

  • None ready for update


Edited by CptSmiley

"Witness mere F-14s taking off from adjacent flight decks, gracefully canting left and right, afterburners flaming, and there’s something that sweeps you away—or at least it does me. And no amount of knowledge of the potential abuses of carrier task forces can affect the depth of that feeling. It simply speaks to another part of me. It doesn’t want recriminations or politics. It just wants to fly.”

― Carl Sagan

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Update June 20, 2018

 

  • M-2000C Red Flag Campaign by Baltic Dragon released available for purchase


Edited by CptSmiley

"Witness mere F-14s taking off from adjacent flight decks, gracefully canting left and right, afterburners flaming, and there’s something that sweeps you away—or at least it does me. And no amount of knowledge of the potential abuses of carrier task forces can affect the depth of that feeling. It simply speaks to another part of me. It doesn’t want recriminations or politics. It just wants to fly.”

― Carl Sagan

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Update July 4, 2018:

  • Fixed external lights flashing inside of cockpit (disco strobe issue)
  • Fixed rain drops on HUD glass

"Witness mere F-14s taking off from adjacent flight decks, gracefully canting left and right, afterburners flaming, and there’s something that sweeps you away—or at least it does me. And no amount of knowledge of the potential abuses of carrier task forces can affect the depth of that feeling. It simply speaks to another part of me. It doesn’t want recriminations or politics. It just wants to fly.”

― Carl Sagan

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Update July 18, 2018:

  • Added initially empty fuel tanks
  • Corrected unable to aerial refuel empty external tanks
  • Corrected HUD crack texture

"Witness mere F-14s taking off from adjacent flight decks, gracefully canting left and right, afterburners flaming, and there’s something that sweeps you away—or at least it does me. And no amount of knowledge of the potential abuses of carrier task forces can affect the depth of that feeling. It simply speaks to another part of me. It doesn’t want recriminations or politics. It just wants to fly.”

― Carl Sagan

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Update August 29, 2018:

  • English cockpit added

"Witness mere F-14s taking off from adjacent flight decks, gracefully canting left and right, afterburners flaming, and there’s something that sweeps you away—or at least it does me. And no amount of knowledge of the potential abuses of carrier task forces can affect the depth of that feeling. It simply speaks to another part of me. It doesn’t want recriminations or politics. It just wants to fly.”

― Carl Sagan

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Update September 26, 2018:

  • HUD Brightness enabled
  • Training missions updated
  • Campaign missions updated

"Witness mere F-14s taking off from adjacent flight decks, gracefully canting left and right, afterburners flaming, and there’s something that sweeps you away—or at least it does me. And no amount of knowledge of the potential abuses of carrier task forces can affect the depth of that feeling. It simply speaks to another part of me. It doesn’t want recriminations or politics. It just wants to fly.”

― Carl Sagan

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  • 1 month later...

Update November 21st, 2018:


  • Corrected RWR code not showing correctly for J-11A, F/A-18C Lot 20, SA-2, SA-3, Flat Face Search Radar, KJ-2000

 

 

Update December 20th, 2018:

  • Added new Pilot (Ejection).
  • Added new Pilot in Seat (Ejection).
  • Added new Pilot in Cockpit.
  • Added new Pilot Uniform variations for Liveries.
  • Updated Liveries Description.Lua.
  • Updated all aircraft models.
  • Updated Cockpit to have Shadow Casting.
  • Removed older Livery variations from Liveries Folder to main texture folder.
  • Removed VR Pilot temporally to start integration of new more Accurate 3D Scanned VR Pilot.
  • Changed pilot model and textures.
  • Changed texture names from .bmp.dds and .tga.dds to .dds.
  • Fix Light Texture bugs.



