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In the file /Init/camp_Init.lua

the address is wrong:

 

 

    path = "Mods/aircraft/F-16C_50/Missions/EN/Campaigns/Falcon over PG/",        --path of campaign folder

It should look like something like this:

 

 

    path = "Mods/aircraft/F-16C/Missions/EN/Campaigns/Falcon over PG/",        --path of campaign folder

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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In the file /Init/camp_Init.lua

the address is wrong:

 

 

    path = "Mods/aircraft/F-16C_50/Missions/EN/Campaigns/Falcon over PG/",        --path of campaign folder

It should look like something like this:

 

 

    path = "Mods/aircraft/F-16C/Missions/EN/Campaigns/Falcon over PG/",        --path of campaign folder

 

OMG! It worked! You just made me a happy Pilot :pilotfly:

Thank you so much!

:pilotfly:

 

Warthog HOTAS, Saitek Pedals, Oculus Rift

 

:joystick:

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Happy for you ^^^

 

May I ask you a favor?

Neither Cef nor I have the F16, so we can't test it.

 

If you don't mind, once you're sure that the F16 campaign works properly, could you make it available to the community here on this forum?

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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Happy for you ^^^

 

May I ask you a favor?

Neither Cef nor I have the F16, so we can't test it.

 

If you don't mind, once you're sure that the F16 campaign works properly, could you make it available to the community here on this forum?

 

Here you go, Maybe update the first post:

 

https://drive.google.com/open?id=1rUn6z_EOASFB2XR96vSubnrB4KYpVofG

 

Let me know if I can be of any help for testing :D

 

:pilotfly::pilotfly::pilotfly:

:pilotfly:

 

Warthog HOTAS, Saitek Pedals, Oculus Rift

 

:joystick:

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Thank you very much :thumbup: :joystick:

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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Here you go, Maybe update the first post:

 

https://drive.google.com/open?id=1rUn6z_EOASFB2XR96vSubnrB4KYpVofG

 

Let me know if I can be of any help for testing :D

 

:pilotfly::pilotfly::pilotfly:

 

 

Thanks a lot LuSi 6 :thumbup:

First post updated with your link :)

[/url]All known Dynamic Campaign Engine Campaigns

Last DCE news : Crisis in PG - Blue version

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I'm playing the Hornet over the PG campaign and can't get the label settings to work. No matter what I set the labels to in conf_mod.lua they will not show up in game.

 

 

A priori, it seems that to have the labels, you must ALSO have "label" activated in the options of DCS

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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A priori, it seems that to have the labels, you must ALSO have "label" activated in the options of DCS

 

I do have labels enabled under DCS settings, and they work in other missions.

 

If I open the mission in the mission editor and change label enforcement, then it works, but I need to do that every time DCE generates a new mission.

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Hi,

Strange, I tested it yesterday and it works.

Could you post here a DCE mission before modification by editor mission and a mission after modification?

As well as the conf_mod.

Thank you.

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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Well, now I'm pretty confused. About three missions into campaign labels started working fine, I don't need to go in and change them anymore. But, now I'm seeing some really weird things going on: the last mission we flew was SEAD escort for what was supposed to be F-16Cs striking an EWR, but when we flew the mission the strike aircraft were actually A-10Cs armed with Sidewinders and AMRAAMs. I've also noticed every HARM I fire evaporates in a puff of smoke a few seconds after I fire it and I never hit anything with them. My friend, who I'm playing co-op with, can kill things just fine with them. No idea what's going on.

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I've also noticed every HARM I fire evaporates in a puff of smoke a few seconds after I fire it and I never hit anything with them. My friend, who I'm playing co-op with, can kill things just fine with them. No idea what's going on.

 

 

The original Mbot script preserves SAM RADARs, it assumes that aircraft or anti-radar missiles have been detected in advance.

In concrete terms, his script works like this:

As soon as there is a shot from an anti-radar missile, there is a 70% chance of being detected, so the Mbot Script makes the missile disappear in the game AND turns off the SAM radar for a while.

 

 

--ARM Defence Script
--by Marc "MBot" Marbot
--Version 21.12.2014
--This script gives radars a chance to detect anti-radar missiles launched against them and to shut down for self-preservation

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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But, now I'm seeing some really weird things going on: the last mission we flew was SEAD escort for what was supposed to be F-16Cs striking an EWR, but when we flew the mission the strike aircraft were actually A-10Cs armed with Sidewinders and AMRAAMs..

 

 

When DCS has a problem with a plane type (error of name or plane not found) it uses A-10C with initial weapons load !

What campaign do you use ?

I suppose you updated you DCS since Falcon module is available ?