 

Water cooled i9-9900K | Maximus Code XI MB | RTX3090  | 64GB | HP Reverb G2 
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Updates January 2019:

 

  • Fixed English cockpit modelling issue
  • Fixed reversed Head movement of exterior pilot
  • New animation process for Instrument controls
  • New animation process Switches and Knobs
  • Fixed the pilot's animation of arm in full forward movement
  • Fixed visor showing when ejected.
  • Fixed Sun glare showing on cockpit instruments
  • Fixed minor problem with Roughmet texture on the Vertical RWR.
  • M07: removed the Hercules causing problems with taxiing
  • M10: corrected AI behaviour and fixed bug where bandits would crash one into another.
  • M12: changed the starting time to 9am
  • Updated M2000C Afterburner effect
  • Easy Radio fixed, allowing use of Radio panel and SR Radio
  • Clickabledata.lua fix: springloaded switches + animation speed
  • KC-135 BDA replaced by KC-135 MPRS
  • Sun glare through canopy fixed



 

Water cooled i9-9900K | Maximus Code XI MB | RTX3090  | 64GB | HP Reverb G2 
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Update March 1st 2019:

 

 

  • Weapon positions fixed
  • Cockpit internal lighting improved
  • Mission 1 and Mission 12 updates in the Campaign

 

 

 

Update March 13th 2019:

 

 

  • Previous fixes now added:
    -Weapon positions fixed



 

Water cooled i9-9900K | Maximus Code XI MB | RTX3090  | 64GB | HP Reverb G2 
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Update 6th June 2019:

  • Basic support for damage to INS.
  • Radar loose target loxk with sweep settings at 15 and 30, fixed.
  • Target unlock move antenna in random direction, fixed.
  • Emergency landing gear enable implemented

.



 

Water cooled i9-9900K | Maximus Code XI MB | RTX3090  | 64GB | HP Reverb G2 
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Update 17th July 2019:

 

PCA/HUD logic modified.

  • Master Arm functionality modified.
  • MAGIC and CAN (AA guns) can only be selected by HOTAS.
  • Special modes switch functionality modified.
  • RWR Codes updated to include J-11A and F-14B.

 

Update 31st July 2019:

 

  • PCA/HUD logic modified.
  • Disabled keyboard input file bug fix.
  • MAGIC Select/Visor Down bug fix.
  • MAGIC Select improved.
  • Specific HUD page for POL.
  • POL behaviour fixed.

 

Update 4th August 2019:

 

  • Weapons System Command enabled.
  • Radar search behavior updated to simulate real radar:

 

- Radar antenna in TWS will not follow locked target.

- Contact icons can disappear if they are not inside the radar sweep.

- Contact icons now display on which bar they are located.

  • Following keybinds are modified:

- Special Modes FWD to Weapons SystemCMD FWD

- Special Modes AFT to Weapons SystemCMD AFT

- Target Unlock/Special Modes Deselect to Weapons SystemCMD Depress

  • Updated Mission 06 of the campaign:

- fixed the AI flight lead behaviour. He will now drop bombs from the

- south and return to the anchor point.

- fixed rare problem with the AI flight lead not taxiing.

 

Update 3rd October 2019:

 

  • VTH Radar elevation bar is now visible only in BA2 and BAH modes
  • Fix for MAG unlock, slaved and not
  • Radar TWS heading arrow fixed
  • RDI lock ranges changes for all close combat modes
  • Mag lock triangle resized to match radar square
  • VTB colors changed to match real one
  • RDI contacts detection fix when exiting from close combat modes
  • WSC AG memorize feature fix, now will save PCA/AG setting and will reset hud to NAV
  • Fix for CNM Neutral (PCA) when pressed in close combat modes.
  • RDI in TWS will now have a single bar tracking
  • BA2 re enabled as next to BAH
  • Radar unlock available only via WSC depress
  • TDC position and radar range doesn't reset after unlock or close combat modes exit

 

Update 13th November 2019:

  • Updated and Added all New textures
  • Added English cockpit livery
  • Changed Textures to match the color of modern Cockpits used today in the Ada
  • Remapped new items and altered existing items older Cockpit Mods will not work!
  • 3D Model
  • Removed older VHF Analog Radio
  • Added newer VHF Digital Radio
  • Changed UHF Radio to be more accurate
  • Added Hand Lantern
  • Changed "Sec Carb" Cover to be more accurate
  • Removed Pneumatic Hammers from Canopy Frame (not in operations anymore)
  • Changed Canopy Frame to be more accurate
  • Changed Ejection Seat adjustment operation
  • Changed Ejection Seat Harness
  • Added Gun Camera Wiring
  • Added NVG Filters
  • Added NVG Goggle Mount and Goggles with Carry Bag
  • Removed older Eclair Control Unit
  • Added new ECM Indicator
  • Added/Remodeled various items within the existing 3D model for better edges/shapes and accuracy
  • Added JVN/NVG Switch for Night Operations with NVG
  • Changed the Flood Lights now used with modern Cockpits used today in the Ada
  • Added F-16c to RWR database
  • Implemented new Radio
  • Implemented new ECM
  • Changed Radio stations to match real aircraft - Now 1-20
  • Correct Spacing on INS Panel Display
  • Enabled Easy Comms with new radio
  • Enabled new EEF Button to mute warning lights to match real airframe
  • Enabled new NVG’s with multi position interactions

 

Update 27th November 2019:

  • 3D Model: RWR display cutting off symbology fixed
  • 3D Model: PCA CAS button texture changed
  • Coding: RWR & Radar threat library update
  • Coding: Covered switches behavior fix

 

Update 12th December 2019:

  • RWR display cutting off symbology near the lower area.
  • RDI: removed most of the ghosting on targets out of cone
  • RDI: contacts, contact displayed at at the VTB botton
  • GreenBox radio: MEM shows selected channel freq when in config mode
  • CC modes: change all radar elevation/azimuth values
  • Boresight not available for 530


Edited by =DECOY=


 

Water cooled i9-9900K | Maximus Code XI MB | RTX3090  | 64GB | HP Reverb G2 
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Update 14th Feb 2020:

 

  • Added High Res cockpit pilot body with animations
  • Added Pilot patches with different uniform colors
  • Updated training mission 1 for Caucasus and NTTR to reflect changes in the module
  • Fixed bugs in Coup d'Etat mission 2 and 3 by Baltic Dragon
  • Added multiplayer version of the Coup d'Etat campaign (to be found under single missions)
  • Updated manual (version 1.1.0)
  • Fixed auto-start not continuing past FBW test due to cover condition not being open for switch to activate
  • Adjustment seat - Corrected travel to align with actual seat and body movement, Corrected seat/body animation calculation so it goes full extent

 

 

Update 20th Feb 2020:


  • Adjusted VTB for new eye point view when added VR pilot

 

Update 4th March 2020:

  • M-2000C Caucasus Campaign:
  • M05: Flight Lead now waits for player before taxiing
  • M-2000C Coup d’Etat Campaign:
  • M01: fixed UAZ refusing to move
  • M02: fixed issue with F-5s not engaging friendly helos
  • M02: if F5 crashes into the hills before Iranian attack, the mission will no longer fail
  • Training missions (Caucasus and NTTR): updates to reflect changes to the module. Added kneeboard pages with instructions to each mission
  • ILV cockpit files updated
  • Seat height range adjusted
  • Fixed issue with INS Panel not working after using JVN Switch



 

Water cooled i9-9900K | Maximus Code XI MB | RTX3090  | 64GB | HP Reverb G2 
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Update for April 15th 2020

M-2000C:

- Radar lost contact memory (DO) enabled.

- PCA updated: RDO Button enables/disables DO for manual unlock.

- Special Options update:

--- Show the AOA in the HUD: fixed

--- TDC Gate Aperture for PPI Mode: Added (modificator for radar TDC in PPI mode)

--- TDC Keyboard Precission: Added (modificator for TDC speed when using keyboard)

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

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