If so, there must be an error in F-16C_50 name in loadout and/or oob

 

 

 

 

Envoyé de mon iPhone en utilisant Tapatalk

[/url]All known Dynamic Campaign Engine Campaigns

Last DCE news : Crisis in PG - Blue version

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I'm having a hard time understanding whats newest in the first post.

11.0.7 or 11.01.0?

I would guess 11.01.0?

 

And is the first list of CEF's missions not Campaign Version 20?

 

What do I get if I want the latest updated content?

Maybe a restructure of the first post is about time yes?


Edited by chrisofsweden

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

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I'm having a hard time understanding whats newest in the first post.

11.0.7 or 11.01.0?

I would guess 11.01.0?

 

And is the first list of CEF's missions not Campaign Version 20?

 

What do I get if I want the latest updated content?

Maybe a restructure of the first post is about time yes?

 

 

 

 

I agree with you :thumbup:

 

 

I hope it's better now :smilewink:

[/url]All known Dynamic Campaign Engine Campaigns

Last DCE news : Crisis in PG - Blue version

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Yes. Much better. Perhaps even adding something along the line of "From top to bottom - oldest to newest" above the table with campaigns would make it even clearer for everyone new to DCE Campaigns. :)

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

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Btw, I'm trying out your latest F-14 over Persian Gulf. Is there no strike/A2G at all for the F-14?

Only CAP/Escort/Intercept?

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

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Yes. Much better. Perhaps even adding something along the line of "From top to bottom - oldest to newest" above the table with campaigns would make it even clearer for everyone new to DCE Campaigns. :)

 

 

 

 

Like my last edit ? :music_whistling:

 

 

Btw, I'm trying out your latest F-14 over Persian Gulf. Is there no strike/A2G at all for the F-14?

Only CAP/Escort/Intercept?

 

 

Well it's a mistake (sequel of FA-18C campaign ! )

You can change that in squadron OOB in init or in Status folder if you don't want to restart your campaign ... sorry :doh:

[/url]All known Dynamic Campaign Engine Campaigns

Last DCE news : Crisis in PG - Blue version

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Like my last edit ? :music_whistling:

I meant literally putting the text there :smilewink:, but I see you ordered it nicely now.

 

 

 

 

Well it's a mistake (sequel of FA-18C campaign ! )

You can change that in squadron OOB in init or in Status folder if you don't want to restart your campaign ... sorry :doh:

 

Oh, np m8. I'll have a looksie :)

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

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Wait, it appears Strike is in? Never got a Strike mission.

	[21] = {
		name = "VF-101",							--unit name
		player = true,									--player unit
		type = "F-14B",								--aircraft type
		country = "USA",								--unit country
		livery = {"VF-101 Grim Reapers Low Vis", "VF-101 Dark"},				--unit livery
		base = "CVN-70 Carl Vinson",							--unit base
		skill = "High",								--unit skill
		tasks = {										--unit tasks
			["Intercept"] = true,
			["CAP"] = true,
			["Escort"] = true,
			["Fighter Sweep"] = true,
			["Strike"] = true,
		},
		number = 12,
	},

 

Also, if I wanted to change the RED aircraft types, would it be so simple as to change

type = "F-14B",	

to

type = "Mig-23MLD",	

Yes? And make sure they have loadouts for all tasks they will perform?

 

Also, is it possible to have a combined campaign?

As in, when generation next mission, the player can choose what aircraft to fly? That would be RAD.

 

 

EDIT: I tried changing the F-14A's to MIG-23MLD and added loadouts for MIG-23MLD for the same tasks that the F-14A's have.

But generating a new mission fails with error:

Scripts/ATO_Generator.lua:147: attempt to perform arithmetic on field 'tStation' (a nil value)

 

What else do I need to change? EDIT: Also changed livery now, did not help, same error. EDIT2: Got it fixed. Was some attributes on the loadouts I forgot to change when I copy/pasted loadouts...


Edited by chrisofsweden

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

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Wait, it appears Strike is in? Never got a Strike mission.

 

 

Well I suppose there are more air to air missions to do at the campaigns beginning

 

 

 

 

 

Also, is it possible to have a combined campaign?

As in, when generation next mission, the player can choose what aircraft to fly? That would be RAD.

 

 

It would not be the Mbot's campaign spirit (one squadron life) but may be later could it be a possible option : it's nearly possible with MP game style but no really interesting (one kind of aircraft will not fly if not used by the player...)

 

 

 

EDIT: I tried changing the F-14A's to MIG-23MLD EDIT2: Got it fixed. Was some attributes on the loadouts I forgot to change when I copy/pasted loadouts...

 

 

Nice :thumbup: You didn't like the buggy overpowered Iranian F-14A ? :music_whistling:

[/url]All known Dynamic Campaign Engine Campaigns

Last DCE news : Crisis in PG - Blue version

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